Guys, I think I have a problem. Now that I have this signature, I'm deathly afraid that at some point I'll drop below 100 points per hour, and that somehow will reflect badly upon my manliness.
I think I need some therapy.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I understand you like doing that devils advocate thing but if you think headshots are cheaper than the fan then i dont know
There is almost nothing most classes can do to prevent being headshot. There are many things most classes can do to prevent being two shot by a FaN Scout, and it's even easier if said Scout is carrying the Sandman.
I don't actually have a problem with Snipers, but I find it ridiculous that people hate the FaN/Sandman so much compared to the other insta-kill/bullshit deaths that in the game.
Demospam and blind rockets can mess up a sniper's shot, flare gun can burn him, scouts a speedy little bastard, medic should already be ducking and dodging or hiding behind a corner, engy hides behind his stuff, and spy should be behind a sniper not in front.
The heavy I can consider headshots hard to prevent
Two least favorite strategies:
1. Firing the fan and running back into cover and doing it over and over until whatever you're shooting at dies.
2. Swinging the spy knife wildly in the hopes of getting a facestab.
Well I think the unfairness feeling comes from the unpredictable nature of the scout.
Snipers are a pretty predictable bunch, and the map design emphasizes this with sight lines and stuff. You know roughly where they'll be and can do your best to avoid them.
Scouts, at any moment a sandman ball can hit you in the nuts and you get instakilled.
Demospam and blind rockets can mess up a sniper's shot, flare gun can burn him, scouts a speedy little bastard, medic should already be ducking and dodging or hiding behind a corner, engy hides behind his stuff, and spy should be behind a sniper not in front.
The heavy I can consider headshots hard to prevent
So as a soldier/demo/scout/pyro I have to ignore whatever enemies I have in front of me and focus on tickling the sniper from afar to mess up his aim, and as an engineer/medic/heavy I just have to hide from him! Good to know.
Scouts, at any moment a sandman ball can hit you in the nuts and you get instakilled.
Because it's impossible to see that the Scout is wielding a wooden bat, and it's not like it has a minimum range or anything! Also, the ball does 450 damage on contact and is hitscan and has autoaim. News to me.
Two least favorite strategies:
1. Firing the fan and running back into cover and doing it over and over until whatever you're shooting at dies.
2. Swinging the spy knife wildly in the hopes of getting a facestab.
1. Yes
2. Assuming I've already killed a person or two and these people I would stab are right there looking at me now, what should I do? "Well then, it seems you have caught me! I am defeated!"
The reason the stun is so annoying is more the fact that it makes you watch as you stand there helplessly in the middle of a field of destruction where you inevitably get shot and die. The fact that the stun is limited makes your mind go "come on come on" as you hope to get out before that happens, but it doesn't.
A snipe or backstab is frustrating but for less time. You're minding your own business, then you're dead. There's just not much to think about.
I wouldn't say strategically that it is more or less effective than any other one hit kill. Just simply more annoying.
Yes using hyperbole to explain why people are upset makes me a terrible person.
and mal: yeah I mean you end up with no choice plenty of times, which wouldn't be as terrible if it weren't for the fact that they have a pretty decent chance they'll get a backstab after enough swings.
The reason the stun is so annoying is more the fact that it makes you watch as you stand there helplessly in the middle of a field of destruction where you inevitably get shot and die. The fact that the stun is limited makes your mind go "come on come on" as you hope to get out before that happens, but it doesn't.
A snipe or backstab is frustrating but for less time. You're minding your own business, then you're dead. There's just not much to think about.
I wouldn't say strategically that it is more or less effective than any other one hit kill. Just simply more annoying.
Though, by this logic, making it insta kill would make it less annoying? I'm not sure about that.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Demospam and blind rockets can mess up a sniper's shot, flare gun can burn him, scouts a speedy little bastard, medic should already be ducking and dodging or hiding behind a corner, engy hides behind his stuff, and spy should be behind a sniper not in front.
