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RED SPY IS IN THE BASE?

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Posts

  • Filler Inc.Filler Inc. Registered User regular
    edited August 2009
    Well, then I guess it would work like the pistol, but with a bigger clip.

    Filler Inc. on
  • Mr. Henry BemisMr. Henry Bemis God is love Registered User regular
    edited August 2009
    This is gonna sound weird, but I wish they'd give the soldier an assault rifle with a grenade launcher or something.

    Without the rocket launcher he could run a little faster, to make up for the lack of rocket jumps, and the grenades could detonate on impact where ever they land, so he's not really taking anything away from the demo man. And other than the heavy, whose speed is greatly reduced when he fires, no unit really has a good automatic rifle, the SMG really doesn't fit that description. It could be cool having him turn into a commando of sorts, sorta rambo-esque.
    it'd have to be inaccurate as fuck though since a hitscan weapon that deals significant damage at range would throw balance off like woah

    I'm not sure what hitscan means, mind explaining it to me?

    Also, it doesn't need to be be too powerful, each bullet could take like 3 damage from a person, like the needle gun. In a 30 round clip, that would be 90 damage, and accuracy could decrease the longer you hold it down. Kinda like, and I really hate saying this, in counter strike.

    It doesn't have to be really hard to aim, but should be something that works best when fired in bursts.
    you click and if it's over someone's hitbox it does damage instantly

    sniper rifle, shotguns, minigun, as examples

    right now the only class in the game that can deal significant damage instantly at range is the sniper, who is in turn gimped in every other possible way

    and that's pretty essential to the design philosophy and balance of the game

    Mr. Henry Bemis on
    Nothing is true; Everything is permitted
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited August 2009
    that's actually the reason everyone has shotguns, so people don't just stand from far apart and pick each other off

    which is what would happen with a soldier rifle- just more annoying sniper battles

    Orikaeshigitae on
  • 101101 Registered User regular
    edited August 2009
    I would quite like a rocket launcher that fires weaker but faster rockets.

    101 on
  • Filler Inc.Filler Inc. Registered User regular
    edited August 2009
    This is gonna sound weird, but I wish they'd give the soldier an assault rifle with a grenade launcher or something.

    Without the rocket launcher he could run a little faster, to make up for the lack of rocket jumps, and the grenades could detonate on impact where ever they land, so he's not really taking anything away from the demo man. And other than the heavy, whose speed is greatly reduced when he fires, no unit really has a good automatic rifle, the SMG really doesn't fit that description. It could be cool having him turn into a commando of sorts, sorta rambo-esque.
    it'd have to be inaccurate as fuck though since a hitscan weapon that deals significant damage at range would throw balance off like woah

    I'm not sure what hitscan means, mind explaining it to me?

    Also, it doesn't need to be be too powerful, each bullet could take like 3 damage from a person, like the needle gun. In a 30 round clip, that would be 90 damage, and accuracy could decrease the longer you hold it down. Kinda like, and I really hate saying this, in counter strike.

    It doesn't have to be really hard to aim, but should be something that works best when fired in bursts.
    you click and if it's over someone's hitbox it does damage instantly

    sniper rifle, shotguns, minigun, as examples

    right now the only class in the game that can deal significant damage instantly at range is the sniper, who is in turn gimped in every other possible way

    and that's pretty essential to the design philosophy and balance of the game

    Yeah, but that doesn't mean the rifle I'm purposing would be any different then other hitscan weapons, it'd be a short to medium range weapon, long range shots would suffer from damage reduction and loss of accuracy.

    Filler Inc. on
  • Mr. Henry BemisMr. Henry Bemis God is love Registered User regular
    edited August 2009
    101 wrote: »
    I would quite like a rocket launcher that fires weaker but faster rockets.
    super pro players would be absurdly scary with something like that

    all sextuple airshotting you

    Mr. Henry Bemis on
    Nothing is true; Everything is permitted
  • Mr. Henry BemisMr. Henry Bemis God is love Registered User regular
    edited August 2009
    This is gonna sound weird, but I wish they'd give the soldier an assault rifle with a grenade launcher or something.

    Without the rocket launcher he could run a little faster, to make up for the lack of rocket jumps, and the grenades could detonate on impact where ever they land, so he's not really taking anything away from the demo man. And other than the heavy, whose speed is greatly reduced when he fires, no unit really has a good automatic rifle, the SMG really doesn't fit that description. It could be cool having him turn into a commando of sorts, sorta rambo-esque.
    it'd have to be inaccurate as fuck though since a hitscan weapon that deals significant damage at range would throw balance off like woah

    I'm not sure what hitscan means, mind explaining it to me?

    Also, it doesn't need to be be too powerful, each bullet could take like 3 damage from a person, like the needle gun. In a 30 round clip, that would be 90 damage, and accuracy could decrease the longer you hold it down. Kinda like, and I really hate saying this, in counter strike.

