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Video game sales thread: Movin' on, LOCK

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  • CouscousCouscous Registered User regular
    edited August 2009
    Sony is hoping that the the newly-announced slim PlayStation 3, launching in the U.S. on September 1 for $299, will be "a game-changing" moment for PlayStation, John Koller, Sony Computer Entertainment of America director of hardware marketing, told Kotaku today. "We think it's the sign of a substantial market increase in the sales base of PlayStation 3."

    Going farewell are the bulkier PS3s. Which have carried Sony so far only into third place of the three-way console race this generation. Those heftier PS3s aren't being manufactured any more, Koller said. Sony expects the 80GB PS3 to be out of the sales channel in September. The 160GB supply may last a little longer, Koller said.
    Koller identified three key tech changes in the new slim: the system's Cell processor has decreased from 65 nanometers to 45. A new cooling system is in place. And there's a new power draw. The result is something that Koller said is more cost-efficient for Sony to produce. He would not say whether Sony is making money or losing money selling the new unit. Often, console manufacturers lose money on gaming hardware, with the intent of recouping revenue through software sales.

    The Slim has no on-off switch on the back, using only the standby functionality on the front of the unit.

    The launch units will not include Sony's 3.0 firmware, though that will be added to later units.

    Koller said that Sony is not considering adding backwards compatibility support to the PS3, a feature stripped from the line a while ago but sometimes requested by some fans. "Backwards compatibility is off the table," he said.

    Couscous on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited August 2009
    Why didn't you bold that last part?

    MinionOfCthulhu on
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  • CouscousCouscous Registered User regular
    edited August 2009
    Why didn't you bold that last part?

    At this point, PS2 BC coming back would be like the second coming of Christ anyway.

    Couscous on
  • cloudeaglecloudeagle Registered User regular
    edited August 2009
    Couscous wrote: »
    Why didn't you bold that last part?

    At this point, PS2 BC coming back would be like the second coming of Christ anyway.

    Not that it stops half the board from getting their hopes up.

    cloudeagle on
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  • UncleSporkyUncleSporky Registered User regular
    edited August 2009
    Couscous wrote: »
    Koller said that Sony is not considering adding backwards compatibility support to the PS3, a feature stripped from the line a while ago but sometimes requested by some fans. "Backwards compatibility is off the table," he said.

    Well, so is his console then.

    What the heck was with that new patent for emulating the emotion engine? I guess there's always handhelds...maybe their third pillar will be a DLC-only handheld PS2.

    UncleSporky on
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  • CouscousCouscous Registered User regular
    edited August 2009
    http://www.nytimes.com/reuters/2009/08/19/technology/tech-us-sonycorp-ps3.html?_r=1
    Jesse Divnich, an analyst with Electronic Entertainment Design and Research, said he expects PS3 sales to increase a minimum of 20 percent in September.

    He expects Microsoft to cut the price on its higher-end model to $299 from $399. He said Nintendo's Wii, whose sales have been declining rapidly, is in need of either a price cut or a hardware or software bundle.

    "The Xbox 360 does have stronger momentum right now than the PS3, so it's going to take at least two months before I consider these systems to be at an equal level because it just takes some time for consumers to react to things like price cuts," he said.
    "The main thing is that there is a significant price cut," said Ed Barton, analyst at Screen Digest. "We have argued since the beginning that there must be a substantial cut and this is a positive development."

    Couscous on
  • cloudeaglecloudeagle Registered User regular
    edited August 2009
    Couscous wrote: »
    Koller said that Sony is not considering adding backwards compatibility support to the PS3, a feature stripped from the line a while ago but sometimes requested by some fans. "Backwards compatibility is off the table," he said.

    Well, so is his console then.

    What the heck was with that new patent for emulating the emotion engine? I guess there's always handhelds...maybe their third pillar will be a DLC-only handheld PS2.

    Companies patent crap all the time that never sees the light of day. For all we know, that patent is just legal ammunition against PS2 emulators.

    cloudeagle on
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  • UncleSporkyUncleSporky Registered User regular
    edited August 2009
    cloudeagle wrote: »
    Couscous wrote: »
    Koller said that Sony is not considering adding backwards compatibility support to the PS3, a feature stripped from the line a while ago but sometimes requested by some fans. "Backwards compatibility is off the table," he said.

    Well, so is his console then.

    What the heck was with that new patent for emulating the emotion engine? I guess there's always handhelds...maybe their third pillar will be a DLC-only handheld PS2.

    Companies patent crap all the time that never sees the light of day. For all we know, that patent is just legal ammunition against PS2 emulators.

    That's true, not every bit of news that drops is an indicator of anything. Just speculating.

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  • Cameron_TalleyCameron_Talley Registered User regular
    edited August 2009
    I still don't understand why Backward compatability is such a huge deal to so many people. The SNES, N64, and GameCube weren't backward compatible. They still played games just fine and I enjoyed them. Heck, the SNES instruction book even has a section about how to hook up your NES in tandem with the SNES. No reason to throw these old consoles away.

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  • AZChristopherAZChristopher Registered User regular
    edited August 2009
    PS3 Slim for the original price of the PS2. Pretty decent idea for trying to relaunch the PS3. It will be interesting to see how Microsoft and Nintendo responds. Thanks to the leaks, Microsoft probably already has some sort of response ready. I'm sure Nintendo will be content on seeing if their holiday line up keeps them on top.

    If nothing else, sales data might become interesting again this September.

    AZChristopher on
  • UncleSporkyUncleSporky Registered User regular
    edited August 2009
    I still don't understand why Backward compatability is such a huge deal to so many people. The SNES, N64, and GameCube weren't backward compatible. They still played games just fine and I enjoyed them. Heck, the SNES instruction book even has a section about how to hook up your NES in tandem with the SNES. No reason to throw these old consoles away.

    I don't throw away any old consoles, but it is incredibly convenient to not have to haul them out. I've used the Wii's GC compatibility quite often.

    Plus it is a standard, expected feature these days. Your argument could be used for online as well: the NES wasn't online, it played games just fine and was a great system. Why does anyone want online all of a sudden?

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  • AZChristopherAZChristopher Registered User regular
    edited August 2009
    I still don't understand why Backward compatability is such a huge deal to so many people. The SNES, N64, and GameCube weren't backward compatible. They still played games just fine and I enjoyed them. Heck, the SNES instruction book even has a section about how to hook up your NES in tandem with the SNES. No reason to throw these old consoles away.

    Because it is an expectation now. Also, PS2 had a great lineup of games but wasn't exactly the most reliable hardware. I have over a dozen PS2 games still in my collection with a PS2 that bit the dust 4 years ago. So it doesn't seem that odd to me why many people who had a PS2 last gen would want BC on a PS3.

    I know I'll be extremely disappointed if the next gen Xbox doesn't have BC. I don't expect my 360 to still be working a decade from now, whereas all of my cart based systems still work.

    AZChristopher on
  • AZChristopherAZChristopher Registered User regular
    edited August 2009
    I still don't understand why Backward compatability is such a huge deal to so many people. The SNES, N64, and GameCube weren't backward compatible. They still played games just fine and I enjoyed them. Heck, the SNES instruction book even has a section about how to hook up your NES in tandem with the SNES. No reason to throw these old consoles away.

    I don't throw away any old consoles, but it is incredibly convenient to not have to haul them out. I've used the Wii's GC compatibility quite often.

    Plus it is a standard, expected feature these days. Your argument could be used for online as well: the NES wasn't online, it played games just fine and was a great system. Why does anyone want online all of a sudden?

    Side note on your last point. Nintendo would be even more awesome if next gen VC included online play for all multiplayer games. Especially for old NES Co-Op games.

    AZChristopher on
  • ZerokkuZerokku Registered User regular
    edited August 2009
    I still don't understand why Backward compatability is such a huge deal to so many people. The SNES, N64, and GameCube weren't backward compatible. They still played games just fine and I enjoyed them. Heck, the SNES instruction book even has a section about how to hook up your NES in tandem with the SNES. No reason to throw these old consoles away.

    I don't throw away any old consoles, but it is incredibly convenient to not have to haul them out. I've used the Wii's GC compatibility quite often.

    Plus it is a standard, expected feature these days. Your argument could be used for online as well: the NES wasn't online, it played games just fine and was a great system. Why does anyone want online all of a sudden?

    Side note on your last point. Nintendo would be even more awesome if next gen VC included online play for all multiplayer games. Especially for old NES Co-Op games.

    The problem is this is literally emulation, and how do you expect them to go about programming online play into an NES rom?

    Zerokku on
  • Cameron_TalleyCameron_Talley Registered User regular
    edited August 2009
    I still don't understand why Backward compatability is such a huge deal to so many people. The SNES, N64, and GameCube weren't backward compatible. They still played games just fine and I enjoyed them. Heck, the SNES instruction book even has a section about how to hook up your NES in tandem with the SNES. No reason to throw these old consoles away.

    I don't throw away any old consoles, but it is incredibly convenient to not have to haul them out. I've used the Wii's GC compatibility quite often.

    Plus it is a standard, expected feature these days. Your argument could be used for online as well: the NES wasn't online, it played games just fine and was a great system. Why does anyone want online all of a sudden?

    I guess I'm the only one that still has the NES, SNES, N64, GC, and Wii all connected to the same TV at the same time.

    Yes, I am aware not everyone has that room.

    I do understand what you're saying, I guess I just don't agree with the "expected feature" aspect today. To me, Backward Compatibility is a bonus, not an expected feature. But then again, I am and always have been a Nintendo-only household, so I didn't see any Backward Compatible consoles until this gen. So it wasn't a big deal to me.

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  • Cameron_TalleyCameron_Talley Registered User regular
    edited August 2009
    Zerokku wrote: »
    I still don't understand why Backward compatability is such a huge deal to so many people. The SNES, N64, and GameCube weren't backward compatible. They still played games just fine and I enjoyed them. Heck, the SNES instruction book even has a section about how to hook up your NES in tandem with the SNES. No reason to throw these old consoles away.

    I don't throw away any old consoles, but it is incredibly convenient to not have to haul them out. I've used the Wii's GC compatibility quite often.

    Plus it is a standard, expected feature these days. Your argument could be used for online as well: the NES wasn't online, it played games just fine and was a great system. Why does anyone want online all of a sudden?

    Side note on your last point. Nintendo would be even more awesome if next gen VC included online play for all multiplayer games. Especially for old NES Co-Op games.

    The problem is this is literally emulation, and how do you expect them to go about programming online play into an NES rom?

    It could be done, but I doubt they would do it. They have modified games for VC release before, though (See: Pokemon Snap saving pictures to Message Board).

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  • LunkerLunker Registered User regular
    edited August 2009
    I still don't understand why Backward compatability is such a huge deal to so many people. The SNES, N64, and GameCube weren't backward compatible. They still played games just fine and I enjoyed them. Heck, the SNES instruction book even has a section about how to hook up your NES in tandem with the SNES. No reason to throw these old consoles away.

    I agree that backwards compatibility isn't really all that important, generally speaking—it helps a shitload at a console's launch, though, and initially it pulls a lot of new adopters, but I think after a year or two most console libraries are enough for a person to make up their own minds.

    But it's another thing entirely to remove backwards compatibility midway through the gen, and particularly doofy when you crow incessantly about how awesome BC is at your console's launch.
    Backwards compatibility, as you know from PlayStation One and PlayStation 2, is a core value of what we believe we should offer. And access to the library of content people have created, bought for themselves, and accumulated over the years is necessary to create a format. PlayStation is a format meaning that it transcends many devices -- PSOne, PS2, and now PS3.

    I think a ton of people are also miffed about PS2 BC a large degree more than Xbox 1 compatibility because the PS2 library is pretty generally regarded as freaking awesome in scope and depth.

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  • Cameron_TalleyCameron_Talley Registered User regular
    edited August 2009
    Lunker wrote: »
    I still don't understand why Backward compatability is such a huge deal to so many people. The SNES, N64, and GameCube weren't backward compatible. They still played games just fine and I enjoyed them. Heck, the SNES instruction book even has a section about how to hook up your NES in tandem with the SNES. No reason to throw these old consoles away.

    I agree that backwards compatibility isn't really all that important, generally speaking—it helps a shitload at a console's launch, though, and initially it pulls a lot of new adopters, but I think after a year or two most console libraries are enough for a person to make up their own minds.

    But it's another thing entirely to remove backwards compatibility midway through the gen, and particularly doofy when you crow incessantly about how awesome BC is at your console's launch.

    .

    Now that IS something I agree with. And one of the reasons I don't like the HD consoles. To me, a console should not be a computer (I'm fully aware that it IS a computer). It should be a box that plays games. Every box from company X should be exactly the same. There shouldn't be any debate about which is a better SKU. Hell, there shouldn't even BE multiple SKUs, except for perhaps colors.

    There's nothing wrong with making "under the hood" improvements, but those improvements should be completely transparent to the user, and should NEVER take away features that previously existed.

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  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited August 2009
    I know I'll be extremely disappointed if the next gen Xbox doesn't have BC. I don't expect my 360 to still be working a decade from now, whereas all of my cart based systems still work.

    I haven't even thought of this. Yeesh. My NES still works. I doubt there will be any 360s working in 20 years.

    MinionOfCthulhu on
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  • ZerokkuZerokku Registered User regular
    edited August 2009
    Lunker wrote: »
    I think a ton of people are also miffed about PS2 BC a large degree more than Xbox 1 compatibility because the PS2 library is pretty generally regarded as freaking awesome in scope and depth.

    That and generally speaking, most of the good xbox games are BC.

    Zerokku on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited August 2009
    I know I'll be extremely disappointed if the next gen Xbox doesn't have BC. I don't expect my 360 to still be working a decade from now, whereas all of my cart based systems still work.

    I haven't even thought of this. Yeesh. My NES still works. I doubt there will be any 360s working in 20 years.

    NES, SNES, Genesis, Original Gameboy, GBC, and even an Atari 2600 still all in working order and playable with minimal effort.

    360...yea, I don't see it lasting twenty + some odd years like some of the other ones I've mentioned.

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  • Cameron_TalleyCameron_Talley Registered User regular
    edited August 2009
    Brainiac 8 wrote: »
    I know I'll be extremely disappointed if the next gen Xbox doesn't have BC. I don't expect my 360 to still be working a decade from now, whereas all of my cart based systems still work.

    I haven't even thought of this. Yeesh. My NES still works. I doubt there will be any 360s working in 20 years.

    NES, SNES, Genesis, Original Gameboy, GBC, and even an Atari 2600 still all in working order and playable with minimal effort.

    360...yea, I don't see it lasting twenty + some odd years like some of the other ones I've mentioned.

    See, it will be interested to me to see if the disc-based systems (particularly Nintendo's) survive as long as the cart-based ones. You'd think they wouldn't. But my GameCube still works just fine.

    Don't early playstations have some bizarre problem that makes games only readable when the system is upside down?

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  • XagarathXagarath Registered User regular
    edited August 2009
    I know I'll be extremely disappointed if the next gen Xbox doesn't have BC. I don't expect my 360 to still be working a decade from now, whereas all of my cart based systems still work.

    I haven't even thought of this. Yeesh. My NES still works. I doubt there will be any 360s working in 20 years.

    And this right here is why I haven't bought a 360.
    Every system I own still works fine despite age, and that's kind of crucial to me.

    Xagarath on
  • DeathPrawnDeathPrawn Registered User regular
    edited August 2009
    Brainiac 8 wrote: »
    I know I'll be extremely disappointed if the next gen Xbox doesn't have BC. I don't expect my 360 to still be working a decade from now, whereas all of my cart based systems still work.

    I haven't even thought of this. Yeesh. My NES still works. I doubt there will be any 360s working in 20 years.

    NES, SNES, Genesis, Original Gameboy, GBC, and even an Atari 2600 still all in working order and playable with minimal effort.

    360...yea, I don't see it lasting twenty + some odd years like some of the other ones I've mentioned.

    See, it will be interested to me to see if the disc-based systems (particularly Nintendo's) survive as long as the cart-based ones. You'd think they wouldn't. But my GameCube still works just fine.

    Don't early playstations have some bizarre problem that makes games only readable when the system is upside down?

    Yeah, the old SCPH-1001 models of the PS1 would have serious trouble reading disks unless you positioned the system vertically. That's not even an age thing, though - my 1001 was having that problem back in the PS1's heyday.

    DeathPrawn on
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  • BakerIsBoredBakerIsBored Registered User regular
    edited August 2009
    Xagarath wrote: »
    I know I'll be extremely disappointed if the next gen Xbox doesn't have BC. I don't expect my 360 to still be working a decade from now, whereas all of my cart based systems still work.

    I haven't even thought of this. Yeesh. My NES still works. I doubt there will be any 360s working in 20 years.

    And this right here is why I haven't bought a 360.
    Every system I own still works fine despite age, and that's kind of crucial to me.

    I doubt any console with moving parts will be working in 20 years (except maybe those kept in a box and never used) Disc drives, fans, hard-drives will all fail in time, it's inevitable. (Don't even want to imagine dusty fans in 20 years either)

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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited August 2009
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  • slash000slash000 Registered User regular
    edited August 2009
    You'd think that a "financial" related TV show would have the analogy there reversed.

    In a race to capture the market and/or revenue and/or profit etc., the Wii would be the F1, the 360 would be the high class import, and the PS3 would be the go kart. (in the overall world market i mean). In the JPN market alone it would be F1 = Wii, Import = PS3, Go Kart = 360.


    In terms of analogizing the systems to system "power," they would merely have to switch the 360 to the F1 and the PS3 to the import, simply because the PS3 struggles to keep its games looking and running as well as the 360 counterparts. Aside from exclusives of course.


    Perhaps in terms of features you might argue that the analogy presented is apt; after all, the PS3 has BluRay whereas the others don't. Even so, variety of features are different in Japan than they are over here, at least for the Wii and probably the PS3 as well. So maybe it is or isn't apt.

    slash000 on
  • LunkerLunker Registered User regular
    edited August 2009
    Brainiac 8 wrote: »

    Financial report inadvertently leaks new model of Wii that transforms into a go-kart—next Mario Kart project unveiled!

    Lunker on
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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited August 2009
    Lunker wrote: »
    Brainiac 8 wrote: »

    Financial report inadvertently leaks new model of Wii that transforms into a go-kart—next Mario Kart project unveiled!

    OMG SPOILER! :shock:

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  • slash000slash000 Registered User regular
    edited August 2009
    Lunker wrote: »
    Brainiac 8 wrote: »

    Financial report inadvertently leaks new model of Wii that transforms into a go-kart—next Mario Kart project unveiled!

    It's the obvious evolution of Nintendo's recently acquired patent:
    nintendoseat08112.jpg

    slash000 on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited August 2009
    That's what you get when you cross Natal's Milo with the Wii playing Zelda.


    edit: looky here, won't this pretty much kill why people play it?

    http://www.joystiq.com/2009/08/19/littlebigplanet-psp-loses-multiplayer-and-maybe-its-soul/


    Littlebigplanet PSP will be a fully featured version of the PS3 version....minus the multiplayer. O_o

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  • cloudeaglecloudeagle Registered User regular
    edited August 2009
    Brainiac 8 wrote: »
    That's what you get when you cross Natal's Milo with the Wii playing Zelda.


    edit: looky here, won't this pretty much kill why people play it?

    http://www.joystiq.com/2009/08/19/littlebigplanet-psp-loses-multiplayer-and-maybe-its-soul/


    Littlebigplanet PSP will be a fully featured version of the PS3 version....minus the multiplayer. O_o

    Well, the level sharing is intact, which is the big thing. So I don't think the loss of multiplayer is a huge deal.

    Then again, LBP on the PS3 only became a good seller after Sony gave it the mother of all advertising blitzes, so I kinda doubt it'll set the PSP on fire.

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  • LunkerLunker Registered User regular
    edited August 2009
    No multiplayer would only be a problem if you could find someone else with a PSP to play with. :rotate: I'm still fairly interested in the game, but we'll see. The initial videos make it look really, really similar to how the PS3 version plays.

    EDIT: Which is awesome. That sounded a little unclear on my part. :P I just don't have a lot of money to toss around this holiday season.

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  • slash000slash000 Registered User regular
    edited August 2009
    No Multi? Mehhhh well. No big deal to me.

    slash000 on
  • slash000slash000 Registered User regular
    edited August 2009
    Wait, it's not fully featured.

    Besides the obvious lack of multiplayer, they've also removed the "multi-plane" aspect of the levels:
    Additionally, further tweaks to LBP PSP include downsizing the game field to one 2D plane (no foreground and background planes) and so-called improvement upon the original's floaty jump mechanic.

    slash000 on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited August 2009
    Hmm...so it's more cut down than I even noticed. I must have missed that.

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  • cloudeaglecloudeagle Registered User regular
    edited August 2009
    Forget the iPhone. Due to all the raisins, there's a bigger threat to the vidja game biz:
    When money gets short, videogames get dropped off the shopping list.

    At least that’s the inference we’re making from last month’s NPD sales data and the ongoing videogames sales slump.

    But according to the NPD Group, board games are experiencing an uptick in sales. Marketwatch’s NPD analysis includes an examination of the toy sector, where board game sales are up 10 percent over last year.

    That doesn’t mean we’re on the cusp of a golden age for games like Race For The Galaxy, Dominion and Settlers of Catan. Those board game geek favorites are usually sold at specialty retailers. No, board games contributing to this months inflated numbers are more likely to be classics like Monopoly and Trivial Pursuit — games easily acquired at big box retailers for bargain prices.

    That’s the board game selling point. They’re cheap. They’re also durable — the coming of a new console generation won’t make them obsolete. And they come with built-in parental approval. While videogames — with their penchant for violence — have image problems among concerned parents, few are worried about the psychological impact of Apples to Apples.

    http://www.wired.com/gamelife/2009/08/board-games/#more-15134

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  • SheepSheep Registered User, __BANNED USERS regular
    edited August 2009
    That doesn't hurt my feelings in the slightest.

    Sheep on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited August 2009
    Don't give me any of those casual boardgames either, I only play the ones made for the hardcore! :x

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  • RainbowDespairRainbowDespair Registered User regular
    edited August 2009
    So it probably got lost under the big PS3 price drop announcement, but Sony is adding a new section to the PSN store: PSN Minis. Think XBLA, the Apple AppStore, or DSIWare but for the PSP. 100MB size limit.

    More importantly, Pac-Man: Championship Edition is confirmed for the service. I knew it was coming out for the iPhone, but I'm thrilled that it's coming out on a portable system that I actually intend to own soon.

    http://kotaku.com/5340111/psp-minis-bite+sized-fun-at-bite+sized-prices
    Minis, which we touched on briefly last week, will be showing up in their own special section of the PlayStation Store come October 1st, giving PSP owners smaller-sized games at a lower price, perfect for the UMD-less PSP Go. Titles in the Minis section will all be limited to 100MB or less, meaning you can pack quite a few in between your full PSP titles.

    Fifteen titles will be available for purchase when the Minis section launches in October, with Sony expecting at least fifty titles by the end of the year. Confirmed for release are Fieldrunners, Puzzle Scape, Alien Havok, Sudoku, Pacman Championship Edition, Championship Manager, Burn Zombie Burn 2D, Funky Punch, Breakquest, and Melody Bloxx.

    The press release doesn't list prices, but we expect each will be below $10, if not much cheaper.

    Okay, it's decided. Between this announcement & the announcement that the majority of the PSP's library of games will be available as digital downloads at the Go's launch, I'm going to be buying a PSP Go and at launch if I can manage it. I'll admit that the $250 price tag was hard to take at first, but when you think about it, the price difference between the 3000 & Go is about what you would pay for a 16GB memory stick anyway (which I would want to buy if I was getting a 3000) so it's just down to whether or not you'd rather have the option for UMDs or the sexier machine. Since I don't really want to use UMDs due to the increased load times & drain on the battery, it's sexy machine all the way for me.

    RainbowDespair on
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