I dont quite get the tank complaining with the knockback sometimes. I mean I can see when you do it early or knock them somewhere they cant get back or something, but if you let them get adequate aggro, it just eases the pain for a bit.
And if you start getting some serious haste, you CAN have mana problems.
Depends on the fight. All Melee isn't so bad because I should be in between them and the ranged/melee anyway (though they get squirrely because THEY don't seem to understand the concept of "no collision" like we do). But if there are casters involved you better get ready to Wind Shear their fucking spell casts or I'm shoving my shield up your ass sideways.
In general it's not an issue. You shouldn't be close enough to T-Storm them.
It's never been intended for AoE--it's a knockback and a method of mana regen. For AoE, you've got CL and the upcoming Fire Nova.
Still, with the Fire Nova change, I still have to run into the middle of the group, drop my Wrath Totem, and then commence AOEing...I'm not really sold on it being a major change. For Enh, it's great. For those of us who are still 30-35 yards out from the fight, not so much,
You'd have to run into the middle of the group only if you didn't plan to need to AoE. If you were to fight Onyxia, you would drop the totem before the whelps come out and the tank(s) would just tank the whelps right by your totem. I really cannot think of many, but there probably are some, critical AoE fights where you just up and decided 'Holy cow Batman, time to AoE' during said fight.
lifeincognito on
losers weepers. jawas keepers.
0
SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited November 2009
new macro
/say Holy Cow, Batman! Time to AoE!
/cast Fire Nova
thanks
Senshi on
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
It's never been intended for AoE--it's a knockback and a method of mana regen. For AoE, you've got CL and the upcoming Fire Nova.
Still, with the Fire Nova change, I still have to run into the middle of the group, drop my Wrath Totem, and then commence AOEing...I'm not really sold on it being a major change. For Enh, it's great. For those of us who are still 30-35 yards out from the fight, not so much,
You'd have to run into the middle of the group only if you didn't plan to need to AoE. If you were to fight Onyxia, you would drop the totem before the whelps come out and the tank(s) would just tank the whelps right by your totem. I really cannot think of many, but there probably are some, critical AoE fights where you just up and decided 'Holy cow Batman, time to AoE' during said fight.
It's never been intended for AoE--it's a knockback and a method of mana regen. For AoE, you've got CL and the upcoming Fire Nova.
Still, with the Fire Nova change, I still have to run into the middle of the group, drop my Wrath Totem, and then commence AOEing...I'm not really sold on it being a major change. For Enh, it's great. For those of us who are still 30-35 yards out from the fight, not so much,
You'd have to run into the middle of the group only if you didn't plan to need to AoE. If you were to fight Onyxia, you would drop the totem before the whelps come out and the tank(s) would just tank the whelps right by your totem. I really cannot think of many, but there probably are some, critical AoE fights where you just up and decided 'Holy cow Batman, time to AoE' during said fight.
Also, how is it any different using Thunderstorm?
Fire Nova will be a ranged spell centred on your fire totem in 3.3, so you don't need to run in to use it like the current totem.
815165 on
0
SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited November 2009
Yeah, say you drop magma in the center of where the whelps're gonna be tanked in Onyxia. Sit back, start spamming your Fire Nova key, and watch numbers fly across your screen!
They should allow you a method of totem positioning then, at least for fire totem, like how hunters can now place their frost trap with their mouse, rather than just hit it wherever they are standing.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
They should allow you a method of totem positioning then, at least for fire totem, like how hunters can now place their frost trap with their mouse, rather than just hit it wherever they are standing.
When they first announced the totem bar, I had it envisioned as dropping one übertötem with the effects of the four totems on the bar, like a hunter trap. Of course doing that would cause problems with PvP (god forbid) and Totemic Recall but it sounded really cool at the time.
Kreutz on
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
They should allow you a method of totem positioning then, at least for fire totem, like how hunters can now place their frost trap with their mouse, rather than just hit it wherever they are standing.
When they first announced the totem bar, I had it envisioned as dropping one übertötem with the effects of the four totems on the bar, like a hunter trap. Of course doing that would cause problems with PvP (god forbid) and Totemic Recall but it sounded really cool at the time.
it would be cool if you could drop totems individually, but if you dropped like the 'totem of elements' thing, those four totems would combine somehow.
probably too much flexibility for what it should be.
