Oh yeah, you'll be happy to know that Bill Roper's leading up STO and Champions Online now. The patcher's as bad as anything Flagship put out for Hellgate, with a million problems up the ass. Beta testers have only just managed to get it to work now, after two days of issues.
No doubt, "these issues will be fixed upon the game's release", just like with Hellgate. The press can be incredibly gullible.
Oh yeah, you'll be happy to know that Bill Roper's leading up STO and Champions Online now. The patcher's as bad as anything Flagship put out for Hellgate, with a million problems up the ass. Beta testers have only just managed to get it to work now, after two days of issues.
No doubt, "these issues will be fixed upon the game's release", just like with Hellgate. The press can be incredibly gullible.
This isn't entirely true.
The patcher has had problems since open beta started but closed beta worked perfectly fine.
Also, Champions Online was waaaaaaay deep into development before Roper came on board and actually plays perfectly fine and is a nice alternative to CoX.
While I'm not about to just give Roper a pass, the entirety of blame for Hellgate isn't his. I mean, there were many other people on the team, he didn't single-handedly make the game.
if someone were to shove this game into my hands, would it be worth installing just to mess around with single player? The video's i've seen looked pretty damn neat to me.
if someone were to shove this game into my hands, would it be worth installing just to mess around with single player? The video's i've seen looked pretty damn neat to me.
Yeah. Singleplayer works fine and the game itself is, for the most part, solid to play through.
It's not perfect, blah blah, disclaimer; but it is good for at least one playthrough.
Hay guys. I'm the guy who runs Hellgate Guru, and I have to say, Hellgate was/is a terrible, terrible game that failed to live up to everyone's expectations.
For all the potential it had, the game was a complete dud. The developers (specifically Bill Roper) hyped it up as "Half Life 2 meets Diablo 2 meets World of Warcraft". It's funny how he later came out to say that it was unfair for anyone to compare the game to anything else, all the while citing Guild Wars as an example of a failure, or some such. Considering GW's relative success (2 million copies sold) and Hellgate's ability to drive several companies into bankruptcy, one can only surmise that he was referring to Hellgate's success as a disaster.
Good riddance to bad rubbish.
And yet here there is an entire thread filled mostly with people fondly remembering the game. It had it's issues, but I daresay some of us still had a great deal of fun with it.
Man, I fell for the hype on this game so hard back when it was released.
Loved my Guardian though, that guy would just take a hit and keep on fighting. Shield spin and swords with bees were great fun.
Shame it got stale after a month or so, not to mention the horrendous writing. Sure nobody read the quest text, but if you even dared to peek at it...ugh!
I think my favorite was summoner + pure warper. That purple beam was death. Every other build I had was pretty generic.
Course.. making a summoner+warper would probably be impossible(annoying) in singleplayer.. unless you wanted to gimp it by taking other summons, or really enjoyed backpedalling for an hour trying to kill a single mob. Until you got some of the warper skills that is; So few mobs could stand up to a quarter second of purple discotime.
Oh yeah, you'll be happy to know that Bill Roper's leading up STO and Champions Online now. The patcher's as bad as anything Flagship put out for Hellgate, with a million problems up the ass. Beta testers have only just managed to get it to work now, after two days of issues.
No doubt, "these issues will be fixed upon the game's release", just like with Hellgate. The press can be incredibly gullible.
This isn't entirely true.
The patcher has had problems since open beta started but closed beta worked perfectly fine.
Also, Champions Online was waaaaaaay deep into development before Roper came on board and actually plays perfectly fine and is a nice alternative to CoX.
While I'm not about to just give Roper a pass, the entirety of blame for Hellgate isn't his. I mean, there were many other people on the team, he didn't single-handedly make the game.
Oh yeah, don't get me wrong, I'm not blaming him for the failure of the game. He is certainly responsible for all the hype, though. The game's probably worth 10 dollars, and it is fun in many regards, but it definitely failed to live up to its potential.
Hellgate's greatest problem is that it's terribly monotonous and repetitive with no story to drive it along. The fetch/kill quests were tedious. There's not much of a storyline at all -- it's just garbled and incoherent. It's hard to blame the writer for it, because he had only four months to work on it before the game was released. Roper and crew didn't put much thought into it.
