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[OOC] Space Dragons - It's dragons, in space!

RainfallRainfall Registered User regular
edited November 2009 in Critical Failures
We were strong. Cities spread across the world, EMPIRE! When the Nova came, and shattered our world, we thought we could never recover. But by the blessing of Bahamut, we learned the secret of the Dragons, and found the way to travelling from shard to shard.
Now we rebuild! Stronger than before, made stronger by hardship. The gods who didn't want to aid us now languish, their temples ignored. Dragons give us strength, even as we battle against the Sons of Tiamat and the piratical monster races! Still we stand, people of Rima! And we prosper!
So why, I ask you, why do we stay disconnected from the other shards? Bahamut leads us, and we are the richest and most powerful of all the Shards. Why do we stay separated when we could be an empire of strength, spread across all the Shards! Strong enough to turn back Tiamat herself!
Vote for me, people of Rima! Vote for One Nation, Under Bahamut!”

- Thomas Coven, speech to the people in front of the Palace of Bahamut in Rima.

Space Dragons is my homebrew campaign setting for D&D 4th edition, spawned in the #criticalfailures IRC channel, and built into something that is pretty neat.
The premise of the world is that the world has been blown up. Each shard of the world can only be traveled to with the aid of dragons, and so the Metallic dragons aid society and help them stay connected, in exchange for their whims being served by the mortals that depend on them for life.
However, the Chromatic dragons, led by Tiamat, have allied themselves with the monster races, and prey upon the shattered shards of civilization. Bahamut's position upon the largest of the Shards holds them back from destroying humanity utterly, but life is hard regardless.
And even as vicious dragons encroach upon the edges of the civilized shards, scholars note that the Nova is still expanding, albeit at a slower pace than before. Now, more than ever, exceptional heroes are required. And more than ever before, space dragons are needed too.

Power Sources -
Arcane -
Study of the Arcane Arts has subsided in recent years, as people scrape for survival amongst the Shards. However, the magical energies loosed by the Nova has made the Arcane power that practitioners channel even greater. Sorcerers crop up more frequently, now that society interacts with dragons constantly, and Warlocks find that connection to the Abyss, or the now much-nearer Far Realms is a simple task.
Divine -
The Gods still grant their divine power to those who ask. However, since the Nova, most people have given up on worshipping them. Divine classes tend to be looked down upon as wackos and people who live in dream worlds, since it's pretty apparent that the gods don't care at all. However, Bahamut-worshippers have become incredibly common, since he DID come down from the Astral Sea after the Nova, to do battle among the Shards with his great foe Tiamat.
Martial -
People like to hit things with weapons. This ain't never gonna change, folks.
Primal -
The Primal Force used to be a Gaia-type spirit that encompassed the entire world. Now that the world has exploded, the Primal Force has shattered into a thousand pieces, one for each Shard. The Primal Force is what allows each Shard to survive in the loneliness of space without sufficient gravity for atmosphere, but each Shard has a different representation of the Force itself, called a Spirit. Primal characters don't draw directly on the Primal Force, but draw power from their home Shard's Spirit, and manipulate the memory of the Primal Force to call upon such mighty entities as the now-gibbed World Serpent, etc.

The Planescape -
The Nova(Elemental Chaos) – Previously a simple star, lighting the world like our own sun, it has since gone Nova, shattering the world and the moon. Elemental forces run rampant in the massive sphere of energy, causing storms of ice, lightning, earth, and fire to cast the Shards in an eerie light.
The Darkshards (Shadowfell) – The shattered remants of the moon, the Darkshards stay in a fixed position around the Nova. The side that always remains in shadow is where the spirits of dead dragons are bound after their deaths, and massive cities appear to have been constructed on certain Darkshards since the Nova. Any explorers who have tried to explore the Darkshards have never returned.
The Shards(The World) – The shattered remnants of the world, spread in a loose ring around the Nova. Each Shard sustains life, and they vary wildly in size, but none of them are particularly huge. Each Shard has a core of Residuum, the pools of the pure magical energy that powered magic in the world before the Nova.
The Feywild – Before the Nova, the Feywild existed as a lovely ultranatural paradise. After the Nova, the Feywild didn't split into Shards, it still maps to what used to be the world. Unfortunately, it became inherently inimical to life aside from the dragons that inhabited the Feywild to begin with. Now a shattered, broken surface populated only by insane previous denizens of the land, the Feywild is a nasty nasty place.
The Heavenly Worlds(Astral Sea) – Nearby stars and planets are the homes of the Gods, who don't let mere mortals or dragons into their shit. According to Bahamut, that's where good people go when they die and they're pretty nice.
The Void (Far Realm) – Other galaxies and the vastness of space. The Elves went out here a while ago. Inhabited by the few Primordials that survived the war with the gods, there is apparently a lot of power to be had but it's not a nice place.

General Society -
The oldest Dragon on any given Shard is the unquestionable leader, as they're the only thing that protects the lesser beings against Tiamat's forces. The needs of the people are presented to the Dragon by the Draconic Council, which is always headed by a Dragonborn.
Younger Dragons on the Shard are used for transportation and trade, keeping commerce between the Shards running, and training to fight Tiamat under the blessing of Bahamut.
Beyond that, people simply struggle to rebuild the civilization that they lost, still attempting to adjust to life in a hostile environment. Each Shard needs to trade with the others in order to survive, and so civilization regrows.

Two generic political forces exist amidst the civilized Shards. The Independents desire their Shards to retain separate government, with trade being the only thing linking Shards.
The Imperialists, however, desire a united front, with Bahamut governing every Shard and every dragon, so as to remove the need for the Draconic Councils. The humans on Rima are the main pushers here, especially Thomas Coven, who is running for a position on the Draconic Council under the tagline of 'One Shard Under Bahamut'

Civilized Shards -
Feel free to make your own Shard if you don't want to work off of any of these. I appreciate players making stuff up!

Rima -
Rima City– The largest Shard, Rima is the home of Bahamut, seat of civilization, and the mightiest city in all the Shards. It survives on food grown in the Elfspires by its Arcanists, and by dint of having Eladrin traders coming from all across the Shards to trade there. A full two-thirds of the Shard-surface is taken up by Rima City proper, and it's filled with people of all races working hard to build a new life after the Nova. In the very centre of the city, in what used to be Rima Palace, stands the Palace of Bahamut, home of the Platinum Dragon. Adult Gold and Silver dragons, Khazari and Khazask, perform the transport and defense duties expected of all Shard Metallics, while Bahamut plans and prepares for Tiamat's ultimate attack.

