NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited August 2009
So, I know XWA has multiplayer, but is its multiplayer set up in a way we could Game On?
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Eeeeexcellent. Gonna load that up once I finish up TIE Fighter... Between all this and MW4 Mercs, my joystick's been getting a workout it hasn't had in months! :P
A missile boat...I hope you're using the TF Total Conversion.
Unless, of course, I'm totally off and it's some other ship. Or you're just enjoying it in X-Wing Alliance.
Just finished the Harkov Campaign in TIE Fighter...though I am not looking forward to chasing down TIE Defenders when Zaarin comes to ruin my day.
Synthesis on
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited August 2009
Hmm, just reinstalled XWA and took it for a test drive, it appears to have IP-based multiplayer, so with Hamachi, we could indeed Game On, if there's enough of us interested enough to bother.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Heh, it's funny how nostalgia is basically a romantic form of brain damage.
TIE Fighter is still my favorite of LucasArt's combat sims but, sure enough, compared to modern flight sims....it still sucks balls.
Between the fact that enemy AI will only target you on certain missions and ignore your wingmen (since your wingmen are, after all, ignoring them and reality), mission-breaking glitches on some missions (also true in X-Wing), and the fact that you're not actually engaging in space combat so much as engaging in endless, repeated loops with A-Wings (more turns than Nascar!).....yeah, I am so glad this part of the good old days is long gone.
I'm pretty sure I've already played through most of the best missions in TIE Fighter anyway in TFTC. For every great mission, there's two or three that are either mediocre or just suck. Well, that's what nostalgia does to you. On the bright side, TIE Fighter really reminds me why I like games like IL-2 Sturmovik: wingmen that actually give a fuck, enemy that doesn't know YOU'RE in a specific fighter, vaguely plausible missions most of the time.
Yeah I have to agree. Part of me really wants to play through Xwing and then later TIE Fighter again.
But good god, some of those missions were so frickin tedious or you had to micromanage a lot to try and get some of the bonus objective, which, like you said, some were broken though and you could never get.
I'm kinda going through that shit right now with Project Sylpheed. Some of these subobjectives are simply insane or broken, or both. You spend a shit-ton of time trying to go the extra mile to get them only to get slapped in the face.
I would like to see all the TIE Fighter secret order stuff again though
The earlier games don't stand up well to their modern counterparts, no. But X-Wing Alliance is still an awesome game that plays very well.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Gee, newer games in the same series are improved over the older ones? Who would've guessed?
On the other hand, I played some more TIE Fighter a few hours ago. Still fun? Yeah, still fucking fun.
Wow, Clever McCleverclogs over here has me beat with his unassailable logic.
Twit.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Wing Commandes games are still really great though.
I loved the third. Hammy acting from Mr. Hamill ^^
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Wing Commandes games are still really great though.
I loved the third. Hammy acting from Mr. Hamill ^^
You take that back sir or by jove i will murder you ten thousand times. Mark Hammill is a genius of the acting arts!
But... but... it was awesome hammy acting!
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Yeah I have to agree. Part of me really wants to play through Xwing and then later TIE Fighter again.
But good god, some of those missions were so frickin tedious or you had to micromanage a lot to try and get some of the bonus objective, which, like you said, some were broken though and you could never get.
I'm kinda going through that shit right now with Project Sylpheed. Some of these subobjectives are simply insane or broken, or both. You spend a shit-ton of time trying to go the extra mile to get them only to get slapped in the face.
I would like to see all the TIE Fighter secret order stuff again though
In Project Sylpheed it's much easier to just beat it and worry about the more ridiculous objectives when you have all the weapons in a NewGame+
Wing Commandes games are still really great though.
I loved the third. Hammy acting from Mr. Hamill ^^
You take that back sir or by jove i will murder you ten thousand times. Mark Hammill is a genius of the acting arts!
But... but... it was awesome hammy acting!
A,h ok then.
But the really awesome thing about the movie sequences was Malcolm McDowell. Dude is so damn good.
