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Braid sequel "The Witness" announced

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Posts

  • jothkijothki Registered User regular
    edited August 2009
    Cantido wrote: »
    I hate the nuclear stuff and wish the whole story was about Tim and his jilted Princess. That is all.

    I will buy this sequel twice.

    That is what the story is all about. The nuclear stuff is just one aspect of the princess, there are a bunch of others.

    jothki on
  • BlueDestinyBlueDestiny Registered User regular
    edited August 2009
    jothki wrote: »
    Cantido wrote: »
    I hate the nuclear stuff and wish the whole story was about Tim and his jilted Princess. That is all.

    I will buy this sequel twice.

    That is what the story is all about. The nuclear stuff is just one aspect of the princess, there are a bunch of others.

    You can't hug a princess with nuclear arms.

    BlueDestiny on
  • ClevingerClevinger Registered User regular
    edited August 2009
    jothki wrote: »
    Cantido wrote: »
    I hate the nuclear stuff and wish the whole story was about Tim and his jilted Princess. That is all.

    I will buy this sequel twice.

    That is what the story is all about. The nuclear stuff is just one aspect of the princess, there are a bunch of others.

    and the princess said, "Now we are all sons of bitches."

    Clevinger on
  • mspencermspencer PAX [ENFORCER] Council Bluffs, IARegistered User regular
    edited August 2009
    I think in this thread there's too much of the following:

    "Braid had a bad story or bad grammar or was badly written." That's all that person is saying -- they aren't saying anything good or bad about the gameplay.

    "But how could you think Braid is a bad game because of that?" Wait, they didn't say Braid was a bad game.

    "Wait, are you defending Braid's story or grammar or writing?" No they aren't.

    And the argument continues, neither side really seeing what the other side is saying.

    This is actually really common on Internet forums. X__X

    mspencer on
    MEMBER OF THE PARANOIA GM GUILD
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  • rayofashrayofash Registered User regular
    edited August 2009
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.

    rayofash on
  • NuzakNuzak Registered User regular
    edited August 2009
    The_Scarab wrote: »
    Braid was as much about the Manhattan Project as my arse is about the Manhattan Project. A masterclass on faux depth and meaning.

    nail on the head

    Nuzak on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited August 2009
    rayofash wrote: »
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.
    Yes you are the only person in the world that had no problems.

    Seriously though some of those took me a long time to figure out, one of the time bubble ones had me stuck for at least an hour or two. Then on my second play through I had to youtube it because I forgot how I did it the first time.

    Fizban140 on
  • rayofashrayofash Registered User regular
    edited August 2009
    Fizban140 wrote: »
    rayofash wrote: »
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.
    Yes you are the only person in the world that had no problems.

    It seems like it.

    rayofash on
  • Lars_DomusLars_Domus Registered User regular
    edited August 2009
    rayofash wrote: »
    Fizban140 wrote: »
    rayofash wrote: »
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.
    Yes you are the only person in the world that had no problems.

    It seems like it.

    Except for the one where you have to
    use the jigsaw as a bridge
    it was all plain sailing for me. It's weird, I usually suck at puzzles.

    Lars_Domus on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited August 2009
    rayofash wrote: »
    Fizban140 wrote: »
    rayofash wrote: »
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.
    Yes you are the only person in the world that had no problems.

    It seems like it.
    Actually I was serious, not sure why I put that second comment like that.

    Fizban140 on
  • rayofashrayofash Registered User regular
    edited August 2009
    Lars_Domus wrote: »
    rayofash wrote: »
    Fizban140 wrote: »
    rayofash wrote: »
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.
    Yes you are the only person in the world that had no problems.

    It seems like it.
    It's weird, I usually suck at puzzles.

    Exactly. I almost ALWAYS have to look up an FAQ, and I didn't for this game. I was confused. And then I went online and saw everybody complaining about how hard it was and how they're having so much problems. I thought I was in some kind of bizaro world.

    rayofash on
  • GuiGui Registered User new member
    edited March 2010
    http://the-witness.net/

    http://www.youtube.com/watch?v=bYb5ql2zYyg

    ARRRRRRRRRRT!

