So, how does co-op work exactly, or do we know? My buddy wants this game, and I'll pick it up just to have something to co-op with folks. If he's running a game, I can just drop right in whenever, right? Do I enter and take over a character for him, or do I bring my own from my save? If he's using one of the characters, I assume I have to use a different one?
From what they showed at PAX, it looks like your character just kind of pops into his game. Anyone can use any character.
That's the main thing I wonder about. If it's all about levels and gears and stuff, I wonder if I'll drop into his game and play with HIS version of the character, or pull my character from my save file (ala Diablo 2.)
Your character is persistent across single player and multiplayer. So wherever you go, you take your weapons and upgrades and gear with you. Should work with single player, splitscreen (on consoles), co-op over LAN and Internet.
Edit: Beat'd by [strike]that bastard[/strike] the fine gentleman just above me ;-)
And just now watched that video with sound. Yeah, there was some funny bits, but it went on for WAY too long. Steve was certainly the highlight, "Heyoooo!" I'm hoping that the rest of these have a different, more comical tone to them.
So, how does co-op work exactly, or do we know? My buddy wants this game, and I'll pick it up just to have something to co-op with folks. If he's running a game, I can just drop right in whenever, right? Do I enter and take over a character for him, or do I bring my own from my save? If he's using one of the characters, I assume I have to use a different one?
From what they showed at PAX, it looks like your character just kind of pops into his game. Anyone can use any character.
That's the main thing I wonder about. If it's all about levels and gears and stuff, I wonder if I'll drop into his game and play with HIS version of the character, or pull my character from my save file (ala Diablo 2.)
You always use your own character, and you can join and leave games seamlessly with that character.(PAX probably used the dev-version (where they have to create a character) which they keep lugging around to previews. Edit: beaten twice.
I played both the PC and the 360 demos at PAX, it was by far my friend's and my favorite playable game of the show. I've become far more accostomed to keyboard/mouse control with FPS and so I thought the PC version was the better version. I can't wait to delve into the actual game and control what my abilities and weapons are.
Were you able to see the skill trees, or were the characters pre-made and locked down?
So, how does co-op work exactly, or do we know? My buddy wants this game, and I'll pick it up just to have something to co-op with folks. If he's running a game, I can just drop right in whenever, right? Do I enter and take over a character for him, or do I bring my own from my save? If he's using one of the characters, I assume I have to use a different one?
From what they showed at PAX, it looks like your character just kind of pops into his game. Anyone can use any character.
That's the main thing I wonder about. If it's all about levels and gears and stuff, I wonder if I'll drop into his game and play with HIS version of the character, or pull my character from my save file (ala Diablo 2.)
Your character is persistent across single player and multiplayer. So wherever you go, you take your weapons and upgrades and gear with you. Should work with single player, splitscreen (on consoles), co-op over LAN and Internet.
Edit: Beat'd by [strike]that bastard[/strike] the fine gentleman just above me ;-)
And just now watched that video with sound. Yeah, there was some funny bits, but it went on for WAY too long. Steve was certainly the highlight, "Heyoooo!" I'm hoping that the rest of these have a different, more comical tone to them.
Hrm...if that's the case, are characters saved locally or on a server somewhere?
If they're local files that actually makes me swing hard into 360 territory as hacking and all that jazz on the PC.
So, how does co-op work exactly, or do we know? My buddy wants this game, and I'll pick it up just to have something to co-op with folks. If he's running a game, I can just drop right in whenever, right? Do I enter and take over a character for him, or do I bring my own from my save? If he's using one of the characters, I assume I have to use a different one?
From what they showed at PAX, it looks like your character just kind of pops into his game. Anyone can use any character.
That's the main thing I wonder about. If it's all about levels and gears and stuff, I wonder if I'll drop into his game and play with HIS version of the character, or pull my character from my save file (ala Diablo 2.)
Your character is persistent across single player and multiplayer. So wherever you go, you take your weapons and upgrades and gear with you. Should work with single player, splitscreen (on consoles), co-op over LAN and Internet.
Edit: Beat'd by [strike]that bastard[/strike] the fine gentleman just above me ;-)
And just now watched that video with sound. Yeah, there was some funny bits, but it went on for WAY too long. Steve was certainly the highlight, "Heyoooo!" I'm hoping that the rest of these have a different, more comical tone to them.