Last night I started up single-player again, and the music brought me right back to Halloween when the game was released. I was tearing open the CE box I got and waiting for all the trick-or-treaters to go away so I could Hellgate all night long.
I don't even remember if the server were up and working that night, but I doubt it. Goddamn was it fun though. Wife even got a copy.
I registered on that "Revival" forum, and it seems like the guy doing the project may just be intent on completely destroying any kind of game limitations. Last I read he removed run cooldowns or something.
Last night I started up single-player again, and the music brought me right back to Halloween when the game was released. I was tearing open the CE box I got and waiting for all the trick-or-treaters to go away so I could Hellgate all night long.
I don't even remember if the server were up and working that night, but I doubt it. Goddamn was it fun though. Wife even got a copy.
I registered on that "Revival" forum, and it seems like the guy doing the project may just be intent on completely destroying any kind of game limitations. Last I read he removed run cooldowns or something.
Gee, I never really got why everyone else seem to perceive Hellgate so differently for me. Everyone seemed to be expecting it to be the second coming of the Christ, for some reason. When Hellgate was first announced I thought the concept sounded really daft. Then that whole MMORPG/retarded subscription model ball started rolling, and I lost all interest.
When it finally was released, it had turned into this fun and simple little arcady WASD-shooter with Diablo-esque loot hunting.
Yeah sure, it could have used a little more polish...
Yeah sure, the story was confusing and unengaging...
... but even so it was just plain fun. Uncomplicated, demon-blasting fun.
And I still play it regularly in singleplayer.
The biggest reason I enjoyed it so much was that I refused to believe the hype. I made my own opinions about the game instead of seeing everyone else's.
The biggest reason I enjoyed it so much was that I refused to believe the hype. I made my own opinions about the game instead of seeing everyone else's.
I kinda agree here, I think they blew it way outta proportion. With some retrospect, playing it last night didn't feel too bad.
I already relived some wtf-esque moments though, when running through the steam tunnels. Suddently the music got louder and more frantic - but it was right when I had cleaned out the area. Huh.
That and Murmur running around in front of my field of view with his head tilted sideways like a confused puppy. That still cracks me up.
To be perfectly honest, I had never heard of the game until I saw it sitting on the shelf at Wal-Mart. It looked interesting, so I bought it (for $19) and loved it.
Hell I bought the collector's edition box of this when it came out and had a blast for a little bit. I mean it was easy to see that the pay or don't scheme wasn't going to pan out, but it was disappointing to see everyone shit on it. It was a pretty fun game for what it was, bugs and quirks aside.
Where the hell were you guys when we had the official thread?
Sometimes people like to just play games and not post about it heh.
You talking about when the game originally came out? Back then I was mostly just bitter about the patch process and not being able to see my own party members forever.
i remember having rather heated debates with people about this game right after it came out. I took the position that the game had awesome potential, but was just not anywhere near ready for release and everyone called me an idiot.
Where the hell were you guys when we had the official thread?
I guess the official thread fell off. I've only been browsing PA forums for a short time, too. I played that game as religiously as I play SFIV now, though.
The true irony is the game would have been expotentially better if FSS could have finished up the Abyss Chronicles before they fell, while it was probably too late and they were fanthoms deep in there finance woes, the game was finally shaping up to be something worth playing. Nothing said loving like running into one of the new run down house maps and slaughtering/getting slaughtered with my Blademaster with skills that didn't suck, surrounded by a hundred mobs clusterfucked on a stairwell. The new mythic quality pieces of gear that turned you into gods. Trans-fucking-forming with my Summoner.. Ahhhhh good times.
I look at what DDO is doing in to it's service now, and I wonder just how badly did FSS manage their studio from even before the game was released. Or mainly how much they had their head's up their asses.
I'm not putting any stock into Revival, I'm sure a C&D will hit their desk before long, on top the fact that team doesn't expect it to be done for another 18 months or something like that. Fan of the game I may be, in another year and a half I'll have various other games that will be better than HG:L would have ever been.
Since beta the Hellgate thread was full of douches acting like their opinion was fact.
When, in fact, my opinion was right and their was wrong.
My fact was right. There are those who still think this is a good game and it shouldn't have gone out the way it did.
