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[WoW] What's the plural of [shaman] anyway? Cata info links in OP!

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Posts

  • ArkadyArkady Registered User regular
    edited April 2010
    Kai_San wrote: »
    The assumption that nature damage will not be a large portion of your damage is one that assumes they wont tweak numbers.

    I cant really see how either, but thats because we dont know what they are tweaking yet.

    Unless they change windfury to deal nature damage, it's really not going to happen. And even then I'm not sure that would be enough.

    Arkady on
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  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited April 2010
    Or they increase lightning bolt and earth shock a ton.
    Or nerf haste enough that it doesn't benefit you nearly as much, making even the small portion of nature damage compare to it.
    Hell they could even goes balls nuts on lightning shield damage, make the static whatever talent ppm and not benefit from haste, thus creating a new significant source of nature damage.

    It appears their goal is to make taking mastery basically shift you from using lava burst and flame shock, to lightning bolt and more earth shock.

    Possibly they might even give some talented ability to reduce the cd of ES, heavilly upping its basis on your damage.

    Kai_San on
  • ArkadyArkady Registered User regular
    edited April 2010
    Kai_San wrote: »
    Or they increase lightning bolt and earth shock a ton.
    Or nerf haste enough that it doesn't benefit you nearly as much, making even the small portion of nature damage compare to it.
    Hell they could even goes balls nuts on lightning shield damage, make the static whatever talent ppm and not benefit from haste, thus creating a new significant source of nature damage.

    It appears their goal is to make taking mastery basically shift you from using lava burst and flame shock, to lightning bolt and more earth shock.

    Possibly they might even give some talented ability to reduce the cd of ES, heavilly upping its basis on your damage.

    Nerfing haste would still leave crit, hit, and expertise, all of which will be more important than a stat that affects 3 abilities.

    Yes, they could add a bunch of nature abilities. Then they could have fun watching everyone bail on ehancement as it is already convoluted enough as it is without a slew of new abilities thrust into our rotation solely to make a shitty mastery worth a damn.

    Yes, they could buff lightning bolt, earth shock and static shock to obscene levels. But this is straight up not happening. They would have to be buffed to the point where they (and any other nature abilities we get) were dealing over 50% of our total damage. This is basically not possible due to the way AP scales with dw, making it incredibly unlikely that anything will ever overtake our white hits. They would have to more than double the damage our nature spells do. Do you really see that happening?

    Arkady on
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  • captainkcaptaink TexasRegistered User regular
    edited April 2010
    But mastery gives melee haste and damage too

    captaink on
  • DehumanizedDehumanized Registered User regular
    edited April 2010
    talent masteries for the first two only are affected by talent points

    the tertiary mastery bonus is the only one that is affected by the mastery stat

    Dehumanized on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2010
    The nature damage bonus will probably end up being fairly sizeable exactly because it only affects so few spells.

    reVerse on
  • ArkadyArkady Registered User regular
    edited April 2010
    reVerse wrote: »
    The nature damage bonus will probably end up being fairly sizeable exactly because it only affects so few spells.

    It would have to be really, really sizeable and it would lead to us having some ridiculous burst if it actually was to the point where mastery was worth gearing for. Again, look at armor pen in the current game. It affects around 50% of our damage, scales ridiculously well, and is still complete and utter garbage for us.

    Arkady on
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  • reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2010
    I'd imagine mastery won't be all that important stat for all specs, but rather a "eh, mastery, well okay then" stat.

    I mean, I know they're trying to make it important and all, but probably not gonna happen. I predict some sort of "starts out meh, goes super insane, nerfed" arc like there was with ArPen.

    reVerse on
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited April 2010
    Look, weather you see it happening or not is really irrelevant. Its just kinda silly goosery to make assumptions off of an incomplete preview of thinga based on what you know now. It could really be a waste, but we can't make that judgement YET. Period.

    Also, they already stated the main stats you will be choosing between are basically haste, crit, and mastery. As far as playstyle goes. Crit would (most likely will) be nerfed equally to haste.

    We just don't know enough yet to make proper judgements.

    Kai_San on
  • fortyforty Registered User regular
    edited April 2010
    Well, armor pen also has backloaded scaling. You know, the closer you get to cap, the better each point becomes. Haste, crit, and nature-boosting mastery should all be of the "each point boosts your damage by about the same amount no matter how much you have" variety, which are automatically easier to balance around. Especially if they decide to make haste and crit conversion formulas class-specific, I could see them getting things close. I'm not sure if they'll go that far, though. And, yes, technically haste conversion is class specific right now, but there are only two different settings for it, so it's not really there yet.

    forty on
    Officially the unluckiest CCG player ever.
  • shadowaneshadowane Registered User regular
    edited April 2010
    forty wrote: »
    Well, armor pen also has backloaded scaling. You know, the closer you get to cap, the better each point becomes. Haste, crit, and nature-boosting mastery should all be of the "each point boosts your damage by about the same amount no matter how much you have" variety, which are automatically easier to balance around. Especially if they decide to make haste and crit conversion formulas class-specific, I could see them getting things close. I'm not sure if they'll go that far, though. And, yes, technically haste conversion is class specific right now, but there are only two different settings for it, so it's not really there yet.