Hrm...if that's the case, are characters saved locally or on a server somewhere?
If they're local files that actually makes me swing hard into 360 territory as hacking and all that jazz on the PC.
Play with people you know and it shouldn't be a problem. But yeah, saves are stored locally for sure.
But really, hacking sort of defeats the purpose of the game. Collecting loot and leveling up becomes pretty meaningless if you just hack your way to legendary equipment and XP to lvl 50. Since this is mainly a co-op game, I just don't see as much appeal there (though I'm sure plenty of retards will still do it :x
seriously? i can understand if you wanna give yourself infinite shields or something, but you literally CAN'T hack the items in this game. they're procedurally generated on the fly. there's no master list to select from.
i highly, HIGHLY doubt hacking will be a problem for this game. hell, PVP requires both people to opt in anyway.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I'm honestly torn on picking this game up for the PC or my 360. A lot of the feedback seems to be suggesting that the PC may be the "superior" purchase, but a good majority of my friends will probably be getting it for the 360. Since this is a co-op focused game, I suppose that should dictate my decision pretty clearly. Still, I've never considered actually buying two copies of the same game so strongly before.
So, how does co-op work exactly, or do we know? My buddy wants this game, and I'll pick it up just to have something to co-op with folks. If he's running a game, I can just drop right in whenever, right? Do I enter and take over a character for him, or do I bring my own from my save? If he's using one of the characters, I assume I have to use a different one?
From what they showed at PAX, it looks like your character just kind of pops into his game. Anyone can use any character.
That's the main thing I wonder about. If it's all about levels and gears and stuff, I wonder if I'll drop into his game and play with HIS version of the character, or pull my character from my save file (ala Diablo 2.)
Your character is persistent across single player and multiplayer. So wherever you go, you take your weapons and upgrades and gear with you. Should work with single player, splitscreen (on consoles), co-op over LAN and Internet.
Edit: Beat'd by [strike]that bastard[/strike] the fine gentleman just above me ;-)
And just now watched that video with sound. Yeah, there was some funny bits, but it went on for WAY too long. Steve was certainly the highlight, "Heyoooo!" I'm hoping that the rest of these have a different, more comical tone to them.
Hrm...if that's the case, are characters saved locally or on a server somewhere?
If they're local files that actually makes me swing hard into 360 territory as hacking and all that jazz on the PC.
Play with people you know and it shouldn't be a problem. But yeah, saves are stored locally for sure.
But really, hacking sort of defeats the purpose of the game. Collecting loot and leveling up becomes pretty meaningless if you just hack your way to legendary equipment and XP to lvl 50. Since this is mainly a co-op game, I just don't see as much appeal there (though I'm sure plenty of retards will still do it :x
seriously? i can understand if you wanna give yourself infinite shields or something, but you literally CAN'T hack the items in this game. they're procedurally generated on the fly. there's no master list to select from.
i highly, HIGHLY doubt hacking will be a problem for this game. hell, PVP requires both people to opt in anyway.
A reasonable person would logically come to these conclusions; however look at every single dungeon crawler out there that has a single-player option that lets you use that character in multiplayer where the saves are stored locally. They're all hacked.
Hell, even when they're stored remotely like every MMO, Diablo, PSO, etc, people still manage to do shit like duping etc that ruins the experience for everybody.
Anyway, we'll see. Cheaper game + kbam + considerably better graphics means that PC has a lot of points for me, but ugh.
And when you play singleplayer it appears you do not have A.I. buddies, though I could be mistaken.
From what I saw you are completely on your own until someone joins your game.
IIRC, I saw a preview which said you'd be kicking it with your other 3 companions even in SP. I think its like Republic Commando (or other-esque games that I cannot recall) in that you can choose who you have control over based on the situation.
And when you play singleplayer it appears you do not have A.I. buddies, though I could be mistaken.
From what I saw you are completely on your own until someone joins your game.
IIRC, I saw a preview which said you'd be kicking it with your other 3 companions even in SP. I think its like Republic Commando (or other-esque games that I cannot recall) in that you can choose who you have control over based on the situation.
I would prefer to be by myself when I play SP, I hope it works out that way.
