Yeah, you guys nailed it. The reason why people give the Zelda series grief is because it's not so much a series as it is a couple of games remade endlessly.
Although to be fair, Twilight Princess was a lot better version of Ocarina of Time than the original ever was.
No. Just no.
Ocarina of Time was very important towards game development, I'll give it that, but it wasn't that fun. It wasn't until the Gamecube Zeldas, that Nintendo really started to understand how to make Zelda really work in 3D (to be fair, I haven't played Mask).
OoT wasn't fun? You have a very strange definition of fun.
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
I used to love the GIA, and now it's revived for mere joke posts.
yeah... what the hell??? wh... why would they do that? it looks like some of the staff of the old one are responsible
every newspost there gives me tears of sad related to their fakeness, though
if you would prefer to do some proper reminiscing (I know I always do!) then this site seems to be a pretty full mirror of the site from when they shut down:
Yeah, I'm also in the "OoT doesn't hold up." Wind Waker gets the control and the feel down in 3D, in my opinion, with the only flaw being "huge empty ocean." The controls for OoT are so bad (and the world feels so small -- it's like huge world-changing events that happen in a sleepy little valley) looking back that I'd rather just play LttP.
Maybe it's just my age, but if I'm looking for Zelda lovin, I'd rather fire up the original or LttP.
Man what I don't get is why people come down on Nintendo for supposedly rereleasing the same games over and over and not anyone else. Especially since Nintendo tends to release only one, maybe two games in each franchise per generation.
Because even their new IPs contain the same old characters?
Mario Party. Mario Tennis. Mario Soccer. Mario Kart. Mario Baseball.
Yet it's okay to be pumped for the fourth Halo game since 2001, with a fifth already announced and on the way.
Halo ODST features an entirely new cast and a main character that doesn't benefit from the technology that Master Chief used, and thus, I expect the gameplay to be different.
It's cool to look forward to modern warfare 2, even with YEARLY Call of Duty releases.
CoD4 was a big departure from the rest of the CoD series, and Modern Warfare 2 looks to drastically build upon the foundation of the first.
Where as every Zelda of the 3D age was simply a 3D Link to the Past. Or how Mario Galaxy is a more pure form of 3D platforming. Notice how I'm not saying these games are good, they just don't feel fresh.
It's fine to want more GTA after III, Vice City, San Andreas, IV and its multiple expansions.
This is one of the things I agree with. Pretty much every GTA leading up to IV, and even IV itself in some regards, felt like very minor altercations to a tried and true formula.
Nintendo comes out with a Zelda that's similar to previous ones and all of a sudden I'M TIRED OF PLAYING THIS SAME OLD SHIT FUCK YOU NINTENDO.
Because it's almost carbon copy.
Waggle wasn't enough for TP.
We're seeing similar disdain for the music games. Rock Band was pretty hype because of the extra instruments. Now that's old news, but that's still a big selling point, and people are yawning and GameStop is selling extra stuff on the cheap.
My two favourite Zeldas are Link to the Past and Wind Waker. Those styles don't get much remake action.
I'm following the Apple iPod event right now, and they are making a huge push for the iPod touch as a gaming device, with direct comparisons to the DS and PSP. They are citing things like higher prices of console games being a major drawback.
Also, they put up a graph that showed the iPod touch has 21,000 some odd entertainment titles. 21 THOUSAND "games."
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
I'm following the Apple iPod event right now, and they are making a huge push for the iPod touch as a gaming device, with direct comparisons to the DS and PSP. They are citing things like higher prices of console games being a major drawback.
I'll agree that it is a drawback, but the lack of higher priced iPod touch games is also a problem. The DS and PSP are attempting to move into the iPhone's market fairly slowly with the small DSi digital content and PSP minis, but there doesn't seem to be many more expensive games that I know of (I admit I haven't been keeping that much track) that are more than 10 dollars or so. Even without the cost of production allowing the games to be sold for a lower price (does anybody know what percentage of most DS games go to producing the physical product and other stuff not needed with the iPhone?), I'm surprised they haven't pushed for some bigger games on it in order to take more of the market.
I'm following the Apple iPod event right now, and they are making a huge push for the iPod touch as a gaming device, with direct comparisons to the DS and PSP. They are citing things like higher prices of console games being a major drawback.