A really underused actor in my opinion.
I remember watching my friend play it on his 486; he'd gotten to the point where the Kilrathi were invading Earth. He'd made a mistake in the mission structure somewhere and for some reason was the last fighter left in the system - nothing happened, the mission wouldn't move on until he died. For an hour he flew around hassling the massive Kilrathi fleet, unable to do anything until he got bored and kamikazed into the flagship.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Nothing's forgotten, nothing is ever forgotten
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Gee, newer games in the same series are improved over the older ones? Who would've guessed?
On the other hand, I played some more TIE Fighter a few hours ago. Still fun? Yeah, still fucking fun.
Wow, Clever McCleverclogs over here has me beat with his unassailable logic.
Twit.
Hey, I'm sorry that you feel so butthurt about me proclaiming old games fun. I'll try not to do that in the future.
:P
...I can't believe you still think that I'm disagreeing with you.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Wing Commandes games are still really great though.
I loved the third. Hammy acting from Mr. Hamill ^^
You take that back sir or by jove i will murder you ten thousand times. Mark Hammill is a genius of the acting arts!
But... but... it was awesome hammy acting!
A,h ok then.
But the really awesome thing about the movie sequences was Malcolm McDowell. Dude is so damn good.
A really underused actor in my opinion.
I remember watching my friend play it on his 486; he'd gotten to the point where the Kilrathi were invading Earth. He'd made a mistake in the mission structure somewhere and for some reason was the last fighter left in the system - nothing happen, the mission wouldn't move on until he died. For an hour he flew around hassling the massive Kilrathi fleet, unable to do anything until he got bored and kamikazed into the flagship.
that's the final losing path mission, if you got there, you lost some critical missions earlier. The only outcome is your death or ejection and the total annihilation of the Terran Confederation.
One of the great things Wing Commander did was losing paths. You could lose and eject many missions and still beat the game. Or be completely crushed. No fucking "repeat mission until you win".
Wing Commandes games are still really great though.
I loved the third. Hammy acting from Mr. Hamill ^^
You take that back sir or by jove i will murder you ten thousand times. Mark Hammill is a genius of the acting arts!
But... but... it was awesome hammy acting!
A,h ok then.
But the really awesome thing about the movie sequences was Malcolm McDowell. Dude is so damn good.
A really underused actor in my opinion.
I remember watching my friend play it on his 486; he'd gotten to the point where the Kilrathi were invading Earth. He'd made a mistake in the mission structure somewhere and for some reason was the last fighter left in the system - nothing happen, the mission wouldn't move on until he died. For an hour he flew around hassling the massive Kilrathi fleet, unable to do anything until he got bored and kamikazed into the flagship.
You know I was bored enough as a kid that I killed every ship in the Kilrathi fleet, flew back to base WITHOUT autopilot (which involved setting a course and then reading through half of Magician by Raymond E Feist) only to have them not let me land. That was a stupid game mechanic.
Also the part where you're escorting the superweapon
and they kamikaze it. For the longest time I thought there had to be a way to save it otherwise you'd inevitably end up on the Defend Earth route. I actually figured out a way to kill every Kilrathi ship in the area before they touched the fucking thing and it still played that cinematic. I almost passed out from rage.
Gee, newer games in the same series are improved over the older ones? Who would've guessed?
On the other hand, I played some more TIE Fighter a few hours ago. Still fun? Yeah, still fucking fun.
Wow, Clever McCleverclogs over here has me beat with his unassailable logic.
Twit.
Hey, I'm sorry that you feel so butthurt about me proclaiming old games fun. I'll try not to do that in the future.
:P
...I can't believe you still think that I'm disagreeing with you.
I'm surprised people get so defensive when we discuss things we knew were problems back when games like X-Wing and TIE Fighter were first released.
The point is, they're strengths obviously make up for their (often pronounced) flaws, or no one would be going through the trouble of tracking down their old copies. It's not like we're all jumping over one another to play P-51 from 1992 again.