Also, I was just reading about borderlands in the latest GameInformer, they were talking about comparisons to Fallout 3, post apoc type setting, raiders and whatnot. Then they briefly mentioned that like FO3, Borderlands will have collectable bobbleheads. Anyone know anything about this?
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Has anyone confirmed that it will have LAN? Because it would be a bummer if they do some Blizzard-like bullshit and not include it.
alset85 on
override said: I can't wait until Toady causes pressurized water to be able to actually damage things. I want to hit goblins with a shit cannon of such pressure that the meat is ripped from their bones
Confirmed that gearbox.net will be required for all play sessions, regardless of singleplayer or multiplayer. There will be no LAN, no splitscreen, and co-op requires $15 DLC.
Potentially, there are more than four classes if the skill trees are any good. Too bad we still don't know much beyond the fact that there are skill trees. The lack of information a month from release is ridiculous, especially after PAX.
Skill trees are broken into 3 trees each specializing in some different form of combat utilities.
So potentially 4 classes with 3 sub classes.
Even though the seeming lack of active skills made me a little sad, in terms of Diablo, I only ever picked one skill I liked to use a lot and the rest fell to the wayside, so between shooting/melee attacks and having an active skill, I don't think its that much of a worry.
Most of my interest is in the loot, because it is going to take a long time to collect over 3 million guns.
and on the side of A.I partners, once again like diablo, you are alone but as people join the difficulty scales to how many there are on what difficulty, that comment wouldn't be necessary having 4 people all the time.
I also am a huge Diablo 2 fan and cant wait to get this game for the PS3 because of free online. The only thing that I hate is that when doing splitscreen with a buddy, it can only be in off-line, there's no online splitscreen. I still think its way worth it though and will pick this up if I'm not broke by then(I'm looking at you PSP Go)
So, I played this game for like an hour and a half at PAX at the NVidia booth (they just had it running on a 30" monitor on PC with no line, instead of the huge-ass line over at 2k. Weird.) Anyway, my thoughts are:
It looks bloody gorgeous. It really does. However, its textures are only good from far away. If you look at it up close, it looks pretty crappy.
Gameplay-wise, I did a couple of quests, swapped out some guns, and built a vehicle. The quests seem to work a lot like WoW or any other RPG, really, but you can generally turn them in without going back to the original quest-giver, which speeds things up. There are plenty of side-quests, and all of these are managed through a very WoW-like quest page. You have unlimited sprinting, which helps traverse the large worlds.
You get one skill point every level as well, and there are three different talent trees you can go down. I played as the soldier, and IIRC, these three talent trees were "Offense", "Defense", and "Medic". Offense mostly increased the damage you did, Defense seemed to focus on improving the soldier's Scorpio Turret (which is pretty neat), and Medic... well, duh.
I had a great time overall, and I'm definitely hungry for more. However, I had a lot of concerns. There seem to be some poorly thought-out interface and control issues; You press M to open the map, but have to hit Esc to close it, instead of just pressing M again. The car moves in the direction you point, so you can't look one direction while driving another. There are a couple more (it's unintuitive to examine guns and switch em out, etc.), but these are relatively minor issues. My real concern was repetitiveness. I haven't seen a ton of terrain variation in the trailers, and the desert scenario could wear thin fast. What I played had some decent variety, like a nice big wind-farm, some caves, and a shanty-town, but I'm still not convinced it won't end up feeling really repetitive.
There are lots of other little details I didn't write up because I couldn't be arsed, like deets on the vehicle situation (it's fun) and other upgrade mechanics and stuff. Anyone care for me to post em?
Also,
The only thing that I hate is that when doing splitscreen with a buddy, it can only be in off-line, there's no online splitscreen.
Huh? Why would you want online splitscreen? There's online co-op, but I don't know why you would want to waste screen space with online splitscreen.
So, I played this game for like an hour and a half at PAX at the NVidia booth (they just had it running on a 30" monitor on PC with no line, instead of the huge-ass line over at 2k. Weird.) Anyway, my thoughts are:
It looks bloody gorgeous. It really does. However, its textures are only good from far away. If you look at it up close, it looks pretty crappy.