The heavy I can consider headshots hard to prevent
So as a soldier/demo/scout/pyro I have to ignore whatever enemies I have in front of me and focus on tickling the sniper from afar to mess up his aim, and as an engineer/medic/heavy I just have to hide from him! Good to know.
Is it that hard to shoot one or two rockets/pipes/flares at a sniper so he has to duck away while your sniper or someone else deals with him? And is it really hard to stay out of their sightlines? Its not like there isnt any way to tell he's there oh wait there's the big dot and the fact that people are getting sniped there
The reason the stun is so annoying is more the fact that it makes you watch as you stand there helplessly in the middle of a field of destruction where you inevitably get shot and die. The fact that the stun is limited makes your mind go "come on come on" as you hope to get out before that happens, but it doesn't.
A snipe or backstab is frustrating but for less time. You're minding your own business, then you're dead. There's just not much to think about.
I wouldn't say strategically that it is more or less effective than any other one hit kill. Just simply more annoying.
Though, by this logic, making it insta kill would make it less annoying? I'm not sure about that.
Sure, make it just do damage until at max its an instakill, fine, they earned it.
So as a soldier/demo/scout/pyro I have to ignore whatever enemies I have in front of me and focus on tickling the sniper from afar to mess up his aim, and as an engineer/medic/heavy I just have to hide from him! Good to know.
Or, again, move around instead of staying on one spot. Soldiers are the most mobile class, next to demo, next to scout, next to pyro. Medics are just as mobile as the average pyro (moreso), and engineers are far from a priority target. So that leaves heavies as helpless against their counter (aside from being overhealed against your snap shot snipers).
Demospam and blind rockets can mess up a sniper's shot, flare gun can burn him, scouts a speedy little bastard, medic should already be ducking and dodging or hiding behind a corner, engy hides behind his stuff, and spy should be behind a sniper not in front.
The heavy I can consider headshots hard to prevent
So as a soldier/demo/scout/pyro I have to ignore whatever enemies I have in front of me and focus on tickling the sniper from afar to mess up his aim, and as an engineer/medic/heavy I just have to hide from him! Good to know.
Is it that hard to shoot one or two rockets/pipes/flares at a sniper so he has to duck away while your sniper or someone else deals with him? And is it really hard to stay out of their sightlines? Its not like there isnt any way to tell he's there oh wait there's the big dot and the fact that people are getting sniped there
Plus, the PA servers are always stuck in a loop of the exact same 5 maps, so it's not like anyone is unaware of the dangerous areas.
When was the last time you saw someone stand by the gate on Goldrush stage 1 when the round starts?
xzzy on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Demospam and blind rockets can mess up a sniper's shot, flare gun can burn him, scouts a speedy little bastard, medic should already be ducking and dodging or hiding behind a corner, engy hides behind his stuff, and spy should be behind a sniper not in front.
The heavy I can consider headshots hard to prevent
As a sniper, Heavies on PA servers seem to have this bloody annoying tendency: they waddle.
They won't just rush in one general direction like any other class, no. Neither will they change direction in large quick bursts.
Instead, they'll be firing away and all the while be moving their head ever so slightly all over the fucking place. On a good day this isn't a problem, but on a bad day this is enough to continually throw off headshots. At least when other classes are evading me, they're doing so by going back and forth and while they may be dodging faster, it's easier to snap aim when their movement is over a large enough area. Heavy waddling only covers like about an inch and is nearly unpredictable.
Demospam and blind rockets can mess up a sniper's shot, flare gun can burn him, scouts a speedy little bastard, medic should already be ducking and dodging or hiding behind a corner, engy hides behind his stuff, and spy should be behind a sniper not in front.
The heavy I can consider headshots hard to prevent
So as a soldier/demo/scout/pyro I have to ignore whatever enemies I have in front of me and focus on tickling the sniper from afar to mess up his aim, and as an engineer/medic/heavy I just have to hide from him! Good to know.