At least we didn't have Dennis "Douchehat" Dyack telling us we "just didn't get it" when our characters fell through the floor into infinite oblivion, while we were level 30 in hardcore elite.
I posted once or twice in one of the official threads, but back then I'd rather spend my free time playing the game than getting sucked into the retarded arguments about whether the game sucked or not.
... Because, you know, it's pretty clear it didn't :P
Since beta the Hellgate thread was full of douches acting like their opinion was fact.
When, in fact, my opinion was right and their was wrong.
Fact is the game is dead as a result of not being ready when it was released. Can't argue with that one. You can argue that the game was fun...which I won't argue with because I enjoyed it. However I, like many, never subscribed because I didn't see the game as subscription ready...yet. I did feel like the game was heading in the right direction and was definitely becoming subscription worthy towards the end, but the fact is, the damage from its terrible state at release was just to hard to overcome.
fatmouse on
0
Captain ElevenThe last card is a kronkRegistered Userregular
edited August 2009
I liked Hellgate, but it was obvious the game was pushed out before it was ready. That and the massive hype pretty much ensured that people would be let down.
Plus I thought their subscription model was pretty asinine. I never personally saw a reason to pay the monthly fee for a buggy game when I had access to everything I really wanted for free.
I loved this game, and was unhappy with the fact that the fire areas for the 5th of November event weren't removed in a timely fashion. I stopped playing because my computer just couldn't handle them, and by the time I did have a machine that could handle it, the community was tiny. As far as I know, by that point there weren't any PA guys on to play with, either.
I can't play the singleplayer side. Aside from the fact that it lagged horribly behind the MP patches, its hubs are too empty, and that's pretty depressing.
I loved this game, and was unhappy with the fact that the fire areas for the 5th of November event weren't removed in a timely fashion. I stopped playing because my computer just couldn't handle them, and by the time I did have a machine that could handle it, the community was tiny. As far as I know, by that point there weren't any PA guys on to play with, either.
I can't play the singleplayer side. Aside from the fact that it lagged horribly behind the MP patches, its hubs are too empty, and that's pretty depressing.
I was running a fairly active PA guild right up until the end. I hate this thread because it reminds me I will never be able to play abyss chronicles. HATE IT.
I was running a fairly active PA guild right up until the end. I hate this thread because it reminds me I will never be able to play abyss chronicles. HATE IT.
You might. Just depends on if Namco stops being a fucking dick and holding the publishing rights to a game they shut down.
I was running a fairly active PA guild right up until the end. I hate this thread because it reminds me I will never be able to play abyss chronicles. HATE IT.
You might. Just depends on if Namco stops being a fucking dick and holding the publishing rights to a game they shut down.
Now we've all known about this for months, but has Namco even bothered giving a reason to this? I mean as of now we all think of them as a bunch of petty bitches holding the rights so that nobody could play with a toy that they don't even want anymore. I'd love to hear if they tried too do a PR spin somehow.
Posts
No doubt, "these issues will be fixed upon the game's release", just like with Hellgate. The press can be incredibly gullible.
This isn't entirely true.
The patcher has had problems since open beta started but closed beta worked perfectly fine.
Also, Champions Online was waaaaaaay deep into development before Roper came on board and actually plays perfectly fine and is a nice alternative to CoX.
While I'm not about to just give Roper a pass, the entirety of blame for Hellgate isn't his. I mean, there were many other people on the team, he didn't single-handedly make the game.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yeah. Singleplayer works fine and the game itself is, for the most part, solid to play through.
It's not perfect, blah blah, disclaimer; but it is good for at least one playthrough.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
And yet here there is an entire thread filled mostly with people fondly remembering the game. It had it's issues, but I daresay some of us still had a great deal of fun with it.
Loved my Guardian though, that guy would just take a hit and keep on fighting. Shield spin and swords with bees were great fun.
Shame it got stale after a month or so, not to mention the horrendous writing. Sure nobody read the quest text, but if you even dared to peek at it...ugh!
The biggest loss goes to the people who paid for the lifetime subscription.
Technically the game lasted long enough to just break even for a lifetime sub vs a constant subscription.
Though I don't know of anyone who maintained a subscription for anywhere near that long, so yeah.
I think my favorite was summoner + pure warper. That purple beam was death. Every other build I had was pretty generic.
