There's a surprising amount of people playing the PC version, I see.
That's probably just the forum demographics.
Of course, go back one year, maybe a year and a half. Tycho had just made a post about how he wasn't getting much use from his PC at the moment and all of sudden everyone here was "ZOMG THE PC'S GAMING'S DEAD LOLBBQ!", compounded with idiot remarks about $4000 machines, how you can't hook up a PC to a TV for some reason (this one's still around), and claims that PC gamers are all "elitist fucks" (that last one was pretty common). For maybe three to four months there was at least one major thread a week on the topic of how PC gaming was dead, and about 90% of the conversation was smug console fanboys talking about how PC gamers were all freaking idiots. It was a fantastic time.
Really the whole thing goes in cycles. Wait until about say a year into the next console generation, people are going to be saying that PC gaming is dead all over again.
Re: hooking up my PC to my TV. It's not that I can't - it's that it is monumentally inconvenient to do so. Also, I am usually in the camp where "PCs are for work' consoles are for play." I spend 8-10 hours a day at a desktop PC (why yes, my desk is nice, and my chair is super comfy, thanks for asking), and the last thing I want to do when I come home is sit down at the PC in my home office.
And it is bullshit that the effects are completely removed. I don't expect PhysX effects on my PS3, but why do I have no smoke effects at all?
Every time I've bataranged a guy in the view of another thug they have always cared, so I have no idea what you're talking about.
tofu on
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited August 2009
If you're wondering why the animation's different, the one Johnny posted came after Superman TAS came out and they switched animation studios to make Batman and Superman similar.
Also, CN is wrapping up Batman Beyond Return of the Joker right now. (PST)
That brings to mind another point... How difficult would it be to add in extra challenge rooms with extra characters with different movesets (like Joker)? I'm thinking Nightwing and Batman Beyond would be a nice change. Slightly different from Bats but still similar.
Ok... please someone let me know, am I insane? Am I the ONLY person in the world that thinks, based on this demo, this game is prolly not gunna be all that great? I just feel like it's a barely competent brawler. "Hit this ONE button to punch punch kick... now repeat on this group of 20 grunts that look exactly the same and take the same number of hits each! Hit them 3 times, they fall down! Get up! REPEAT till dead!!!
The stealth is a little wonky too... look around the room, there will be a grate. Crawl in and move to a room (you could have just used a door...) now use your OTHER magic button to glide effortlessly from statue to statue until all the bad guys are behind you. Need to drop a guy without being detected? Don't worry! You can batarang someone while his buddy is RIGHT THERE and he wont care! That jerk prolly slept with his wife anyway!
The character design is LAUGHABLY bad. Batman's eyes look like they are completely detached from his head and the first doofus guard i ran into in a cut scene almost made me ROFL with his retarded looking facial expressions.
Last thing I'm gunna gripe about is the fact that EVERY hallway looks exactly the same, and the rooms are oddly similar to one another. Without any sort of map and without really clear objectives I can see a lot of RAGEQUITS resulting from the time honored frustration of, "WTF am i supposed to be doing? I'm running around in circles!!! GAAAAAAA!!!"
I'm not saying it's a BAD looking demo and the game could very easily light the world on fire, but what I am saying is that I don't see how anyone else played the demo I did and thought it was THAT promising. (Guess I should have put on my Batman tinted glasses before starting...)
- There are three combat buttons: attack, counter, and stun. The demo is set to easy. I would expect it gets more complicated than that in the retail version. Though I was honestly pleased with it as is.
- It's good that the stealth is kept simple, as a Batman game needs to reach the widest audience possible, but many people can be scared away by a really hardcore stealth game, and as such they needed to make it be as accessible as possible. I didn't expect this to be Splinter Cell and I'm not sure why you did either. The fact that the game is going to have a lot of stealth things in the first place as opposed to being just another Batman beat-'em-up has me all giddy.
- Don't know what the fuck's up with your game, whenever I'm Bataranging dudes their buddies are like "HOLY SHIT WHAT THE FUCK" and their heart-rate goes up considerably. They investigate and seem to concur often that they "think they saw it come from over there" and then they turn in my direction, guns drawn.