    ...

    I hope there are dinosaurs in this one too.

    Gui on
  • GuiGui Registered User new member
    edited March 2010
    And another one?

    http://www.youtube.com/watch?v=wMDEmbhjfnY

    Wondering if this will be a real retail release.

    Gui on
  • Lucky CynicLucky Cynic Registered User regular
    edited March 2010
    Fizban140 wrote: »
    rayofash wrote: »
    Fizban140 wrote: »
    rayofash wrote: »
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.
    Yes you are the only person in the world that had no problems.

    It seems like it.
    Actually I was serious, not sure why I put that second comment like that.

    I found the game incredibly difficult once I had discovered the secret meta-end game thing.

    Also, for anyone out there who doesn't get it or know what Braid is about or thinks its all up to speculation is really just losing out on a lot of the game's depth and meaning. The Witness will hopefully be like that too. Light story shell on the outside, deep soulcrushing void on the inside.

    Very intriguing.

    Lucky Cynic on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited March 2010
    What is the meta ending? I took a lot of endings out of this game, and the internet had to enlighten me on some of it.

    Fizban140 on
  • GarthorGarthor Registered User regular
    edited March 2010
    Fizban140 wrote: »
    What is the meta ending? I took a lot of endings out of this game, and the internet had to enlighten me on some of it.

    The meta ending is talking about the ending on internet forums.

    Garthor on
  • TarranonTarranon Registered User regular
    edited March 2010
    Gui wrote: »
    http://the-witness.net/

    http://www.youtube.cowatch?v=bYb5ql2zYyg

    ARRRRRRRRRRT!

    ...

    I hope there are dinosaurs in this one too.

    That's really cool. Sort of a LoM feel to it.

    Tarranon on
    You could be anywhere
    On the black screen
  • UnbreakableVowUnbreakableVow Registered User regular
    edited March 2010
    2011?

    :(

    UnbreakableVow on
  • Jam WarriorJam Warrior Registered User regular
    edited March 2010
    Garthor wrote: »
    Fizban140 wrote: »
    What is the meta ending? I took a lot of endings out of this game, and the internet had to enlighten me on some of it.

    The meta ending is talking about the ending on internet forums.

    :Applause:

    Jam Warrior on
    MhCw7nZ.gif
  • mspencermspencer PAX [ENFORCER] Council Bluffs, IARegistered User regular
    edited March 2010
    You joke, but if you read about what gameplay theorist types (ludologists, whatever) write, in books like Rules of Play: Game Design Fundamentals and What Video Games Have to Teach Us About Learning and Literacy, they talk about meaningful play. Why do I care about playing this game? What motivates me to keep playing?

    Well, some of what adds meaning to your play experience is social significance. If I play a lot of FPS games and post about it on the Internet, and I self-identify as an FPS gamer, new FPS games have an added significance for me: I can report on my experience playing them, and other people I care about will want to read what I've written.

    So yes, talking about the game's ending can be considered part of the game. If you enjoyed discussing this game's ending, you might consider future titles from this developer more favorably because you may have an expectation that the future title's plot will also be discussion worthy.

    mspencer on
    MEMBER OF THE PARANOIA GM GUILD
    XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
    QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
  • UnbreakableVowUnbreakableVow Registered User regular
    edited March 2010
    I guess

    Problem is I really dug Braid as a game and thought all the story shit was really pretentious

    Very not looking forward to hearing about all that again; if anything, it's serving as a reason for me not to get it

    UnbreakableVow on
  • Jam WarriorJam Warrior Registered User regular
    edited March 2010
    If anything, the plot of Braid showed that things can be left a little too open to interpretation. It's okay to be a bit enigmatic, hell even very enigmatic, but go too far and you can alienate your audience.