Gameplay-wise, I did a couple of quests, swapped out some guns, and built a vehicle. The quests seem to work a lot like WoW or any other RPG, really, but you can generally turn them in without going back to the original quest-giver, which speeds things up. There are plenty of side-quests, and all of these are managed through a very WoW-like quest page. You have unlimited sprinting, which helps traverse the large worlds.
You get one skill point every level as well, and there are three different talent trees you can go down. I played as the soldier, and IIRC, these three talent trees were "Offense", "Defense", and "Medic". Offense mostly increased the damage you did, Defense seemed to focus on improving the soldier's Scorpio Turret (which is pretty neat), and Medic... well, duh.
I had a great time overall, and I'm definitely hungry for more. However, I had a lot of concerns. There seem to be some poorly thought-out interface and control issues; You press M to open the map, but have to hit Esc to close it, instead of just pressing M again. The car moves in the direction you point, so you can't look one direction while driving another. There are a couple more (it's unintuitive to examine guns and switch em out, etc.), but these are relatively minor issues. My real concern was repetitiveness. I haven't seen a ton of terrain variation in the trailers, and the desert scenario could wear thin fast. What I played had some decent variety, like a nice big wind-farm, some caves, and a shanty-town, but I'm still not convinced it won't end up feeling really repetitive.
There are lots of other little details I didn't write up because I couldn't be arsed, like deets on the vehicle situation (it's fun) and other upgrade mechanics and stuff. Anyone care for me to post em?
Also,
The only thing that I hate is that when doing splitscreen with a buddy, it can only be in off-line, there's no online splitscreen.
Huh? Why would you want online splitscreen? There's online co-op, but I don't know why you would want to waste screen space with online splitscreen.
I do online split-screen as well. My fiance likes to play Halo 3 with me, and we have other friends with 360's and we play with them online.
So, I played this game for like an hour and a half at PAX at the NVidia booth (they just had it running on a 30" monitor on PC with no line, instead of the huge-ass line over at 2k. Weird.) Anyway, my thoughts are:
It looks bloody gorgeous. It really does. However, its textures are only good from far away. If you look at it up close, it looks pretty crappy.
Gameplay-wise, I did a couple of quests, swapped out some guns, and built a vehicle. The quests seem to work a lot like WoW or any other RPG, really, but you can generally turn them in without going back to the original quest-giver, which speeds things up. There are plenty of side-quests, and all of these are managed through a very WoW-like quest page. You have unlimited sprinting, which helps traverse the large worlds.
You get one skill point every level as well, and there are three different talent trees you can go down. I played as the soldier, and IIRC, these three talent trees were "Offense", "Defense", and "Medic". Offense mostly increased the damage you did, Defense seemed to focus on improving the soldier's Scorpio Turret (which is pretty neat), and Medic... well, duh.
I had a great time overall, and I'm definitely hungry for more. However, I had a lot of concerns. There seem to be some poorly thought-out interface and control issues; You press M to open the map, but have to hit Esc to close it, instead of just pressing M again. The car moves in the direction you point, so you can't look one direction while driving another. There are a couple more (it's unintuitive to examine guns and switch em out, etc.), but these are relatively minor issues. My real concern was repetitiveness. I haven't seen a ton of terrain variation in the trailers, and the desert scenario could wear thin fast. What I played had some decent variety, like a nice big wind-farm, some caves, and a shanty-town, but I'm still not convinced it won't end up feeling really repetitive.
There are lots of other little details I didn't write up because I couldn't be arsed, like deets on the vehicle situation (it's fun) and other upgrade mechanics and stuff. Anyone care for me to post em?
Great to hear impressions, thanks Perrako :^:
They have said there are more environments, though I can't recall if they said two or three different areas. I know there was at least talk of a
snowy section, like near one of Pandora's poles
, though they really haven't showed anything.
I know they want to surprise people with the amount of content in the game, but they really need to get more media and information out there. We still don't know how many vehicles are in the game, what the skill trees look like (though supposedly that's coming soon), exactly how varied all the environments will be, or much about the supposedly 150 different enemy types in the game.
Time's a tickin Gearbox. Unless you want to get buried underneath the marketing weight of ODST, Uncharted and COD: MW2, make with the info!
Skill trees are broken into 3 trees each specializing in some different form of combat utilities.
So potentially 4 classes with 3 sub classes.