- Character design is your personal preference, but most of us here seem to love it. There have been a few naysayers, so whatever, that's fine.
- There was no room left in the Gotham City budget to get some nicer interior decorators for their goddamn insane asylum for major criminals.
- The final game will have a map.
- You may see a lot of rage-quitting but so far it only seems to be coming from you.
Terry would make for an interesting quicker-but-weaker take on the current style. I imagine there would be a lot more focus on indirect combat. Rocket boots.
Mustachio Jones on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
Ok... please someone let me know, am I insane? Am I the ONLY person in the world that thinks, based on this demo, this game is prolly not gunna be all that great? I just feel like it's a barely competent brawler. "Hit this ONE button to punch punch kick... now repeat on this group of 20 grunts that look exactly the same and take the same number of hits each! Hit them 3 times, they fall down! Get up! REPEAT till dead!!!
The stealth is a little wonky too... look around the room, there will be a grate. Crawl in and move to a room (you could have just used a door...) now use your OTHER magic button to glide effortlessly from statue to statue until all the bad guys are behind you. Need to drop a guy without being detected? Don't worry! You can batarang someone while his buddy is RIGHT THERE and he wont care! That jerk prolly slept with his wife anyway!
The character design is LAUGHABLY bad. Batman's eyes look like they are completely detached from his head and the first doofus guard i ran into in a cut scene almost made me ROFL with his retarded looking facial expressions.
Last thing I'm gunna gripe about is the fact that EVERY hallway looks exactly the same, and the rooms are oddly similar to one another. Without any sort of map and without really clear objectives I can see a lot of RAGEQUITS resulting from the time honored frustration of, "WTF am i supposed to be doing? I'm running around in circles!!! GAAAAAAA!!!"
I'm not saying it's a BAD looking demo and the game could very easily light the world on fire, but what I am saying is that I don't see how anyone else played the demo I did and thought it was THAT promising. (Guess I should have put on my Batman tinted glasses before starting...)
Most of this is seemingly due to the difficulty in the demo being cranked all the way down. If you play around with the predator room, you'll find that mooks can see you up on gargoyles and down in vents. They just have to have their attention drawn to the area. I imagine on a higher difficulty, they will be more likely to notice you.
The brawling also suffers from the low difficulty, but the vibe I'm getting from it is more Devil May Cry than Ninja Gaiden. The challenge isn't about not dying as much as it is about taking everyone out without breaking your flow. As your [strike]style meter[/strike]combo multiplier crawls up, you gain more moves, like combat takedowns and (I assume) throws, which keeps the variety up. Even in the demo, I'm having a difficult time keeping a steady string of attacks up. Brawls have also been shown to be much larger than the 5 or so guys that get thrown at you at the beginning of the demo.
Regardless of the difficulty, torturing mooks with nigh-invincibility is fucking fun. I can play magnifying glass + ants in predator mode all day.
Level design is kind of so-so, but it's yet to pull me out of the experience or give me any difficulty in finding my way around. The button that brings up the character profiles is labeled "map and objectives," so I figure the game will feature a map and some objectives.
Character designs are a matter of taste. They don't bother me at all.
Terry would make for an interesting quicker-but-weaker take on the current style. I imagine there would be a lot more focus on indirect combat. Rocket boots.
Holy shit a Batman Beyond game. They should totally hit that up as a next project.
I don't know if I can wait until the pc version is out.
Just because I can't lime one more than once.
The problem, or otherwise, that a good Batman Beyond game would run into is that there's a little more freedom in terms of enemies and villains. While more control over that is great for a game, the shit they could come up with would likely be awful.
I really want a Batman game in the style of Prototype, or GTA, or Crackdown. Free-roaming sandbox Gotham with all kinds of terrible people. And villains ruining shit in real time. Do you go stop the Riddler from robbing a bank? Or is Mr. Freeze tearing his way through to the burn ward of Gotham General more urgent?
I made a quick test color mod for this thing just to see how hard it is.