Beranzan – The other third of Rima is Beranzan, the only Drow House left unshattered by the Nova. Referred to as Rimaberanzan by survivors of other Drow houses, the city's core is on the opposite side of the Shard from Rima's Palace of Bahamut. The Drow engage in constant skirmishes through the Khazagyl with the dwarves, both groups fighting for the greater share of the massive Residuum deposits that lace the interior of Rima, but open war is unquestionable in this time. An Elder Adamantine Dragon, Malurid, sits on the House Beranzan council and directs their day-to-day affairs, but is busy spending his time hunting down the Lolth-worshippers, who have fled into Khazagyl after the general loss of Faith that the Nova caused.
The Khazagyl – The interior of Rima is filled with tunnels and mines, dug out by the Dwarves and Drow in the years following the Nova. However, these tunnels are claimed neither by Rima or Beranzan, but by an Ancient Gold Dragon, the original Dragon of the Shard. Khaza has made her lair in the Residuum core of the Shard, and Bahamut lairing on the surface of the Shard has infuriated her. Only the fact that the Dwarves and Drow both pay massive tributes to her keep her wrath in check. As it stands, Khaza would only go to the surface if the Shard was in danger of imminent destruction, such is her pride. Since any official forces of Rima or Beranzan entering the tunnels are summarily eaten by Khaza, the Khazagyl is unquestionably lawless, and the vast illegal trade beneath Rima flourishes here.

The Deadshards – A grouping of five Shards relatively close to Rima, these shards are strangely dead. The Primal Force has no presence there, and so no living creatures walk their surface. Remants of shattered cities spot their surfaces, and corpses line the streets. Rumor has it that a giant dragon-ghost simply kills anything that enters the Deadshards, and they're used as a graveyard to dump bodies on so that valuable space on Rima isn't taken up by cemetaries. With proper ceremonies before they're taken out by Khazask, of course.
Iyoru -
This relatively small Shard has a somewhat curious society. Outsiders(those who weren't born on the Shard,) are allowed to come and trade in a small enclave next to their Dragonhome, but they may not enter any other area of Iyoru. Led by a fearsome and brilliant Iron dragon known as Ieyata, the people of Ieyatu manage to hold their own without the direct patronage of Bahamut, and their cunning artifices are sought across the civilized Shards. A small cadre of Eladrin actually set up a permanent in the Feywild side of Iyoru, and supply the Shard with exotic foods and materials, which gives Iyoru a unique bargaining position amidst the Shards.
Nivaheim -
The proud cultures of this large, desolate Shard are led by a Silver dragon known as Skjallfi, and the best of their warriors travel between Shards to offer their services in the constant war against the followers of Tiamat. The harsh climate of Nivaheim hides many metals, and their main export to Rima are the ores mined out by the Dwarven and Drow colonies on the land. The Elves have also claimed Nivaheim as part of their ancient homelands, and their tall, unmistakeable spires reach into the blackness of space amidst the small villages that populate Nivaheim.
Pesedja -
This desertlike Shard is torn by war. On one side of the Shard, the Brown dragon Kheshit leads his followers in a seemingly endless religious war. His followers spend their lives training for battle and glory in death, from suicide runs to bloody battlefields with thousands of participants.
On the other side of the shard, the Copper Dragon Khebshia rules over the last remaining city of an ancient civilization that has maintained its traditions since the birth of the world, even through the chaos of the Nova. Unlike Kheshit's followers, the Pesedjii take great care with the corpses of their dead, ensuring that they will never rise to undeath, and will instead go straight to the Astral Sea to be united with their god, the mythic Io, father of the Dragon-Gods.

Races -
Dragonborn – The leaders of post-nova civilization, the Dragonborn allow the masses to communicate with their Draconic leaders. At least one Dragonborn is always assigned to a dragon in flight, and they're always on the ruling council of any given Shard. Dragonborn are especially unique in that a fair number have thrown their lot in with Tiamat, along with the 'monster' races.

Dwarves – Engaged in a constant cold war across the civilized shards with the Drow, the Dwarves mine Residuum from the core of the Shards, and metal ores where they can find them. The vast majority of Dwarfkind have had their faith in Moradin completely shattered by the Nova, and now they swear their allegiance to Bahamut or the Golden Dragon Khaza, when they are at all religious.

Eladrin – The great Eladrin cities constructed in the Feywild fell apart as the Nova erupted across the world. Living in a hostile environment, the Eladrin quickly developed a symbiotic relationship with the Faerie Dragons, using the tiny beasts as pets, their natural magical field protecting them from the now-hostile energies of their plane, and now they travel the Feywild from Shard to Shard, bringing news and supplies without a need for heavy dragon transport.

Elves – In ancient times, the Elves and Eladrin lived together. However, the Elves decided to take a trip to the outer reaches of the universe, to explore the denizens of the Far Realm. While they were there, they gained new understandings of the world that the Eladrin never gathered, and the two races grew far apart. Shortly after the Nova, the Elves returned to the world, and now they live on the Shards, in grand towering spires to get as far away from ground as possible, so as to be closer to the stars. They're regarded as bad luck by many of the other races, and are probably the least accepted of any race.

Half-Elves - Humans like to fuck. Here's the result.

Halflings – Previously, the Halfling race were river nomads, leading comfortable lives. Now their world has been shattered and they are grounded, so the race is trying to find a new place in society. You can find Halflings in almost any trade, but universally they gravitate towards positions on a dragon-crew. As such, they're most common in the most dragon-heavy Shards, and less common on the Shards where only one or two dragons hold sway.

Humans – Before the Nova, Humans held sway across much of the world. Their population gathered in cities, spread across farmland, and prospered in almost any environment. Now, only a fraction of the human population remains, separated by empty space and only connected by dragons. Despite their hardships, the Humans worked hard in concert with the Dragonborn to craft the first treaties with the Dragons, and now the general pull of the Human race is to draw civilization together into one mighty empire under Bahamut.

Tieflings – Tieflings didn't exist until the Nova. When the star exploded, almost everyone who had connections to demons were transformed into the new race in a sudden surge of demonic power. Widely distrusted as a sign of the destruction of civilization, Tieflings nonetheless persist in attempting to forge a place for themselves in this new world.

Deva – Before the Nova, Deva were celebrities. After, when no Gods came to aid the people of the world, they became a bit more disliked. Still, they represent incredible power, even if that power doesn't give a shit about 'the people.' They're treated with great respect, but nobody even attempts to get close to them. As such, they often have a hard time fitting into society in any useful role, so nobody minds when they go and get themselves killed by Tiamat's forces.

Gnomes – Gnomes used to be happy! They lived in the Feywild, played tricks on people, and were generally disliked by everyone. When the Feywild and the world changed dramatically in the Nova, they found themselves forced out of the Feywild and into civilization. Now they ply their 'tricks' in the undercities and black markets of the Shards, trying to scrape a living under hard circumstances. Still generally disliked.

