It is the only thing that makes Goomba a better pyro than most, is that he puts out teammates. I hold that were they to give points for doing so, he'd immediately stop, or at least do so less frequently.
If it gave points I would probably remember to do it rather than just sit and wonder why my flaming team mates keep crowding around me instead of spending their last seconds of life firing at the enemy.
One time Garthor, as a scout, got bonked right in front of me. Sure, I could have chased the other scout off with fire, but instead I sat there. I sat there and laughed as that FaN using shit blew my teammate away.
Also I never really run out of ammo and I make putting out flames top priority unless it's a random flare shot and there's a medic around them. If medic is healing someone on fire in the backlines, I let them heal to build up their uber. But anyway, dispensers. God send, those little things.
I only ever have issues picking up supplies (both ammo and health) if nitwit scouts are hoarding it all. I am reminded of an event two nights ago where I, a brave soldier, after serious conflict was tacticlaly withdrawing to a health pickup. As I hurried, in critical health and ablaze, I saw my numbers ticking down, surely this was the end of Sladvan unless I could get that sweet sweet floating savior. As I neared is a jackass scout (a teammate in name only) who was down 20 health leapt ahead of me and grabbed it, merely to run off and be destroyed by the nearest sentry moments later. As I collapsed, succumbing to my injuries I cursed his name.
Goomba is right. Scouts ARE dicks. They are less than people.
But anyway, dispensers. God send, those little things.
Sometimes, I wish I could dress up a dispenser in a lab coat and glasses. That way, people might actually use one when I build it...and...dare I dream it?... protect one!
Imagine for a sec if a dispenser was a class...that heals multiple people standing next to him and gives out free ammo at the same time...he'd be the most popular player in the match. Yet often times, I think most players don't even notice them unless they're completely out of ammo or dying and there's no medic around. Granted, I see a few people take advantage, but they are potentially powerful put in the right spot if people would be smart enough to take advantage of it, and protect it.
It's really disheartening to setup a level 3 dispenser just behind the front lines, and then look at my stats and see that it healed 180 points of health. Why did I bother?
But anyway, dispensers. God send, those little things.
Sometimes, I wish I could dress up a dispenser in a lab coat and glasses. That way, people might actually use one when I build it...and...dare I dream it?... protect one!
Imagine for a sec if a dispenser was a class...that heals multiple people standing next to him and gives out free ammo at the same time...he'd be the most popular player in the match. Yet often times, I think most players don't even notice them unless they're completely out of ammo or dying and there's no medic around. Granted, I see a few people take advantage, but they are potentially powerful put in the right spot if people would be smart enough to take advantage of it, and protect it.
It's really disheartening to setup a level 3 dispenser just behind the front lines, and then look at my stats and see that it healed 180 points of health. Why did I bother?
Dispensers dont move. And if you have medics on your team, going near them to get healed is faster and safer. Also, it's hard to protect a dispenser if you're dead or absent. We cant repair them or move them. They take splash damage and are always near a sentry which is a prime target.
As an engineer, I learned to stop caring about my dispensers ages ago. People are either too dumb to utilize them fully, or the team is just good enough to realize a medic is better at healing and ammo packs/fallen weapons sustain the assault much better. There's no real middle ground. Put one next to your tele exit.
I don't always put my dispenser up near my sentry. Especially if we're on offense. I'll be dropping little sentries as traps and heading back to my dispenser for a metal fill up.
More screens from my new Koth maps (if anyone cares). Its currently called koth_swamplands but taking name suggestions because I'm sure by the time I release this map, the name will be taken by some nerd.
No detailing has really been done yet. This is the reason behind the large open areas and low detailed buildings.
Overview middle point
Red spawn
View from sniper catwalk
View from point
Over view of point from opposite direction, capturing the waterfall
Edit: Took me 51.3 hours(acording to steam) to do what you see in these pictures, not including layout design and art concept stages.
I don't always put my dispenser up near my sentry. Especially if we're on offense. I'll be dropping little sentries as traps and heading back to my dispenser for a metal fill up.
I try to keep all three constructions out of sapper range, so if a spy gets one, he won't get the other two without multiple clicks.
Causes problems with the whole "sentry nest" thing, can't get healed while wrenching the gun, but it seems to be better overall.
Dispensers are what I find myself rebuilding the second most, next to sentries. But I find they don't heal nearly enough when they're level 1, so it's quite annoying having to upgrade them. Fortunately they often dispense metal so it doesn't take as long.
Upgrading anything is the worst part of playing engineer. I can't wait for the turbo wrench.
xzzy on
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YggiDeeThe World Ends With You ShillRegistered Userregular
edited August 2009
Upgrading is the best part of Engineer! I'm pretty fail at sentry placement / proper spychecking, so I'll start a match, upgrade everyone else's teleporters/dispensers/whatnot, and return to burning things.
Upgrading is the best part of Engineer! I'm pretty fail at sentry placement / proper spychecking, so I'll start a match, upgrade everyone else's teleporters/dispensers/whatnot, and return to burning things.