It's easy as hell with that texmod program linked on the Eidos forums. It will be even easier if you ACTUALLY know how to use Photoshop or the Gimp. Be aware, though, that as you cycle through the textures there ARE character spoilers in the images, so, uh.... watch out for that.
Directions, plagiarized from the Eidos forums :
First you need Texmod which you can download from here:
2. Under 'Target Application' find and select 'ShippingPC-BmGame.exe'. The default installation location is C:\Program Files\Eidos\Batman Arkham Asylum Demo\Binaries
3. Make sure Package Mode is selected and click the open file button. Find and select JD_First.tpf or Yellow Bat Symbol.tpf wherever you downloaded it.
4. You should now have 'ShippingPC-BmGame.exe' under Target Application, and JD_First.tpf or Yellow Bat Symbol.tpf in the Package Name list. Once you do, you can now click run and enjoy the new costume.
That is all.
Htown on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
I'm thinking Nightwing and Batman Beyond would be a nice change. Slightly different from Bats but still similar.
Man, a Nightwing game would be awesome. It would have to be far more Assassin's Creedy/Mirror's Edge-ish than this one, though. He's an acrobat, after all.
I'm already getting depressed that this will never happen.
I really want a Batman game in the style of Prototype, or GTA, or Crackdown. Free-roaming sandbox Gotham with all kinds of terrible people. And villains ruining shit in real time. Do you go stop the Riddler from robbing a bank? Or is Mr. Freeze tearing his way through to the burn ward of Gotham General more urgent?
It would be one of the first sandbox games that take place entirely at night, and it would be awesome.
(I'm assuming none of the big sandbox games ever really happen at night; i wouldn't know as i haven't played any of them for more than 5 minutes)
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited August 2009
The combat actually looks to have some pretty good depth
You got your three attack buttons (punch, stun, counter) plus ground takedowns, then you've got throws and combat takedowns which only show up after you've chained your combo past five, and then apparently there's combat upgrades you can buy with experience points you earn
As for difficulty, it's literally the tutorial area. It's the first ten minutes of the game, they're not gonna crank it up that fast (although hard mode apparently removes the counter indicators)
Also I'm not the hugest fan of the art style myself, but I do recognize that it is an excellent adaptation of comic book art to 3D. Just not the best comic art
It's the tutorial area, and apparently the demo is also set on easy. So I imagine enemy patterns and behavior will be a lot more interesting once we get the game in our hands. All the possibilities of messing with the thugs is pretty fun right now, so I look forward to upping the difficulty.
Kuratosu on
Click spoiler for Backloggery, and gamer info:
Gamer Tag: LeeWay0
PSN: Leeway0
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Captain ElevenThe last card is a kronkRegistered Userregular
Whoever said Batman does a small vertical wall-run when gliding at a wall was not telling the truth. He simply stops and feels around really quickly looking for a place to grab onto, and then falls. Nor can he do any horizontal wall-running, though I didn't expect this.
I don't know if I can wait until the pc version is out.
Just because I can't lime one more than once.
The problem, or otherwise, that a good Batman Beyond game would run into is that there's a little more freedom in terms of enemies and villains. While more control over that is great for a game, the shit they could come up with would likely be awful.
I really want a Batman game in the style of Prototype, or GTA, or Crackdown. Free-roaming sandbox Gotham with all kinds of terrible people. And villains ruining shit in real time. Do you go stop the Riddler from robbing a bank? Or is Mr. Freeze tearing his way through to the burn ward of Gotham General more urgent?
I dunno. I mean, a sandbox Batman title would imply all the villains are working at once. I don't think even Batman could defeat his entire gallery simultaneously without all of them being absurdly nerfed. There would of course have to be random grunts robbing banks or whatever.
Also, I'm expecting Kryptonite gas if the game is set entirely in the night. Something cheesy like that to blot out the sun, maybe. Poison green gas is what kept Spiderman from touching the floor ever in the Spiderman games.
The one Batman Beyond game that is out is pretty weak, IIRC. And all the games that had Nightwing or Robin in them were beat em ups.
I don't know if I can wait until the pc version is out.
Just because I can't lime one more than once.