Goliaths – After the Nova, the first Goliaths were found by Dwarven miners in the Khazagyl. Awakened from their slumber, they found themselves entranced by the Shards, never having known the unshattered world. Living life as a competition amongst the different Goliath tribes, they're often manipulated into being brute labor forces by the Draconic Councils.

Half-Orcs – See: Half-Elf

Shifters – Lycanthropes used to be a scourge upon the world. Virulently infectious, mindless, vicious beasts. Constant wars between Lycanthrope tribes and civilized settlements caused endless problems. Then the Nova blew up the moon. The Lycanthropes downgraded to shifters, infused with animal qualities but actually sane. Nobody really likes them or trusts their new shapes, so they keep to themselves, living in the wilder parts of Shards.

Changelings – When the Nova hit, nobody had any idea that Changelings existed. As people clung to life, their race was revealed, as thousands of facades simply vanished, revealing the pale, blank Changeling features. Their existence made known, they formed their own society amidst that of the recovering Shards, and now the cunning shapeshifters have gained surprising political support amidst the humans.

Kalashtar – Previously residents of the Dreamlands, the sheer force of terror, anguish, and pain that swept over the world in the wake of the Nova forced this race out onto the Shards. Living in camps on the Shards, these refugees still mourn for their lost homeland, and hope to one day return and rebuild, once the echoes of the Nova finally fade away.

Drow – The Drow Houses were a mighty force in the Underdark, which blew up. Now the only House that has any strength left is House Beranzan, and all the others are forced to kowtow. As such, the Drow are scattered across the Shards like all the other races, and as they try to dig out new caves to live in, they run into constant conflict with the Dwarves. However, they're still manipulative and tend to hold stronger positions in the Draconic Councils than the Dwarves, which means that they're slowly winning the war.

Genasi – When the Nova seared the world, solid chunks of the Elemental Chaos became embedded in the earth. As the Shards split, the Genasi awoke. Manifestations of the Nova itself, they lead mysterious lives, passing through society without really being a part of it. Nobody's quite sure what to make of them yet.

The party!
OptimusZed's Landaril, the Eladrin Shaman!

Psolm's Nadarr, the Dragonborn Paladin!

Horseshoe's Indra, the Deva Swordmage!

Interrobang's Rie, the Changeling Rogue!

3clipse's Alvurian, the Half-Elven Warlock!

and ProfMoriarty's Remmy Lasear, the Gnome Wizard.

Rainfall on
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Posts

  • RainfallRainfall Registered User regular
    edited August 2009
    Reserved for stuff.

    Rainfall on
  • psolmspsolms Registered User regular
    edited August 2009
    Nadarr, Dragonborn Paladin

    Backgound:
    Nadarr was summoned before the Draconic Council on Rima shortly after his acension. For his kind on Rima, the path was chosen. The weak serve in the council, the strong were enlisted in the military. Those who show great promise and unshakable faith were set upon the Path of Acension.

    Acension allowed one to become a great healer or champion. It took years of religious study, combined with physicly demanding tests of strength. Nadarr excelled at the physical aspect, and served Bahamut well enough. That is why he was confused to be called to the council. He was not a scholar, we was a champion.

    The meeting with the council proved to be interesting, to say the least. They told him of a group called "The Teeth of Bahamut" - a group that existed, mostly in secret, to enforce the will of the council, and the will of Bahamut where others might resist.

    The council offered him a position - at a cost. He had to prove his loyalty.

    On Pesedja, a short distance outside of Kheb, a small, but violent group of independants had a base of operations. The council tasked Nadarr with eliminating this threat, and returning with the leader of the group's medalion. After effortlessly slaughtering this 'threat', Nadarr is on his way back to Rima City, ready to join the Teeth of Bahamut.

    Appearance:
    449477b9a97082f2.jpg

    Dragons:
    it seems to me that the colors are blue, black, red, green, white, with the other dragons (not the "main" chromatics, probably the AV club of the chromatic dragons) are brown, gray and purple.

    psolms on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited August 2009
    Reserving a spot for an awesome character who will blow your minds.

    You'll see.

    3cl1ps3 on
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited August 2009
    Remmy Lasear, Gnome Wizard
    Remmy.jpg

    Background
    Remmy considers himself a legitimate merchant in post-Nova times. Compared to most other Gnomes, that is definetly the case. There are still many who do not trust the Gnome, but Remmy's connections, especially amongst The Independents, are numerous and he manages to move things around at a decent rate. Unfortunately, business is slow when you are descended from a race of tricksters and your clientele is spread out amongst various space-faring shards of civilization. For this reason, Remmy must often put himself in harm's way to make money and obtain merchandise. Thankfully, being born in the feywild before the Nova has granted him a strong connection to arcane forces with which he can protect himself and any comrades he may have.

    Personality
    Remmy has a humorous side that he indulges in secretly. He can see the humor in all things, especially darker things. However, he rarely shows this side of himself. Seeking always to compensate for the poor PR that his business suffers under his Gnome reputation, he takes a business-first approach to all his interactions. As a result, he can seem withdrawn on the surface level. In truth, he is merely cautious and calculating.

    Character Sheet
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Remmy Lasear, level 1
    Gnome, Wizard
    Arcane Implement Mastery: Orb of Imposition
    Background: Birth - On Another Plane

    FINAL ABILITY SCORES
    Str 8, Con 11, Dex 10, Int 19, Wis 16, Cha 12.

    STARTING ABILITY SCORES
    Str 8, Con 11, Dex 10, Int 17, Wis 16, Cha 10.


    AC: 14 Fort: 10 Reflex: 14 Will: 15
    HP: 21 Surges: 6 Surge Value: 5

    TRAINED SKILLS
    Arcana +11, Dungeoneering +8, Diplomacy +6, Insight +8

    UNTRAINED SKILLS
    Acrobatics, Bluff +1, Endurance, Heal +3, History +4, Intimidate +1, Nature +3, Perception +3, Religion +4, Stealth +2, Streetwise +1, Thievery, Athletics -1

    FEATS
    Wizard: Ritual Caster
    Level 1: Expanded Spellbook

    POWERS
    Wizard at-will 1: Cloud of Daggers
    Wizard at-will 1: Magic Missile
    Wizard encounter 1: Icy Terrain
    Wizard daily 1: Flaming Sphere
    Wizard daily 1 Spellbook: Sleep
    Wizard daily 1 Spellbook: Freezing Cloud

    ITEMS
    Spellbook, Adventurer's Kit, Cloth Armor (Basic Clothing), Dagger, Implement, Orb, Alchemical Reagents (Arcana) (40)
    RITUALS
    Comprehend Language, Tenser's Floating Disk, Silence
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Chromatic Dragons
    Arivia wrote: »
    Damnit! I forgot to include the colors of chromatic dragons. I'll be sure to update Remmy's profile with a list when I can get home and research.

