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It was a trap! X-Wing/TIE Fighter info not coming soon?

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  • RobmanRobman Registered User regular
    edited August 2009
    VeritasVR wrote: »
    Olivaw wrote: »
    MagicPrime wrote: »
    They have rumored that the series won't have any Jedi or lightsabers in it.

    If this is true they will lose half their audience and the show will flop.

    Oh god

    That would be so cool though

    Republic Commando was pretty fucking awesome. There were no Jedi or lightsabers.

    How well did that game sell?

    this thread makes me happy.

    But Republic Commando is an excellent counterpoint to the potential popularity of a TV show without any Jedi or Force powers. Many people hail RC as a great squad shooter and a great starwars game...and there is no sequel, and its over. I fear the same would be true for the TV series.
    Great show, good actors, and over in one season. :-(

    What's wrong with a one-season closed show? Something with a single, clear arc. There should be more shows in this format. Especially comedy shows.

    I mean imagine if literature was designed around creating an environment rich for sequels instead of single book entries. Imagine if the Wheel of Time series was a series of single long books, where there was clear development and resolution in every book, it just stuck to the same 'universe'. Imagine if a classic like Frankenstine was written so that the author could also write Frankenstein 2, Frankenstein 3 and Frankenstein vs. Dracula.

    Robman on
  • HeirHeir Ausitn, TXRegistered User regular
    edited August 2009
    Ah X-Wing Alliance. Flying through the Death Star II and blowing it up was so much fun.

    Plus I loved the YT-2000!

    I too would love an open-ended game where you can be a smuggler, a rebel, imp, pirate, whatever and just earn your way up doing missions and all that.

    Heir on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    jdarksun wrote: »
    Synthesis wrote: »
    You can very easily implement Jedi into a remake of TIE Fighter or X-Wing vs TIE Fighter.
    Shocking: you don't have to. Maarek Stele (main character of TIE Fighter) was Force Sensitive.

    He was, wasn't he?

    The fact that it's very easy to forget that just demonstrates how TIE Fighter handled the whole 'Jedi' thing. Maarek Stele was force-sensitive--he was also a country boy who lived the accordion and collecting stamps. But none of those things matter because he's a fucking amazing hotshot pilot anyway, with or without the force, as demonstrated when you played TF and didn't get to magically stop the opposing fighter in the mid air or sudden premonitions about when an enemy ship would be jumping into combat. "OMG! The force is telling me two reb squadrons are going to drop out of hyperspace and blow up my commandship! Gotta warn Admiral Mordon!" would have ruined the game.

    That being said, I'll be the first to acknowledge games need to change with the times. And times are, people want to play a Jedi, and they want to strangle stormtroopers with their minds, regardless of the game or backstory. Hell, if TIE Fighter were made today, not only would it probably not sell, but fans would angrily complain that they couldn't make their own ship move faster despite Mareek being force-sensitive. D:

    I, personally, would like there to be no fucking Jedi involved whatsoever beyond headlines in news reports, but I also want a TIE Fighter game with semi-Newtonian physics and atmospheric combat. I'm sure I'm in the minority when it comes to this.

    Synthesis on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited August 2009
    Synthesis wrote: »
    I, personally, would like there to be no fucking Jedi involved whatsoever beyond headlines in news reports, but I also want a TIE Fighter game with semi-Newtonian physics and atmospheric combat. I'm sure I'm in the minority when it comes to this.

    This would actually be unrealistic for Star Wars :)

    lowlylowlycook on
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  • HeirHeir Ausitn, TXRegistered User regular
    edited August 2009
    Oh yeah, just remembered some of my favorite missions from X-Wing: Alliance.

    Near the end of the game, you have to help the fleet group up before the Battle of Endor. You have to jump from location to location protecting the capital ships from waves of Tie Bombers. I could never save the last ship..so frustrating.

    Jumping into a system with a pirate base on an asteroid. You're supposed to save your sister or something. Suddenly a bunch of ships jump into the system in front of you...including several star destroyers and the SSD Executor! Thankfully they ignored you mostly (other than sending some TIE's after you), but geez that was scary.

    After you get betrayed by your uncle, you randomly jump away and arrive into a sector that has a ton of Star Destroyers doing target practice. Tons of turbolaser fire every direction. Man that was intense. I usually "cheated" and stuck around to destroy each and every ship (you were in the YT-2000, very easy to do). No bonus points for doing so though. :(

    Speaking of the YT-2000, that ship was a giant "I win" button. You could set your front lasers to zero, and just link the turrents to the front so you could fire them youself. They never ever ran out of energy. So now you have a ship that is incredibly fast, well shielded and armored, and it never runs out of laser power. Yeah...good times.

