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Team Fortress 2: ITT should be no freewheelin'

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Posts

  • xzzyxzzy Registered User regular
    edited August 2009
    My problem with putting burning folks out is I keep missing >_>

    Plus, at 25 ammo per attempt, it means mr pyro is constantly hunting for ammo.

    Dear team: if a pyro extinguishes your flames, stop picking up guns and/or ammo crates.

    xzzy on
  • BasilBasil Registered User regular
    edited August 2009
    The appropriate response to a burning scout's pleas for help is to initiate taunt.

    Basil on
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  • GoombaGoomba __BANNED USERS regular
    edited August 2009
    Robman wrote: »
    It was so fucking funny hearing this medic healing Goomba last night and yelling at him

    NO STOP CHASING THE SCOUT GO FOR THE SENTRY WHAT THE FUCK ARE YOU DOING
    I really do not like scouts.

    Goomba on
    [SIGPIC][/SIGPIC]
  • SladvanSladvan Registered User regular
    edited August 2009
    It is the only thing that makes Goomba a better pyro than most, is that he puts out teammates. I hold that were they to give points for doing so, he'd immediately stop, or at least do so less frequently.

    Edit: Unless SirToons were playing.

    Sladvan on
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  • BasilBasil Registered User regular
    edited August 2009
    If it gave points I would probably remember to do it rather than just sit and wonder why my flaming team mates keep crowding around me instead of spending their last seconds of life firing at the enemy.

    I am a terrible pyro.

    Basil on
    9KmX8eN.jpg
  • GoombaGoomba __BANNED USERS regular
    edited August 2009
    One time Garthor, as a scout, got bonked right in front of me. Sure, I could have chased the other scout off with fire, but instead I sat there. I sat there and laughed as that FaN using shit blew my teammate away.

    Also I never really run out of ammo and I make putting out flames top priority unless it's a random flare shot and there's a medic around them. If medic is healing someone on fire in the backlines, I let them heal to build up their uber. But anyway, dispensers. God send, those little things.

    Goomba on
    [SIGPIC][/SIGPIC]
  • jothkijothki Registered User regular
    edited August 2009
    It's ironic that the class that needs dispensors the least has the most obnoxious request for them.

    jothki on
  • SladvanSladvan Registered User regular
    edited August 2009
    I only ever have issues picking up supplies (both ammo and health) if nitwit scouts are hoarding it all. I am reminded of an event two nights ago where I, a brave soldier, after serious conflict was tacticlaly withdrawing to a health pickup. As I hurried, in critical health and ablaze, I saw my numbers ticking down, surely this was the end of Sladvan unless I could get that sweet sweet floating savior. As I neared is a jackass scout (a teammate in name only) who was down 20 health leapt ahead of me and grabbed it, merely to run off and be destroyed by the nearest sentry moments later. As I collapsed, succumbing to my injuries I cursed his name.

    Goomba is right. Scouts ARE dicks. They are less than people.

    Sladvan on
    ken2.png
  • GoombaGoomba __BANNED USERS regular
    edited August 2009
    Basil wrote: »
    The appropriate response to a burning scout's pleas for help is to initiate taunt.
    I hesitate every single time I put a scout out.

    Goomba on
    [SIGPIC][/SIGPIC]
  • SladvanSladvan Registered User regular
    edited August 2009
    Goomba wrote: »
    Basil wrote: »
    The appropriate response to a burning scout's pleas for help is to initiate taunt.
    I hesitate every single time I put a scout out.

    Especially if its Tyrannus.

    Sladvan on
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  • GoombaGoomba __BANNED USERS regular
    edited August 2009
    Sladvan wrote: »
    Goomba wrote: »
    Basil wrote: »
    The appropriate response to a burning scout's pleas for help is to initiate taunt.
    I hesitate every single time I put a scout out.

    Especially if its Tyrannus.
    Funny story. One time I actually did taunt before putting him out. After I got done taunting? Hesitation.

    Goomba on
    [SIGPIC][/SIGPIC]
  • El GuacoEl Guaco Registered User regular
    edited August 2009
    Goomba wrote: »
    But anyway, dispensers. God send, those little things.

    Sometimes, I wish I could dress up a dispenser in a lab coat and glasses. That way, people might actually use one when I build it...and...dare I dream it?... protect one!

    Imagine for a sec if a dispenser was a class...that heals multiple people standing next to him and gives out free ammo at the same time...he'd be the most popular player in the match. Yet often times, I think most players don't even notice them unless they're completely out of ammo or dying and there's no medic around. Granted, I see a few people take advantage, but they are potentially powerful put in the right spot if people would be smart enough to take advantage of it, and protect it.