Whats great is when you have a team of 2 engis working together. you can get an entire lvl3 nest up before the round starts if you take the time to help each other
So I finally got a hat (Yellow Karate Belt) and I deleted it by accident because I clicked discard instead of delete after selecting an item in my full fucking inventory.
I thought the turbo wrench built faster but couldn't upgrade period
Team of two. Get the sentry and dispenser up right away, by the time the engi with the instant build wrench gets the tele built the upgrader has got his dispenser and sentry up to l3 and has exploded back to spawn to move forward as a combat class.
So I finally got a hat (Yellow Karate Belt) and I deleted it by accident because I clicked discard instead of delete after selecting an item in my full fucking inventory.
God fucking dammit.
D:D:D:D:D:D:D:
I would not want to be your wall after that happened
So I finally got a hat (Yellow Karate Belt) and I deleted it by accident because I clicked discard instead of delete after selecting an item in my full fucking inventory.
I am going to write a stern complaint to valve to make the deleting/discarding thing less fucking retarded. Don't put both options on the same screen so that when I'm all excited and not wanting to read stuff I don't have a 50/50 chance of fucking it up.
So I finally got a hat (Yellow Karate Belt) and I deleted it by accident because I clicked discard instead of delete after selecting an item in my full fucking inventory.
I am going to write a stern complaint to valve to make the deleting/discarding thing less fucking retarded. Don't put both options on the same screen so that when I'm all excited and not wanting to read stuff I don't have a 50/50 chance of fucking it up.
That's only a feature they recently added, and it even gives you a 'Are you sure' prompt
I am going to write a stern complaint to valve to make the deleting/discarding thing less fucking retarded. Don't put both options on the same screen so that when I'm all excited and not wanting to read stuff I don't have a 50/50 chance of fucking it up.
That's only a feature they recently added, and it even gives you a 'Are you sure' prompt
It only says are you sure. It doesn't say ARE YOU SURE YOU WANT TO DELETE THIS HAT YOU MORON? It doesn't say what item you're deleting.
I think the problem people have with scouts nowadays is that while playing a scout is very skill-dependent, people playing scouts for almost two years now and have become really good and the killing and dodging.
I find that the Jarate belt only serves to make a Sniper's head BRIGHT YELLOW/WHITE. So Bombardier probably did the right thing in denying himself that vain pleasure.
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Plus, at 25 ammo per attempt, it means mr pyro is constantly hunting for ammo.
Dear team: if a pyro extinguishes your flames, stop picking up guns and/or ammo crates.
Edit: Unless SirToons were playing.
I am a terrible pyro.
Also I never really run out of ammo and I make putting out flames top priority unless it's a random flare shot and there's a medic around them. If medic is healing someone on fire in the backlines, I let them heal to build up their uber. But anyway, dispensers. God send, those little things.
Goomba is right. Scouts ARE dicks. They are less than people.
Especially if its Tyrannus.
Sometimes, I wish I could dress up a dispenser in a lab coat and glasses. That way, people might actually use one when I build it...and...dare I dream it?... protect one!
Imagine for a sec if a dispenser was a class...that heals multiple people standing next to him and gives out free ammo at the same time...he'd be the most popular player in the match. Yet often times, I think most players don't even notice them unless they're completely out of ammo or dying and there's no medic around. Granted, I see a few people take advantage, but they are potentially powerful put in the right spot if people would be smart enough to take advantage of it, and protect it.
It's really disheartening to setup a level 3 dispenser just behind the front lines, and then look at my stats and see that it healed 180 points of health. Why did I bother?
Dispensers dont move. And if you have medics on your team, going near them to get healed is faster and safer. Also, it's hard to protect a dispenser if you're dead or absent. We cant repair them or move them. They take splash damage and are always near a sentry which is a prime target.
As an engineer, I learned to stop caring about my dispensers ages ago. People are either too dumb to utilize them fully, or the team is just good enough to realize a medic is better at healing and ammo packs/fallen weapons sustain the assault much better. There's no real middle ground. Put one next to your tele exit.
KotH Bullrush Run
http://www.youtube.com/watch?v=hbKPJHkTS0s
I try to keep all three constructions out of sapper range, so if a spy gets one, he won't get the other two without multiple clicks.
Causes problems with the whole "sentry nest" thing, can't get healed while wrenching the gun, but it seems to be better overall.
Whats great is when you have a team of 2 engis working together. you can get an entire lvl3 nest up before the round starts if you take the time to help each other
God fucking dammit.
Team of two. Get the sentry and dispenser up right away, by the time the engi with the instant build wrench gets the tele built the upgrader has got his dispenser and sentry up to l3 and has exploded back to spawn to move forward as a combat class.
D:D:D:D:D:D:D:
I would not want to be your wall after that happened
AND SO THE MASTER BECOMES THE STUDENT, JARATE-SAN
Does it pop off like a wig?
That's only a feature they recently added, and it even gives you a 'Are you sure' prompt
It only says are you sure. It doesn't say ARE YOU SURE YOU WANT TO DELETE THIS HAT YOU MORON? It doesn't say what item you're deleting.
The shitty scouts can kill harder with it on account of not missing so often.
I am one of their number.
I am p. sure valve actually just hates pyros. 90% of the items added after the pyro update are anti-pyro.