I think the problem people have with scouts nowadays is that while playing a scout is very skill-dependent, people playing scouts for almost two years now and have become really good and the killing and dodging.
Ha, good one.
*runs around behind almost any class with super fast class, holds down M1, runs away with fresh kill* SO DIFFICULT
I ran half the map today as a sniper with a scout popping me straight up in the air with one pellet from his fan every second today. I can imagine he will upload the video to some scout's only forum and they all will have a good whack to it.
I think the problem people have with scouts nowadays is that while playing a scout is very skill-dependent, people playing scouts for almost two years now and have become really good and the killing and dodging.
Ha, good one.
*runs around behind almost any class with super fast class, holds down M1, runs away with fresh kill* SO DIFFICULT
Goomba's just jealous that he can't reflect my mad Scout bulletz.
I think the problem people have with scouts nowadays is that while playing a scout is very skill-dependent, people playing scouts for almost two years now and have become really good and the killing and dodging.
Ha, good one.
*runs around behind almost any class with super fast class, holds down M1, runs away with fresh kill* SO DIFFICULT
Those words are just standing out to me for some reason... can't quite think of it.
pardzh on
gt: Bobby2Socks | steam: Billy Boot-Snatcher
You talk clean and bomb hospitals, so I speak with the foulest mouth possible
I think the problem people have with scouts nowadays is that while playing a scout is very skill-dependent, people playing scouts for almost two years now and have become really good and the killing and dodging.
Ha, good one.
*runs around behind almost any class with super fast class, holds down M1, runs away with fresh kill* SO DIFFICULT
Those words are just standing out to me for some reason... can't quite think of it.
But most of those jumps you could already do with the old FAN, it was just a little harder. Except that jump on to the B roof, that was about the same.
Then I'd say it's safe to assume that if they took away the ability to do something, they don't want players doing it.
They didn't take it away though, they changed how the gun functioned. Previously it was non-newtonian bullcrap, now it correctly responds to some physical logic.
I think you might want to re-take physics.
When you shoot up, it forces you down. Previously, you would always go up when you shot up because of the way it worked.
And yes I realize that the mass of the pellets aren't REALLY enough to shoot someone backwards, but there's some logic to it.
There's a reason I said physical logic instead of newtonian physics.
Clearly you never used the FaN much because that wasn't the case.
I think the problem people have with scouts nowadays is that while playing a scout is very skill-dependent, people playing scouts for almost two years now and have become really good and the killing and dodging.
Ha, good one.
*runs around behind almost any class with super fast class, holds down M1, runs away with fresh kill* SO DIFFICULT
Man DR and C&D have extended spies' life expectancy quite a bit. They're in third place.
Edit: Pretentious: Yeah it did, it was a bug, when you jumped and fired up, it would cause the scout to hop up a little bit, rather than knock him back down. Do you need me to dig up the fifty threads on steamforums complaining about it?
I find it odd that blue is winning more often on pipeline when the map is mirrored.
Most people play with right-handed guns so mirroring does not necessarily make a map fair, especially with regards to sentry placement. Don't know if pipeline is heavily affected by that sort of thing, but you know, just saying.
Edit: Pretentious: Yeah it did, it was a bug, when you jumped and fired up, it would cause the scout to hop up a little bit, rather than knock him back down. Do you need me to dig up the fifty threads on steamforums complaining about it?
I thought you were talking about how if you shot while mid-air it would always force you up (not the case).
There are about 25 hats distributed an hour with 10,000 idlers
...and I'm not lucky to get one of them.
Prolly should quite being a picky bastard about it though. I just want a pyro hat! Blind is already guaranteed my picklehaub if and when trading is put in.
Edit: Pretentious: Yeah it did, it was a bug, when you jumped and fired up, it would cause the scout to hop up a little bit, rather than knock him back down. Do you need me to dig up the fifty threads on steamforums complaining about it?
I thought you were talking about how if you shot while mid-air it would always force you up (not the case).
nah I was talking about that weird bug. Otherwise when you fired it usually sent in in a kind of arc opposite your direction unless you killed your momentum.
Posts
*runs around behind almost any class with super fast class, holds down M1, runs away with fresh kill* SO DIFFICULT
Look at what the heavy got. NotSasha.
What did the pyro get as an unlock again?
edit. nice pic.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Goomba, my rockets are for exploding on you, not for you to knock back at me.
Plz stop,
All the love
Buttcleft.
the sparks make it pretty obvious
shooting you in the back as a scout errday
as did my edit
blowin you up with crawkets erryday
Goomba's just jealous that he can't reflect my mad Scout bulletz.
Left 4 Dead doesn't really have that staying power that idling does
Those words are just standing out to me for some reason... can't quite think of it.
You talk clean and bomb hospitals, so I speak with the foulest mouth possible
:x
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Oooh! Oooh! OR how about:
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edit: new steam stats are up:
http://steampowered.com/status/tf2/tf2_stats.php
edit: Wow the scattergun is doing more damage than sniper rifle
Man, just look at that Heavy time played plummet.
Also, top three maps played are 2fort, dustbowl, and goldrush. Huh.
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Hydro exactly 50/50 with no draws?
Why, it's the best map ever!
Blue has a slight lead I guess? Arena_sawmill seems dead on 50/50 though.
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I like how engineer is most played.. but gets the least pph.
Edit: Pretentious: Yeah it did, it was a bug, when you jumped and fired up, it would cause the scout to hop up a little bit, rather than knock him back down. Do you need me to dig up the fifty threads on steamforums complaining about it?
Red sucks! Blue rules!
Most people play with right-handed guns so mirroring does not necessarily make a map fair, especially with regards to sentry placement. Don't know if pipeline is heavily affected by that sort of thing, but you know, just saying.
P.S. Goomba is pretty much the best TF2 poster
...and I'm not lucky to get one of them.
Prolly should quite being a picky bastard about it though. I just want a pyro hat! Blind is already guaranteed my picklehaub if and when trading is put in.
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nah I was talking about that weird bug. Otherwise when you fired it usually sent in in a kind of arc opposite your direction unless you killed your momentum.