    Heir on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    Synthesis wrote: »
    I, personally, would like there to be no fucking Jedi involved whatsoever beyond headlines in news reports, but I also want a TIE Fighter game with semi-Newtonian physics and atmospheric combat. I'm sure I'm in the minority when it comes to this.

    This would actually be unrealistic for Star Wars :)

    The physics? Yeah, probably, but years of actual half-decent flight sims that came out after TIE Fighter mean that, every time I return to the the various remakes and other versions, the actual flying part is amazing goddamn boring. Especially since you can stop on a fucking dime.

    You know how a lot of people complain about not much of a sense of speed in console flight sims? Try no sense of speed. Period.

    The atmospheric combat would just add some flavor and mix things up a bit. Especially since no Star Wars game has really done the void of space in an interesting manner (to me) yet.

    Synthesis on
  • ArasenArasen Registered User regular
    edited August 2009
    Zxerol wrote: »
    The dynamic MIDI-as-fuckin-hell music is the one reason why the floppy and collector's CD-ROM version of X-Wing and TIE Fighter are superior to the Collector's Series with the same Williams theme we've heard billions of times before looped ad nauseam.

    FM synth > redbook audio. I fucking said it.

    They never should have gotten rid of that. Hopefully a rerelease will put a modern equivalent in.

    I am really tired of Star Wars stuff being nothing but Jedi. Yeah they're cool, and the Force is a major part of the Star Wars universe. But does every game have to be about Jedi? I really don't want to be a pilot and force crush enemy fighters or anything ridiculous like that. Just give me hotshot pilot and I'll be happy. Something like X-Wing/Tie Fighter does not need Jedi and would be hurt by them. If you make a scenario where you combat an opposing ace who just happens to be a Jedi, maybe. Just really hope they aren't the central point of the game.

    Arasen on
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  • MrDelishMrDelish Registered User regular
    edited August 2009
    Synthesis wrote: »
    Synthesis wrote: »
    I, personally, would like there to be no fucking Jedi involved whatsoever beyond headlines in news reports, but I also want a TIE Fighter game with semi-Newtonian physics and atmospheric combat. I'm sure I'm in the minority when it comes to this.

    This would actually be unrealistic for Star Wars :)

    The physics? Yeah, probably, but years of actual half-decent flight sims that came out after TIE Fighter mean that, every time I return to the the various remakes and other versions, the actual flying part is amazing goddamn boring. Especially since you can stop on a fucking dime.

    You know how a lot of people complain about not much of a sense of speed in console flight sims? Try no sense of speed. Period.

    The atmospheric combat would just add some flavor and mix things up a bit. Especially since no Star Wars game has really done the void of space in an interesting manner (to me) yet.
    Synthesis wrote: »
    I, personally, would like there to be no fucking Jedi involved whatsoever beyond headlines in news reports,

    MrDelish on
  • Cameron_TalleyCameron_Talley Registered User regular
    edited August 2009
    Does anyone else remember the little book that came with TIE Fighter that was basically a novelisation of the training portion and first mission of the game?

    Cameron_Talley on
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  • MrDelishMrDelish Registered User regular
    edited August 2009
    I remember the main character being a smart apple by pressing "F9" twice to increase laser charge to slow down in the most efficient way during training (I'm pretty sure the book literally said F9).

    MrDelish on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited August 2009
    Arasen wrote: »
    Zxerol wrote: »
    The dynamic MIDI-as-fuckin-hell music is the one reason why the floppy and collector's CD-ROM version of X-Wing and TIE Fighter are superior to the Collector's Series with the same Williams theme we've heard billions of times before looped ad nauseam.

    FM synth > redbook audio. I fucking said it.

    They never should have gotten rid of that. Hopefully a rerelease will put a modern equivalent in.

    Bear McCreary's doing something really interesting with his Dark Void score. He recorded the winds/brass separately from strings and separately from percussion, so that the score could combine parts from sections instead of always being the same piece. So that while you're playing, you'll hear the same piece, but maybe one time you'll hear the strings, and another only the winds/brass.

    It's sort of the modern version of a dynamic score type thing. Also awesome.