    I don't think they are planning on making haste and crit conversion formulas class-specific. I do think they are doing their absolute best to ensure crit and haste affect all classes in a reasonable manner so they want the stats unlike now. Things like damage over time spells being automatically affected by haste and crit and such.

    shadowane on
  • fortyforty Registered User regular
    edited April 2010
    I know they're trying, but haste is going to have to take a pretty big relative nerf not to be the clear frontrunner for enhancement. Even now in 3.3.3, crit affects all of an enhancement shaman's damage (as far as I know), and it's still well below haste.

    forty on
    Officially the unluckiest CCG player ever.
  • DehumanizedDehumanized Registered User regular
    edited April 2010
    They can help alleviate that issue by playing with crit damage % and balancing things so that hybrid melee don't get 30% more effective haste compared to non-hybrid melee.

    Dehumanized on
  • ArkadyArkady Registered User regular
    edited April 2010
    Kai_San wrote: »
    Look, weather you see it happening or not is really irrelevant. Its just kinda silly goosery to make assumptions off of an incomplete preview of thinga based on what you know now. It could really be a waste, but we can't make that judgement YET. Period.

    Also, they already stated the main stats you will be choosing between are basically haste, crit, and mastery. As far as playstyle goes. Crit would (most likely will) be nerfed equally to haste.

    We just don't know enough yet to make proper judgements.

    No, it isn't. The crap you are suggesting they could do to make mastery good for us is utterly outlandish and show a complete and fundamental lack of understanding of enhancement shaman dps. They aren't going to give us a bunch of new nature based abilities, we don't have room in the damn queue for them. They aren't going to nerf haste and crit completely into the ground just to make one mastery useful at the expense of every other class. They aren't going to buff our current nature damage spells to deal approximately 100% more damage which is what it would take to make our mastery a useful stat, not when one of their stated goals for the game is less burst damage.

    They might make it scale at an absurd rate, but that bumps into the same burst damage problem. I find it far more likely that it will be changed to just a flat spell damage increase before the end of testing.

    Arkady on
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  • fortyforty Registered User regular
    edited April 2010
    Maybe they can just have every rating be shitty; then the nature mastery can compete! And all DPS specs will just gem purely str/agi/int.

    forty on
    Officially the unluckiest CCG player ever.
  • ArkanArkan Registered User regular
    edited April 2010
    they might also make the degree to which mastery scales with each class/spec unique so that they can balance it better if it's a lot better/worse for one class/spec compared to another

    so it might be like : each point of mastery gives you a hojillion% more nature damage or something

    Arkan on
    Big, honkin' pile of WoW characters
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  • EWomEWom Registered User regular
    edited April 2010
    Man that new shaman pulsing AE HoT sounds a lot like a way better version of Tranquility. I hope druid healins get some love. I would really like to have a better tank heal than nourish, which depends on me not casting nourish to make it effective (keeping all my hots up on the tank, to make sure my nourish is worth casting)

    EWom on
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  • DehumanizedDehumanized Registered User regular
    edited April 2010
    They will almost assuredly give you that. They want every healer to have (in terms of direct heals) a fast heal, an efficient heal, and a big heal. Right now druids have #1 and #3, but lack #2.

    Dehumanized on
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited April 2010
    Mastery sounds like an excellent way to tweak balance for late-game. I rather like it.

    Stoked for cataclysm now, I just have to decide which character I want to main (SHAMAN OR WARRIOR I JUST DON'T KNOW)

    Senshi on
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited April 2010
    I know of everything I have seen so far Shaman is by far the most interesting to me. Between my warrior and shaman its no contest.

    But I plan to level a hunter come expansion and im trying to level a druid now, so thier changes coming today will have a huge impact on that choice I guess.

    But fuck ever healing on something other than a Shaman. If I wanna heal shit its on that char, I wont even give my druid a healing spec unless they really change a ton of junk.

    Kai_San on
  • 815165815165 Registered User regular
    edited April 2010
    Senshi wrote: »
    Mastery sounds like an excellent way to tweak balance for late-game. I rather like it.

    Stoked for cataclysm now, I just have to decide which character I want to main (SHAMAN OR WARRIOR I JUST DON'T KNOW)
    I am in this same boat until they announce the bear changes. :(

    815165 on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    Updated the OP (oh shit!), but at the moment the only accuracy in it is the Cataclysm preview that has come about. All the other shit is outdated and if you guys want, you can PM me whatever links would be relevant to replace those outdated things.

    For now, joy at a low-level enhancement ability.

    Henroid on
  • SeruleSerule Registered User regular
    edited April 2010
    So, my main is an enhancement shaman (dual-specced to resto).

    When Cataclysm hits, I want to level a new character to see all the new content.

    Would it be dumb to level a elemental shaman?

    Serule on
  • 815165815165 Registered User regular
    edited April 2010
    It depends on how they distribute the 1-60 skills, as they are right now Elemental is super boring until level 75.

    815165 on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    I have a feeling that, come Cata, all the specs are going to be viable means of leveling. I think for the most part, even though elemental may be boring, it'll at least be better supported with gear in the early levels.