Is it that hard to shoot one or two rockets/pipes/flares at a sniper so he has to duck away while your sniper or someone else deals with him? And is it really hard to stay out of their sightlines? Its not like there isnt any way to tell he's there oh wait there's the big dot and the fact that people are getting sniped there
Is it that hard to shoot 1/2 rockets/pipes/flares at the scout and kill him or leave him with a sliver of health so he has to back off? Is it really that hard to stay behind a sentry/teammates so that the scout can't get close and kill you?
I don't have a problem with snipers. I was merely pointing out that it's ridiculous to get so mad about the FaN/Sandman since they are less bullshit than many other things in the game.
So as a soldier/demo/scout/pyro I have to ignore whatever enemies I have in front of me and focus on tickling the sniper from afar to mess up his aim, and as an engineer/medic/heavy I just have to hide from him! Good to know.
Or, again, move around instead of staying on one spot. Soldiers are the most mobile class, next to demo, next to scout, next to pyro. Medics are just as mobile as the average pyro (moreso), and engineers are far from a priority target. So that leaves heavies as helpless against their counter (aside from being overhealed against your snap shot snipers).
You mean standing still isn't how you play this game well? I've been doing it wrong this whole time.
Is it that hard to shoot 1/2 rockets/pipes/flares at the scout and kill him or leave him with a sliver of health so he has to back off? Is it really that hard to stay behind a sentry/teammates so that the scout can't get close and kill you?
I don't have a problem with snipers. I was merely pointing out that it's ridiculous to get so mad about the FaN/Sandman since they are less bullshit than many other things in the game.
You mean standing still isn't how you play this game well? I've been doing it wrong this whole time.
Is it that hard to shoot 1/2 rockets/pipes/flares at the scout and kill him or leave him with a sliver of health so he has to back off? Is it really that hard to stay behind a sentry/teammates so that the scout can't get close and kill you?
I don't have a problem with snipers. I was merely pointing out that it's ridiculous to get so mad about the FaN/Sandman since they are less bullshit than many other things in the game.
You mean standing still isn't how you play this game well? I've been doing it wrong this whole time.
I was an admin @ #tf2pickup for quite sometime with ducom when we both disappeared from PA for quite some time, just gaming in the 6v6 competitive scene.
Cyzer was par for par with ducom about a year and a half ago.
Think of how much he's improved from being super-cereal for that extra yr and a half.
Is it that hard to shoot 1/2 rockets/pipes/flares at the scout and kill him or leave him with a sliver of health so he has to back off? Is it really that hard to stay behind a sentry/teammates so that the scout can't get close and kill you?
I don't have a problem with snipers. I was merely pointing out that it's ridiculous to get so mad about the FaN/Sandman since they are less bullshit than many other things in the game.
So as a soldier/demo/scout/pyro I have to ignore whatever enemies I have in front of me and focus on tickling the sniper from afar to mess up his aim, and as an engineer/medic/heavy I just have to hide from him! Good to know.
Or, again, move around instead of staying on one spot. Soldiers are the most mobile class, next to demo, next to scout, next to pyro. Medics are just as mobile as the average pyro (moreso), and engineers are far from a priority target. So that leaves heavies as helpless against their counter (aside from being overhealed against your snap shot snipers).
You mean standing still isn't how you play this game well? I've been doing it wrong this whole time.
I'm not saying scouts are overpowered or shit, I just get angrier when a scout goes past all of my team to fan me than when a sniper headshots me. course that may be a problem more with team coordination than the scout but still
I also like that you posted that video when he was using the scattergun and we're talking about the fan
you can actually lock up pipeline 1 at the end with 5 sentries and one pyro
and koth, well, i don't know about you guys but i really don't enjoy having one team hold the point for 3 minutes straight start to finish, which has happened every, single, time i've played koth
Everytime I play moonshine, the point passes back and forth at least 2-3 times.
you can actually lock up pipeline 1 at the end with 5 sentries and one pyro
and koth, well, i don't know about you guys but i really don't enjoy having one team hold the point for 3 minutes straight start to finish, which has happened every, single, time i've played koth
Everytime I play moonshine, the point passes back and forth at least 2-3 times.