I'm going to inevitably play TIE Fighter again, but mostly just to clear out through the tedious missions to get to the good ones (like rescuing the Emperor's shuttle from Zaarin). Tedious, yes, but there's no way around that.
Wing Commandes games are still really great though.
I loved the third. Hammy acting from Mr. Hamill ^^
You take that back sir or by jove i will murder you ten thousand times. Mark Hammill is a genius of the acting arts!
But... but... it was awesome hammy acting!
A,h ok then.
But the really awesome thing about the movie sequences was Malcolm McDowell. Dude is so damn good.
A really underused actor in my opinion.
I remember watching my friend play it on his 486; he'd gotten to the point where the Kilrathi were invading Earth. He'd made a mistake in the mission structure somewhere and for some reason was the last fighter left in the system - nothing happen, the mission wouldn't move on until he died. For an hour he flew around hassling the massive Kilrathi fleet, unable to do anything until he got bored and kamikazed into the flagship.
You know I was bored enough as a kid that I killed every ship in the Kilrathi fleet, flew back to base WITHOUT autopilot (which involved setting a course and then reading through half of Magician by Raymond E Feist) only to have them not let me land. That was a stupid game mechanic.
Also the part where you're escorting the superweapon
and they kamikaze it. For the longest time I thought there had to be a way to save it otherwise you'd inevitably end up on the Defend Earth route. I actually figured out a way to kill every Kilrathi ship in the area before they touched the fucking thing and it still played that cinematic. I almost passed out from rage.
The superweapon part also got me.
But the earth defense mission was pretty obvious. Infinite respawning enemies and a cutscene of your carrier ramming an enemy ship and exploding?
Wing Commandes games are still really great though.
I loved the third. Hammy acting from Mr. Hamill ^^
You take that back sir or by jove i will murder you ten thousand times. Mark Hammill is a genius of the acting arts!
But... but... it was awesome hammy acting!
A,h ok then.
But the really awesome thing about the movie sequences was Malcolm McDowell. Dude is so damn good.
A really underused actor in my opinion.
I remember watching my friend play it on his 486; he'd gotten to the point where the Kilrathi were invading Earth. He'd made a mistake in the mission structure somewhere and for some reason was the last fighter left in the system - nothing happen, the mission wouldn't move on until he died. For an hour he flew around hassling the massive Kilrathi fleet, unable to do anything until he got bored and kamikazed into the flagship.
You know I was bored enough as a kid that I killed every ship in the Kilrathi fleet, flew back to base WITHOUT autopilot (which involved setting a course and then reading through half of Magician by Raymond E Feist) only to have them not let me land. That was a stupid game mechanic.
Also the part where you're escorting the superweapon
and they kamikaze it. For the longest time I thought there had to be a way to save it otherwise you'd inevitably end up on the Defend Earth route. I actually figured out a way to kill every Kilrathi ship in the area before they touched the fucking thing and it still played that cinematic. I almost passed out from rage.
The superweapon part also got me.
But the earth defense mission was pretty obvious. Infinite respawning enemies and a cutscene of your carrier ramming an enemy ship and exploding?
Wait, I know I got my carrier through it, lemme remember, this was over a decade ago...
I think I may have actually flown TO the enemy fleet without autopilot.
Then I killed them all until they stopped respawning. Then I flew back, without autopilot.
Man, I had some serious OCD back then.
Gee, newer games in the same series are improved over the older ones? Who would've guessed?
On the other hand, I played some more TIE Fighter a few hours ago. Still fun? Yeah, still fucking fun.
Wow, Clever McCleverclogs over here has me beat with his unassailable logic.
Twit.
Hey, I'm sorry that you feel so butthurt about me proclaiming old games fun. I'll try not to do that in the future.
:P
...I can't believe you still think that I'm disagreeing with you.
Sorry man. I guess we're going on different wavelengths, and my excuse is I'm still cranky from attending my cousin's wedding yesterday.
let's be bff's
Also sorry. Bit jumpy today.