They should allow you a method of totem positioning then, at least for fire totem, like how hunters can now place their frost trap with their mouse, rather than just hit it wherever they are standing.
Well, 1 that's freezing trap, not frost trap. And 2, it's their lv 80 skill.
However, I have talked about the idea of totem gun that shoots totems at the enemy. Mostly for comical effect, but it could be useful.
Finally tried some Shaman tanking last night. It worked out better than I expected. Didn't take too much spike damage, and I had more HP than the backup tank, so that worked out well.
Not having a true taunt is a bother, but it finally brings the lost art of "Crowd Control" back into the game.
Yeah, say you drop magma in the center of where the whelps're gonna be tanked in Onyxia. Sit back, start spamming your Fire Nova key, and watch numbers fly across your screen!
How does threat work with this new setup? Magma Totem damage is no threat, Fire Nova is caster threat?
forty on
Officially the unluckiest CCG player ever.
0
SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited November 2009
who cares
the tank should be spamming whatever aoe he's got anyway
seriously, though? I've no idea.
Senshi on
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
edited November 2009
alright.
I need to start pvping, because I haven't at all on my shaman.
right now I have a resto build/set and an enhance build/set. Is it reasonable to try to pvp as resto? I know it's gotta be helpful to some to have a healer following them around keeping them alive. I never have been good at pvp so I figure that's like to be how I'm most beneficial. but if I am much much better of going ele, then I will. whatever allows me to be effective.
then, how do I go about building up a pvp set? not asking what I need as I think that's pretty straightforward, but I don't exactly think I can just jump[ into WG and expect to be succesful with the gear I have now. maybe BGs are more forgiving? until I can afford some gear. right now I can't afford anything.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited November 2009
BGs are generally more forgiving as you are one amongst more people and can achieve more before you die. in addition, people SOMETIMES protect healers whereas they never protect other DPS.
Actually I'd say Wintergrasp is more forgiving since you can just get lost in the zerg, and your individual contribution has little to no impact on the outcome of the match.
I did a bit of BG's as resto, and it's fun to just tie yourself to some plate class and make them unkillable.
I used to do that on my druid, but that got old. Now I see how long I can keep cloth alive makes it much funner, especially as a druid. DK attacks mage. I keep mage alive. Mage runs out of mana. DK thinks "HAHA!". I innervate mage. Mage owns face. Although for me to keep cloth alive they really need to be pvp geared, or I they just die too fast.
Also, going with rogues makes a lot of people angry. Rogues with healers can kill anyone it seems fairly easily. I've followed a rogue around one day who was just insane. Fucker would take on 2 to 3 people at a time, and just drop them. I don't know what level of gear he was in, could be fully arena'd out, but he seemed to put on a lot more hurt than most if not all plate DPS I've healed for in BGs.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
0
GrobianWhat's on sale?Pliers!Registered Userregular
then, how do I go about building up a pvp set? not asking what I need as I think that's pretty straightforward, but I don't exactly think I can just jump[ into WG and expect to be succesful with the gear I have now. maybe BGs are more forgiving? until I can afford some gear. right now I can't afford anything.
I PvP as resto, exclusively in BGs and Wintergrasp. You want to get into WG as fast and as often as possible. Then you buy the stuff from the WG vendor from the top (highest ilevels first). WG also has a better honor/time ratio than all the Battlegrounds, if you count the "daily" quests. Remember that you can turn in Stonekeeper's Shards for honor if you don't need them.
As for honor gear: If you don't have the PvP trinket, buy this first. Then I bought the set (I think Deadly Gladiator is what you can get now without arena). Don't buy the pants, as the ones from WG are better and you'll get the set bonus anyway. After that I bought the non-set pieces (that aren't covered by better WG gear). You have two sets to choose from: the crit set and the mp/5 set. I bought the crit set and all the mp/5 non-set pieces. When I wasn't in full PvP gear I died fast anyway, so mp/5 wasn't my first concern.