    Khavall on
  • see317see317 Registered User regular
    edited August 2009
    MrDelish wrote: »
    I remember the main character being a smart apple by pressing "F9" twice to increase laser charge to slow down in the most efficient way during training (I'm pretty sure the book literally said F9).
    What, the empire isn't allowed to have function keys?

    see317 on
  • Cameron_TalleyCameron_Talley Registered User regular
    edited August 2009
    MrDelish wrote: »
    I remember the main character being a smart apple by pressing "F9" twice to increase laser charge to slow down in the most efficient way during training (I'm pretty sure the book literally said F9).

    Yeah, it was sort of the manual, too, I suppose.

    Cameron_Talley on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    MrDelish wrote: »
    Synthesis wrote: »
    Synthesis wrote: »
    I, personally, would like there to be no fucking Jedi involved whatsoever beyond headlines in news reports, but I also want a TIE Fighter game with semi-Newtonian physics and atmospheric combat. I'm sure I'm in the minority when it comes to this.

    This would actually be unrealistic for Star Wars :)

    The physics? Yeah, probably, but years of actual half-decent flight sims that came out after TIE Fighter mean that, every time I return to the the various remakes and other versions, the actual flying part is amazing goddamn boring. Especially since you can stop on a fucking dime.

    You know how a lot of people complain about not much of a sense of speed in console flight sims? Try no sense of speed. Period.

    The atmospheric combat would just add some flavor and mix things up a bit. Especially since no Star Wars game has really done the void of space in an interesting manner (to me) yet.
    Synthesis wrote: »
    I, personally, would like there to be no fucking Jedi involved whatsoever beyond headlines in news reports,

    I'm probably missing something obvious, but I don't see how the inclusion of Jedi makes the actual environment of space combat any more interesting. Unless there is a force power called 'Force Sense of Speed', and you can toggle it with a function key.

    Synthesis on
  • VeritasVRVeritasVR Registered User regular
    edited August 2009
    Heir wrote: »
    Jumping into a system with a pirate base on an asteroid. You're supposed to save your sister or something. Suddenly a bunch of ships jump into the system in front of you...including several star destroyers and the SSD Executor! Thankfully they ignored you mostly (other than sending some TIE's after you), but geez that was scary.

    "Aerin?! THOSE STAR DESTROYERS ARE GETTING CLOSER...!"

    How about the mission where you "accidentally" jump into an Imperial weapons training area?

    VeritasVR on
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  • MrDelishMrDelish Registered User regular
    edited August 2009
    Synthesis wrote: »
    I'm probably missing something obvious, but I don't see how the inclusion of Jedi makes the actual environment of space combat any more interesting.

    It doesn't, but a Star Wars game being released without Jedi? Come on

    MrDelish on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    MrDelish wrote: »
    Synthesis wrote: »
    I'm probably missing something obvious, but I don't see how the inclusion of Jedi makes the actual environment of space combat any more interesting.

    It doesn't, but a Star Wars game being released with a Jedi? Come on

    Okay, first things first: is this just about personal pronouns? Should I have said 'a Jedi' instead of just 'Jedi'?

    My TESOL courses did not prepare me for this.

    Synthesis on
  • MrDelishMrDelish Registered User regular
    edited August 2009
    Edited my awful post

    MrDelish on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    Ah, okay, I follow you.

    No, I think you're correct. Currently, LucasArts is pretty much required to require Jedi in every Star Wars game they distribute. No exceptions.

    Which means the other 98% of Star Wars gets thrown out with the bathwater. And that sucks hard.

    I mean, so long as people get to strangle their stormtroopers whilst being able to be Darth Vader's homeboy, we're never going to get a Star Wars naval combat simulator or a X-wing vs TIE Fighter that doesn't involve using the force to strangle stormtroopers and drag fighters out of space.

    Apparently, that time when some tens of thousands (or however many--I haven't been able to find a number, even on Wookipedia) of Jedi were annihilated by the entirety of the Imperial Navy, Army, and whatever the Stormtroopers Forces call themselves technically, isn't marketable. Or the ensuing Civil War that didn't have a great deal to do with Jedi until the movies began. But, as I've said before, I'm obviously living in the past.

    Synthesis on
  • MrDelishMrDelish Registered User regular
    edited August 2009
    No, I agree. I'd much rather have huge naval battles with boarding etc and be a grunt or normal-person commander perhaps

    Which is why canceling Battlefront 3 made me sad

    MrDelish on
  • RobmanRobman Registered User regular
    edited August 2009
    I would give my left nut for Star Wars: Freespace

    Robman on
  • GlocjtGlocjt catstronaut in spaaace.Registered User regular
    edited August 2009
    Spoit wrote: »
    Talking about Alliance, was there ever a workaround to getting it to run in vista/7?