Even though the seeming lack of active skills made me a little sad, in terms of Diablo, I only ever picked one skill I liked to use a lot and the rest fell to the wayside, so between shooting/melee attacks and having an active skill, I don't think its that much of a worry.
Most of my interest is in the loot, because it is going to take a long time to collect over 3 million guns.
and on the side of A.I partners, once again like diablo, you are alone but as people join the difficulty scales to how many there are on what difficulty, that comment wouldn't be necessary having 4 people all the time.
I don't get this "WE ARE ENTITLED TO KNOW ALL THERE IS TO KNOW ABOUT A GAME BEFORE RELEASE" mentality. Why would they show all kinds of terrain? All skills? Ok, knowing about MP modes is indeed very important and a purchase-decision factor, but why spoil everything?
i'm not particularly bothered with the vehicle handling; that's exactly how every vehicle in halo CE handles anyway. hold down W and just steer with your mouse.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I don't get this "WE ARE ENTITLED TO KNOW ALL THERE IS TO KNOW ABOUT A GAME BEFORE RELEASE" mentality. Why would they show all kinds of terrain? All skills? Ok, knowing about MP modes is indeed very important and a purchase-decision factor, but why spoil everything?
I don't think it's about knowing everything. It's about publicizing as many cool things in as many places as possible, so as to entice people like me into buying. This had dropped off my radar for awhile and I only noticed it again because a friend started badgering me about buying it. If he hadn't, the release would probably have missed me.
I don't get this "WE ARE ENTITLED TO KNOW ALL THERE IS TO KNOW ABOUT A GAME BEFORE RELEASE" mentality. Why would they show all kinds of terrain? All skills? Ok, knowing about MP modes is indeed very important and a purchase-decision factor, but why spoil everything?
We're not entitled to anything, but if Gearbox wants me to buy their game in one of the most crowded holiday rushes ever, I want to know more about the skills to judge whether the game is going to have enough replay value. After all, they have already said there will not be a demo before release. If the skill trees suck and all classes play pretty much the same, the millions of procedurally generated guns won't matter because few people will stick around after the novelty is gone.
Posts
Your character is persistent across single player and multiplayer. So wherever you go, you take your weapons and upgrades and gear with you. Should work with single player, splitscreen (on consoles), co-op over LAN and Internet.
Edit: Beat'd by [strike]that bastard[/strike] the fine gentleman just above me ;-)
And just now watched that video with sound. Yeah, there was some funny bits, but it went on for WAY too long. Steve was certainly the highlight, "Heyoooo!"
Were you able to see the skill trees, or were the characters pre-made and locked down?
From what I saw you are completely on your own until someone joins your game.
Hrm...if that's the case, are characters saved locally or on a server somewhere?
If they're local files that actually makes me swing hard into 360 territory as hacking and all that jazz on the PC.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Play with people you know and it shouldn't be a problem. But yeah, saves are stored locally for sure.
But really, hacking sort of defeats the purpose of the game. Collecting loot and leveling up becomes pretty meaningless if you just hack your way to legendary equipment and XP to lvl 50. Since this is mainly a co-op game, I just don't see as much appeal there (though I'm sure plenty of retards will still do it :x
seriously? i can understand if you wanna give yourself infinite shields or something, but you literally CAN'T hack the items in this game. they're procedurally generated on the fly. there's no master list to select from.
i highly, HIGHLY doubt hacking will be a problem for this game. hell, PVP requires both people to opt in anyway.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
And first person shooters just feel so right with mouse look.
A reasonable person would logically come to these conclusions; however look at every single dungeon crawler out there that has a single-player option that lets you use that character in multiplayer where the saves are stored locally. They're all hacked.
Hell, even when they're stored remotely like every MMO, Diablo, PSO, etc, people still manage to do shit like duping etc that ruins the experience for everybody.
Anyway, we'll see. Cheaper game + kbam + considerably better graphics means that PC has a lot of points for me, but ugh.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Because, like, mods are neat. :!:
Thanks for the warning.
IIRC, I saw a preview which said you'd be kicking it with your other 3 companions even in SP. I think its like Republic Commando (or other-esque games that I cannot recall) in that you can choose who you have control over based on the situation.
I would prefer to be by myself when I play SP, I hope it works out that way.