I'll agree that it is a drawback, but the lack of higher priced iPod touch games is also a problem. The DS and PSP are attempting to move into the iPhone's market fairly slowly with the small DSi digital content and PSP minis, but there doesn't seem to be many more expensive games that I know of (I admit I haven't been keeping that much track) that are more than 10 dollars or so. Even without the cost of production allowing the games to be sold for a lower price (does anybody know what percentage of most DS games go to producing the physical product and other stuff not needed with the iPhone?), I'm surprised they haven't pushed for some bigger games on it in order to take more of the market.
They are pushing it right now. Assassin's Creed II and Madden 10. Those are pretty big games.
So far they haven't released anything new except OS 3.1, and iTunes 9. iTunes 9 has a few useful features, but nothing really big.
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
Ok, just announced $199 8GB touch $299 32GB and $399 64GB touch....
Not sure if these are new models or the same old ones.
Edit: seems they've updated the internals as they are supposed to be faster. But otherwise the same. No mention of Camera. They are already on to the new iPod classic, so that's probably it for the touch.
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
They are pushing it right now. Assassin's Creed II and Madden 10. Those are pretty big games.
Really? I just thought Ubi was porting the DS version of Assassin's Creed to the iPhone. Are they additionally bringing an "Assassin's Creed II" to the platform?
They are pushing it right now. Assassin's Creed II and Madden 10. Those are pretty big games.
Really? I just thought Ubi was porting the DS version of Assassin's Creed to the iPhone. Are they additionally bringing an "Assassin's Creed II" to the platform?
That's what I gathered. Launches the same day as all the other platforms.
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
They are pushing it right now. Assassin's Creed II and Madden 10. Those are pretty big games.
Really? I just thought Ubi was porting the DS version of Assassin's Creed to the iPhone. Are they additionally bringing an "Assassin's Creed II" to the platform?
That's what I gathered. Launches the same day as all the other platforms.
oh, n/m, A's Creed port is already out. Gotta be a new game then.
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
The 10 dollar Madden '10 on the iPhone/iPod will be just as feature rich as the DS version, look as good as the PSP version, and cost a fraction of the price.
THIS is what I wanted DD to accomplish, and there is finally a platform out there doing it.
Oh, and Wolf RPG was a fucking awesome game; a comical, WW2 themed Eye of the Beholder.
syndalis on
SW-4158-3990-6116
Let's play Mario Kart or something...
They are pushing it right now. Assassin's Creed II and Madden 10. Those are pretty big games.
Really? I just thought Ubi was porting the DS version of Assassin's Creed to the iPhone. Are they additionally bringing an "Assassin's Creed II" to the platform?
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
Why should the games be more expensive if many are full featured and decently priced?
Sheep on
0
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
edited September 2009
Oh, and Assassin's creed on the TouchOS is very much like Price of Persia classic blended with some stealth, which is to say AWESOME.
syndalis on
SW-4158-3990-6116
Let's play Mario Kart or something...
They are pushing it right now. Assassin's Creed II and Madden 10. Those are pretty big games.
Really? I just thought Ubi was porting the DS version of Assassin's Creed to the iPhone. Are they additionally bringing an "Assassin's Creed II" to the platform?
There's apparently a new A's Creed II game coming for the IPhone/touch.
It's not surprising either. Ubi's been releasing Mobile iterations of their biggest franchises for years. They even released Splinter Cell Chaos Theory for the nGage.
Brainiac 8Don't call me Shirley...Registered Userregular
edited September 2009
Just to throw this out there since it was all of you lovely people who have gotten me addicted to watching through Arrested Development.
I just finished watching during lunch the episode where Tobias took photos of his balls by accident and the prosecutor and FBI mistook the close up photos as pictures of Iraq with WMDs. Probably the hardest I've ever laughed for any show ever.
I'm following the Apple iPod event right now, and they are making a huge push for the iPod touch as a gaming device, with direct comparisons to the DS and PSP. They are citing things like higher prices of console games being a major drawback.
I'll agree that it is a drawback, but the lack of higher priced iPod touch games is also a problem. The DS and PSP are attempting to move into the iPhone's market fairly slowly with the small DSi digital content and PSP minis, but there doesn't seem to be many more expensive games that I know of (I admit I haven't been keeping that much track) that are more than 10 dollars or so. Even without the cost of production allowing the games to be sold for a lower price (does anybody know what percentage of most DS games go to producing the physical product and other stuff not needed with the iPhone?), I'm surprised they haven't pushed for some bigger games on it in order to take more of the market.
