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It was a trap! X-Wing/TIE Fighter info not coming soon?

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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited August 2009
    TIE FIGHTER owns all.

    Yes, TIE Bomber is the worst imperial craft in my humble opinion. Too slow and no shields. It's like a slower, more fragile Z-95 Headhunter with slightly more missiles.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited August 2009
    The biggest problem with TIE-Fighter was how you only hunted rebels and pirates for a bit of the early game and then spent one billion missions killing imperial traitors. That sucked really damn hard. I wanted to kill rebels, god damn it!

    Stormwatcher on
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  • VeritasVRVeritasVR Registered User regular
    edited August 2009
    The biggest problem with TIE-Fighter was how you only hunted rebels and pirates for a bit of the early game and then spent one billion missions killing imperial traitors. That sucked really damn hard. I wanted to kill rebels, god damn it!

    I tried to logically come up with a reason for this.

    The Empire has to deal with more than just the Rebellion, whereas the Rebellion exists to just take down the Empire (among other minor things). The difference is that the Empire's other concerns are just as valid as killing rebels. Pirates and traitors are huge things because the Empire is already corrupt and they're so caught up in forced "loyalty". The Rebellion has their share of pirates, but traitors are less common since they're more idealistic in their goals and methods.

    VeritasVR on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    VeritasVR wrote: »
    The biggest problem with TIE-Fighter was how you only hunted rebels and pirates for a bit of the early game and then spent one billion missions killing imperial traitors. That sucked really damn hard. I wanted to kill rebels, god damn it!

    I tried to logically come up with a reason for this.

    The Empire has to deal with more than just the Rebellion, whereas the Rebellion exists to just take down the Empire (among other minor things). The difference is that the Empire's other concerns are just as valid as killing rebels. Pirates and traitors are huge things because the Empire is already corrupt and they're so caught up in forced "loyalty". The Rebellion has their share of pirates, but traitors are less common since they're more idealistic in their goals and methods.

    That's a perfectly rational explanation. You could add that, while "Empire" for the Rebels basically just means the institution of government, along with the Imperial Navy and Army, "Rebels" for the Empire has a much broader definition--actual guys in X-Wings and Y-Wings, attempted defectors like Harkov, and coup-plotters like Zaarin whom, while still the enemy of the Rebellion and intending to install himself as leader of the Empire, is still an enemy and thus a rebel of sorts. Then add troublemakers like pirates, criminals, civil-war-inciters, clans in bloodfued, etc., to the list of problems. The Empire is obligated to deal with all of them, while the Rebellion is not (until they take the seat of galactic power, anyway).

    During pretty much all of TIE Fighter, the Rebellion is small, and groups tend to ignore eachother. The Empire doesn't have the same option, being on a galactic scale, and has to deal with all of its problems immediately. Much more mundane and tedious, but then again, a lot of missions in X-Wing sucked too.

    On the bright(?) side, Rebels of the movie variety pretty much show up and every turn, even when your enemy is not them specifically, just to screw with you, so there's no shortage of X-Wings, B-Wings and A-Wings to kill.

    EDIT: While I don't remember them in X-Wing, I'm sure the Rebels also had their own trouble with defectors and objectors, which they probably had to hunt down and blow up for reasons of military necessity. Even in TIE Fighter, TIE Interceptors very rarely fought other TIE Interceptors, so I guess LucasArts wasn't willing to ruin the "why can't we be friends" image of the Rebels by having X-Wings hunting down other X-Wings.

    Synthesis on
  • LoneIgadzraLoneIgadzra Registered User regular
    edited August 2009
    Okay, so I just re-installed XWA, found my pilot backup, downloaded and installed every ship in the XWA Upgrade (took forever), beat the mission I was on... and it didn't save my progress.

    I fired up XWA today and I'm still on the same mission. Has anyone ever encountered this before? I know I haven't. I've been using this pilot file for goddamn years. And no, it wasn't set to read-only.

    Edit: Oh nice, try to start a new pilot and all I get is video corruption and crashing. Fuck, this game always used to work perfectly. I'm not even running Vista.

    LoneIgadzra on
  • bloodatonementbloodatonement Registered User regular
    edited August 2009
    Okay, so I just re-installed XWA, found my pilot backup, downloaded and installed every ship in the XWA Upgrade (took forever), beat the mission I was on... and it didn't save my progress.

    I fired up XWA today and I'm still on the same mission. Has anyone ever encountered this before? I know I haven't. I've been using this pilot file for goddamn years. And no, it wasn't set to read-only.