For the WG pieces I bought, I got the ones with hit. That and some gems was enough to bring me to ~5% so Hex etc. almost always hit.
I started out in the shitty blue PvP set that a leatherworker can make. I don't know if I would do that again, throughput and regen really suck in it. But at least I didn't die in 2 hits anymore. If you can get it cheap, like I did, then it's worth a try.
Is it reasonable to try to pvp as resto? I know it's gotta be helpful to some to have a healer following them around keeping them alive. I never have been good at pvp so I figure that's like to be how I'm most beneficial. but if I am much much better of going ele, then I will. whatever allows me to be effective.
Gearing for resto shamans is pretty nice, in that there's an even larger overlap between the elemental and resto pvp sets. In fact, I might even go so far as to say that if you plan on going into BG's, then the elemental set is generally better.
I say this, because you generally have so little support in a bg, mana regen is not as important, and you'd generally want big heals from crit's anyway. Also, as you're normally getting hit, your water shield proc'ing should be enough mana regen anyway.
Basically what I'm saying is that if you find out that you don't like resto shaman pvp, then you can switch to elemental and not really have to worry about changing any of your gear.
Resto shaman pvp though? It's not a tremendous amount of fun if I'm being honest. It's not helped by the fact that we seem to be particularly troubled by the classes that can put a mortal strike effect on you. Rogues have always been a problem, but Warriors are a complete and utter nightmare.
We might as well be wearing paper, we can't water shield tank them, and you will end up with a -75% healing debuff on you. Oh, and because warriors are causing everyone headaches atm, there's loads of them around as well.
If 3.3 gets released and warriors stay as they are, I'd tell you not to touch pvp as a resto shaman, as warrior damage is only going to go up, because they'll be able to reach their effective resilience cap more easily (especially with the buff to the 2 pvp set piece bonus) meaning they'll be able to quite easily get their 2 piece pve set bonus.
SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited November 2009
Yeah. I tried PvP on mine once, for a grand total of like 49 arena points
never again. If I want balanced PvP, I'll go play Counter Strike or Team Fortress 2. WoW is really not the game for it.
Senshi on
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GrobianWhat's on sale?Pliers!Registered Userregular
edited November 2009
I don't get the hate. BGs and WG are fine as resto. Almost nobody can kill me if they are solo. Sure, I can be zerged down like anyone, but I'll make them work for it. I like playing pocket healer, though, which is pretty much the only way to have fun in a BG (or WG).
I honestly don't know what kind of warriors you're coming across. The ones I'm coming across in BG's are decently geared, stacking ArP gems with Grim Tol, sticking a MS and UA on me, before spinning around like a merry go round.
Healing myself for -75% is stupid. I honestly don't get what blizzard are playing at, when they thought all the above was fine.
If warriors weren't as strong, if they nerfed ArP and got rid of the stupid that is UA then pvp would be enjoyable, but because you can't throw a stick without hitting a warrior, and with 3.3. on the horizon when there's going to be a new tier of pve gear for them to use (and they will get the 2 bit pve bonus, in addition to fuck knows what weapon and trinket), I'm going to say that it's going to be even more shitastic for a r.shaman because I've read nothing about warriors getting toned down.
I stubbornly refuse to stop playing my r.shaman in pvp, but I'm not going to recommend it to someone who has yet to get the gear. If you want to enjoy yourself while getting gear, go elemental, and head to the LM / centre of EotS and knock people off cliffs.
Note: my shaman has just under 25k health, and just over 1k resilience, in addition to 2.5k spell power.
Redcoat-13 on
PSN Fleety2009
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited November 2009
redcoat i always wonder...will you ever upgrade your signature to level 80?
redcoat i always wonder...will you ever upgrade your signature to level 80?
I'm an international playboy who does not have time for such frivolous things.
Or I might just be a bit crap at keeping these things up to date, and the times I have attempted to update my sig., the EU armoury, which is temperamental at the best of times, is usually down.
Redcoat-13 on
PSN Fleety2009
0
GrobianWhat's on sale?Pliers!Registered Userregular
Note: my shaman has just under 25k health, and just over 1k resilience, in addition to 2.5k spell power.
