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[DEAD STATE] XCOM + ZOMBIES. New Info Pg. 8

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Posts

  • DracomicronDracomicron Registered User regular
    I want to believe that this is happening. The truth is out there.

  • Rhan9Rhan9 Registered User regular
    SkutSkut wrote: »
    Aegeri wrote: »
    Has anyone tried it? I'm hoping it's turned out to be great.

    I like it, it's old school fallout with a zombie setting and a central hub.

    Sounds great, when you put it that way.

    Edith Upwards
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    I've been seeing Dead State on Steam's front page for the past few days, so when I noticed a thread here, I clicked on it only to be surprised it was started in 2009. Holy development hell, Batman!

  • SpoitSpoit *twitch twitch* Registered User regular
    Oh shit, page 8. Quick, someone post new info!

    steam_sig.png
    Iolo
  • DockenDocken Registered User regular
    Aegeri wrote: »
    Has anyone tried it? I'm hoping it's turned out to be great.

    Have it but haven't played a lot due to lack of time... Old school Fallout vibes for sure, looks like there is great scope for development of your base and characters.

    Haven't seen any of the story yet but I am cautiously optimistic.

    JebusUD
  • YallYall Registered User regular
    Just bought yesterday (it's still very much in development) and have a few hours in. I think it's gonna be a great game when it's complete.

  • DracomicronDracomicron Registered User regular
    Yall wrote: »
    Just bought yesterday (it's still very much in development) and have a few hours in. I think it's gonna be a great game when it's complete.

    Any indication of when that will be?

  • RoyceSraphimRoyceSraphim Registered User regular
    Last time I checked this thread was when President Obama had black hair, excited for this but distracted by page 2 comments about turning a Zoo into a fortress/farm/pasture.

  • DracomicronDracomicron Registered User regular
    Out on Steam beta. Anyone have an opinion yet?

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited August 2014
    What's out on beta?

    Whoop, never mind, thought this was State of Decay :P

    Magic Pink on
  • DracomicronDracomicron Registered User regular
    Magic Pink wrote: »
    What's out on beta?

    Whoop, never mind, thought this was State of Decay :P

    I played through the original campaign of State of Decay, and I don't think XCOM+zombies would be the words I used to describe it. :stuck_out_tongue:

  • f3rretf3rret Registered User regular
    I guess our page 8 new info is that the Beta is out, right? :)

    I'm probably going to wait for release on this one. I'm eager to hear if the beta is good though. In a spoiler-free way of course.

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    IoloBloodySloth
  • IoloIolo iolo Registered User regular
    I've got ten Steam friends with playtime (maxed out by @Spoit w/ 4.7 hours), but no one in the last two weeks.

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • SpoitSpoit *twitch twitch* Registered User regular
    That was because I forgot it was running for a couple hours. The original demo was only like an hour and change of gameplay

    steam_sig.png
    Iolo
  • President RexPresident Rex Registered User regular
    edited August 2014
    I'd buy it and try it if they had some sort of discount, but $25 is pretty hefty for jumping in on something with unknown quality.

    [edit]Make that $30. Wherever I got $25 from.[/edit]

    President Rex on
    DracomicronMagic Pink
  • DracomicronDracomicron Registered User regular
    I'd buy it and try it if they had some sort of discount, but $25 is pretty hefty for jumping in on something with unknown quality.

    [edit]Make that $30. Wherever I got $25 from.[/edit]

    Hence me asking for PA user reviews.

  • DonnictonDonnicton Registered User regular
    I backed it during the Kickstarter and got it fairly cheap. I'll take a look when I get around to it(aka not at 2:30 AM) and see how things are looking.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Despite backing the kick starter I'm not super interested in playing beta versions of single player games. Possibly this just shows how I am an unwise backer

    Still looking forward to it being released though

    Homogeneous distribution of your varieties of amuse-gueule
    Iolof3rretRhan9
  • f3rretf3rret Registered User regular
    So we've got people who don't have it that want to know if it's good, and people who DO have it who don't want to play it until it's done.