    That said I'm happy to embrace what the lack of clarity leaves behind and just enjoy weirdness for weirdness sake even if that's not what the creator intended.

    I highly enjoyed Braid and am very much looking forward to this, though I'm intrigued by what kind of game we're getting:

    Monkey Island-esque 'USE obscure metaphor WITH enigmatic writing'?

    Something with a bit of platforming in still? Ooh, maybe like Dizzy Egg? That would be awesome and now I'll be sad if it doesn't turn out to be that.

    Jam Warrior on
    MhCw7nZ.gif
  • DirtyDirty Registered User regular
    edited March 2010
    I just stopped paying attention to the story about half way through. I think I enjoyed the remainder of the game more as a result. It was a good puzzler with weak platforming. I know, I know. "Platforming wasn't the point, its about the puzzles." But why not be good at both?

    I love the pretentious-self-defense mechanism. If someone points out that your work is not very good, you just turn it around on them and explain how they failed as a viewer. I recently went to the local contemporary art center, and there were so many pieces that were visually uninteresting and required little or no actual skill from the artist. I'm sure if he/she were present, I would have been told that a much deeper meaning was completely lost on me.

    Dirty on
  • RentRent I'm always right Fuckin' deal with itRegistered User regular
    edited March 2010
    Gui wrote: »
    And another one?

    http://www.youtube.com/watch?v=wMDEmbhjfnY

    Wondering if this will be a real retail release.

    This has some amazing music, holy shit

    Rent on
  • jclastjclast Registered User regular
    edited March 2010
    rayofash wrote: »
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.
    I didn't have a hard time (usually) figuring out what to do. I almost universally had a hard time pulling off the solution once I figured it out. From then on it felt like I was fighting the controls or the physics weren't quite right or something. Whatever it was, it made the game more frustrating than it needed to be.

    It was a neat concept, and I like mucking with time, but the narrative didn't really do anything for me.

    jclast on
    steam_sig.png
  • gjaustingjaustin Registered User regular
    edited March 2010
    jclast wrote: »
    rayofash wrote: »
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.
    I didn't have a hard time (usually) figuring out what to do. I almost universally had a hard time pulling off the solution once I figured it out. From then on it felt like I was fighting the controls or the physics weren't quite right or something. Whatever it was, it made the game more frustrating than it needed to be.

    It was a neat concept, and I like mucking with time, but the narrative didn't really do anything for me.

    That's interesting, because the general rule I found was that if your solution requires precise platforming, you're using the wrong solution.

    Fickle Companion is really the only level where implementing the solution is harder than figuring it out.

    gjaustin on
  • jclastjclast Registered User regular
    edited March 2010
    gjaustin wrote: »
    jclast wrote: »
    rayofash wrote: »
    Am I the only one who didn't have any problems with the puzzles in this game? They were pretty easy.
    I didn't have a hard time (usually) figuring out what to do. I almost universally had a hard time pulling off the solution once I figured it out. From then on it felt like I was fighting the controls or the physics weren't quite right or something. Whatever it was, it made the game more frustrating than it needed to be.

    It was a neat concept, and I like mucking with time, but the narrative didn't really do anything for me.

    That's interesting, because the general rule I found was that if your solution requires precise platforming, you're using the wrong solution.

    Fickle Companion is really the only level where implementing the solution is harder than figuring it out.

    I may have done the first half of the game harder than I needed to, but the youtube walkthroughs that I used for the second half probably weren't the worlds hardest solutions.

    jclast on
    steam_sig.png
  • azith28azith28 Registered User regular
    edited March 2010
    Hum. If this is suppose to be a real sequel then since the first one was concievably about the main character stalking a woman, maybe this ones about him killing her.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • Patrick RipollPatrick Ripoll Registered User regular
    edited March 2010
    I just bought Braid last night and WHAT THE HELL WORLD 4.