I have like 20k health unbuffed, below 1k resilience and maybe 2k spell power. Maybe my battlegroup sucks (although it supposed to be the biggest/best one of the German servers) or the geared Warriors here just don't PvP as much. There are of course characters that can kill me, but it's a low percentage. And then there's still rocket boots.
I just got the Iron Man achievement last week. Nobody guarded me, the only thing I did was hoof it through the zerg in the midfield to get my attackers distracted.
I need to start pvping, because I haven't at all on my shaman.
right now I have a resto build/set and an enhance build/set. Is it reasonable to try to pvp as resto? I know it's gotta be helpful to some to have a healer following them around keeping them alive. I never have been good at pvp so I figure that's like to be how I'm most beneficial. but if I am much much better of going ele, then I will. whatever allows me to be effective.
then, how do I go about building up a pvp set? not asking what I need as I think that's pretty straightforward, but I don't exactly think I can just jump[ into WG and expect to be succesful with the gear I have now. maybe BGs are more forgiving? until I can afford some gear. right now I can't afford anything.
Obviously, you'd want to start collecting Res gear to make your life a lot easier, but when you're not (hopefully) going toe-to-toe with someone, you should be able to stay a live much easier.
It's great to stand back about 25-30 yards from a group, and just spam Chain Heals...nothing is more frustrating than trying to murder someone who's getting healed every 2 seconds. It's almost impossible for all but the best players. Eventually, they're going to peel off and try to kill you, but with Riptide, Earth Shield and Nature's Swiftness/Healing Wave, that's going to be very hard before the rest of your buddies gang up on him.
Overall, one person healing in a 10 or 15 man BG can make a huge difference. Generally, people in BG's will go in groups of 2-3, and die pretty easily. However, if people start getting heals, they tend to stick near the healer, which ultimately ends up getting a large number of people sticking together, which can then equal a face roll against the opposing team.
ironzerg on
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
edited November 2009
yeah iron I noticed a difference, and some comments, just from the two bgs I did yesterday in terrible pvp gear. I like that... I am not really into pvp fighting, so I thought healing might be a way for me to get into it. and even if it's not the 'best' class to go with, I think I can make it fun for myself.
worst case, I decide it isn't fun, and I haven't lost anything.
I honestly don't know what kind of warriors you're coming across. The ones I'm coming across in BG's are decently geared, stacking ArP gems with Grim Tol, sticking a MS and UA on me, before spinning around like a merry go round.
Healing myself for -75% is stupid. I honestly don't get what blizzard are playing at, when they thought all the above was fine.
If warriors weren't as strong, if they nerfed ArP and got rid of the stupid that is UA then pvp would be enjoyable, but because you can't throw a stick without hitting a warrior, and with 3.3. on the horizon when there's going to be a new tier of pve gear for them to use (and they will get the 2 bit pve bonus, in addition to fuck knows what weapon and trinket), I'm going to say that it's going to be even more shitastic for a r.shaman because I've read nothing about warriors getting toned down.
I stubbornly refuse to stop playing my r.shaman in pvp, but I'm not going to recommend it to someone who has yet to get the gear. If you want to enjoy yourself while getting gear, go elemental, and head to the LM / centre of EotS and knock people off cliffs.
Note: my shaman has just under 25k health, and just over 1k resilience, in addition to 2.5k spell power.
To be fair, arms warriors make most healers' lives miserable.
Got my baby shaman to outlands and so i might be making use of that resto spec here soon so I have a question for you guys. What is the best totem helper mod out there? I am currently using the default and it seems very lacking.
then, how do I go about building up a pvp set? not asking what I need as I think that's pretty straightforward, but I don't exactly think I can just jump[ into WG and expect to be succesful with the gear I have now. maybe BGs are more forgiving? until I can afford some gear. right now I can't afford anything.
I PvP as resto, exclusively in BGs and Wintergrasp. You want to get into WG as fast and as often as possible. Then you buy the stuff from the WG vendor from the top (highest ilevels first). WG also has a better honor/time ratio than all the Battlegrounds, if you count the "daily" quests. Remember that you can turn in Stonekeeper's Shards for honor if you don't need them.