    Assuming Rainfall didn't change them too much, they're blue/black/red/green/white.

    Silas Brown on
  • HorseshoeHorseshoe Registered User regular
    edited August 2009
    Namor

    namor.jpg

    Level 1 Eladrin Ranger (Double-Weapon)

    Init +3; Senses Perception +5 (passive 15)
    Defenses AC 16, Fortitude 15, Reflex 14, Will 11
    HP 27; Bloodied 13; Surge Value 6; Surges/Day 6
    Speed 6 squares
    Melee Basic Tratnyr, +6 vs AC (1d8+6) or
    Ranged Basic Tratnyr, +5 vs AC (1d8+6)
    Special Features Hunter's Quarry
    At Will Exploits Twin Strike, Hit and Run
    Encounter Exploits (attacks) Two-Fanged Strike
    Encounter Exploits (utility) Fey Step
    Daily Exploits (attacks) Hunter's Bear Trap
    Abilities Str 18, Con 10, Dex 16, Int 10, Wis 11, Cha 10
    Feats Toughness (Ranger), Eladrin Soldier
    Skills
    Arcana +2. Athletics +10, Endurance +4, History+2, Nature +5,
    Possessions Hide Armor, Tratnyrs (6), Backpack, Belt Pouch, Rations, Waterskin, Flint and Steel

    Background: PHB 2 - Geography Wetlands - +2 Athletics skill checks.

    Alignment: just doesn't look like it belongs in statblocks. For the record, he'd be unaligned... like most people.
    Namor's home was once in the Feywild, in the great Coral Labyrinth of its vast ocean. His tribe of whaleriders eventually found constant war with the servants of Ghulakhbar, a dragon of inscrutable origin known to the Eladrin as "The Beast Below". Eventually the beast's terrible minions slew all who could not flee from their homeland. Namor began the life of a wanderer in the Shards.

    In Iyoru, Namor found a temporary home. There was somewhat of a living to be made stealing what resources could be found, and his agile swimming and sense for the waters made him a unique asset to a group of Eladrin expatriates... delicate eggs from the bottom of the Feywild's waters fetch a large price in the Shards beyond.

    Still, Namor looks upon the passing dragon-frieghters with a bit of envy. Though not much like the seafaring whale-riders of his home, they have a life similar to one deep in his past, stretching out among that "loose gravity" between the shards that reminds him of the waters in his homeland.

    True to his homeland, Namor is skilled with the Tratnyr. A weapon that is as useful in water as upon land, he grew up with one in hand, and puts it to effective use in both hunting and defense. His sealskin trappings are distinctive, and his long black tresses and sea-green eyes evoke legends of a different kind of mariner than those found between the Shards.

    also rainy: chromatics are black, blue, green, red and white

    Horseshoe on
    dmsigsmallek3.jpg
  • delrolanddelroland Registered User regular
    edited August 2009
    Cool campaign setting.

    Might roll an elf, perhaps go star pact warlock. Ooh, or artificer.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • DelmainDelmain Registered User regular
    edited August 2009
    Why'd you have to go an make everyone prejudiced against my favorite races?

    Delmain on
  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    Yes, time for my Dragonborn Cosmic sorcerer.

    He's so dreamy <3

    SuperRuper on
    steam_sig.png
    PSN: ChemENGR
  • RainfallRainfall Registered User regular
    edited August 2009
    Discrimination against races is purely in-game, don't worry about it screwing up your app. Besides, don't you like playing the underdog?

    Rainfall on
  • DelmainDelmain Registered User regular
    edited August 2009
    Rainfall wrote: »
    Discrimination against races is purely in-game, don't worry about it screwing up your app. Besides, don't you like playing the underdog?

    Not always.

    I'm already a newly Awakened Mage and a Twi'lek female during the times of the Galactic Empire.

    I'm sick of underdog.

    Delmain on
  • RainfallRainfall Registered User regular
    edited August 2009
    Haha. Well, it's not going to be a big thing for the PCs, since by the end of Level 1 you'll have killed at least two dragons.

    Rainfall on
  • DelmainDelmain Registered User regular
    edited August 2009
    So I'll be hated even harder.

    Delmain on
  • RainfallRainfall Registered User regular
    edited August 2009
    No, 2 chromatics. If you guys start killing metallics then we've got more problems than racial discrimination on our hands.

    Rainfall on
  • kuhlmeyekuhlmeye Registered User regular
    edited August 2009
    Hmmm... this is an awesome campaign setting, but I'm in the same boat for this game as I was Bok Choi's. I'll have to wait and see how my applications for Hunters and Eternal goes. Why is everyone starting games all within 2 weeks of each other?

    Closing day is next Sunday like the 16th, or 23rd?

    kuhlmeye on
    PSN: the-K-flash
  • RainfallRainfall Registered User regular
    edited August 2009
    Depends on how many apps I get, but most likely the 16th. My timing really was off on launching this, I should have waited for Hunters and Eternal to wrap up, but I want to get started with Space Dragons, sooo.

    Rainfall on
  • kuhlmeyekuhlmeye Registered User regular
    edited August 2009
    Well, I'm probably gonna apply anyways, because I really like the setting. Prepare to see new material for the setting made...

    kuhlmeye on
    PSN: the-K-flash
  • cytorakcytorak Registered User regular
    edited August 2009
    Somber, Changeling Storm Sorceror
    changeling.jpg

    Background:
    Somber is from the shard of Nivaheim. A great conflagration of magic enveloped Somber's home when she was only child. Her family fled, and her parents became bitter, angry people who denounced spells and those who worked them.

    Her family never explained to he rthe nature of the magical disaster that destroyed her home. This event stirred a great curiosity in her, because of a strange red scar, shaped like a tornado spiral on the back of her right hand. Some nights, the scar almost seems to move, twisting like awindstorm.

    The changeling began secretly exploring arcane magic. Her study was enhanced by the discovery of an ancient tome she found locked in a drawer in her parent's study. Before long, she gained basic mastery over storms, causing small showers and directing winds in her favor. However, her parents soon found out, banishing Somber from their home and commanding her never to return.

    Somber wanders now, looking for ways to increase her arcane knowledge and discover more about the disaster from her childhood. Perhaps leaving this shard might hold the key...
    CB Summary:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Somber, level 1
    Changeling, Sorcerer
    Spell Source: Storm Magic
    Background: Arcane Refugee (+2 to Arcana)

    FINAL ABILITY SCORES
    Str 9, Con 13, Dex 18, Int 10, Wis 10, Cha 18.

    STARTING ABILITY SCORES
    Str 9, Con 13, Dex 16, Int 10, Wis 10, Cha 16.