    Patrick Ripoll on
  • JONJONAUGJONJONAUG Registered User regular
    edited March 2010
    Dirty wrote: »
    I just stopped paying attention to the story about half way through. I think I enjoyed the remainder of the game more as a result. It was a good puzzler with weak platforming. I know, I know. "Platforming wasn't the point, its about the puzzles." But why not be good at both?

    I love the pretentious-self-defense mechanism. If someone points out that your work is not very good, you just turn it around on them and explain how they failed as a viewer. I recently went to the local contemporary art center, and there were so many pieces that were visually uninteresting and required little or no actual skill from the artist. I'm sure if he/she were present, I would have been told that a much deeper meaning was completely lost on me.

    My opinion on Braid was a lot like this.

    It had a few good ideas but was horribly designed in a lot of ways.

    The story was terrible, the presentation of the story was terrible, the platforming was terrible, the art added nothing to the game, and the PC port has no options to change graphics settings (that I know of). Also, "he should never have built the nuke because it was really hard and took a lot of time" completely shits on most scientific advancements without even realizing it. Hideo Kojima did "nukes are bad" better and I still cannot believe there is a game with a terrible enough story to make me think that.

    While a lot of the time manipulation ideas were pretty cool, the fact that they never really came together in any sort of way really bugged me. You could never use the ring outside of the world it is used in, the "walk back and forth to move in time" concept is never used outside of its world, etc. This led to what I felt was generally lazy puzzle design when there was a lot of possibility for combining these concepts as they were introduced instead of just limiting them to one world (see World of Goo for an excellent example of doing this, along with getting right just about everything Braid screws up).

    The music was good though.

    JONJONAUG on
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited March 2010
    I think I'll wait for Soulja Boy's review on this one.

    firewaterword on
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  • CantidoCantido Registered User regular
    edited March 2010
    I wonder if the soundtrack will still be from their Magnatune allies.

    Cantido on
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  • UbuRoiAAUbuRoiAA Registered User regular
    edited March 2010
    Damn, now I'm hard.

    Braid was awesome and I can't wait for this.

    UbuRoiAA on
  • KlorgnumKlorgnum Registered User regular
    edited March 2010
    JONJONAUG wrote: »
    Dirty wrote: »
    I just stopped paying attention to the story about half way through. I think I enjoyed the remainder of the game more as a result. It was a good puzzler with weak platforming. I know, I know. "Platforming wasn't the point, its about the puzzles." But why not be good at both?

    I love the pretentious-self-defense mechanism. If someone points out that your work is not very good, you just turn it around on them and explain how they failed as a viewer. I recently went to the local contemporary art center, and there were so many pieces that were visually uninteresting and required little or no actual skill from the artist. I'm sure if he/she were present, I would have been told that a much deeper meaning was completely lost on me.

    My opinion on Braid was a lot like this.

    It had a few good ideas but was horribly designed in a lot of ways.
    The story was terrible, the presentation of the story was terrible, the platforming was terrible, the art added nothing to the game, and the PC port has no options to change graphics settings (that I know of). Also, "he should never have built the nuke because it was really hard and took a lot of time" completely shits on most scientific advancements without even realizing it. Hideo Kojima did "nukes are bad" better and I still cannot believe there is a game with a terrible enough story to make me think that.
    While a lot of the time manipulation ideas were pretty cool, the fact that they never really came together in any sort of way really bugged me. You could never use the ring outside of the world it is used in, the "walk back and forth to move in time" concept is never used outside of its world, etc. This led to what I felt was generally lazy puzzle design when there was a lot of possibility for combining these concepts as they were introduced instead of just limiting them to one world (see World of Goo for an excellent example of doing this, along with getting right just about everything Braid screws up).

    The music was good though.

    Careful with the spoilers, I think there are a few people who haven't played it yet.

    Klorgnum on
  • DiscoZombieDiscoZombie Registered User regular
    edited March 2010
    I thought braid was successful as a game, as a puzzle, as a story that got me to think, and as a story told through gameplay. That last one, I'm not sure I've seen successfully anywhere else. The gameplay mechanics are all metaphors for the idea of the current chapter, and playing the game makes you think about and experience the idea of the chapter. I can't think of any other game that connects gameplay to story that way. Maybe Hard Rain, which works hard to make you feel what your character(s) are feeling through the gameplay.