    It's really disheartening to setup a level 3 dispenser just behind the front lines, and then look at my stats and see that it healed 180 points of health. Why did I bother?

    El Guaco on
  • The_ScarabThe_Scarab Registered User regular
    edited August 2009
    El Guaco wrote: »
    Goomba wrote: »
    But anyway, dispensers. God send, those little things.

    Sometimes, I wish I could dress up a dispenser in a lab coat and glasses. That way, people might actually use one when I build it...and...dare I dream it?... protect one!

    Imagine for a sec if a dispenser was a class...that heals multiple people standing next to him and gives out free ammo at the same time...he'd be the most popular player in the match. Yet often times, I think most players don't even notice them unless they're completely out of ammo or dying and there's no medic around. Granted, I see a few people take advantage, but they are potentially powerful put in the right spot if people would be smart enough to take advantage of it, and protect it.

    It's really disheartening to setup a level 3 dispenser just behind the front lines, and then look at my stats and see that it healed 180 points of health. Why did I bother?

    Dispensers dont move. And if you have medics on your team, going near them to get healed is faster and safer. Also, it's hard to protect a dispenser if you're dead or absent. We cant repair them or move them. They take splash damage and are always near a sentry which is a prime target.

    As an engineer, I learned to stop caring about my dispensers ages ago. People are either too dumb to utilize them fully, or the team is just good enough to realize a medic is better at healing and ammo packs/fallen weapons sustain the assault much better. There's no real middle ground. Put one next to your tele exit.

    The_Scarab on
  • BlindPsychicBlindPsychic Registered User regular
    edited August 2009
    I don't always put my dispenser up near my sentry. Especially if we're on offense. I'll be dropping little sentries as traps and heading back to my dispenser for a metal fill up.

    BlindPsychic on
  • RobmanRobman Registered User regular
    edited August 2009
    I love a well placed dispenser as a heavy, it lets me hold down fire and skeet bullets at the burly mans who want to silence sasha's roar

    Robman on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited August 2009
    Hey You wrote: »
    More screens from my new Koth maps (if anyone cares). Its currently called koth_swamplands but taking name suggestions because I'm sure by the time I release this map, the name will be taken by some nerd.

    No detailing has really been done yet. This is the reason behind the large open areas and low detailed buildings.
    kothswamplands20002.jpg
    Overview middle point

    kothswamplands20003.jpg
    Red spawn

    kothswamplands20009.jpg
    View from sniper catwalk

    kothswamplands20013.jpg
    View from point

    kothswamplands20014.jpg
    Over view of point from opposite direction, capturing the waterfall

    Edit: Took me 51.3 hours(acording to steam) to do what you see in these pictures, not including layout design and art concept stages.

    KotH Bullrush Run

    ebotastic on
    Please, call me ebo.
  • xzzyxzzy Registered User regular
    edited August 2009
    Sladvan wrote: »
    Goomba is right. Scouts ARE dicks. They are less than people.

    http://www.youtube.com/watch?v=hbKPJHkTS0s

    xzzy on
  • xzzyxzzy Registered User regular
    edited August 2009
    I don't always put my dispenser up near my sentry. Especially if we're on offense. I'll be dropping little sentries as traps and heading back to my dispenser for a metal fill up.

    I try to keep all three constructions out of sapper range, so if a spy gets one, he won't get the other two without multiple clicks.

    Causes problems with the whole "sentry nest" thing, can't get healed while wrenching the gun, but it seems to be better overall.

    xzzy on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited August 2009
    Dispensers are what I find myself rebuilding the second most, next to sentries. But I find they don't heal nearly enough when they're level 1, so it's quite annoying having to upgrade them. Fortunately they often dispense metal so it doesn't take as long.

    Quaz and Wally on
  • xzzyxzzy Registered User regular
    edited August 2009
    Upgrading anything is the worst part of playing engineer. I can't wait for the turbo wrench.

    xzzy on
  • YggiDeeYggiDee The World Ends With You Shill Registered User regular
    edited August 2009
    Upgrading is the best part of Engineer! I'm pretty fail at sentry placement / proper spychecking, so I'll start a match, upgrade everyone else's teleporters/dispensers/whatnot, and return to burning things.

    YggiDee on
  • JauntyJaunty Registered User regular
    edited August 2009
    I thought the turbo wrench built faster but couldn't upgrade period

    Jaunty on
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  • TK-42-1TK-42-1 Registered User regular
    edited August 2009
    YggiDee wrote: »
    Upgrading is the best part of Engineer! I'm pretty fail at sentry placement / proper spychecking, so I'll start a match, upgrade everyone else's teleporters/dispensers/whatnot, and return to burning things.