As for honor gear: If you don't have the PvP trinket, buy this first. Then I bought the set (I think Deadly Gladiator is what you can get now without arena). Don't buy the pants, as the ones from WG are better and you'll get the set bonus anyway. After that I bought the non-set pieces (that aren't covered by better WG gear). You have two sets to choose from: the crit set and the mp/5 set. I bought the crit set and all the mp/5 non-set pieces. When I wasn't in full PvP gear I died fast anyway, so mp/5 wasn't my first concern.
For the WG pieces I bought, I got the ones with hit. That and some gems was enough to bring me to ~5% so Hex etc. almost always hit.
I started out in the shitty blue PvP set that a leatherworker can make. I don't know if I would do that again, throughput and regen really suck in it. But at least I didn't die in 2 hits anymore. If you can get it cheap, like I did, then it's worth a try.
thanks for the detailed help. so I'm gonna compare the honor pieces and the WG pieces and decide what to go for, but I'm spending most of my time in WG henceforth.
Shaman has been my least played class. I've never gotten into them deep enough to experience the Resto side. How does it work compared to other healing classes?
I've healed as all the others, and they've all got their quirks... But Chain Heal is unique. Do you just target the tank and let it rip? When do you use the single-target heals, or Riptide? Do you alternate between your party members with Chain Heal, just based on whoever is lowest?
Riptide should be on someone constantly, at least just for Tidal Waves.
Chain Heal it depends on the instance. Raid? If you're raid healing (very likely, though Shaman are very good Tank healers, I'd argue second only to Paladins, and right alongside Discipline Priests...better for an undergeared tank) you'll want to be using Chain Heal on melee as a priority, and most casters as an after-thought unless the raid requires them to split up/bunch up. Then just Riptide and LHW/spam Chain Heal on them, respectively.
Instances, again Melee heavy just let it rip, caster heavy ask if they want to group up for CH, otherwise LHW and Riptide are fine.
Shaman has been my least played class. I've never gotten into them deep enough to experience the Resto side. How does it work compared to other healing classes?
I've healed as all the others, and they've all got their quirks... But Chain Heal is unique. Do you just target the tank and let it rip? When do you use the single-target heals, or Riptide? Do you alternate between your party members with Chain Heal, just based on whoever is lowest?
What the classy Blastoise said.
Earth Shield is obviously always on the tank. If people are bunched up or only melee get damage I just Riptide the one with the most damage and follow up with Chain Heal. If people aren't close I Riptide someone and LHW (or sometimes, if I know I have the time HW) them individually. Healing Stream Totem takes care of random low AoE damage.
Chain Heal is really great for situations like Loken, where you just stick everyone close, drop Nature Resistance and spam Chain Heal inbetween Lightning Novas. Or when I got a VH heroic group with 3 DKs and a Paladin tank, so I could just spam Chain Heal on anyone, because they were always close together.
But normally Riptide and then LHW are what I use most in 5mans.
Posts
Depends on the fight. All Melee isn't so bad because I should be in between them and the ranged/melee anyway (though they get squirrely because THEY don't seem to understand the concept of "no collision" like we do). But if there are casters involved you better get ready to Wind Shear their fucking spell casts or I'm shoving my shield up your ass sideways.
In general it's not an issue. You shouldn't be close enough to T-Storm them.
You'd have to run into the middle of the group only if you didn't plan to need to AoE. If you were to fight Onyxia, you would drop the totem before the whelps come out and the tank(s) would just tank the whelps right by your totem. I really cannot think of many, but there probably are some, critical AoE fights where you just up and decided 'Holy cow Batman, time to AoE' during said fight.
/say Holy Cow, Batman! Time to AoE!
/cast Fire Nova
thanks
Also, how is it any different using Thunderstorm?
When they first announced the totem bar, I had it envisioned as dropping one übertötem with the effects of the four totems on the bar, like a hunter trap. Of course doing that would cause problems with PvP (god forbid) and Totemic Recall but it sounded really cool at the time.
it would be cool if you could drop totems individually, but if you dropped like the 'totem of elements' thing, those four totems would combine somehow.
probably too much flexibility for what it should be.