    AC: 14 Fort: 11 Reflex: 14 Will: 17
    HP: 25 Surges: 7 Surge Value: 6

    TRAINED SKILLS
    Arcana +7, Athletics +4, Diplomacy +9, Intimidate +9

    UNTRAINED SKILLS
    Acrobatics +4, Bluff +6, Dungeoneering, Endurance +1, Heal, History, Insight +2, Nature, Perception, Religion, Stealth +4, Streetwise +4, Thievery +4

    FEATS
    Level 1: Tempest Magic

    POWERS
    Sorcerer at-will 1: Dragonfrost
    Sorcerer at-will 1: Lightning Strike
    Sorcerer encounter 1: Pinning Bolt
    Sorcerer daily 1: Howling Tempest

    ITEMS
    Cloth Armor (Basic Clothing), Quarterstaff, Dagger
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    Dragon Colors
    Blue, Black, Red, White, and Green are the "standard" Chromatic Dragons. Though there are other dragons related to color (brown, grey, purple), they are not true Chromatics.

    cytorak on
  • NotoriusBENNotoriusBEN Registered User regular
    edited August 2009
    Well, since Xeric didnt get into GIANT ANTS, maybe we can try for SPACE DRAGONS!!


    Xeric Carter, Human Artificer
    Please, this world's done for. Im just trying to have fun before the cinders burn out.


    Appearance
    Gawd, how come its soooo hard to find a space cowboy with a crossbow?!? :P
    Eff the Space cowboy. At least I can pass off the persona as xeric's obediant servant...
    protaginazagi2lg9_2.jpg

    Personality
    Xeric is a bit on the cynical side. Like many of this worldscape, the only way to cope with much of the desolation is to laugh at the cosmic horror of it all, drown your sorrows, and live what life as hard as you can. Many a civilized person would call Xeric a boozer, womanizer, and all around ruffian, but that's what you get being a bounty hunter. (One of the perks of being a bounty hunter is that you can use criminal methods while working for the good of all, if asked about his younger years, Xeric would rather not talk about it to complete strangers).

    Since the Nova, piracy has skyrocketed and many bounties have been issued, but in order to capture them, you need to sign on with a dragon crew to travel the shards. Not wanting a meager share, Xeric is looking to find a crew to work with and make a bigger name for himself.

    If he were the kind of person to dream of grander things, Xeric would try to find a way to bring the shards back together so he wouldn't have to work with the large dragon crews ever again.

    Background Story
    "That's it, I've had it with this crap payout, Jarl." Xeric pointed an accusatory finger at the sargent-at-arms. "I'm risking my neck in the tail harness and the last 5 marks were bagged by me, yet Kerner get's coddled by his old man and a bonus for the 2 before that?!"

    "Those 2 were worth more and more dangerous, 'ricy-boy, so the payout was higher," Jarl replied oily.

    "Bollocks, you know I've got a better bag record than anybody even with all the steal-kills, I want my bonus. And don't call me 'ricy!"

    "Bring it up with the captin then, 'ricy-boy."

    "Pff, I've got better things to do than argue with that old bastard. Im done, let's see you guys make a bounty without me."

    "Whatever, just remember, your on the greener cut -if- Dhastan takes you back, and the Divers are the only crew in the Kaitlyn shard-cluster, we'll make sure of it."

    It's been a couple of weeks, and it may not be bounty work, but Xeric has found a group of capable persons like himself and hopefully, they can start getting the money rolling in.

    Character Sheet
    Xerics, level 1
    Human, Artificer
    Build: Tinkerer Artificer
    Background: Occupation - Criminal (+2 to Thievery)

    FINAL ABILITY SCORES
    Str 10, Con 14, Dex 11, Int 18, Wis 14, Cha 10.

    STARTING ABILITY SCORES
    Str 10, Con 14, Dex 11, Int 16, Wis 14, Cha 10.


    AC: 16 Fort: 14 Reflex: 15 Will: 14
    HP: 26 Surges: 8 Surge Value: 6

    TRAINED SKILLS
    Thievery +7, Arcana +9, Diplomacy +5, Perception +7, Heal +7, History +9

    UNTRAINED SKILLS
    Acrobatics, Bluff, Dungeoneering +2, Endurance +2, Insight +2, Intimidate, Nature +2, Religion +4, Stealth, Streetwise, Athletics

    FEATS
    Artificer: Master Mixer
    Human: Potent Restorables
    Level 1: Weapon Expertise (Crossbow)

    POWERS
    Artificer at-will 1: Static Shock
    Artificer at-will 1: Thundering Armor
    Bonus At-Will Power: Magic Weapon
    Artificer encounter 1: Shielding Cube
    Artificer daily 1: Obedient Servant

    ITEMS
    Ritual Book, Adventurer's Kit, Leather Armor, Dagger, Implement, Rod, Repeating crossbow, Magazine (5), Mace
    RITUALS
    Make Whole, Unseen Servant, Brew Potion, Disenchant Magic Item, Enchant Magic Item

    Holy F**k, Dragons!
    yea, cytorak pretty much has it down.
    Before the bang, the colored dragons were GENERALLY like this:
    blacks = acid, swamps.
    red = fire, mountains.
    blue = lightning, deserts.
    white = cold, icy places.
    green = poison, forests.

    NotoriusBEN on
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  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited August 2009
    Damnit! I forgot to include the colors of chromatic dragons. I'll be sure to update Remmy's profile with a list when I can get home and research.

    Silas Brown on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited August 2009
    I'm assuming Arcane Power stuff is allowed? Yes?

    Whether it is or not, I'll be posting either a Warlock or a Sorceror (haven't decided which, have good ideas for both) here later.

    3cl1ps3 on
  • RainfallRainfall Registered User regular
    edited August 2009
    Yeah, all the Power books are allowed. Everything that's not DDI-exclusive, really.

    Rainfall on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited August 2009
    Damnit! I forgot to include the colors of chromatic dragons. I'll be sure to update Remmy's profile with a list when I can get home and research.

    Assuming Rainfall didn't change them too much, they're blue/black/red/green/white.

    Arivia on
    huntresssig.jpg
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited August 2009
    Arivia wrote: »
    Damnit! I forgot to include the colors of chromatic dragons. I'll be sure to update Remmy's profile with a list when I can get home and research.

    Assuming Rainfall didn't change them too much, they're blue/black/red/green/white.

    What's the deal with these questions? Just to make sure we're paying attention?

    Silas Brown on
  • RainfallRainfall Registered User regular
    edited August 2009
    Pretty much, although you guys are spoiling the point by blabbing about it everywhere. Gosh!

    I kid, I kid. I just want to make sure that people have actually paid a modicum of attention when they put in their characters.

    Rainfall on
  • NotoriusBENNotoriusBEN Registered User regular
    edited August 2009
    Rainfall wrote: »
    Pretty much, although you guys are spoiling the point by blabbing about it everywhere. Gosh!