Also, I was just reading about borderlands in the latest GameInformer, they were talking about comparisons to Fallout 3, post apoc type setting, raiders and whatnot. Then they briefly mentioned that like FO3, Borderlands will have collectable bobbleheads. Anyone know anything about this?
Steam ID
Steve is awesome.
Just still on the fence on if i'll be the soldier or the sniper, maybe try the freaky rogue chick
Classes
Who needs more than four, honestly
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
PSN Id: gvandale
Xbox Live: Darth Vandale
So potentially 4 classes with 3 sub classes.
Even though the seeming lack of active skills made me a little sad, in terms of Diablo, I only ever picked one skill I liked to use a lot and the rest fell to the wayside, so between shooting/melee attacks and having an active skill, I don't think its that much of a worry.
Most of my interest is in the loot, because it is going to take a long time to collect over 3 million guns.
and on the side of A.I partners, once again like diablo, you are alone but as people join the difficulty scales to how many there are on what difficulty, that comment wouldn't be necessary having 4 people all the time.
It looks bloody gorgeous. It really does. However, its textures are only good from far away. If you look at it up close, it looks pretty crappy.
Gameplay-wise, I did a couple of quests, swapped out some guns, and built a vehicle. The quests seem to work a lot like WoW or any other RPG, really, but you can generally turn them in without going back to the original quest-giver, which speeds things up. There are plenty of side-quests, and all of these are managed through a very WoW-like quest page. You have unlimited sprinting, which helps traverse the large worlds.
You get one skill point every level as well, and there are three different talent trees you can go down. I played as the soldier, and IIRC, these three talent trees were "Offense", "Defense", and "Medic". Offense mostly increased the damage you did, Defense seemed to focus on improving the soldier's Scorpio Turret (which is pretty neat), and Medic... well, duh.
I had a great time overall, and I'm definitely hungry for more. However, I had a lot of concerns. There seem to be some poorly thought-out interface and control issues; You press M to open the map, but have to hit Esc to close it, instead of just pressing M again. The car moves in the direction you point, so you can't look one direction while driving another. There are a couple more (it's unintuitive to examine guns and switch em out, etc.), but these are relatively minor issues. My real concern was repetitiveness. I haven't seen a ton of terrain variation in the trailers, and the desert scenario could wear thin fast. What I played had some decent variety, like a nice big wind-farm, some caves, and a shanty-town, but I'm still not convinced it won't end up feeling really repetitive.
There are lots of other little details I didn't write up because I couldn't be arsed, like deets on the vehicle situation (it's fun) and other upgrade mechanics and stuff. Anyone care for me to post em?
Also,
Huh? Why would you want online splitscreen? There's online co-op, but I don't know why you would want to waste screen space with online splitscreen.
I do online split-screen as well. My fiance likes to play Halo 3 with me, and we have other friends with 360's and we play with them online.
Great to hear impressions, thanks Perrako :^:
They have said there are more environments, though I can't recall if they said two or three different areas. I know there was at least talk of a
I know they want to surprise people with the amount of content in the game, but they really need to get more media and information out there. We still don't know how many vehicles are in the game, what the skill trees look like (though supposedly that's coming soon), exactly how varied all the environments will be, or much about the supposedly 150 different enemy types in the game.
Time's a tickin Gearbox. Unless you want to get buried underneath the marketing weight of ODST, Uncharted and COD: MW2, make with the info!
Every different gun type is like an active skill!
http://www.youtube.com/watch?v=nWtZjR8mz9c
http://www.youtube.com/watch?v=zwSopF-AuL4
SEVERAL BADASSES ON MY TAIL
GOT A BADASS IN MY ASS
Also the trailer (the one with the DJ Champion song) has one scene in what looks like a
Great videos, devoir.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I don't think it's about knowing everything. It's about publicizing as many cool things in as many places as possible, so as to entice people like me into buying. This had dropped off my radar for awhile and I only noticed it again because a friend started badgering me about buying it. If he hadn't, the release would probably have missed me.
We're not entitled to anything, but if Gearbox wants me to buy their game in one of the most crowded holiday rushes ever, I want to know more about the skills to judge whether the game is going to have enough replay value. After all, they have already said there will not be a demo before release. If the skill trees suck and all classes play pretty much the same, the millions of procedurally generated guns won't matter because few people will stick around after the novelty is gone.