Well, 1 that's freezing trap, not frost trap. And 2, it's their lv 80 skill.
However, I have talked about the idea of totem gun that shoots totems at the enemy. Mostly for comical effect, but it could be useful.
Steam: pazython
Not having a true taunt is a bother, but it finally brings the lost art of "Crowd Control" back into the game.
the tank should be spamming whatever aoe he's got anyway
seriously, though? I've no idea.
I need to start pvping, because I haven't at all on my shaman.
right now I have a resto build/set and an enhance build/set. Is it reasonable to try to pvp as resto? I know it's gotta be helpful to some to have a healer following them around keeping them alive. I never have been good at pvp so I figure that's like to be how I'm most beneficial. but if I am much much better of going ele, then I will. whatever allows me to be effective.
then, how do I go about building up a pvp set? not asking what I need as I think that's pretty straightforward, but I don't exactly think I can just jump[ into WG and expect to be succesful with the gear I have now. maybe BGs are more forgiving? until I can afford some gear. right now I can't afford anything.
My favourite role in BG's is peeling people off the healers. :^:
I used to do that on my druid, but that got old. Now I see how long I can keep cloth alive
Also, going with rogues makes a lot of people angry. Rogues with healers can kill anyone it seems fairly easily. I've followed a rogue around one day who was just insane. Fucker would take on 2 to 3 people at a time, and just drop them. I don't know what level of gear he was in, could be fully arena'd out, but he seemed to put on a lot more hurt than most if not all plate DPS I've healed for in BGs.
I PvP as resto, exclusively in BGs and Wintergrasp. You want to get into WG as fast and as often as possible. Then you buy the stuff from the WG vendor from the top (highest ilevels first). WG also has a better honor/time ratio than all the Battlegrounds, if you count the "daily" quests. Remember that you can turn in Stonekeeper's Shards for honor if you don't need them.
As for honor gear: If you don't have the PvP trinket, buy this first. Then I bought the set (I think Deadly Gladiator is what you can get now without arena). Don't buy the pants, as the ones from WG are better and you'll get the set bonus anyway. After that I bought the non-set pieces (that aren't covered by better WG gear). You have two sets to choose from: the crit set and the mp/5 set. I bought the crit set and all the mp/5 non-set pieces. When I wasn't in full PvP gear I died fast anyway, so mp/5 wasn't my first concern.
For the WG pieces I bought, I got the ones with hit. That and some gems was enough to bring me to ~5% so Hex etc. almost always hit.
I started out in the shitty blue PvP set that a leatherworker can make. I don't know if I would do that again, throughput and regen really suck in it. But at least I didn't die in 2 hits anymore. If you can get it cheap, like I did, then it's worth a try.
Gearing for resto shamans is pretty nice, in that there's an even larger overlap between the elemental and resto pvp sets. In fact, I might even go so far as to say that if you plan on going into BG's, then the elemental set is generally better.
I say this, because you generally have so little support in a bg, mana regen is not as important, and you'd generally want big heals from crit's anyway. Also, as you're normally getting hit, your water shield proc'ing should be enough mana regen anyway.
Basically what I'm saying is that if you find out that you don't like resto shaman pvp, then you can switch to elemental and not really have to worry about changing any of your gear.
Resto shaman pvp though? It's not a tremendous amount of fun if I'm being honest. It's not helped by the fact that we seem to be particularly troubled by the classes that can put a mortal strike effect on you. Rogues have always been a problem, but Warriors are a complete and utter nightmare.
We might as well be wearing paper, we can't water shield tank them, and you will end up with a -75% healing debuff on you. Oh, and because warriors are causing everyone headaches atm, there's loads of them around as well.
If 3.3 gets released and warriors stay as they are, I'd tell you not to touch pvp as a resto shaman, as warrior damage is only going to go up, because they'll be able to reach their effective resilience cap more easily (especially with the buff to the 2 pvp set piece bonus) meaning they'll be able to quite easily get their 2 piece pve set bonus.
never again. If I want balanced PvP, I'll go play Counter Strike or Team Fortress 2. WoW is really not the game for it.