Edit - Instead, let's argue over which was the best fighter in the series. For me, hands down (though the B-Wing came close) it's that trusty old girl, the Incom T-65 X-Wing.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
I'm surprised I'm not seeing a little more love for X-Wing Alliance here. This, for me, was the pinnacle of everything I had ever hoped X-Wing or TIE-Fighter would be. (Even though I still haven't beaten it, sadly.)
I mean now it's only vaguely tolerable with http://www.xwaupgrade.com/ because it's based on Direct3D 4 or some shit that could hardly be called a 3D API (I prefer to think of it as a dithered gray marshmallow API), but still. It added a real element of excitement and speed that was always lacking in the early games (even though I loved X-Wing to death).
My friend and I had the best multiplayer duels (until he stopped liking it for some reason) in a custom mission we made where we filled all the player slots with stationary spaceships and space stations and various junk. The lack of flexibility sucked because it really would have been a lot better if we could have spawned everything closer to each other, but we had great chases around the victory star destroyer.
I wish capital ships in that game weren't worthless stationary lumps with two guns and braindead AI. That was always a huge disappointment for me. And something that could be easily fixed in even a low-budget re-make.
X-Wing Alliance had a lot going for it--the story was interesting, the mechanics had more depth than the predecessors in the same series. The in-game engine was a big step up.
Even then, though, LucasArts dropped the ball--mostly on things I guess they didn't think people would notice. A lot of the object models are barely improvements over stuff in X-Wing versus TIE Fighter and capital ship models still sucked for the most part. Friendly AI still sucked. At least to me, it was not the big step up that TIE Fighter had been (nor was it as successful).
Still, there were a lot of awesome missions, particularly in the final campaign at Endor.
One of my favourite missions was rescuing Aeryn (sp?) from the attack by the Imperial fleet on whatever planet or moon she was on. Flying past the massive SSD was a nerve-racking, exhilarating experience.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
One of my favourite missions was rescuing Aeryn (sp?) from the attack by the Imperial fleet on whatever planet or moon she was on. Flying past the massive SSD was a nerve-racking, exhilarating experience.
Allow me to assure you that it is between two and three times as exhilarating when that dreadnought is ~17 kilometers long instead of just 6. And packed with several times the guns.
The best thing about XWA, without a doubt, was that the game's models were so easy to swap out. Literally switching a file could change both the model, its armament, and statistics. It was a very flexible engine.
Edit - Instead, let's argue over which was the best fighter in the series. For me, hands down (though the B-Wing came close) it's that trusty old girl, the Incom T-65 X-Wing.
If we're talking Rebels, you'll get zero argument from me. Though I still prefer Sienar Fleet System's TIE Defender over it, by a wide margin. Still, X-Wing's scared me more so than any other Rebel fighter you'd run into.
One of my favourite missions was rescuing Aeryn (sp?) from the attack by the Imperial fleet on whatever planet or moon she was on. Flying past the massive SSD was a nerve-racking, exhilarating experience.
Allow me to assure you that it is between two and three times as exhilarating when that dreadnought is ~17 kilometers long instead of just 6. And packed with several times the guns.
The best thing about XWA, without a doubt, was that the game's models were so easy to swap out. Literally switching a file could change both the model, its armament, and statistics. It was a very flexible engine.
Edit - Instead, let's argue over which was the best fighter in the series. For me, hands down (though the B-Wing came close) it's that trusty old girl, the Incom T-65 X-Wing.
If we're talking Rebels, you'll get zero argument from me. Though I still prefer Sienar Fleet System's TIE Defender over it, by a wide margin. Still, X-Wing's scared me more so than any other Rebel fighter you'd run into.
Likewise for the TIE Defender when flying for the rebels. Getting out of the rebel versus imperial debate, though, I also loved the the YT-2000 -
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
The TIE defender always seemed lame to me. It didn't really fit with the other Imperial fighters.