The problem, or otherwise, that a good Batman Beyond game would run into is that there's a little more freedom in terms of enemies and villains. While more control over that is great for a game, the shit they could come up with would likely be awful.
I really want a Batman game in the style of Prototype, or GTA, or Crackdown. Free-roaming sandbox Gotham with all kinds of terrible people. And villains ruining shit in real time. Do you go stop the Riddler from robbing a bank? Or is Mr. Freeze tearing his way through to the burn ward of Gotham General more urgent?
I dunno. I mean, a sandbox Batman title would imply all the villains are working at once. I don't think even Batman could defeat his entire gallery simultaneously without all of them being absurdly nerfed. There would of course have to be random grunts robbing banks or whatever.
Do the mooks go beyond "terrified"? I want to scare the crap out of the last one so bad that he just wets his pants, falls to his knees and surrenders.
There's only "Calm", "Nervous" and "Terrified", right?
Whoever said Batman does a small vertical wall-run when gliding at a wall was not telling the truth. He simply stops and feels around really quickly looking for a place to grab onto, and then falls. Nor can he do any horizontal wall-running, though I didn't expect this.
Yeah, I tried it as well and got the same results. =/
Do the mooks go beyond "terrified"? I want to scare the crap out of the last one so bad that he just wets his pants, falls to his knees and surrenders.
There's only "Calm", "Nervous" and "Terrified", right?
Terrified is as high as it gets, at least in the demo.
I spent a great deal of time psyching out and terrorizing the last mook in the Predator section, who eventually ran beneath the set of stairs on the back right of the room and refused to come out.
This demo gave me more boners than the Joker.
I needed anime to post. on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited August 2009
Wanna have some fun?
Crouch all the time while fighting. It'll change your entire moveset, from counters to takedowns to even basic attacks.
Whoever said Batman does a small vertical wall-run when gliding at a wall was not telling the truth. He simply stops and feels around really quickly looking for a place to grab onto, and then falls. Nor can he do any horizontal wall-running, though I didn't expect this.
Yeah, I tried it as well and got the same results. =/
In my defense, it looked way more awesome when I wasn't expecting it.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited August 2009
Don't expect too much. I mean, I tried all bunches of stuff, like running and attacking, and the like. But crouch-attacks look like a viable combo building situation. I think I hit an x3 on "wave 2."
So I was giving it my 3rd or 4th playthrough tonight and noticed that wall in Zsasz's room that you need an explosive to blow up.
I haven't been following this game much till now to try to keep it as fresh as possible, but I can't help but ask: Is it going to be a metroid/castlevania style progression, where you keep getting new abilities that unlock new areas branching off from old ones, or is it more linear and that's just for backtracking to get bonuses?
I really, really, really hope it's the former.
Raiden333 on
There was a steam sig here. It's gone now.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
So I was giving it my 3rd or 4th playthrough tonight and noticed that wall in Zsasz's room that you need an explosive to blow up.
I haven't been following this game much to now to try to keep it as fresh as possible, but I can't help but ask: Is it going to be a metroid/castlevania style progression, where you keep getting new abilities that unlock new areas branching off from old ones, or is it more linear and that's just for backtracking to get bonuses?
I really, really, really hope it's the former.
They've said they took design cues from Zelda/Metroid (I forget which), where as you get new gadgets the asylum opens up more.
So. Raise your hand if you haven't failed to Zsasz or died to the guards.
those with your hands up? go correct that "mistake." You'll enjoy what you find, I think.
Don't expect too much. I mean, I tried all bunches of stuff, like running and attacking, and the like. But crouch-attacks look like a viable combo building situation. I think I hit an x3 on "wave 2."
Yeah, I just did this and the crouch attacks gave me two 5x combos twice on the second wave.
So. Uh. Hi. I just tried the demo on PS3. Came into the game knowing nothing about it other than the obvious.
It's pretty great, huh? I just did the part with the stealth takedown of the Joker's goons. Goons 1 and 2 got taken out quietly and the third got a roundhouse kick with the perfectly timed cinematic score rising up on cue. Then I hoarsely yelled "SWEAR TO ME!" at the cat.