    I kid, I kid. I just want to make sure that people have actually paid a modicum of attention when they put in their characters.

    kinda like those jpeg'd text codes for when you download from file servers to make sure there is a body in the seat...

    NotoriusBEN on
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  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited August 2009
    Rainfall wrote: »
    Pretty much, although you guys are spoiling the point by blabbing about it everywhere. Gosh!

    I kid, I kid. I just want to make sure that people have actually paid a modicum of attention when they put in their characters.

    Well, damn. :( I did a pretty good job of paying attention, I just spaced that last requisite.

    Silas Brown on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited August 2009
    Alvurian, Half-Elf Star Pact Warlock
    Character Stuff:
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Alvurian, level 1
    Half-Elf, Warlock
    Eldritch Blast: Eldritch Blast Constitution
    Eldritch Pact: Star Pact

    FINAL ABILITY SCORES
    Str 8, Con 18, Dex 13, Int 14, Wis 10, Cha 16.

    STARTING ABILITY SCORES
    Str 8, Con 16, Dex 13, Int 14, Wis 10, Cha 14.


    AC: 14 Fort: 14 Reflex: 13 Will: 14
    HP: 30 Surges: 10 Surge Value: 7

    TRAINED SKILLS
    Intimidate +8, Insight +7, Arcana +7, Streetwise +8

    UNTRAINED SKILLS
    Acrobatics +1, Bluff +3, Diplomacy +5, Dungeoneering, Endurance +4, Heal, History +2, Nature, Perception, Religion +2, Stealth +1, Thievery +1, Athletics -1

    FEATS
    Level 1: Implement Expertise (rod)

    POWERS
    Half-Elf: Burning Spray
    Warlock encounter 1: Dreadful Word
    Warlock daily 1: Flames of Phlegethos

    ITEMS
    Leather Armor, Implement, Rod (2)
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Appearance:
    His hair is as black as space, but his eyes are a blue so pale as to be nearly white, and his skin is the color of new snow. He seems other-worldly, and his eyes look right through you.

    He wears jet black leather armor and holds a runed rod in each hand; they appear to be made of a metal you can't quite identify, but it seems familiar to you.
    Personality:
    He is somewhat cold, but something about him seems charming in a strange way and you find yourself warming to him. He seldom smiles, and tends to stare up into the sky (although you cannot see at what). At night he stares at the stars in a rapturous way.

    He is equally content being alone or part of a group; he generally regards others as unnecessary unless they have proven that they are useful in furthering his goals.

    He likes speaking to the great metallic dragons that live on the shards whenever he can, as he thinks there is much knowledge to be learned from them about the cosmos and the secrets of the infinite void; his main focus in life is to learn more about the ancient arcane ways.
    Background:
    Alvurian was born of a human male and an elven woman, after the man drunkenly took home the elf (as he would never have associated with the strange creatures while in a normal state of mind). Born in the great Elfspires outside Rima City, he was raised almost entirely by Elves, and so has picked up a lot of their mannerisms (like a longing for space and the cold void).

    Even beyond the Elves he was raised by, though, he has always had a fascination with stars. While the other Elves gazed towards the stars and dreamed fondly of the vacuum, he dreamed only of the stars themselves. He spent the day studying astronomical textbooks and learning about the stars, and spent his nights gazing into the sky and yearning to be amongst the stars. The eldest Elf of his Spire called him "Star-touched." "This boy was born to an elf, and his father is a human, but he was conceived by the cold light of the pale stars themselves." The elder began schooling Alvurian in the Arcane magics.

    As he grew older, Alvurian began to hear whispers as he gazed into the stars. Not loudly enough that he could discern the words, but loudly enough that he could hear them; the older he got, the louder the whispers were, until one day he could understand them. "Sing to us," they said. "Sing to us and we will grant thee power that thee could not fathom." Pondering over the meaning of this, Alvurian pored over every arcane tome in the library on the Elfspire, but could find very little. What he could find used strange words: "Warlock;" "Pact;" "Curse of the Stars." He asked the Elder who had schooled him, but even the venerable elf could tell him nothing.

    In the end, Alvurian got his answer from the very stars themselves.

    Watching them one night, he heard the whispers as he always did, but this time, he answered. "What would you have of me?" he whispered to them. "How might we become one?" And after he finished asking, the Stars told him, and he listened. Listened, and learned.

    He spent the next month gathering the appropriate materials: blood and components of various kinds, runed rods forged from the metal of fallen stars, and Eldritch words of power. When his preparations were complete, he performed the ancient ritual of Pact-Forging on the blackest of nights, forging an eternal bond between himself and the Stars he revered.

    Since then, he has left the Elfspires where he was raised and has journeyed across the Shards, seeking anyone who might teach him how to strengthen his Pact. He has begun to spend more and more time in deep conversations with the great metallic dragons who serve Bahamut, learning more about the ancient Eldritch ways he now pursues; at the same time, he has grown increasingly wary of the Chromatic dragons under Tiamat, as they strike him as barbaric and war-loving. He does not believe the knowledge he seeks can come from such creatures.
    Answer to question:
    Black, White, Red, Blue, and Green are the traditional ones, but there's also Purple, Brown, and Gray.

    3cl1ps3 on
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    I might get around to posting an app, but like others, I've got apps in a couple for some other games. Though I'm doubtful I'd actually get into them. If you don't mind, I'll probably post up the app for my Genasi Fighter from the Mark of Prophecy recruitment, with some obvious background changes. Its an interesting character that I wouldn't mind trying out.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • RainfallRainfall Registered User regular
    edited August 2009
    Provided you change the background to fit, feel free to re-app.

    Rainfall on
  • NotoriusBENNotoriusBEN Registered User regular
    edited August 2009
    Xeric Carter while retaining his bounty hunter ways, has been reflavored for SPACE DRAGONS!!

    NotoriusBEN on
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  • HorseshoeHorseshoe Registered User regular
    edited August 2009
    Moriarty had to point out to me that my character's picture and my avatar were nearly in the same pose.

    namor.jpg

    I wish I had done this on purpose

    Horseshoe on
    dmsigsmallek3.jpg
  • AzegorothAzegoroth Registered User regular
    edited August 2009
    Oooh, Space Dragons? Count me IN!
    Updated.

    Caellagh, Goliath barbarian
    Picture&looks:
    71.jpg
    Tall, Broad-shouldered like the rest of his kind, Caellagh does sport a few distinct features:
    His tattoos are arranged to tell the story of a great victory among his people, although this is hardly apparent to non-Goliaths.
    His left ear is mostly torn away, the top half is missing entirely and the bottom looks prickled and mangled. He carries the injury, and other scars well, and does not seem troubled by them at all, to him, they are like his tattoos, they tell the story that is his life...
    Like other male goliaths, he is bald and his eyes are a pearly white hue.