    We are an entire thread of horrible. :)

    steam_sig.png
    Mojo_JojoMagic PinkRhan9IoloNitsuaDracomicronKristmas Kthulhu
  • SpoitSpoit *twitch twitch* Registered User regular
    I will say that I wasn't really sold on the core gameplay design in the initial demo, it was like a more stunted fallout style.

    Hopefully the addition of the base building mechanics and the actual storyline will help alleviate it a bit

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  • AlphaRomeroAlphaRomero Registered User regular
    I'm 50/50 so far. While I understand it is a large game, the sheer length of time it's been in development makes some obvious mistakes concerning. Such as a character who appears at the gate being usable in your party and hanging out, outside well before he wakes up from his coma in the storyline, and unlike something like Bloodlines, it's never easy to tell if there are new dialog options or special options, since the full dialog tree will just be presented when you speak to someone again.

    I do appreciate the crisis moments and the ability to upgrade the base, but at the minute it seems like something that would get old fast since the goals are less clear, and the interface isn't straightforward in what you have and what you need.

  • DonnictonDonnicton Registered User regular
    New patch today.
    Hi everyone! I hope you’ve been enjoying playing the Beta. We’re super grateful for all the feedback and bug reports that have been pouring in - you guys are totally awesome! You also did a fantastic job working together to identify potential causes of a couple major bugs, which helped us track them down and resolve them a lot quicker.

    This first update addresses the biggest issues you guys reported, fixes various miscellaneous issues, tweaks balance, and extends a couple of features.

    Here’s what’s new and/or improved in this build:

    -- Fixed save corruption issue - this was related to save data for AI behaviors being doubled with each save. This should also fix some reported character combat lag.

    -- Fixed return to shelter crash - thanks to the community, we discovered this was time zone-related and the game now uses its own internal clock independent of PC clock.

    -- Adjusted lootlists for balance.

    -- Added additional Leadership commands.

    -- Added new AI behaviors and AI behavior fixes.

    -- Memorial Wall can now be unlocked (but it only shows placeholder entries right now).

    -- Suggestion Box can now be unlocked (but it only shows placeholder entries right now).

    -- Added AC bonus from Vigor stat.

    -- Fixed various dialogue issues.

    -- Added various new dialogues.

    -- Fixed blocking issues and exits for several levels.

    -- Performed loot passes on motel levels.

    -- Fixed various misc. art issues.

    -- Implemented perk selection GUI art.

    -- Implemented various shelter-related GUI art, including art for the shelter return summary and time passage on job board.

    -- Fixed issue where players couldn’t max out weight through group trade interface.

    -- Fixed a bug where damage resistance reported negative numbers.

    -- Fixed a bug where the GO! command removed characters from the combat queue.

    -- Added chainsaw sounds.

    -- Added a few new levels and a couple new allies.

    -- Finished the Allies portion of the Goals screen so you can now get more information - some data is not fully implemented yet, however.

    -- Added pepper spray miss sound.

    -- Fixed and “softened” level borders so that camera is less likely to get stuck behind them.

    -- Added undead mobbing functionality - you’ll find the undead are scarier in groups now.

    -- Added fishing pole item and fixed fishing bug - now you can catch all the fish your heart desires!

    -- Added location unlocks from listening to the radio - I hope you’re tuning in every day...

    -- Fixed an issue with the undead continuing to feast after a character stood up.

    -- Fixed some issues with wall line-of-sight and wall positioning.

    -- Tall fences now block LOS and attacks.

    -- Fixed issues with dialogue overlap in crisis events.

    -- Fixed some issues with existing perks and perk functionality.

    As we move forward, we’ll continue to address game-breaking issues as top priorities, as well as add some new features, address problems with existing systems, add more critical path content, and continue loot passes, combat passes, and scripting on existing levels. Let us know what you’d most like to see in an upcoming patch and we’ll see what we can do!