I admit I've never watched an episode of the Batman animated series, but I'm kind of disappointed by Harley Quinn. I was expecting something more than a bimbo with a bad accent, I was hoping for something a little more... sultry and sophisticated, tinged with psychotic?
...Harley Quinn...sultry and sophisticated? Do you...do you not have any prior knowledge of the character?
Remember that episode when Harley, Ivy, and Livewire team up? Ivy and Livewire use explosive seeds and electricity to steal money from ATMs, while Harley wails on one with a massive mallet for 3 minutes.
Remember that episode when Harley, Ivy, and Livewire team up? Ivy and Livewire use explosive seeds and electricity to steal money from ATMs, while Harley wails on one with a massive mallet for 3 minutes.
Wasn't that her shtick for that whole episode? A mallet at really unnecessary moments?
Well he said right before that he's never seen TAS.
And Harley Quinn was created specifically for TAS.
Yeah, but comic Harley is basically the same: goofy and bubbly. Which is why I asked if this is his first time experiencing the character cause, well, she's pretty consistent across all mediums.
Posts
His arms and torso are too short. It really bugs me. His head is too large.
Re: hooking up my PC to my TV. It's not that I can't - it's that it is monumentally inconvenient to do so. Also, I am usually in the camp where "PCs are for work' consoles are for play." I spend 8-10 hours a day at a desktop PC (why yes, my desk is nice, and my chair is super comfy, thanks for asking), and the last thing I want to do when I come home is sit down at the PC in my home office.
And it is bullshit that the effects are completely removed. I don't expect PhysX effects on my PS3, but why do I have no smoke effects at all?
Also, CN is wrapping up Batman Beyond Return of the Joker right now. (PST)
That brings to mind another point... How difficult would it be to add in extra challenge rooms with extra characters with different movesets (like Joker)? I'm thinking Nightwing and Batman Beyond would be a nice change. Slightly different from Bats but still similar.
- There are three combat buttons: attack, counter, and stun. The demo is set to easy. I would expect it gets more complicated than that in the retail version. Though I was honestly pleased with it as is.
- It's good that the stealth is kept simple, as a Batman game needs to reach the widest audience possible, but many people can be scared away by a really hardcore stealth game, and as such they needed to make it be as accessible as possible. I didn't expect this to be Splinter Cell and I'm not sure why you did either. The fact that the game is going to have a lot of stealth things in the first place as opposed to being just another Batman beat-'em-up has me all giddy.
- Don't know what the fuck's up with your game, whenever I'm Bataranging dudes their buddies are like "HOLY SHIT WHAT THE FUCK" and their heart-rate goes up considerably. They investigate and seem to concur often that they "think they saw it come from over there" and then they turn in my direction, guns drawn.
- Character design is your personal preference, but most of us here seem to love it. There have been a few naysayers, so whatever, that's fine.
- There was no room left in the Gotham City budget to get some nicer interior decorators for their goddamn insane asylum for major criminals.
- The final game will have a map.
- You may see a lot of rage-quitting but so far it only seems to be coming from you.
The brawling also suffers from the low difficulty, but the vibe I'm getting from it is more Devil May Cry than Ninja Gaiden. The challenge isn't about not dying as much as it is about taking everyone out without breaking your flow. As your [strike]style meter[/strike]combo multiplier crawls up, you gain more moves, like combat takedowns and (I assume) throws, which keeps the variety up. Even in the demo, I'm having a difficult time keeping a steady string of attacks up. Brawls have also been shown to be much larger than the 5 or so guys that get thrown at you at the beginning of the demo.
Regardless of the difficulty, torturing mooks with nigh-invincibility is fucking fun. I can play magnifying glass + ants in predator mode all day.
Level design is kind of so-so, but it's yet to pull me out of the experience or give me any difficulty in finding my way around. The button that brings up the character profiles is labeled "map and objectives," so I figure the game will feature a map and some objectives.
Character designs are a matter of taste. They don't bother me at all.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Holy shit a Batman Beyond game. They should totally hit that up as a next project.
Will this have any sort of multiplayer?
No (thank God)
Just because I can't lime one more than once.