    I don't know specifically about XWA, but I was able to get TIE Fighter running on W7 x64 using this guy's new setup.exe from here: http://www.markusegger.at/Software/Games.aspx

    I haven't been able to get 3d acceleration to work though, so I'm just playing with software rendering.

    Glocjt on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited August 2009
    Didn't Alliance have the ability for multiplayer ships like the YT-2000 to have one player piloting and two other players in the turrets?

    This should be carried over in to a new X-Wing/TIE game. If you are flying a Y-Wing and have a co-pilot/gunner on the Ion Cannon Turret it makes you much less a slow moving bullseye.

    MagicPrime on
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  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited August 2009
    jdarksun wrote: »
    MagicPrime wrote: »
    Didn't Alliance have the ability for multiplayer ships like the YT-2000 to have one player piloting and two other players in the turrets?

    This should be carried over in to a new X-Wing/TIE game. If you are flying a Y-Wing and have a co-pilot/gunner on the Ion Cannon Turret it makes you much less a slow moving bullseye.
    I don't believe so.

    It'd be mighty cool though.

    I looked in to it a little, it was a mod that allowed for this.

    MagicPrime on
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  • JeixJeix Registered User regular
    edited August 2009
    You guys don't actually think Lucas would make a Star Wars space game using Jedi right? I wonder if they would make it so you could use your force powers to supercharge your weapons.

    Nah, Lucas isn't that stupid.
    619551boxart160w.jpg

    Jeix on
  • BasilBasil Registered User regular
    edited August 2009
    Why must you hurt us so.

    Basil on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    Jeix wrote: »
    You guys don't actually think Lucas would make a Star Wars space game using Jedi right? I wonder if they would make it so you could use your force powers to supercharge your weapons.

    Nah, Lucas isn't that stupid.
    619551boxart160w.jpg

    This is exactly why I don't want Jedi in a space simulator. Unless they are on frigate I am required to disable so it can be captured or blown up. Or, maybe, giving me orders from far, far away, and only part of the time.

    Otherwise, keep them the hell away from me.

    Synthesis on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited August 2009
    Synthesis wrote: »
    Jeix wrote: »
    You guys don't actually think Lucas would make a Star Wars space game using Jedi right? I wonder if they would make it so you could use your force powers to supercharge your weapons.

    Nah, Lucas isn't that stupid.
    619551boxart160w.jpg

    This is exactly why I don't want Jedi in a space simulator. Unless they are on frigate I am required to disable so it can be captured or blown up. Or, maybe, giving me orders from far, far away, and only part of the time.

    Otherwise, keep them the hell away from me.

    Don't listen to the Imperial Propoganda. The Jedi are the good guys.

    MagicPrime on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    MagicPrime wrote: »
    Synthesis wrote: »
    Jeix wrote: »
    You guys don't actually think Lucas would make a Star Wars space game using Jedi right? I wonder if they would make it so you could use your force powers to supercharge your weapons.

    Nah, Lucas isn't that stupid.
    619551boxart160w.jpg

    This is exactly why I don't want Jedi in a space simulator. Unless they are on frigate I am required to disable so it can be captured or blown up. Or, maybe, giving me orders from far, far away, and only part of the time.

    Otherwise, keep them the hell away from me.

    Don't listen to the Imperial Propoganda. The Jedi are the good guys.

    Jedi Starfighter sucked balls. Their status as good guys or bad guys is totally irrelevant.

    (On a side note, the Jedi--of any alignment--always gave me the creeps anyway. They're self-policing warrior monk order that also functions as the Swiss Guard? And they can murder people with magic? Keep those the hell away from me.)

    Synthesis on
  • BasilBasil Registered User regular
    edited August 2009
    Well it certainly doesn't help that when they actually succeed in policing themselves some number of them are guaranteed to flip out and start carving people up for no discernible reason.

    Basil on
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  • kralizecckralizecc Registered User regular
    edited August 2009
    For those of you wanted wide screen in X-Wing: Alliance, this worked for me http://www.widescreengamingforum.com/forum/viewtopic.php?p=157602&highlight=xwing+alliance#157602

    kralizecc on
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  • BorysBorys Registered User regular
    edited August 2009
    "We will soon... re-release them on XBLA & PSN"

    Borys on
  • Bryse EayoBryse Eayo Registered User regular
    edited August 2009
    jdarksun wrote: »
    Borys wrote: »
    "We will soon... re-release them on XBLA & PSN"
    What? Link.