Maybe the fact that you spent a lot of time hunting them?
I mean, that's what made me like them....and when I finally got in one, I realized how much better than the Avengers they were. But I can see why a lot of people wouldn't like them. There's also the three-wing design....which, since the new movies came out, doesn't look the strange in the least, but back then looked a little odd. I was also a fan of the TIE Interceptor, provided your flight had superior numbers (which it was supposed too) rather than inferior ones, which you normally did.
Personally, I thought the TIE Bomber sucked, even when compared to its Rebel counterparts. Apparently, that giant-ass ordinance module is filled with toasters or something, because it's certainly not carrying bombs.
Synthesis on
0
PunkBoyThank you! And thank you again!Registered Userregular
One of my favourite missions was rescuing Aeryn (sp?) from the attack by the Imperial fleet on whatever planet or moon she was on. Flying past the massive SSD was a nerve-racking, exhilarating experience.
Allow me to assure you that it is between two and three times as exhilarating when that dreadnought is ~17 kilometers long instead of just 6. And packed with several times the guns.
The best thing about XWA, without a doubt, was that the game's models were so easy to swap out. Literally switching a file could change both the model, its armament, and statistics. It was a very flexible engine.
Edit - Instead, let's argue over which was the best fighter in the series. For me, hands down (though the B-Wing came close) it's that trusty old girl, the Incom T-65 X-Wing.
If we're talking Rebels, you'll get zero argument from me. Though I still prefer Sienar Fleet System's TIE Defender over it, by a wide margin. Still, X-Wing's scared me more so than any other Rebel fighter you'd run into.
Flying into the Vergresso Asteroids to save Aeryn was such an awesome mission. I just read Shadows of the Empire at the time, so it was cool seeing it intergrated into the game. Probably the second most nerve racking mission was when your jump coordinates are swapped so you end up in a firing range for Star Destroyers at Carida. That was a very big "oh shit" moment for an EU nerd like me.
PunkBoy on
Steam ID:
The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
X-Wing Alliance had a lot going for it--the story was interesting, the mechanics had more depth than the predecessors in the same series. The in-game engine was a big step up.
Even then, though, LucasArts dropped the ball--mostly on things I guess they didn't think people would notice. A lot of the object models are barely improvements over stuff in X-Wing versus TIE Fighter and capital ship models still sucked for the most part. Friendly AI still sucked. At least to me, it was not the big step up that TIE Fighter had been (nor was it as successful).
Still, there were a lot of awesome missions, particularly in the final campaign at Endor.
I never did play TIE-Fighter back in the day, so I finally gave it a spin a couple months ago and I suppose I might have been blown away if I'd had it after playing X-Wing.
I was pretty psyched when they had Thrawn in the (terrible) opener, and then he opened his mouth.
I dunno, XWA to me seems like a pretty major step up, just in terms of the feel of the game.
Posts
Warframe/Steam: NFyt
Not a long time ago, in a TV far, far, far away...
Man, push that couch closer to that tv!
Great stick you got there, just like mine.
A missile boat...I hope you're using the TF Total Conversion.
Unless, of course, I'm totally off and it's some other ship. Or you're just enjoying it in X-Wing Alliance.
Just finished the Harkov Campaign in TIE Fighter...though I am not looking forward to chasing down TIE Defenders when Zaarin comes to ruin my day.
Warframe/Steam: NFyt
I have a friend who keeps a 486 around just for Xwing and TIE Fighter.
It's a YT-2000. I'm still on the first campaign of XWA.
It's not really as far as the picture makes it look. Maybe 5' or 6' and a 42" screen. Plus this couch is heavy.
Steam ID: Good Life
TIE Fighter is still my favorite of LucasArt's combat sims but, sure enough, compared to modern flight sims....it still sucks balls.
Between the fact that enemy AI will only target you on certain missions and ignore your wingmen (since your wingmen are, after all, ignoring them and reality), mission-breaking glitches on some missions (also true in X-Wing), and the fact that you're not actually engaging in space combat so much as engaging in endless, repeated loops with A-Wings (more turns than Nascar!).....yeah, I am so glad this part of the good old days is long gone.