    It doesn't have to be really hard to aim, but should be something that works best when fired in bursts.
    you click and if it's over someone's hitbox it does damage instantly

    sniper rifle, shotguns, minigun, as examples

    right now the only class in the game that can deal significant damage instantly at range is the sniper, who is in turn gimped in every other possible way

    and that's pretty essential to the design philosophy and balance of the game

    Yeah, but that doesn't mean the rifle I'm purposing would be any different then other hitscan weapons, it'd be a short to medium range weapon, long range shots would suffer from damage reduction and loss of accuracy.
    well exactly
    it'd have to be inaccurate as fuck though

    Mr. Henry Bemis on
    Nothing is true; Everything is permitted
  • vsovevsove ....also yes. Registered User regular
    edited August 2009
    A rocket launcher that acts as a slower-acting, long-range sapper but is a lot weaker against players.

    That would be an interesting weapon.

    vsove on
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  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited August 2009
    vsove wrote: »
    A rocket launcher that acts as a slower-acting, long-range sapper but is a lot weaker against players.

    That would be an interesting weapon.

    but then spies are basically useless

    Orikaeshigitae on
  • vsovevsove ....also yes. Registered User regular
    edited August 2009
    vsove wrote: »
    A rocket launcher that acts as a slower-acting, long-range sapper but is a lot weaker against players.

    That would be an interesting weapon.

    but then spies are basically useless

    No, spies still have a much faster acting sapper and they can more easily kill the engineer before they repair it. The rocket launcher would only really be effective in situations where the engineer is building at the end of a long tunnel so a sniper can take him out.

    vsove on
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  • Mr. Henry BemisMr. Henry Bemis God is love Registered User regular
    edited August 2009
    vsove wrote: »
    A rocket launcher that acts as a slower-acting, long-range sapper but is a lot weaker against players.

    That would be an interesting weapon.

    but then spies are basically useless
    i think a weapon like that would be pretty useless, honestly

    A. hinders the soldier's ability to kill

    B. a sapper that's even slower would be nigh useless against level 3 machinery

    Mr. Henry Bemis on
    Nothing is true; Everything is permitted
  • 101101 Registered User regular
    edited August 2009
    The problem with that is that you're infringing upon the demoman's role.

    101 on
  • Filler Inc.Filler Inc. Registered User regular
    edited August 2009
    That's why it has a grenade launcher and a boost to speed, it would encourage the player to lob grenades to force snipers to unscope and dodge the grenade or get hit, take a small amount of damage like 30-40 and knockback. Plus with the speed increase, you would be a harder target and could close the distance between you and the sniper quicker.

    Filler Inc. on
  • Filler Inc.Filler Inc. Registered User regular
    edited August 2009
    101 wrote: »
    The problem with that is that you're infringing upon the demoman's role.

    Well, a grenade launcher that has a 4 nade capacity, or maybe a jarate/sandman like recharge time, that does little damage would hardly infringe on the demo.

    Filler Inc. on
  • 101101 Registered User regular
    edited August 2009
    I actually meant vsoves idea :3

    101 on
  • vsovevsove ....also yes. Registered User regular
    edited August 2009
    101 wrote: »
    I actually meant vsoves idea :3

    Suddenly my glaring inadequacies in the world of game design come to light.

    vsove on
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  • Mr. Henry BemisMr. Henry Bemis God is love Registered User regular
    edited August 2009
    i honestly think an on impact grenade launcher and reduced speed would be a lot better and more likely implementation

    6 grenades that do reduced damage, fire faster and arc is the tradeoff to the rocket launcher's basic functionality

    inability to rocket jump is the trade off to increased speed

    giving a 200 hp class the ability to fire long distance grenades and a stronger hitscan than the shotgun is asking for balance issues

    Mr. Henry Bemis on
    Nothing is true; Everything is permitted
  • Baroque And RollBaroque And Roll Every spark of friendship and love Will die without a homeRegistered User regular
    edited August 2009
    Simple. Reduce the HP on the Soldier, then.

    Like they did for the scout.

    Fuckers.

    Baroque And Roll on
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    SteamID: Baroque And Roll
  • Filler Inc.Filler Inc. Registered User regular
    edited August 2009
    Ah sorry, I should have realized that. I had his same idea a while ago, but after thinking about it a little more, came to the same conclusion.

    Filler Inc. on
  • 101101 Registered User regular
    edited August 2009
    haha, I love sandman scouts now.

    All dying as soon as i look at them.

    101 on
  • vsovevsove ....also yes. Registered User regular
    edited August 2009
    Man, I think I'm the only one who does better now that double-jump is back with the Sandman. The HP reduction sucks but I find it affecting my playstyle less than the loss of double-jump did.

    vsove on
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  • Mr. Henry BemisMr. Henry Bemis God is love Registered User regular
    edited August 2009
    yeah i really did think it was an odd design choice to remove the defining feature of the scout

    Mr. Henry Bemis on
    Nothing is true; Everything is permitted
  • 101101 Registered User regular
    edited August 2009
    Oh yeah the loss of the double jump was alot worse then the health loss. I like how it gives you points now though, so it can be used for

    a) retreat. Stun the nearest guy chasing you and run away
    b) to support your front-line troops.