Course.. making a summoner+warper would probably be impossible(annoying) in singleplayer.. unless you wanted to gimp it by taking other summons, or really enjoyed backpedalling for an hour trying to kill a single mob. Until you got some of the warper skills that is; So few mobs could stand up to a quarter second of purple discotime.
Oh yeah, don't get me wrong, I'm not blaming him for the failure of the game. He is certainly responsible for all the hype, though. The game's probably worth 10 dollars, and it is fun in many regards, but it definitely failed to live up to its potential.
Hellgate's greatest problem is that it's terribly monotonous and repetitive with no story to drive it along. The fetch/kill quests were tedious. There's not much of a storyline at all -- it's just garbled and incoherent. It's hard to blame the writer for it, because he had only four months to work on it before the game was released. Roper and crew didn't put much thought into it.
I don't even remember if the server were up and working that night, but I doubt it. Goddamn was it fun though. Wife even got a copy.
I registered on that "Revival" forum, and it seems like the guy doing the project may just be intent on completely destroying any kind of game limitations. Last I read he removed run cooldowns or something.
Ugh I hate when they do stuff like that.
When it finally was released, it had turned into this fun and simple little arcady WASD-shooter with Diablo-esque loot hunting.
Yeah sure, it could have used a little more polish...
Yeah sure, the story was confusing and unengaging...
... but even so it was just plain fun. Uncomplicated, demon-blasting fun.
And I still play it regularly in singleplayer.
The Raid
I kinda agree here, I think they blew it way outta proportion. With some retrospect, playing it last night didn't feel too bad.
I already relived some wtf-esque moments though, when running through the steam tunnels. Suddently the music got louder and more frantic - but it was right when I had cleaned out the area. Huh.
That and Murmur running around in front of my field of view with his head tilted sideways like a confused puppy. That still cracks me up.
The Raid
PSN: Hellcore- Steam MWO: Hellcore
Sometimes people like to just play games and not post about it heh.
You talking about when the game originally came out? Back then I was mostly just bitter about the patch process and not being able to see my own party members forever.
told you so
I guess the official thread fell off. I've only been browsing PA forums for a short time, too. I played that game as religiously as I play SFIV now, though.
The Raid
When, in fact, my opinion was right and their was wrong.
I look at what DDO is doing in to it's service now, and I wonder just how badly did FSS manage their studio from even before the game was released. Or mainly how much they had their head's up their asses.
I'm not putting any stock into Revival, I'm sure a C&D will hit their desk before long, on top the fact that team doesn't expect it to be done for another 18 months or something like that. Fan of the game I may be, in another year and a half I'll have various other games that will be better than HG:L would have ever been.
/pours one for a dead homie
My fact was right. There are those who still think this is a good game and it shouldn't have gone out the way it did.
At least we didn't have Dennis "Douchehat" Dyack telling us we "just didn't get it" when our characters fell through the floor into infinite oblivion, while we were level 30 in hardcore elite.
The Raid
... Because, you know, it's pretty clear it didn't :P
Fact is the game is dead as a result of not being ready when it was released. Can't argue with that one. You can argue that the game was fun...which I won't argue with because I enjoyed it. However I, like many, never subscribed because I didn't see the game as subscription ready...yet. I did feel like the game was heading in the right direction and was definitely becoming subscription worthy towards the end, but the fact is, the damage from its terrible state at release was just to hard to overcome.
Plus I thought their subscription model was pretty asinine. I never personally saw a reason to pay the monthly fee for a buggy game when I had access to everything I really wanted for free.
I can't play the singleplayer side. Aside from the fact that it lagged horribly behind the MP patches, its hubs are too empty, and that's pretty depressing.
I was running a fairly active PA guild right up until the end. I hate this thread because it reminds me I will never be able to play abyss chronicles. HATE IT.
You might. Just depends on if Namco stops being a fucking dick and holding the publishing rights to a game they shut down.
http://www.escapistmagazine.com/news/view/90683-Namco-Stalls-Hellgate-London-Relaunch
The Raid
Now we've all known about this for months, but has Namco even bothered giving a reason to this? I mean as of now we all think of them as a bunch of petty bitches holding the rights so that nobody could play with a toy that they don't even want anymore. I'd love to hear if they tried too do a PR spin somehow.
Like Tekken.
The Raid