    DiscoZombie on
  • durandal4532durandal4532 Registered User regular
    edited March 2010
    Klorgnum wrote: »
    JONJONAUG wrote: »
    Dirty wrote: »
    I just stopped paying attention to the story about half way through. I think I enjoyed the remainder of the game more as a result. It was a good puzzler with weak platforming. I know, I know. "Platforming wasn't the point, its about the puzzles." But why not be good at both?

    I love the pretentious-self-defense mechanism. If someone points out that your work is not very good, you just turn it around on them and explain how they failed as a viewer. I recently went to the local contemporary art center, and there were so many pieces that were visually uninteresting and required little or no actual skill from the artist. I'm sure if he/she were present, I would have been told that a much deeper meaning was completely lost on me.

    My opinion on Braid was a lot like this.

    It had a few good ideas but was horribly designed in a lot of ways.
    The story was terrible, the presentation of the story was terrible, the platforming was terrible, the art added nothing to the game, and the PC port has no options to change graphics settings (that I know of). Also, "he should never have built the nuke because it was really hard and took a lot of time" completely shits on most scientific advancements without even realizing it. Hideo Kojima did "nukes are bad" better and I still cannot believe there is a game with a terrible enough story to make me think that.
    While a lot of the time manipulation ideas were pretty cool, the fact that they never really came together in any sort of way really bugged me. You could never use the ring outside of the world it is used in, the "walk back and forth to move in time" concept is never used outside of its world, etc. This led to what I felt was generally lazy puzzle design when there was a lot of possibility for combining these concepts as they were introduced instead of just limiting them to one world (see World of Goo for an excellent example of doing this, along with getting right just about everything Braid screws up).

    The music was good though.

    Careful with the spoilers, I think there are a few people who haven't played it yet.

    I don't think those are actually spoilers.

    I think that's his idea of what the story is, grafted to the game. Which is weird, because I don't know why you'd attach a story you think is really bad.

    durandal4532 on
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  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited March 2010
    504x_timedonkey.jpg

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • OmnomnomPancakeOmnomnomPancake Registered User regular
    edited March 2010
    The title says sequel. Does 'follow up' mean sequel now?

    OmnomnomPancake on
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited March 2010
    It's going to be really elaborate Lost fan fiction.

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • ClevingerClevinger Registered User regular
    edited March 2010
    JONJONAUG wrote: »
    Dirty wrote: »
    I just stopped paying attention to the story about half way through. I think I enjoyed the remainder of the game more as a result. It was a good puzzler with weak platforming. I know, I know. "Platforming wasn't the point, its about the puzzles." But why not be good at both?

    I love the pretentious-self-defense mechanism. If someone points out that your work is not very good, you just turn it around on them and explain how they failed as a viewer. I recently went to the local contemporary art center, and there were so many pieces that were visually uninteresting and required little or no actual skill from the artist. I'm sure if he/she were present, I would have been told that a much deeper meaning was completely lost on me.

    My opinion on Braid was a lot like this.

    It had a few good ideas but was horribly designed in a lot of ways.

    The story was terrible, the presentation of the story was terrible, the platforming was terrible, the art added nothing to the game, and the PC port has no options to change graphics settings (that I know of). Also, "he should never have ________ because it was really hard and took a lot of time" completely shits on most scientific advancements without even realizing it. Hideo Kojima did "____ are bad" better and I still cannot believe there is a game with a terrible enough story to make me think that.

    I agree the story was terrible, but the gameplay mechanics, music, and art were all excellent. Well... Some of that precision jumping was pretty shitty, but other than that.

    And yeah, that PC port was shameful. He took all that time to bring it over and I don't think it even had gamepad support.

    Clevinger on
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