    101 on
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited August 2009
    it's very obvious that they changed the Sandman to not affect ubercharged players solely to appease high-level players

    that is kind of irritating, because the game that they are playing and the game that we are playing are not really the same

    Shorty on
  • 101101 Registered User regular
    edited August 2009
    I dunno man.

    I think everyone was pretty pissed at getting their ubers bonked.

    101 on
  • Baroque And RollBaroque And Roll Every spark of friendship and love Will die without a homeRegistered User regular
    edited August 2009
    No, fuck that, give me back my health. Take your double jump. I don't ever use it. It's all about the zoom-zoom for me.

    Baroque And Roll on
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    SteamID: Baroque And Roll
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited August 2009
    with the exception of the Spy and Sniper items (ironically) I would put more faith in the random drops than I would getting the items through achievements

    I got all of the other items through the course of regular play (with the exceptions of the axtinguisher and KGB, neither of which I have yet)

    there were only a handful of achievements I got where I actually had to try to get them

    Shorty on
  • vsovevsove ....also yes. Registered User regular
    edited August 2009
    101 wrote: »
    I dunno man.

    I think everyone was pretty pissed at getting their ubers bonked.

    Yeah, I'm far from a high-level player and that was a really, really stupid feature. Sure, a pyro can push back an uber, but only the Scout was able to pretty much nullify it entirely.

    vsove on
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  • Baroque And RollBaroque And Roll Every spark of friendship and love Will die without a homeRegistered User regular
    edited August 2009
    I still need the razorback, the dead ringer, and the uber-saw. I think that's it.

    Baroque And Roll on
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    SteamID: Baroque And Roll
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited August 2009
    101 wrote: »
    I dunno man.

    I think everyone was pretty pissed at getting their ubers bonked.

    getting bonked while ubered sucked, yes

    but the medic can just change targets

    and if the medic got bonked, well, he was still invulnerable so it's not like he's going to get killed

    basically what I'm saying is that once again there isn't any recourse if there are ubered enemies around unless you're a pyro

    though I just realized that pyros aren't on the standard six man team makeup so maybe I'm just making all this up

    Shorty on
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited August 2009
    I still need the razorback, the dead ringer, and the uber-saw. I think that's it.

    you don't even want the razorback, really

    jarate is better in basically every way

    Shorty on
  • ZeroFillZeroFill Feeling much better. A nice, green leaf.Registered User regular
    edited August 2009
    razorback sucks because while yes, you wont get backstabbed

    you'll just get ambassador headshotted

    even if a spy does stab it nothing happens to them, they'll just cloak and run away

    ZeroFill on
  • Mr. Henry BemisMr. Henry Bemis God is love Registered User regular
    edited August 2009
    ubers are pretty intrinsic to gameplay, particularly offense, at all levels of play

    Mr. Henry Bemis on
    Nothing is true; Everything is permitted
  • 101101 Registered User regular
    edited August 2009
    Razorback can be useful if you stand near a sentry/with team mates. Otherwise its pretty terrible.

    The sniper standing way back with his rifle may as well un-equip it and give the spy his two points.

    101 on
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited August 2009
    you can't bonk ubers anymore?

    then how the fuck am I going to get that achievement?

    Orikaeshigitae on
  • ZeroFillZeroFill Feeling much better. A nice, green leaf.Registered User regular
    edited August 2009
    its changed to bonk 2 medics ready to deploy one

    ZeroFill on
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited August 2009
    ubers are pretty intrinsic to gameplay, particularly offense, at all levels of play

    this is true and I am not claiming otherwise

    I am just saying that I liked having them just a little bit not as good

    and this is coming from a guy who plays a LOT of medic so it's not just me being irritated at being set on fire by yet another ubered pyro

    Shorty on
  • Baroque And RollBaroque And Roll Every spark of friendship and love Will die without a homeRegistered User regular
    edited August 2009
    Guys, I got nine achievements today.

    woo

    Baroque And Roll on
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    SteamID: Baroque And Roll
  • DruhimDruhim Registered User, ClubPA regular
    edited August 2009
    Shorty wrote: »
    101 wrote: »
    I dunno man.

    I think everyone was pretty pissed at getting their ubers bonked.

    getting bonked while ubered sucked, yes

    but the medic can just change targets

    and if the medic got bonked, well, he was still invulnerable so it's not like he's going to get killed

    basically what I'm saying is that once again there isn't any recourse if there are ubered enemies around unless you're a pyro

    though I just realized that pyros aren't on the standard six man team makeup so maybe I'm just making all this up
    nonsense
    you can also knock them around with stickies, and to a lesser extent with rockets
    level 3 turrets also knock them around
    being able to stun ubers was op

    Druhim on
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  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited August 2009
    I don't see getting bonked while ubered as any worse than getting airblasted

    No Great Name on
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This discussion has been closed.