Well so far people have always been talking about iPhone games and two things have kept the prices low. First, I'm sure the majority of people with iPhones aren't looking for games so much as they are looking for quick, cheap diversions. Second, my understanding is that the way the iPhone lists games, the advantage of having a low price is very high.
Maybe if they push the iPod touch that will lead to more people buying access to the app store for the purpose of playing games. That might change the dynamic considerably. The question is whether apple can be more successful than Sony in that space.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
Why should the games be more expensive if many are full featured and decently priced?
To give game creators confidence that they will be able to make a profit, without feeling undue pressure to launch at a given price or be considered "too expensive." It's the same problem with getting people to make Wiiware/DSi games.
To give consumers confidence that they are buying a full featured piece of software and not a minigame.
Now, obviously both of these could evolve into the new accepted standard: people expecting $10 games to be as good as the ones they used to buy for $50, and developers being able to break even and then some by cutting out production costs. But currently I think perception on this price point is a big issue.
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
The 10 dollar Madden '10 on the iPhone/iPod will be just as feature rich as the DS version, look as good as the PSP version, and cost a fraction of the price.
THIS is what I wanted DD to accomplish, and there is finally a platform out there doing it.
Oh, and Wolf RPG was a fucking awesome game; a comical, WW2 themed Eye of the Beholder.
Have they actually announced the price of Madden '10?
Oh, and Assassin's creed on the TouchOS is very much like Price of Persia classic blended with some stealth, which is to say AWESOME.
It's a port of the NDS game which was mediocre at best.
Overly easy platforming. Easy, repetitive combat with dumb-ass enemies. Not terrible but not good either.
Just like the console version.
It's the new game that looks like PoP, I believe.
Oh I thought he was referring to the first since he didn't specify "Assassin's Creed II."
Anyway I played thru A's Creed on NDS in its entirety and posted my impressions in a thread well over a year ago here.
Not terrible but not great either. For $10 (or whatever) it's probably a decent time waster though on the Iphone/touch, if someone can manage the touch controls.
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
The 10 dollar Madden '10 on the iPhone/iPod will be just as feature rich as the DS version, look as good as the PSP version, and cost a fraction of the price.
THIS is what I wanted DD to accomplish, and there is finally a platform out there doing it.
Oh, and Wolf RPG was a fucking awesome game; a comical, WW2 themed Eye of the Beholder.
Have they actually announced the price of Madden '10?
Nope, but EA has been pretty damn consistent on pricing. Usually dropping a game out there at 10 bucks, and scaling it back a dollar or two here and there as it wanes in popularity.
And Assassin's Creed (yes, the original) is a totally fucking awesome 10 dollar game. Maybe if I payed 30-35 bucks I would be less enthused, but I know I got my money's worth.
And the virtual analog kind of sucks, but once you learn it, you are good for a bunch of games.
syndalis on
SW-4158-3990-6116
Let's play Mario Kart or something...
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
Why should the games be more expensive if many are full featured and decently priced?
Profit and encouraging people to not just port over old games or cut down on crap in order to save money? I mean, I thought the Silent Hill game was basically a slower fps game that wasn't exactly comparable to the fully featured PS1 game?
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
I want to call you out on Katamari. The game is like 5 stages long and it only takes a good hour to hour and a half to finish.
And Assassin's Creed (yes, the original) is a totally fucking awesome 10 dollar game. Maybe if I payed 30-35 bucks I would be less enthused, but I know I got my money's worth.
And the virtual analog kind of sucks, but once you learn it, you are good for a bunch of games.
Costing less doesn't change how much fun (or unfun) it is. But it definitely helps justify the thing as a decent time waster. Especially if you don't have a DS or PSP on hand at the time.
$10 is totally reasonable for what it is.
and like I said, being a mediocre platformer and mediocre combat and somewhat repetitive game that isn't terrible but not great didn't stop millions of people from buying the console-proper version.
It sounds like I'm shitting on the game but I'm not. It gets better towards the end but ultimately it's a very very "meh" game.
That being said I'd love to have one of those Nanos but the truth is that I barely use the iPod Touch that I have.