    Theme and culture:
    Caellagh and those of his tribe has a close relationship with their home shard, communing and praying to the spririt housed inside.
    Through this link, they are given a blessing of the shard, in the form of primal powers. Many of the tribe are Barbarians, druids, warden or shamans, using their different blessings to help their people.

    Backstory:
    Caellagh and his tribe hails from the distant shard of Kraggora, a rocky, mountainous shard ruled with an iron fist by a female Blue dragon named Zaelroka.
    She arrived a few years after the Goliaths awakened, at the head of a large army, easily subduing the natives to the region.
    Life on the shard is harsh, the Goliath tribes of Kraggora, as well as the other non-monstrous races, are being held as slaves by the Blue dragoness and her minions.

    The Goliath are mostly used for heavy construction work, or ocasionally, Gladitorial combat. Some are even used as footsoldiers in the raids on nearby settlements. However, there are still a few free goliath tribes on the shard, though they are forced to hide, and are mercilessly hunted by the servants of Zaelroka.

    Hailing from one of the few free tribes, Caellagh and his fellow warriors led daring raids on the slave camps, attempting to free those of his people kept as slaves.
    Eventually, the superior forces of the Dragoness managed to intercept one of the rescue attempts, and captured most of the tribe. They were sentenced to be sent to a nearby dead shard, a horrifying concept for the Goliaths, as they found the idea of a shard without a spirit to be an unnatural and deeply troupling thing.

    The transport was intercepted by a silver dragon, part of Skjallfi's warriors, and the tribe eventually found a new home on Nivaheim.
    Still, the bond they have with their home shard is always a deep ache in their hearts, and they long for the day when they can return to it. They fight in Skjallfi's host until the opportunity presents itself to return and free the rest of their people...

    Personality and mannerisms:
    Although there are a lot of things weighing down on his mind from his past, Caellagh is still filled with wonder at the marvels of the other shards.
    He is especially interested in cities and large amounts of people, a concept previously only associated with the hosts of the Blue dragoness.
    He is friendly and loud, and has a very distict booming laugh. He enjoys travelling and seeing new things. Due to his relative size, he might seem a bit clumsy in cities, but when he's not hindered by things made for those a bit smaller.
    He is rather superstitious, and carries a bunch of good-luck charms and other tribal trinkets with him everywhere he goes.

    Rules:
    Caellagh, level 1
    Goliath, Barbarian
    Build: Rageblood Barbarian
    Feral Might: Rageblood Vigor
    Background: Geography - Mountains (+2 to Athletics)

    FINAL ABILITY SCORES
    Str 18, Con 16, Dex 14, Int 8, Wis 10, Cha 13.

    STARTING ABILITY SCORES
    Str 16, Con 14, Dex 14, Int 8, Wis 10, Cha 13.


    AC: 16 Fort: 16 Reflex: 13 Will: 12
    HP: 31 Surges: 11 Surge Value: 7

    TRAINED SKILLS
    Intimidate +6, Endurance +7, Athletics +12

    UNTRAINED SKILLS
    Acrobatics +1, Arcana -1, Bluff +1, Diplomacy +1, Dungeoneering, Heal, History -1, Insight, Nature +2, Perception, Religion -1, Stealth +1, Streetwise +1, Thievery +1

    FEATS
    Level 1: Markings of the Victor

    POWERS
    Barbarian at-will 1: Devastating Strike
    Barbarian at-will 1: Pressing Strike
    Barbarian encounter 1: Avalanche Strike
    Barbarian daily 1: Swift Panther Rage

    ITEMS
    Hide Armor, Greataxe, Adventurer's Kit, Tent

    Dragon question:
    red,blue,green,black,white.

    Azegoroth on
  • DajianDajian Registered User regular
    edited August 2009
    Slate, Earthsoul Genasi Warden

    Image:
    2lo5bpw.jpg (missing his large black shield but close enough).

    Slate adjusted the hide pelts hanging from his hips once more. Still not used to having animal skins on him he missed the age of stone where he could walk about as the Creator had made him.
    As a stranger when in strange lands., he thought.

    Luckily his large black shield that looked as if it was broken off from a volcano and his white stone hammer with its smooth round head had stayed with him when the slumber had taken him.

    Waking in this world, only a piece of what had been was a shock Slate was ill prepared for. He saw few other of his elemental kin in this Shard they called Pesedja. One was a water soul, by the Creator that fellow looked miserable, that Slate did not think would make it until he was told that he would be allowed passage to another shard that was naught but waterfalls and rainclouds. This Pesedja was fine with Slate though. With its vast desert and rocky outcroppings he felt a stronger connection to the Mother Earth than ever before… Despite it being split., he thought with a deep sadness.

    Slate was born of the chaos but as soon as he had arrived on the whole earth as it stood before the breaking he knew he would bound to it. Its Mother spirit calling to the very core of him. That was before the slumber and who knows how long ago before this Breaking had happened.

    His thoughts were brought back to his surroundings though as if someone had bolted a chain to his chest and dragged him up from under the sand. A large Dragonborn with deep brown scales, he looks as if he could be a stone brother himself with those scales, clapped him on the back,

    “Are you ready to stand for the glory of Kheshit Slate? The battle draws near.”

    “That I am young-blood. The great brown has shown me much kindness and I will repay it to help him keep the place sacred.”

    Stat Block:
    Slate, level 1
    Genasi, Warden
    Build: Earth Warden
    Guardian Might: Earthstrength
    Elemental Manifestation: Earthsoul
    Earthshock: Earthshock Strength
    Background: Geography - Desert (+2 to Endurance)

    FINAL ABILITY SCORES
    Str 18, Con 16, Dex 10, Int 13, Wis 13, Cha 8.

    STARTING ABILITY SCORES
    Str 16, Con 16, Dex 10, Int 11, Wis 13, Cha 8.


    AC: 18 Fort: 16 Reflex: 13 Will: 12
    HP: 38 Surges: 12 Surge Value: 9

    TRAINED SKILLS
    Nature +8, Perception +6, Athletics +6, Endurance +9

    UNTRAINED SKILLS
    Acrobatics -3, Arcana +1, Bluff -1, Diplomacy -1, Dungeoneering +1, Heal +1, History +1, Insight +1, Intimidate -1, Religion +1, Stealth -3, Streetwise -1, Thievery -3

    FEATS
    Level 1: Toughness

    POWERS
    Warden at-will 1: Strength of Stone
    Warden at-will 1: Earth Shield Strike
    Warden encounter 1: Earth Spikes
    Warden daily 1: Form of the Fearsome Ram

    ITEMS
    Hide Armor, Heavy Shield, Warhammer, Adventurer's Kit

    Dragon Question:
    black, blue, green, red, white

    Dajian on
  • robp85robp85 Registered User regular
    edited August 2009
    I'm definitely interested. I'll be posting a character up here a little later.