    Edit: Oh nice, try to start a new pilot and all I get is video corruption and crashing. Fuck, this game always used to work perfectly. I'm not even running Vista.

    I had some issues with the full install of XWAU crashing XWA. I had to uninstall XWA and then reinstall. Then just upgraded a few main crafts and it works fine now.

    bloodatonement on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    I'm playing TIE Fighter through XWA on Vista right now, so it's not a Vista thing (or, for that matter, an XP thing).

    Synthesis on
  • TK-42-1TK-42-1 Registered User regular
    edited August 2009
    vista 32 or 64?

    TK-42-1 on
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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited August 2009
    Synthesis wrote: »
    VeritasVR wrote: »
    The biggest problem with TIE-Fighter was how you only hunted rebels and pirates for a bit of the early game and then spent one billion missions killing imperial traitors. That sucked really damn hard. I wanted to kill rebels, god damn it!

    I tried to logically come up with a reason for this.

    The Empire has to deal with more than just the Rebellion, whereas the Rebellion exists to just take down the Empire (among other minor things). The difference is that the Empire's other concerns are just as valid as killing rebels. Pirates and traitors are huge things because the Empire is already corrupt and they're so caught up in forced "loyalty". The Rebellion has their share of pirates, but traitors are less common since they're more idealistic in their goals and methods.

    That's a perfectly rational explanation. You could add that, while "Empire" for the Rebels basically just means the institution of government, along with the Imperial Navy and Army, "Rebels" for the Empire has a much broader definition--actual guys in X-Wings and Y-Wings, attempted defectors like Harkov, and coup-plotters like Zaarin whom, while still the enemy of the Rebellion and intending to install himself as leader of the Empire, is still an enemy and thus a rebel of sorts. Then add troublemakers like pirates, criminals, civil-war-inciters, clans in bloodfued, etc., to the list of problems. The Empire is obligated to deal with all of them, while the Rebellion is not (until they take the seat of galactic power, anyway).

    During pretty much all of TIE Fighter, the Rebellion is small, and groups tend to ignore eachother. The Empire doesn't have the same option, being on a galactic scale, and has to deal with all of its problems immediately. Much more mundane and tedious, but then again, a lot of missions in X-Wing sucked too.

    On the bright(?) side, Rebels of the movie variety pretty much show up and every turn, even when your enemy is not them specifically, just to screw with you, so there's no shortage of X-Wings, B-Wings and A-Wings to kill.

    EDIT: While I don't remember them in X-Wing, I'm sure the Rebels also had their own trouble with defectors and objectors, which they probably had to hunt down and blow up for reasons of military necessity. Even in TIE Fighter, TIE Interceptors very rarely fought other TIE Interceptors, so I guess LucasArts wasn't willing to ruin the "why can't we be friends" image of the Rebels by having X-Wings hunting down other X-Wings.

    I know it makes sense, I just don't care. I bought TIE-Fighter to massacre Rebel scum, I'm not interested in hunting a billion other TIE-Fighters and ISDs. If I wanted to do that, I'd be playing X-Wing.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    Synthesis wrote: »
    VeritasVR wrote: »
    The biggest problem with TIE-Fighter was how you only hunted rebels and pirates for a bit of the early game and then spent one billion missions killing imperial traitors. That sucked really damn hard. I wanted to kill rebels, god damn it!

    I tried to logically come up with a reason for this.

    The Empire has to deal with more than just the Rebellion, whereas the Rebellion exists to just take down the Empire (among other minor things). The difference is that the Empire's other concerns are just as valid as killing rebels. Pirates and traitors are huge things because the Empire is already corrupt and they're so caught up in forced "loyalty". The Rebellion has their share of pirates, but traitors are less common since they're more idealistic in their goals and methods.

    That's a perfectly rational explanation. You could add that, while "Empire" for the Rebels basically just means the institution of government, along with the Imperial Navy and Army, "Rebels" for the Empire has a much broader definition--actual guys in X-Wings and Y-Wings, attempted defectors like Harkov, and coup-plotters like Zaarin whom, while still the enemy of the Rebellion and intending to install himself as leader of the Empire, is still an enemy and thus a rebel of sorts. Then add troublemakers like pirates, criminals, civil-war-inciters, clans in bloodfued, etc., to the list of problems. The Empire is obligated to deal with all of them, while the Rebellion is not (until they take the seat of galactic power, anyway).

    During pretty much all of TIE Fighter, the Rebellion is small, and groups tend to ignore eachother. The Empire doesn't have the same option, being on a galactic scale, and has to deal with all of its problems immediately. Much more mundane and tedious, but then again, a lot of missions in X-Wing sucked too.