    Nah I'm betting it's his prediction. Which would be shitty because then no joy stick support. I really hope it's atleast on Steam if they go this route.

    But an HD XvT with 64 player multi would end my life as I know it. I would quite honestly never leave my house again.

    Bryse Eayo on
  • SploozooSploozoo Grillaface Richmond VARegistered User regular
    edited August 2009
    I don't see how this could be a console release. You HAVE to have a keyboard. It doesn't work without one..

    Why not?

    The controls were really simple.

    Sploozoo on
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  • Cameron_TalleyCameron_Talley Registered User regular
    edited August 2009
    Sploozoo wrote: »
    I don't see how this could be a console release. You HAVE to have a keyboard. It doesn't work without one..

    Why not?

    The controls were really simple.

    Sure, the basic flight controls were. But things like using the F keys to toggle recharge rates, etc, would have to be remapped. And there's just not enough buttons to replicate the PC experience. Compromises in would have to be made.

    Cameron_Talley on
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  • StrikerkcStrikerkc Registered User regular
    edited August 2009
    You could do the power shunting fine on the controler. the hardest thing might be all of the targetting selection options. If you could put those on the dpad I think it would work though.

    Strikerkc on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited August 2009
    jdarksun wrote: »
    The targeting systems alone would overload a controller (target prev/next enemy/friendly/system, target nearest enemy, target under reticle...). Not to mention shield flipping and power dumping.

    Hmmm could always use a filter system, one button toggles the filter (Enemy, Friendly, all), another is target closet [filter choice], target of target, and hold one of them to target under crosshair. Power management could be done via a radial.

    Of course, too much of this and you start looking like that one PA strip.

    GalagaGalaxian on
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  • GlocjtGlocjt catstronaut in spaaace.Registered User regular
    edited August 2009
    The controls for TIE Fighter: http://strategywiki.org/wiki/Star_Wars:_TIE_Fighter/Controls

    Granted, not all of them are necessary, but it's still a gripload to map onto a controller. :P

    Glocjt on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    jdarksun wrote: »
    Synthesis wrote: »
    (On a side note, the Jedi--of any alignment--always gave me the creeps anyway. They're self-policing warrior monk order that also functions as the Swiss Guard? And they can murder people with magic? Keep those the hell away from me.)
    "With great power..." and all that. You're one of those guys for the Mutant Registration Act, aren't ya? :)

    I actually had to look up what the hell that was, being whatever one calls the majority of human beings on Earth who aren't familiar with specific American comics.

    If having those powers was purely optional, and the product of years of dedicated treating? And of course, I speak of the power to brainwash people or strangle them with your mind, yes. :) I am very much in favor of that. That being said, I'll defer to experts/bigger nerds who know what to do when all those Jedi inevitably loose their shit and decide be evil/to take over the universe. 'Cause that's what they do. Over and over again.
    jdarksun wrote: »
    Bryse Eayo wrote: »
    jdarksun wrote: »
    Borys wrote: »
    "We will soon... re-release them on XBLA & PSN"
    What? Link.
    Nah I'm betting it's his prediction. Which would be shitty because then no joy stick support. I really hope it's at least on Steam if they go this route.

    But an HD XvT with 64 player multi would end my life as I know it. I would quite honestly never leave my house again.
    Ah. Yeah, I'm expecting a Steam release of X-wing and TIE Fighter with DOS Box (like the recent classics re-release), and maybe even XvT and XWA.

    A HD XvT with modern multiplayer support would be jaw dropping.

    I would jump on a revised version of TIE Fighter or Balance of Power intended for XP and Vista...even if it had only minimal graphic revisions. That being said, have many Lucasarts games become available over Steam? I can't immediately think of any, beyond the new Monkey Island titles.

    In the mean time, I might have to settle with the 'updated' version of TIE Fighter that uses the X-Wing Alliance engine with better models. It's not perfect, but, on the bright side...Steam-free. And the models are easy as hell to swap in and out.

    Synthesis on
  • aBlankaBlank Registered User regular
    edited August 2009
    Glocjt wrote: »
    The controls for TIE Fighter: http://strategywiki.org/wiki/Star_Wars:_TIE_Fighter/Controls

    Granted, not all of them are necessary, but it's still a gripload to map onto a controller. :P

    It's not like there havent been flight/space sims on console before.

    aBlank on
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