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • Ain SophAin Soph Registered User regular
    edited August 2009
    Okay. submitting Arcturus for consideration.

    Background:
    Orphaned when his parents left for war, Arcturus was taken in by comrades of his father. The elves of Nivaheim.
    Raised in a magnificent elven spire, Arcturus took to the customs of the elves of Nivaheim and trained for war his whole life, adopting a fairly unique two-sword fighting technique as his skills developed, making use of his natural ambidexterity.

    Expending his youth in training for a war however made Arcturus curious about the rest of the shards out peoples out there. In his 25th year, after mastering his art with his blades, Arcturus left the spire and traveled into unfamiliar territory as another of Nivaheim's famed mercenaries.


    Personality:
    While familiar with war, combat and general tactics, Arcturus has difficulty in more social situations. Choosing to remain on the sidelines and follow orders until a fight comes along.

    Appearance:
    Arcturus is a tall, light skinned man with long black hair and deep brown eyes. he wears a shining set of elven constructed chain mail armor. On his large hands are wrapped leather gloves that you can usually find resting on the hilts of the two curved bastard swords attached at his hips.

    Dragon thingees:
    Red White Blue Black Green are considered the "chromatics" gray brown and purple while colorful aren't typically lumped with this group.

    Ain Soph on
    :whistle:
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    Ferrus Pyreheart, Genasi (Firesoul) Tempest Fighter

    Picture
    GenasivsSahuagin.jpg

    Background
    Before the Nova, Ferrus was born in a large port town. He grew fairly normally but he always had a driving ambition to join one of the crews of the various ships. He'd always stare off at the ships, and imagine the adventures on the high seas and in far off lands that he have. Eventually when he grew old and bold enough, he ran away from home and stowed away on a ship. However, he was eventually found out and was in the process of being dragged out onto the deck when pirates suddenly attacked.

    The resulting fight was a mess as the crew fought unprepared against the pirate hoard and in their confusion, they all but forgot about Ferrus. He didn't all attention since at one point, a pirate was about to strike down the young lad when he squeezed and stumbled out of the way. In his odd evasion, he managed to pick up a pair of short blades. He wielded them awkwardly then emboldened the pirate to charge at the youth. However, Ferrus was able to not only deflect the attack but was also able to counter to strike down the fiend. Ferrus didn't have time to be stunned by how naturally wielding two swords felt to him. However, the captain of the ship did take notice as he was fighting. When the fighting was over and the pirates were routed, the captain extended an invitation for the lad to join the surviving crew. Ferrus accepted and from that moment on, he started to live the dream that he had always had since he was a small child.

    And then the Nova hit. Ferrus doesn't remember much about the event, but he knew that he was on the ship, and then the next hit he remembered white hot flames and light. The next thing he knew, he was waking up some time later, actually it was a long time later. Only he was different; the Nova had somehow changed him from a normal human to some sort of elemental being of fire. The world had shattered and fractured into shards and several decades have passed. He wasn't sure what happened to him, but apparantly he was found and brought in to where he just woke up. Everything had changed and ships were no longer the vessels to connect far off lands, now it was in the hands of Dragons. Despite the change in medium, Ferrus was still dedicated to heading off into the unknown. So he took his twin blades and even made somewhat of a name of himself. People ended up calling him Pyreheart, which is a little more of a fitting name giving his new transformation.

    Personality
    Ferrus loves adventure and heading off into the unknown, allmost to the point where he's a bit reckless. However, his quick blades, feet and wits have managed to keep his head on his shoulders. He doesn't tend to be reserved and tends to speak his mind when appropriate. He also like to always be the fore front of an adventure, often taking the brunt of a situation.

    Despite his particular swashbuckling ways, Ferrus has been trying to help out people when and where he can. The Nova affecteda lot of people, Ferrus is willing to try and help out as best he can.

    Appearance
    Ferrus stands at an average height, for humans, with reddish, bronze skin. He has glowing orange eyes with a number of matching glowing lines spreading out on him. He has a mass of wreathing flames for hair, that doesn't help to conceal him or that he's rather different than most of the other folk and races out there.

    Ferrus uses chainmail for protection, but he tends to wear that underneath his common garments. He prefers to look less protected than he actually is and the element of surprise is always a useful in most fights. He also wields two short swords in his own self-taught fighting style. He usually wears one blade at either side of his hips, but he has been known to change around their positioning depending on what his needs are for the current moment.

    Character Summary
    Ferrus, level 1
    Genasi, Fighter
    Build: Tempest Fighter
    Fighter Talents: Tempest Technique
    Elemental Manifestation: Firesoul
    Firepulse: Firepulse Strength
    Background: Occupation - Mariner (Perception class skill)

    FINAL ABILITY SCORES
    Str 18, Con 13, Dex 14, Int 10, Wis 14, Cha 10.

    STARTING ABILITY SCORES
    Str 16, Con 13, Dex 14, Int 8, Wis 14, Cha 10.


    AC: 17 Fort: 16 Reflex: 14 Will: 12
    HP: 33 Surges: 10 Surge Value: 8

    TRAINED SKILLS
    Perception +7, Endurance +7, Athletics +8

    UNTRAINED SKILLS
    Acrobatics +1, Arcana, Bluff, Diplomacy, Dungeoneering +2, Heal +2, History, Insight +2, Intimidate, Nature +4, Religion, Stealth +1, Streetwise, Thievery +1

    FEATS
    Level 1: Toughness

    POWERS
    Fighter at-will 1: Dual Strike
    Fighter at-will 1: Footwork Lure
    Fighter encounter 1: Distracting Spate
    Fighter daily 1: Tempest Dance

    ITEMS
    Chainmail, Short sword (2), Adventurer's Kit

    Question
    Red, Blue, Green, Black, White

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • AzegorothAzegoroth Registered User regular
    edited August 2009
    Curious question, how long has it been since the nova happened? Months?, Years?, Decades?, Centuries?

    Azegoroth on
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    Azegoroth wrote: »
    Curious question, how long has it been since the nova happened? Months?, Years?, Decades?, Centuries?

    I was kind of wondering that too when making my app. Ended up just leaving it kind of vague.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • RainfallRainfall Registered User regular
    edited August 2009
    It's been roughly 60-70 years. Long enough for people to have gotten back on their feet, and the shorter-lived species have gone through a full generation since it happened.

    Rainfall on
  • NotoriusBENNotoriusBEN Registered User regular
    edited August 2009
    Are dragons the *only* mode of transportation between shards, or are there other forms of transport?

    Is there research happening to make airships, or spaceships as it were?
    Would space ships even be viewed as a good thing, since there is the implication that it undermines Bahamut?
    Am I making a plot hook just by typing these questions? :P

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