I'm pretty sure I've already played through most of the best missions in TIE Fighter anyway in TFTC. For every great mission, there's two or three that are either mediocre or just suck. Well, that's what nostalgia does to you. On the bright side, TIE Fighter really reminds me why I like games like IL-2 Sturmovik: wingmen that actually give a fuck, enemy that doesn't know YOU'RE in a specific fighter, vaguely plausible missions most of the time.
But good god, some of those missions were so frickin tedious or you had to micromanage a lot to try and get some of the bonus objective, which, like you said, some were broken though and you could never get.
I'm kinda going through that shit right now with Project Sylpheed. Some of these subobjectives are simply insane or broken, or both. You spend a shit-ton of time trying to go the extra mile to get them only to get slapped in the face.
I would like to see all the TIE Fighter secret order stuff again though
Enlist in Star Citizen! Citizenship must be earned!
Nothing's forgotten, nothing is ever forgotten
On the other hand, I played some more TIE Fighter a few hours ago. Still fun? Yeah, still fucking fun.
Wow, Clever McCleverclogs over here has me beat with his unassailable logic.
Twit.
Nothing's forgotten, nothing is ever forgotten
I loved the third. Hammy acting from Mr. Hamill ^^
Nothing's forgotten, nothing is ever forgotten
You take that back sir or by jove i will murder you ten thousand times. Mark Hammill is a genius of the acting arts!
But... but... it was awesome hammy acting!
Nothing's forgotten, nothing is ever forgotten
A,h ok then.
But the really awesome thing about the movie sequences was Malcolm McDowell. Dude is so damn good.
In Project Sylpheed it's much easier to just beat it and worry about the more ridiculous objectives when you have all the weapons in a NewGame+
A really underused actor in my opinion.
I remember watching my friend play it on his 486; he'd gotten to the point where the Kilrathi were invading Earth. He'd made a mistake in the mission structure somewhere and for some reason was the last fighter left in the system - nothing happened, the mission wouldn't move on until he died. For an hour he flew around hassling the massive Kilrathi fleet, unable to do anything until he got bored and kamikazed into the flagship.
Nothing's forgotten, nothing is ever forgotten
Hey, I'm sorry that you feel so butthurt about me proclaiming old games fun. I'll try not to do that in the future.
:P
...I can't believe you still think that I'm disagreeing with you.
Nothing's forgotten, nothing is ever forgotten
that's the final losing path mission, if you got there, you lost some critical missions earlier. The only outcome is your death or ejection and the total annihilation of the Terran Confederation.
One of the great things Wing Commander did was losing paths. You could lose and eject many missions and still beat the game. Or be completely crushed. No fucking "repeat mission until you win".
You know I was bored enough as a kid that I killed every ship in the Kilrathi fleet, flew back to base WITHOUT autopilot (which involved setting a course and then reading through half of Magician by Raymond E Feist) only to have them not let me land. That was a stupid game mechanic.
Also the part where you're escorting the superweapon
I'm surprised people get so defensive when we discuss things we knew were problems back when games like X-Wing and TIE Fighter were first released.
The point is, they're strengths obviously make up for their (often pronounced) flaws, or no one would be going through the trouble of tracking down their old copies. It's not like we're all jumping over one another to play P-51 from 1992 again.
I'm going to inevitably play TIE Fighter again, but mostly just to clear out through the tedious missions to get to the good ones (like rescuing the Emperor's shuttle from Zaarin). Tedious, yes, but there's no way around that.
The superweapon part also got me.
But the earth defense mission was pretty obvious. Infinite respawning enemies and a cutscene of your carrier ramming an enemy ship and exploding?
Wait, I know I got my carrier through it, lemme remember, this was over a decade ago...
I think I may have actually flown TO the enemy fleet without autopilot.
Then I killed them all until they stopped respawning.