It stays in my car glove compartment and it's used as a car music player when I'm not listening to Rush Radio, which is rarely.
Otherwise it's useless. All the programs on the thing require a internet connection (Youtube, mail, safari, etc.) which I'm never around. And the handful of games I have on there aren't a whole lot of fun when played in silence.
I need a new screen protector for the thing as well. The one I have now went on a bit funkily and has this rainbow effect. And the case it's in is filthy. But fuck if I'm taking it off. I'd rather have a rainbow effect than a scratched screen.
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
Why should the games be more expensive if many are full featured and decently priced?
Profit and encouraging people to not just port over old games or cut down on crap in order to save money? I mean, I thought the Silent Hill game was basically a slower fps game that wasn't exactly comparable to the fully featured PS1 game?
Changing the price point's not gonna stop any quality problems, and there's obvious enough encouragement considering the amount of support it's already getting, plus the amount of speculated support it will have.
I have no idea about the Silent Hill game play. Just know it was hitting the system.
But, I think it would be best to not comment on the types of games the system gets. Meaning "Isn't that game just a rail shooter version of an adventure game"? Games are targeted for the system's strengths and weaknesses. If it's a valid line of reasoning for the Wii, I don't see why it couldn't be carried over for the iPhone.
Why should the games be more expensive if many are full featured and decently priced?
To give game creators confidence that they will be able to make a profit, without feeling undue pressure to launch at a given price or be considered "too expensive." It's the same problem with getting people to make Wiiware/DSi games.
To give consumers confidence that they are buying a full featured piece of software and not a minigame.
Now, obviously both of these could evolve into the new accepted standard: people expecting $10 games to be as good as the ones they used to buy for $50, and developers being able to break even and then some by cutting out production costs. But currently I think perception on this price point is a big issue.
I'm not picking on you, but I've seen this argument before: If I'm understanding right, the problem is that developers are worried about making profits, so the solution should be to increase game prices? This is a downsized version of the same argument people have about Wii game sales versus PS3/360 titles; the budgets are huge and so developers are worried about selling a million copies on PS3/360, when in actuality they don't have to get nearly close to those numbers when working on Wii because development costs are significantly lower.
A lot of people express skepticism over iPhone/iPod Touch games, saying that they're not "meaty" or "epic" or another euphemism, but I view it in the same light as the DS: Its best games come from when you take the platform's strengths into mind, instead of just taking an idea that works on a different system and trying to port it over. As a device that's meant for pick-up-and-play ideas, often while listening to your own music, and that doesn't have the greatest battery life in the world, it's not really suited for many traditional games, particularly ones that mandate a large portion of time.
Though some DS games do work awesome on the iPhone. Puzzle Quest, for example, which is like a quarter of the price and all 50+ hours of the handheld versions, plus it can patch and update so it doesn't have nearly as many of the bugs that hampered the physical copies. And Civilization Revolution, which looks to be based off of the DS version and cost me $2.99 because it was on sale for Labor Day. But those are all titles that you can play for two minutes or five hours and still get something out of.
Posts
OoT wasn't fun? You have a very strange definition of fun.
3DS Friend Code: 0404-6826-4588 PM if you add.
yeah... what the hell??? wh... why would they do that? it looks like some of the staff of the old one are responsible
every newspost there gives me tears of sad related to their fakeness, though
if you would prefer to do some proper reminiscing (I know I always do!) then this site seems to be a pretty full mirror of the site from when they shut down:
http://www.psy-q.ch/mirrors/thegia/sites/www.thegia.com/index.html
Maybe it's just my age, but if I'm looking for Zelda lovin, I'd rather fire up the original or LttP.
Because even their new IPs contain the same old characters?
Mario Party. Mario Tennis. Mario Soccer. Mario Kart. Mario Baseball.
Halo ODST features an entirely new cast and a main character that doesn't benefit from the technology that Master Chief used, and thus, I expect the gameplay to be different.
CoD4 was a big departure from the rest of the CoD series, and Modern Warfare 2 looks to drastically build upon the foundation of the first.
Where as every Zelda of the 3D age was simply a 3D Link to the Past. Or how Mario Galaxy is a more pure form of 3D platforming. Notice how I'm not saying these games are good, they just don't feel fresh.