The problem, or otherwise, that a good Batman Beyond game would run into is that there's a little more freedom in terms of enemies and villains. While more control over that is great for a game, the shit they could come up with would likely be awful.
I really want a Batman game in the style of Prototype, or GTA, or Crackdown. Free-roaming sandbox Gotham with all kinds of terrible people. And villains ruining shit in real time. Do you go stop the Riddler from robbing a bank? Or is Mr. Freeze tearing his way through to the burn ward of Gotham General more urgent?
It's easy as hell with that texmod program linked on the Eidos forums. It will be even easier if you ACTUALLY know how to use Photoshop or the Gimp. Be aware, though, that as you cycle through the textures there ARE character spoilers in the images, so, uh.... watch out for that.
Directions, plagiarized from the Eidos forums :
That is all.
I'm already getting depressed that this will never happen.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
It would be one of the first sandbox games that take place entirely at night, and it would be awesome.
(I'm assuming none of the big sandbox games ever really happen at night; i wouldn't know as i haven't played any of them for more than 5 minutes)
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
You got your three attack buttons (punch, stun, counter) plus ground takedowns, then you've got throws and combat takedowns which only show up after you've chained your combo past five, and then apparently there's combat upgrades you can buy with experience points you earn
As for difficulty, it's literally the tutorial area. It's the first ten minutes of the game, they're not gonna crank it up that fast (although hard mode apparently removes the counter indicators)
Also I'm not the hugest fan of the art style myself, but I do recognize that it is an excellent adaptation of comic book art to 3D. Just not the best comic art
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Gamer Tag: LeeWay0
PSN: Leeway0
I dunno. I mean, a sandbox Batman title would imply all the villains are working at once. I don't think even Batman could defeat his entire gallery simultaneously without all of them being absurdly nerfed. There would of course have to be random grunts robbing banks or whatever.
Also, I'm expecting Kryptonite gas if the game is set entirely in the night. Something cheesy like that to blot out the sun, maybe. Poison green gas is what kept Spiderman from touching the floor ever in the Spiderman games.
The one Batman Beyond game that is out is pretty weak, IIRC. And all the games that had Nightwing or Robin in them were beat em ups.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
http://www.youtube.com/watch?v=M-vAlR3-Ovg
There's only "Calm", "Nervous" and "Terrified", right?
There should be a way to do the creepy batman laugh that sets the enemies to max fear.
Yeah, I tried it as well and got the same results. =/
Gamer Tag: LeeWay0
PSN: Leeway0
Terrified is as high as it gets, at least in the demo.
I spent a great deal of time psyching out and terrorizing the last mook in the Predator section, who eventually ran beneath the set of stairs on the back right of the room and refused to come out.
This demo gave me more boners than the Joker.
Crouch all the time while fighting. It'll change your entire moveset, from counters to takedowns to even basic attacks.
Looks like I'll be playing the demo again tomorrow.
Gamer Tag: LeeWay0
PSN: Leeway0
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I haven't been following this game much till now to try to keep it as fresh as possible, but I can't help but ask: Is it going to be a metroid/castlevania style progression, where you keep getting new abilities that unlock new areas branching off from old ones, or is it more linear and that's just for backtracking to get bonuses?
I really, really, really hope it's the former.
They've said they took design cues from Zelda/Metroid (I forget which), where as you get new gadgets the asylum opens up more.
So. Raise your hand if you haven't failed to Zsasz or died to the guards.
those with your hands up? go correct that "mistake." You'll enjoy what you find, I think.
Yeah, I just did this and the crouch attacks gave me two 5x combos twice on the second wave.
...Harley Quinn...sultry and sophisticated? Do you...do you not have any prior knowledge of the character?
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
And Harley Quinn was created specifically for TAS.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Wasn't that her shtick for that whole episode? A mallet at really unnecessary moments?
I wouldn't put it past him after that fantastic Bat-Mite episode of Brave and the Bold.
Gamer Tag: LeeWay0
PSN: Leeway0
Yeah, but comic Harley is basically the same: goofy and bubbly. Which is why I asked if this is his first time experiencing the character cause, well, she's pretty consistent across all mediums.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog