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This is gonna sound weird, but I wish they'd give the soldier an assault rifle with a grenade launcher or something.
Without the rocket launcher he could run a little faster, to make up for the lack of rocket jumps, and the grenades could detonate on impact where ever they land, so he's not really taking anything away from the demo man. And other than the heavy, whose speed is greatly reduced when he fires, no unit really has a good automatic rifle, the SMG really doesn't fit that description. It could be cool having him turn into a commando of sorts, sorta rambo-esque.
it'd have to be inaccurate as fuck though since a hitscan weapon that deals significant damage at range would throw balance off like woah
I'm not sure what hitscan means, mind explaining it to me?
Also, it doesn't need to be be too powerful, each bullet could take like 3 damage from a person, like the needle gun. In a 30 round clip, that would be 90 damage, and accuracy could decrease the longer you hold it down. Kinda like, and I really hate saying this, in counter strike.
It doesn't have to be really hard to aim, but should be something that works best when fired in bursts.
you click and if it's over someone's hitbox it does damage instantly
sniper rifle, shotguns, minigun, as examples
right now the only class in the game that can deal significant damage instantly at range is the sniper, who is in turn gimped in every other possible way
and that's pretty essential to the design philosophy and balance of the game
This is gonna sound weird, but I wish they'd give the soldier an assault rifle with a grenade launcher or something.
Without the rocket launcher he could run a little faster, to make up for the lack of rocket jumps, and the grenades could detonate on impact where ever they land, so he's not really taking anything away from the demo man. And other than the heavy, whose speed is greatly reduced when he fires, no unit really has a good automatic rifle, the SMG really doesn't fit that description. It could be cool having him turn into a commando of sorts, sorta rambo-esque.
it'd have to be inaccurate as fuck though since a hitscan weapon that deals significant damage at range would throw balance off like woah
I'm not sure what hitscan means, mind explaining it to me?
Also, it doesn't need to be be too powerful, each bullet could take like 3 damage from a person, like the needle gun. In a 30 round clip, that would be 90 damage, and accuracy could decrease the longer you hold it down. Kinda like, and I really hate saying this, in counter strike.
It doesn't have to be really hard to aim, but should be something that works best when fired in bursts.
you click and if it's over someone's hitbox it does damage instantly
sniper rifle, shotguns, minigun, as examples
right now the only class in the game that can deal significant damage instantly at range is the sniper, who is in turn gimped in every other possible way
and that's pretty essential to the design philosophy and balance of the game
Yeah, but that doesn't mean the rifle I'm purposing would be any different then other hitscan weapons, it'd be a short to medium range weapon, long range shots would suffer from damage reduction and loss of accuracy.
This is gonna sound weird, but I wish they'd give the soldier an assault rifle with a grenade launcher or something.
Without the rocket launcher he could run a little faster, to make up for the lack of rocket jumps, and the grenades could detonate on impact where ever they land, so he's not really taking anything away from the demo man. And other than the heavy, whose speed is greatly reduced when he fires, no unit really has a good automatic rifle, the SMG really doesn't fit that description. It could be cool having him turn into a commando of sorts, sorta rambo-esque.
it'd have to be inaccurate as fuck though since a hitscan weapon that deals significant damage at range would throw balance off like woah
I'm not sure what hitscan means, mind explaining it to me?
Also, it doesn't need to be be too powerful, each bullet could take like 3 damage from a person, like the needle gun. In a 30 round clip, that would be 90 damage, and accuracy could decrease the longer you hold it down. Kinda like, and I really hate saying this, in counter strike.
It doesn't have to be really hard to aim, but should be something that works best when fired in bursts.
you click and if it's over someone's hitbox it does damage instantly
sniper rifle, shotguns, minigun, as examples
right now the only class in the game that can deal significant damage instantly at range is the sniper, who is in turn gimped in every other possible way
and that's pretty essential to the design philosophy and balance of the game
Yeah, but that doesn't mean the rifle I'm purposing would be any different then other hitscan weapons, it'd be a short to medium range weapon, long range shots would suffer from damage reduction and loss of accuracy.
A rocket launcher that acts as a slower-acting, long-range sapper but is a lot weaker against players.
That would be an interesting weapon.
but then spies are basically useless
No, spies still have a much faster acting sapper and they can more easily kill the engineer before they repair it. The rocket launcher would only really be effective in situations where the engineer is building at the end of a long tunnel so a sniper can take him out.
That's why it has a grenade launcher and a boost to speed, it would encourage the player to lob grenades to force snipers to unscope and dodge the grenade or get hit, take a small amount of damage like 30-40 and knockback. Plus with the speed increase, you would be a harder target and could close the distance between you and the sniper quicker.
The problem with that is that you're infringing upon the demoman's role.
Well, a grenade launcher that has a 4 nade capacity, or maybe a jarate/sandman like recharge time, that does little damage would hardly infringe on the demo.
Man, I think I'm the only one who does better now that double-jump is back with the Sandman. The HP reduction sucks but I find it affecting my playstyle less than the loss of double-jump did.
with the exception of the Spy and Sniper items (ironically) I would put more faith in the random drops than I would getting the items through achievements
I got all of the other items through the course of regular play (with the exceptions of the axtinguisher and KGB, neither of which I have yet)
there were only a handful of achievements I got where I actually had to try to get them
I think everyone was pretty pissed at getting their ubers bonked.
Yeah, I'm far from a high-level player and that was a really, really stupid feature. Sure, a pyro can push back an uber, but only the Scout was able to pretty much nullify it entirely.
vsove on
WATCH THIS SPACE.
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Baroque And RollEvery spark of friendship and loveWill die without a homeRegistered Userregular
edited August 2009
I still need the razorback, the dead ringer, and the uber-saw. I think that's it.
Baroque And Roll on
SteamID: Baroque And Roll
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I think everyone was pretty pissed at getting their ubers bonked.
getting bonked while ubered sucked, yes
but the medic can just change targets
and if the medic got bonked, well, he was still invulnerable so it's not like he's going to get killed
basically what I'm saying is that once again there isn't any recourse if there are ubered enemies around unless you're a pyro
though I just realized that pyros aren't on the standard six man team makeup so maybe I'm just making all this up
nonsense
you can also knock them around with stickies, and to a lesser extent with rockets
level 3 turrets also knock them around
being able to stun ubers was op
Posts
sniper rifle, shotguns, minigun, as examples
right now the only class in the game that can deal significant damage instantly at range is the sniper, who is in turn gimped in every other possible way
and that's pretty essential to the design philosophy and balance of the game
which is what would happen with a soldier rifle- just more annoying sniper battles
Yeah, but that doesn't mean the rifle I'm purposing would be any different then other hitscan weapons, it'd be a short to medium range weapon, long range shots would suffer from damage reduction and loss of accuracy.
all sextuple airshotting you
That would be an interesting weapon.
but then spies are basically useless
No, spies still have a much faster acting sapper and they can more easily kill the engineer before they repair it. The rocket launcher would only really be effective in situations where the engineer is building at the end of a long tunnel so a sniper can take him out.
A. hinders the soldier's ability to kill
B. a sapper that's even slower would be nigh useless against level 3 machinery
Well, a grenade launcher that has a 4 nade capacity, or maybe a jarate/sandman like recharge time, that does little damage would hardly infringe on the demo.
Suddenly my glaring inadequacies in the world of game design come to light.
6 grenades that do reduced damage, fire faster and arc is the tradeoff to the rocket launcher's basic functionality
inability to rocket jump is the trade off to increased speed
giving a 200 hp class the ability to fire long distance grenades and a stronger hitscan than the shotgun is asking for balance issues
Like they did for the scout.
Fuckers.
SteamID: Baroque And Roll
All dying as soon as i look at them.
a) retreat. Stun the nearest guy chasing you and run away
b) to support your front-line troops.
that is kind of irritating, because the game that they are playing and the game that we are playing are not really the same
I think everyone was pretty pissed at getting their ubers bonked.
SteamID: Baroque And Roll
I got all of the other items through the course of regular play (with the exceptions of the axtinguisher and KGB, neither of which I have yet)
there were only a handful of achievements I got where I actually had to try to get them
Yeah, I'm far from a high-level player and that was a really, really stupid feature. Sure, a pyro can push back an uber, but only the Scout was able to pretty much nullify it entirely.
SteamID: Baroque And Roll
getting bonked while ubered sucked, yes
but the medic can just change targets
and if the medic got bonked, well, he was still invulnerable so it's not like he's going to get killed
basically what I'm saying is that once again there isn't any recourse if there are ubered enemies around unless you're a pyro
though I just realized that pyros aren't on the standard six man team makeup so maybe I'm just making all this up
you don't even want the razorback, really
jarate is better in basically every way
you'll just get ambassador headshotted
even if a spy does stab it nothing happens to them, they'll just cloak and run away
The sniper standing way back with his rifle may as well un-equip it and give the spy his two points.
then how the fuck am I going to get that achievement?
this is true and I am not claiming otherwise
I am just saying that I liked having them just a little bit not as good
and this is coming from a guy who plays a LOT of medic so it's not just me being irritated at being set on fire by yet another ubered pyro
woo
SteamID: Baroque And Roll
you can also knock them around with stickies, and to a lesser extent with rockets
level 3 turrets also knock them around
being able to stun ubers was op