Then I flew back, without autopilot.
Man, I had some serious OCD back then.
I just thought of what could make up for this fiasco.
Lucasarts needs to come out and say that Braben is now working on an Elite! sequel but it's going to be set in the Star Wars universe.
(Please do not gift. My game bank is already full.)
Sorry man. I guess we're going on different wavelengths, and my excuse is I'm still cranky from attending my cousin's wedding yesterday.
let's be bff's
Also sorry. Bit jumpy today.
Edit - Instead, let's argue over which was the best fighter in the series. For me, hands down (though the B-Wing came close) it's that trusty old girl, the Incom T-65 X-Wing.
Nothing's forgotten, nothing is ever forgotten
I mean now it's only vaguely tolerable with http://www.xwaupgrade.com/ because it's based on Direct3D 4 or some shit that could hardly be called a 3D API (I prefer to think of it as a dithered gray marshmallow API), but still. It added a real element of excitement and speed that was always lacking in the early games (even though I loved X-Wing to death).
My friend and I had the best multiplayer duels (until he stopped liking it for some reason) in a custom mission we made where we filled all the player slots with stationary spaceships and space stations and various junk. The lack of flexibility sucked because it really would have been a lot better if we could have spawned everything closer to each other, but we had great chases around the victory star destroyer.
I wish capital ships in that game weren't worthless stationary lumps with two guns and braindead AI. That was always a huge disappointment for me. And something that could be easily fixed in even a low-budget re-make.
Even then, though, LucasArts dropped the ball--mostly on things I guess they didn't think people would notice. A lot of the object models are barely improvements over stuff in X-Wing versus TIE Fighter and capital ship models still sucked for the most part. Friendly AI still sucked. At least to me, it was not the big step up that TIE Fighter had been (nor was it as successful).
Still, there were a lot of awesome missions, particularly in the final campaign at Endor.
Nothing's forgotten, nothing is ever forgotten
Allow me to assure you that it is between two and three times as exhilarating when that dreadnought is ~17 kilometers long instead of just 6. And packed with several times the guns.
The best thing about XWA, without a doubt, was that the game's models were so easy to swap out. Literally switching a file could change both the model, its armament, and statistics. It was a very flexible engine.
If we're talking Rebels, you'll get zero argument from me. Though I still prefer Sienar Fleet System's TIE Defender over it, by a wide margin. Still, X-Wing's scared me more so than any other Rebel fighter you'd run into.
Likewise for the TIE Defender when flying for the rebels. Getting out of the rebel versus imperial debate, though, I also loved the the YT-2000 -
Nothing's forgotten, nothing is ever forgotten
(Please do not gift. My game bank is already full.)
Maybe the fact that you spent a lot of time hunting them?
I mean, that's what made me like them....and when I finally got in one, I realized how much better than the Avengers they were. But I can see why a lot of people wouldn't like them. There's also the three-wing design....which, since the new movies came out, doesn't look the strange in the least, but back then looked a little odd. I was also a fan of the TIE Interceptor, provided your flight had superior numbers (which it was supposed too) rather than inferior ones, which you normally did.
Personally, I thought the TIE Bomber sucked, even when compared to its Rebel counterparts. Apparently, that giant-ass ordinance module is filled with toasters or something, because it's certainly not carrying bombs.
Flying into the Vergresso Asteroids to save Aeryn was such an awesome mission. I just read Shadows of the Empire at the time, so it was cool seeing it intergrated into the game. Probably the second most nerve racking mission was when your jump coordinates are swapped so you end up in a firing range for Star Destroyers at Carida. That was a very big "oh shit" moment for an EU nerd like me.
I never did play TIE-Fighter back in the day, so I finally gave it a spin a couple months ago and I suppose I might have been blown away if I'd had it after playing X-Wing.
I was pretty psyched when they had Thrawn in the (terrible) opener, and then he opened his mouth.
I dunno, XWA to me seems like a pretty major step up, just in terms of the feel of the game.