This is one of the things I agree with. Pretty much every GTA leading up to IV, and even IV itself in some regards, felt like very minor altercations to a tried and true formula.
Because it's almost carbon copy.
Waggle wasn't enough for TP.
We're seeing similar disdain for the music games. Rock Band was pretty hype because of the extra instruments. Now that's old news, but that's still a big selling point, and people are yawning and GameStop is selling extra stuff on the cheap.
LttP is probably where the series peaked.
Also, they put up a graph that showed the iPod touch has 21,000 some odd entertainment titles. 21 THOUSAND "games."
3DS Friend Code: 0404-6826-4588 PM if you add.
Indeed. I think OoT is loved so much mainly because it was the first "zomg 3d" and it was the first for the newer gamers.
Can you keep us up to date with anything relevant, Talley? I'd like to know if they introduce a price drop or new feature set.
I call it FFVII Syndrome.
First for a larger generation. And 3D. So it's TEH BESTEST.
It's the same thing. Touch OS 3.1
3DS Friend Code: 0404-6826-4588 PM if you add.
"With your iPod Touch or iPhone".
Can you keep us up to date with anything relevant, Talley? I'd like to know if they introduce a price drop or new feature set.
They are pushing it right now. Assassin's Creed II and Madden 10. Those are pretty big games.
So far they haven't released anything new except OS 3.1, and iTunes 9. iTunes 9 has a few useful features, but nothing really big.
3DS Friend Code: 0404-6826-4588 PM if you add.
The iPhone has a decent selection of well known and fully realized titles. By realized I mean more game and less gimmicky mini game stuff.
Metal Gear Solid. There is, apparently, a really good GTA style game on the system. Wolfenstein RPG. GTA Chinatown Wars. Katamari Damacy. Monkey Ball. Silent Hill. Rolando. A Doom rail shooter...
Not sure if these are new models or the same old ones.
Edit: seems they've updated the internals as they are supposed to be faster. But otherwise the same. No mention of Camera. They are already on to the new iPod classic, so that's probably it for the touch.
3DS Friend Code: 0404-6826-4588 PM if you add.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
That's what I gathered. Launches the same day as all the other platforms.
3DS Friend Code: 0404-6826-4588 PM if you add.
I mean more expensive games at around 10 dollars or more. Eight dollars seems to be around the limit for a lot of the games with very very few games being over 10 dollars.
oh, n/m, A's Creed port is already out. Gotta be a new game then.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
3DS Friend Code: 0404-6826-4588 PM if you add.
The 10 dollar Madden '10 on the iPhone/iPod will be just as feature rich as the DS version, look as good as the PSP version, and cost a fraction of the price.
THIS is what I wanted DD to accomplish, and there is finally a platform out there doing it.
Oh, and Wolf RPG was a fucking awesome game; a comical, WW2 themed Eye of the Beholder.
Let's play Mario Kart or something...
Yes.
Screenshots:
http://www.joystiq.com/2009/04/14/assassins-creed-iphone-screens-uncloaked/
Why should the games be more expensive if many are full featured and decently priced?
Let's play Mario Kart or something...
That's screens of the DS port.
There's apparently a new A's Creed II game coming for the IPhone/touch.
It's not surprising either. Ubi's been releasing Mobile iterations of their biggest franchises for years. They even released Splinter Cell Chaos Theory for the nGage.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I just finished watching during lunch the episode where Tobias took photos of his balls by accident and the prosecutor and FBI mistook the close up photos as pictures of Iraq with WMDs. Probably the hardest I've ever laughed for any show ever.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Well so far people have always been talking about iPhone games and two things have kept the prices low. First, I'm sure the majority of people with iPhones aren't looking for games so much as they are looking for quick, cheap diversions. Second, my understanding is that the way the iPhone lists games, the advantage of having a low price is very high.
Maybe if they push the iPod touch that will lead to more people buying access to the app store for the purpose of playing games. That might change the dynamic considerably. The question is whether apple can be more successful than Sony in that space.
(Please do not gift. My game bank is already full.)
It's a port of the NDS game which was mediocre at best.
Overly easy platforming. Easy, repetitive combat with dumb-ass enemies. Not terrible but not good either.
Just like the console version.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It's the new game that looks like PoP, I believe.
3DS Friend Code: 0404-6826-4588 PM if you add.