    On the bright(?) side, Rebels of the movie variety pretty much show up and every turn, even when your enemy is not them specifically, just to screw with you, so there's no shortage of X-Wings, B-Wings and A-Wings to kill.

    EDIT: While I don't remember them in X-Wing, I'm sure the Rebels also had their own trouble with defectors and objectors, which they probably had to hunt down and blow up for reasons of military necessity. Even in TIE Fighter, TIE Interceptors very rarely fought other TIE Interceptors, so I guess LucasArts wasn't willing to ruin the "why can't we be friends" image of the Rebels by having X-Wings hunting down other X-Wings.

    I know it makes sense, I just don't care. I bought TIE-Fighter to massacre Rebel scum, I'm not interested in hunting a billion other TIE-Fighters and ISDs. If I wanted to do that, I'd be playing X-Wing.

    Well, take solace in the fact that TIE Fighter is simply a better game. :winky:

    Synthesis on
  • DehumanizedDehumanized Registered User regular
    edited August 2009
    I vastly prefer TIE Fighter to all the other X-Wing series games.

    Dehumanized on
  • RohanRohan Registered User regular
    edited August 2009
    I vastly prefer TIE Fighter to all the other X-Wing series games.

    X-Wing Alliance is pretty much the apex of the series for me.

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • LoneIgadzraLoneIgadzra Registered User regular
    edited August 2009
    Okay I got it to save my game somehow, so that's cool. Gonna finish this bitch!

    Motherfucker is there really no "target bomber" key? Got spoiled by Freespace. :( I'm trying to do the one where you have to drive off an interdictor so bothans can escape and at the end the star destroyer starts launching bombers within immediate torpedo range of all the convoy craft so you pretty much have to intercept them on the way out of the hangar, but it can be sooo hard to target them before they get a chance to shoot...

    The target list doesn't make a goddamn bit of sense. I always target the lead so I can just hit T and switch to the next one but then T targets a pilot or some retarded thing like that.

    LoneIgadzra on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited August 2009
    There was a "Target ship attacking current target" button. Might have been A, I think? And a target objective craft, although I don't think they were usually nice enough to make bombers an objective for you. Target starfighter or target newest ship might be helpful, too, but hell if I remember what all these buttons were.

    Orogogus on
  • ScabiesScabies The InternetRegistered User regular
    edited August 2009
    dude, you gotta select the [r]ange-iest, and hope its not the Star Destroyer or whatever acts as mobile hangar

    Scabies on
    [SIGPIC][/SIGPIC]
  • LoneIgadzraLoneIgadzra Registered User regular
    edited August 2009
    This mission has tons of TIEs everywhere so R gets you the four inties trying to shoot you more often than not.

    LoneIgadzra on
  • tsmvengytsmvengy Registered User regular
    edited August 2009
    Yeah, use "target ship attacking current target." Set the craft you are protecting to the F-buttons and then hit F-whatever and then A I think.

    tsmvengy on
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  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    edited August 2009
    So I have X-Wing vs TIE Fighter and its expansion.

    Is X-Wing Alliance better? From the name I always got the feeling that you could only fly rebel ships or something. Does it maintain the complexity of the previous games too?

    theSquid on
  • RohanRohan Registered User regular
    edited August 2009
    tsmvengy wrote: »
    Yeah, use "target ship attacking current target." Set the craft you are protecting to the F-buttons and then hit F-whatever and then A I think.

    This is why these games could never work on the consoles, and if LucasArts decide to try it and then stiff the pc market like they did with Force Unleashed, I'll call around to their offices and stick sharp pointy things where the sun don't shine.

    God dammit, knowing LucasArts they have already planned for the new game to be released for the 360 first. :x

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • Space PickleSpace Pickle Registered User regular
    edited August 2009
    theSquid wrote: »
    So I have X-Wing vs TIE Fighter and its expansion.

    Is X-Wing Alliance better? From the name I always got the feeling that you could only fly rebel ships or something. Does it maintain the complexity of the previous games too?

    I'd say no. XWA has a campaign but IMO the storyline is retarded even for Star Wars and the voice acting is really cartoonish compared to XvT. I also thought some of the stuff that was supposed to be a big deal about it fell flat, like the climactic Endor missions and flying the Falcon/YT1300. The game also forces you to play the tutorial missions (IIRC there's like six or seven of them) which was kind of aggravating.

    It's not a bad game by any means and it has a lot of good points (such as the random mission maker thing) but XvT was always my favourite of the series.