Healing myself for -75% is stupid. I honestly don't get what blizzard are playing at, when they thought all the above was fine.
If warriors weren't as strong, if they nerfed ArP and got rid of the stupid that is UA then pvp would be enjoyable, but because you can't throw a stick without hitting a warrior, and with 3.3. on the horizon when there's going to be a new tier of pve gear for them to use (and they will get the 2 bit pve bonus, in addition to fuck knows what weapon and trinket), I'm going to say that it's going to be even more shitastic for a r.shaman because I've read nothing about warriors getting toned down.
I stubbornly refuse to stop playing my r.shaman in pvp, but I'm not going to recommend it to someone who has yet to get the gear. If you want to enjoy yourself while getting gear, go elemental, and head to the LM / centre of EotS and knock people off cliffs.
Note: my shaman has just under 25k health, and just over 1k resilience, in addition to 2.5k spell power.
I'm an international playboy who does not have time for such frivolous things.
Or I might just be a bit crap at keeping these things up to date, and the times I have attempted to update my sig., the EU armoury, which is temperamental at the best of times, is usually down.
I have like 20k health unbuffed, below 1k resilience and maybe 2k spell power. Maybe my battlegroup sucks (although it supposed to be the biggest/best one of the German servers) or the geared Warriors here just don't PvP as much. There are of course characters that can kill me, but it's a low percentage. And then there's still rocket boots.
I just got the Iron Man achievement last week. Nobody guarded me, the only thing I did was hoof it through the zerg in the midfield to get my attackers distracted.
Obviously, you'd want to start collecting Res gear to make your life a lot easier, but when you're not (hopefully) going toe-to-toe with someone, you should be able to stay a live much easier.
It's great to stand back about 25-30 yards from a group, and just spam Chain Heals...nothing is more frustrating than trying to murder someone who's getting healed every 2 seconds. It's almost impossible for all but the best players. Eventually, they're going to peel off and try to kill you, but with Riptide, Earth Shield and Nature's Swiftness/Healing Wave, that's going to be very hard before the rest of your buddies gang up on him.
Overall, one person healing in a 10 or 15 man BG can make a huge difference. Generally, people in BG's will go in groups of 2-3, and die pretty easily. However, if people start getting heals, they tend to stick near the healer, which ultimately ends up getting a large number of people sticking together, which can then equal a face roll against the opposing team.
worst case, I decide it isn't fun, and I haven't lost anything.
Oh man I love cleansing. You screw over DK's so bad, especially in the big group clusterfucks.
thanks for the detailed help. so I'm gonna compare the honor pieces and the WG pieces and decide what to go for, but I'm spending most of my time in WG henceforth.
I've healed as all the others, and they've all got their quirks... But Chain Heal is unique. Do you just target the tank and let it rip? When do you use the single-target heals, or Riptide? Do you alternate between your party members with Chain Heal, just based on whoever is lowest?
Chain Heal it depends on the instance. Raid? If you're raid healing (very likely, though Shaman are very good Tank healers, I'd argue second only to Paladins, and right alongside Discipline Priests...better for an undergeared tank) you'll want to be using Chain Heal on melee as a priority, and most casters as an after-thought unless the raid requires them to split up/bunch up. Then just Riptide and LHW/spam Chain Heal on them, respectively.
Instances, again Melee heavy just let it rip, caster heavy ask if they want to group up for CH, otherwise LHW and Riptide are fine.
LoL: failboattootoot
But...shoulder proc!
Steam: pazython
What the classy Blastoise said.
Earth Shield is obviously always on the tank. If people are bunched up or only melee get damage I just Riptide the one with the most damage and follow up with Chain Heal. If people aren't close I Riptide someone and LHW (or sometimes, if I know I have the time HW) them individually. Healing Stream Totem takes care of random low AoE damage.
Chain Heal is really great for situations like Loken, where you just stick everyone close, drop Nature Resistance and spam Chain Heal inbetween Lightning Novas. Or when I got a VH heroic group with 3 DKs and a Paladin tank, so I could just spam Chain Heal on anyone, because they were always close together.
But normally Riptide and then LHW are what I use most in 5mans.