Posts
I think I need some therapy.
There is almost nothing most classes can do to prevent being headshot. There are many things most classes can do to prevent being two shot by a FaN Scout, and it's even easier if said Scout is carrying the Sandman.
I don't actually have a problem with Snipers, but I find it ridiculous that people hate the FaN/Sandman so much compared to the other insta-kill/bullshit deaths that in the game.
The heavy I can consider headshots hard to prevent
edit: Rargh, totp.
1. Firing the fan and running back into cover and doing it over and over until whatever you're shooting at dies.
2. Swinging the spy knife wildly in the hopes of getting a facestab.
I dunno if you have more problems with the sniper killing you over FaN scouts maybe you should find your A and D keys.
Snipers are a pretty predictable bunch, and the map design emphasizes this with sight lines and stuff. You know roughly where they'll be and can do your best to avoid them.
Scouts, at any moment a sandman ball can hit you in the nuts and you get instakilled.
1. Yes
2. Assuming I've already killed a person or two and these people I would stab are right there looking at me now, what should I do? "Well then, it seems you have caught me! I am defeated!"
Fine, give him his 30 hit points back and take away the stun, everyone's happy right?
A snipe or backstab is frustrating but for less time. You're minding your own business, then you're dead. There's just not much to think about.
I wouldn't say strategically that it is more or less effective than any other one hit kill. Just simply more annoying.
and mal: yeah I mean you end up with no choice plenty of times, which wouldn't be as terrible if it weren't for the fact that they have a pretty decent chance they'll get a backstab after enough swings.
Though, by this logic, making it insta kill would make it less annoying? I'm not sure about that.
Is it that hard to shoot one or two rockets/pipes/flares at a sniper so he has to duck away while your sniper or someone else deals with him? And is it really hard to stay out of their sightlines? Its not like there isnt any way to tell he's there oh wait there's the big dot and the fact that people are getting sniped there
Sure, make it just do damage until at max its an instakill, fine, they earned it.
When was the last time you saw someone stand by the gate on Goldrush stage 1 when the round starts?
As a sniper, Heavies on PA servers seem to have this bloody annoying tendency: they waddle.
They won't just rush in one general direction like any other class, no. Neither will they change direction in large quick bursts.
Instead, they'll be firing away and all the while be moving their head ever so slightly all over the fucking place. On a good day this isn't a problem, but on a bad day this is enough to continually throw off headshots. At least when other classes are evading me, they're doing so by going back and forth and while they may be dodging faster, it's easier to snap aim when their movement is over a large enough area. Heavy waddling only covers like about an inch and is nearly unpredictable.
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I don't have a problem with snipers. I was merely pointing out that it's ridiculous to get so mad about the FaN/Sandman since they are less bullshit than many other things in the game.
/edit: Heh, scoot = eazy mode
Have I ever told all you pyros I fucking hate you?
Cause yea, fuck you.
I'd play it more if the pyro voice emotes were more entertaining to spam. Really, that's why anyone should play any class. Are they fun to listen to?
Cyzer was par for par with ducom about a year and a half ago.
Think of how much he's improved from being super-cereal for that extra yr and a half.
I also like that you posted that video when he was using the scattergun and we're talking about the fan
Everytime I play moonshine, the point passes back and forth at least 2-3 times.
man I should go back to 6v6 so I can own the whole opposite team as demo.
There you go, pimping out your map again.....
Yeah, you probably shouldn't have done that.
You've made a huge mistake.
edit: where the fff are you on my friends list davincie? I can't find you anywhere.