    Whats great is when you have a team of 2 engis working together. you can get an entire lvl3 nest up before the round starts if you take the time to help each other

    TK-42-1 on
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  • bombardierbombardier Moderator mod
    edited August 2009
    So I finally got a hat (Yellow Karate Belt) and I deleted it by accident because I clicked discard instead of delete after selecting an item in my full fucking inventory.

    God fucking dammit.

    bombardier on
  • RobmanRobman Registered User regular
    edited August 2009
    Jaunty wrote: »
    I thought the turbo wrench built faster but couldn't upgrade period

    Team of two. Get the sentry and dispenser up right away, by the time the engi with the instant build wrench gets the tele built the upgrader has got his dispenser and sentry up to l3 and has exploded back to spawn to move forward as a combat class.

    Robman on
  • RobmanRobman Registered User regular
    edited August 2009
    bombardier wrote: »
    So I finally got a hat (Yellow Karate Belt) and I deleted it by accident because I clicked discard instead of delete after selecting an item in my full fucking inventory.

    God fucking dammit.

    D:D:D:D:D:D:D:

    I would not want to be your wall after that happened

    Robman on
  • NuzakNuzak Registered User regular
    edited August 2009
    bombardier wrote: »
    So I finally got a hat (Yellow Karate Belt) and I deleted it by accident because I clicked discard instead of delete after selecting an item in my full fucking inventory.

    God fucking dammit.

    AND SO THE MASTER BECOMES THE STUDENT, JARATE-SAN

    Nuzak on
  • bombardierbombardier Moderator mod
    edited August 2009
    I am going to write a stern complaint to valve to make the deleting/discarding thing less fucking retarded. Don't put both options on the same screen so that when I'm all excited and not wanting to read stuff I don't have a 50/50 chance of fucking it up.

    bombardier on
  • bombardierbombardier Moderator mod
    edited August 2009
    Delish your OP images are broken.

    bombardier on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited August 2009
    bombardier wrote: »
    So I finally got a hat (Yellow Karate Belt) and I deleted it by accident because I clicked discard instead of delete after selecting an item in my full fucking inventory.

    God fucking dammit.

    D:

    Quaz and Wally on
  • JauntyJaunty Registered User regular
    edited August 2009
    How the hell does the hatless sniper kukri taunt dammit
    Does it pop off like a wig?

    Jaunty on
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  • bombardierbombardier Moderator mod
    edited August 2009
    My inventory is now not so fucking full of a duplicates.

    bombardier on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited August 2009
    bombardier wrote: »
    I am going to write a stern complaint to valve to make the deleting/discarding thing less fucking retarded. Don't put both options on the same screen so that when I'm all excited and not wanting to read stuff I don't have a 50/50 chance of fucking it up.

    That's only a feature they recently added, and it even gives you a 'Are you sure' prompt

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
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    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • bombardierbombardier Moderator mod
    edited August 2009
    bombardier wrote: »
    I am going to write a stern complaint to valve to make the deleting/discarding thing less fucking retarded. Don't put both options on the same screen so that when I'm all excited and not wanting to read stuff I don't have a 50/50 chance of fucking it up.

    That's only a feature they recently added, and it even gives you a 'Are you sure' prompt

    It only says are you sure. It doesn't say ARE YOU SURE YOU WANT TO DELETE THIS HAT YOU MORON? It doesn't say what item you're deleting.

    bombardier on
  • BlindPsychicBlindPsychic Registered User regular
    edited August 2009
    Atleast it was a sniper hat and not anything good

    BlindPsychic on
  • bombardierbombardier Moderator mod
    edited August 2009
    I play sniper a lot :C

    bombardier on
  • MusanMusan Registered User regular
    edited August 2009
    I think the problem people have with scouts nowadays is that while playing a scout is very skill-dependent, people playing scouts for almost two years now and have become really good and the killing and dodging.

    Musan on
  • BasilBasil Registered User regular
    edited August 2009
    It may be worse now that the FAN doesn't send people flying through the air.

    The shitty scouts can kill harder with it on account of not missing so often.

    I am one of their number.

    Basil on
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  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited August 2009
    now the fan just pops you straight up in he air, even if moving away from the scout.

    I am p. sure valve actually just hates pyros. 90% of the items added after the pyro update are anti-pyro.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • Edith UpwardsEdith Upwards Registered User regular
    edited August 2009
    I find that the Jarate belt only serves to make a Sniper's head BRIGHT YELLOW/WHITE. So Bombardier probably did the right thing in denying himself that vain pleasure.

    Edith Upwards on
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