    Henroid on
  • ScroffusScroffus Registered User regular
    edited April 2010
    815165 wrote: »
    It depends on how they distribute the 1-60 skills, as they are right now Elemental is super boring until you respec enhancement/resto .

    Scroffus on
  • fortyforty Registered User regular
    edited April 2010
    Arkan wrote: »
    they might also make the degree to which mastery scales with each class/spec unique so that they can balance it better if it's a lot better/worse for one class/spec compared to another
    Might? Uh, this is exactly what they're going to do and it's part of how they can tweak numbers as the meta-game develops to shore up problems.

    But this is only going to be useful if both haste and crit are set up to be of similar value for each class.

    forty on
    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    edited April 2010
    Henroid wrote: »
    I have a feeling that, come Cata, all the specs are going to be viable means of leveling. I think for the most part, even though elemental may be boring, it'll at least be better supported with gear in the early levels.
    Elemental has been "viable" for leveling since they added low level water shield ranks. I really don't envision Cataclysm changing much about the elemental leveling experience except adding more pre-Outland SP gear.

    forty on
    Officially the unluckiest CCG player ever.
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    I forgot about that water shield change (I even fucking used it to level a dude). Still went enhancement, it helped a lot there.

    Henroid on
  • fortyforty Registered User regular
    edited April 2010
    Yeah, if you're the kind of person who finds Elemental boring to level now, I'm guessing Cataclysm will do nothing fundamentally to change that.

    forty on
    Officially the unluckiest CCG player ever.
  • DehumanizedDehumanized Registered User regular
    edited April 2010
    I could see them lowering lava burst's level requirement. With primal strike for enhancement shamans I think they might have something else up their sleeves for elemental levelling -- maybe not anything as fundamental though. Low-level talents, perhaps.

    Dehumanized on
  • fortyforty Registered User regular
    edited April 2010
    Talents will change, sure, but "Enhancement" shamans literally have nothing to do in melee but shock or fiddle with totems until 40. At least elemental shamans have their nuke right away, even if it's almost all you're doing damage with for 70+ levels. And elemental can get fancier than that if they want by aggroing multiple mobs, using CL, frost shocking to kite/buy time, etc. This is why I don't see elemental changing much. Hopefully Blizzard surprises me.

    forty on
    Officially the unluckiest CCG player ever.
  • Elessar ElfstoneElessar Elfstone Registered User regular
    edited April 2010
    Hey folks. so my baby shaman I've been leveling slowly with my buddies has hit 60, and I decided to buy him a Resto alt-spec. I'm having a blast healing dungeons and BGs so far, but wondering if you guys have any suggestions on addons to make it easier? I've only played a Warlock really so far, so my addons are all geared around a DPS character. I downloaded HealBot this afternoon but am not sure how to set it up properly or how to use it just yet. Thanks in advance!

    Elessar Elfstone on
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  • 815165815165 Registered User regular
    edited April 2010
    Hey folks. so my baby shaman I've been leveling slowly with my buddies has hit 60, and I decided to buy him a Resto alt-spec. I'm having a blast healing dungeons and BGs so far, but wondering if you guys have any suggestions on addons to make it easier? I've only played a Warlock really so far, so my addons are all geared around a DPS character. I downloaded HealBot this afternoon but am not sure how to set it up properly or how to use it just yet. Thanks in advance!
    I like ShieldsUp when I'm healing to know where I'm at with Earth Shield, that's about it apart from Grid, but you already have Healbot so Grid isn't needed.

    815165 on
  • RisenPhoenixRisenPhoenix SUPER HOTRegistered User regular
    edited April 2010
    I posted this up in the Chat thread earlier:
    So I resubscribed today - work has me down to 2 shifts a week and I'm on 3rd shift, so being 'off' between 11pm and 7am leaves a lot of spare time.

    Not playing for 9 months has left me as thus.

    Woo, time to do some dailies and earn some badges. ICC awaits.

    I figure this would be the smarter place to ask - any opinions on what I should be aiming for gear-wise? I'm primarily an Ele DPS machine but could certainly use some dedicated healing gear on the side.

    RisenPhoenix on
  • DehumanizedDehumanized Registered User regular
    edited April 2010
    Here's a good guide on what to aim for in terms of resto gear from the 5-mans:

    http://www.shieldsup.ch/2009/12/14/frozen-halls-resto-loot/

    Dehumanized on
  • Seattle ThreadSeattle Thread Registered User regular
    edited April 2010
    Updated April 9th, yet we don't have this in the OP as the go-to PvE Enhancement build? For shame.

    Seattle Thread on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    Is that a build everyone can agree to (with a few points spent differently at most)? If so I'll update.

    Henroid on
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited April 2010
    You don't use elemental focus. Improved shields is a better place to put that point. Glyphs are flame shock/feral spirit/stormstrike.

    JAEF on
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited April 2010
    That enhancement build is good. I'm not up to date on which mana talent is the best nowadays, I'd have said that Elemental Focus was better than Shamanistic Focus, but the difference shouldn't be that big anyway.

    Grobian on
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