I can see that being a problem with many iPhone games that try to do the virtual analog stick.
To give game creators confidence that they will be able to make a profit, without feeling undue pressure to launch at a given price or be considered "too expensive." It's the same problem with getting people to make Wiiware/DSi games.
To give consumers confidence that they are buying a full featured piece of software and not a minigame.
Now, obviously both of these could evolve into the new accepted standard: people expecting $10 games to be as good as the ones they used to buy for $50, and developers being able to break even and then some by cutting out production costs. But currently I think perception on this price point is a big issue.
Have they actually announced the price of Madden '10?
Oh I thought he was referring to the first since he didn't specify "Assassin's Creed II."
Anyway I played thru A's Creed on NDS in its entirety and posted my impressions in a thread well over a year ago here.
Not terrible but not great either. For $10 (or whatever) it's probably a decent time waster though on the Iphone/touch, if someone can manage the touch controls.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
And Assassin's Creed (yes, the original) is a totally fucking awesome 10 dollar game. Maybe if I payed 30-35 bucks I would be less enthused, but I know I got my money's worth.
And the virtual analog kind of sucks, but once you learn it, you are good for a bunch of games.
Let's play Mario Kart or something...
Profit and encouraging people to not just port over old games or cut down on crap in order to save money? I mean, I thought the Silent Hill game was basically a slower fps game that wasn't exactly comparable to the fully featured PS1 game?
I want to call you out on Katamari. The game is like 5 stages long and it only takes a good hour to hour and a half to finish.
Half an hour if they'd fix the damn framerate.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Costing less doesn't change how much fun (or unfun) it is. But it definitely helps justify the thing as a decent time waster. Especially if you don't have a DS or PSP on hand at the time.
$10 is totally reasonable for what it is.
and like I said, being a mediocre platformer and mediocre combat and somewhat repetitive game that isn't terrible but not great didn't stop millions of people from buying the console-proper version.
It sounds like I'm shitting on the game but I'm not. It gets better towards the end but ultimately it's a very very "meh" game.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It stays in my car glove compartment and it's used as a car music player when I'm not listening to Rush Radio, which is rarely.
Otherwise it's useless. All the programs on the thing require a internet connection (Youtube, mail, safari, etc.) which I'm never around. And the handful of games I have on there aren't a whole lot of fun when played in silence.
I need a new screen protector for the thing as well. The one I have now went on a bit funkily and has this rainbow effect. And the case it's in is filthy. But fuck if I'm taking it off. I'd rather have a rainbow effect than a scratched screen.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Changing the price point's not gonna stop any quality problems, and there's obvious enough encouragement considering the amount of support it's already getting, plus the amount of speculated support it will have.
I have no idea about the Silent Hill game play. Just know it was hitting the system.
But, I think it would be best to not comment on the types of games the system gets. Meaning "Isn't that game just a rail shooter version of an adventure game"? Games are targeted for the system's strengths and weaknesses. If it's a valid line of reasoning for the Wii, I don't see why it couldn't be carried over for the iPhone.
I'm not picking on you, but I've seen this argument before: If I'm understanding right, the problem is that developers are worried about making profits, so the solution should be to increase game prices? This is a downsized version of the same argument people have about Wii game sales versus PS3/360 titles; the budgets are huge and so developers are worried about selling a million copies on PS3/360, when in actuality they don't have to get nearly close to those numbers when working on Wii because development costs are significantly lower.
A lot of people express skepticism over iPhone/iPod Touch games, saying that they're not "meaty" or "epic" or another euphemism, but I view it in the same light as the DS: Its best games come from when you take the platform's strengths into mind, instead of just taking an idea that works on a different system and trying to port it over. As a device that's meant for pick-up-and-play ideas, often while listening to your own music, and that doesn't have the greatest battery life in the world, it's not really suited for many traditional games, particularly ones that mandate a large portion of time.
Though some DS games do work awesome on the iPhone. Puzzle Quest, for example, which is like a quarter of the price and all 50+ hours of the handheld versions, plus it can patch and update so it doesn't have nearly as many of the bugs that hampered the physical copies. And Civilization Revolution, which looks to be based off of the DS version and cost me $2.99 because it was on sale for Labor Day. But those are all titles that you can play for two minutes or five hours and still get something out of.