    Space Pickle on
  • LoneIgadzraLoneIgadzra Registered User regular
    edited August 2009
    I disagree. I feel that the gameplay in XWA has a much better feel than the previous games, as it is much crisper, faster and more exciting, without sacrificing depth. The tutorial I can't complain about because they are more engaging than the first six TIE-fighter missions.

    I also really enjoyed the story line, which isn't actually that bad, and the voice acting (is cartoonish a bad thing?) doesn't take you out of it the way it does some games.

    LoneIgadzra on
  • VeritasVRVeritasVR Registered User regular
    edited August 2009
    I disagree. I feel that the gameplay in XWA has a much better feel than the previous games, as it is much crisper, faster and more exciting, without sacrificing depth. The tutorial I can't complain about because they are more engaging than the first six TIE-fighter missions.

    I also really enjoyed the story line, which isn't actually that bad, and the voice acting (is cartoonish a bad thing?) doesn't take you out of it the way it does some games.

    Emon was a fucking badass, let me tell you. Hermes from Futurama as Dunari the casino owner. The mission briefings felt quite professional as well.

    VeritasVR on
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    Let 'em eat fucking pineapples!
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited August 2009
    I'm with the guys, XWA is an awesome game.

    Stormwatcher on
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  • DockenDocken Registered User regular
    edited August 2009
    I'm with the guys, XWA is an awesome game.

    Docken on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited August 2009
    VeritasVR wrote: »
    I disagree. I feel that the gameplay in XWA has a much better feel than the previous games, as it is much crisper, faster and more exciting, without sacrificing depth. The tutorial I can't complain about because they are more engaging than the first six TIE-fighter missions.

    I also really enjoyed the story line, which isn't actually that bad, and the voice acting (is cartoonish a bad thing?) doesn't take you out of it the way it does some games.

    Emon was a fucking badass, let me tell you. Hermes from Futurama as Dunari the casino owner. The mission briefings felt quite professional as well.

    I loved how Emon's Firespray had a Twi'lek dancing girl painted on it.

    "Not today, bootlicker!"

    I also thought the e-mail system was pretty neat. One of my favorites is an advertisement from a prosthetics company whose motto is "If it's good enough for Luke Skywalker, it's good enough for you!"

    PunkBoy on
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  • LoneIgadzraLoneIgadzra Registered User regular
    edited August 2009
    Oh god, I just finished that incredibly frustrating XWA mission and my pilot wasn't saved again. Christ. Is there a save editor for this game?

    Also, anyone know how to get the background music working in TIE-Fighter under XP?

    LoneIgadzra on
  • LoneIgadzraLoneIgadzra Registered User regular
    edited August 2009
    My posts bring death to good threads.

    Anyone have any cool XvT or XWA multiplayer stories?

    LoneIgadzra on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited August 2009
    I remember that in X-Wing Alliance, hitting an enemy with a flare would do minimal damage, but would send them spinning out of control. I always used flares in multiplayer matches and frustrate my opponents by constantly making them spin out.

    PunkBoy on
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  • Lord Of The PantsLord Of The Pants Registered User regular
    edited August 2009
    Playing a game against a friend, I was in a bomber and he was in an A-Wing.

    I was surprisingly keeping tabs on him and when ever he got behind me I would barrel roll and dive shouting at the top of my voice "WATCH ME DANCE BUDDY, WATCH ME DANCE!".

    This lasted about five minutes before he came in, slapped me and told me to go on the other computer.

    Me: "Oh hey, this joystick doesn't seem to be working properly." :x

    Lord Of The Pants on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    X-Wing Alliance is a step up from X-Wing versus TIE Fighter, but it had its own drawbacks.

    Anyone remember that fun mission where you basically have to inspect every single container to find a specific one? Yeah, that was a lot of fun...

    I still maintain XWA's best feature was its flexibility in being modded.

    Synthesis on
  • LoneIgadzraLoneIgadzra Registered User regular
    edited August 2009
    I actually just got the death star tunnel run in XWA.

    Yeah. Every bit of the Endor finale sucked up to this point (being shoved into the shoes of Lando Calrissian made it feel even more detached), and this is the worst. Holy shit it's frustrating, so many points where everyone's talking and you can't tell what to do, so hard to keep the fat Millenium Falcon from hitting anything (or maybe that's just XWAU's "realism"), and it goes on for-fucking-ever.

    LoneIgadzra on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    LucasArts, presumably, knew that inspecting seventy containers, one by one by one, was a stupid idea.

    Synthesis on
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