  • DracomicronDracomicron Registered User regular
    Looks like they're getting close to release now. I was just looking at this earlier; I don't really feel like playing the unfinished game, but I REALLY want to play the finished game.

    f3rretBigityPanda4You
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    I've been burned too many times recently; I'm waiting until its been out for a couple of weeks, the major day 0 bugs are fixed, and everyone in here is raving about how great it is before I commit.

    MrVyngaardf3rretBigityurahonky
  • President RexPresident Rex Registered User regular
    Also, isn't Xcom + Zombies basically a terror mission?

  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    Also, isn't Xcom + Zombies basically a terror mission?

    You have a good point... Xcom is already Xcom + Zombies.

    SpoitMrVyngaardKristmas Kthulhu
  • SpoitSpoit *twitch twitch* Registered User regular
    I don't know why people bring up x-com anyway. It's really pretty much fallout combat. But somehow even worse

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  • f3rretf3rret Registered User regular
    edited September 2014
    Looks like they're getting close to release now. I was just looking at this earlier; I don't really feel like playing the unfinished game, but I REALLY want to play the finished game.

    I'm not going to get my hopes up on a release anytime soon. I'm guessing February 2015.

    EDIT: For reference, this thread started in 2009.

    f3rret on
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  • DracomicronDracomicron Registered User regular
    f3rret wrote: »
    EDIT: For reference, this thread started in 2009.

    Don't I know it. *scowls*

  • DonnictonDonnicton Registered User regular
    I backed it during Kickstarter so I got it for like half of what the Steam price is. I'm still holding off until release before I actually play it though.

  • SpoitSpoit *twitch twitch* Registered User regular
    f3rret wrote: »
    EDIT: For reference, this thread started in 2009.

    Don't I know it. *scowls*
    I mostly blame him trying to bum devs off the Age of Decadence people (which I'm also not convinced is ever coming out). If he'd gotten it out before the zombie craze peaked, it problably would be easier to overlook it's copious shortcomings

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  • f3rretf3rret Registered User regular
    I never thought this day would come, but the release is tomorrow!

    steam_sig.png
    IoloAsheDracomicron
  • IoloIolo iolo Registered User regular
    f3rret wrote: »
    I never thought this day would come, but the release is tomorrow!

    Huzzah! Perhaps a new thread from an unbanned forumer is in order? (Just putting it out there. I am not the fellow for this particular new thread need at the moment.)

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • f3rretf3rret Registered User regular
    Solid idea! If I have time tonight I'll try to make a nice up to date OP. If someone beats me to it, I won't shed any tears though.

    steam_sig.png
    Iolo
  • AsheAshe Registered User regular
    f3rret wrote: »
    I never thought this day would come, but the release is tomorrow!

    Ohmy. Really? Haven't been following it as closely as I used to.

    Exciting news! Really good to see the Steam reviews I've just been nosing through for the last few mins are overwhelmingly positive too!

    steam_sig.png
  • f3rretf3rret Registered User regular
    Ashe wrote: »
    f3rret wrote: »
    I never thought this day would come, but the release is tomorrow!

    Ohmy. Really? Haven't been following it as closely as I used to.

    Exciting news! Really good to see the Steam reviews I've just been nosing through for the last few mins are overwhelmingly positive too!

    Sweet. There should be a new build for tomorrow (I assume), so hopefully they don't break everything.

    steam_sig.png
  • f3rretf3rret Registered User regular
    Game is released, but there is also supposed to be a day 1 patch tomorrow to fix some bugs. I'm thinking I'll still hop in tonight if I have time. Reviews seem good.

    steam_sig.png
  • IoloIolo iolo Registered User regular
    I really want to fire this up tonight, but I'm afraid if I do I will never go back to finish Valkyria Chronicles.

    First world problems...

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • WotanAnubisWotanAnubis Registered User regular
    I've been keeping half an eye on this game, because on the one hand, hey one of the writers of Bloodlines works on this. But on the other hand, so goddamn tired of zombies.

    Think I'll wait until the reviews start showing up.

  • CorpekataCorpekata Registered User regular
    I'm digging it. It is incredibly bland visually but other than that, a good experience so far.

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