So, if one was to have say, 2 accounts, and one was a pure combat char and the other a miner/manufacturer, according to Toyd and others, both characters would be well suited in 0.0? Mining is fun, flying around killing shit is fun, so everything is good? I ask because I'm interested in going 0.0 and sick of "mission, hand in, mission, hand in, *alt tab*, mine, *alt tab* mission, hand in, etc etc".
With that being said, my combat char is almost absolutely PvE, so does anybody have any suggestions as to what I could do to better myself in the, "real world"?
Drassel on
You are who you are, and...... yeah, I got nothin'.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
With that being said, my combat char is almost absolutely PvE, so does anybody have any suggestions as to what I could do to better myself in the, "real world"?
Most PvE skills still apply to PvP, what with still using guns and stuff. The real differences are in how you fight and what kind of stuff to stick on your ship.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
With that being said, my combat char is almost absolutely PvE, so does anybody have any suggestions as to what I could do to better myself in the, "real world"?
1. Tackling. You need it in order to force combat to occur.
2. Ship skill bonuses.
Level bonuses are free (well, compared to modules anyway), and skills don't get destroyed when you die (well, not unless you're dumb or in a tech 3). Given the choice between training something new you might want to fly, vs training to improve something you already can fly and enjoy flying, the latter is often the better investment of time.
GothicLargo on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
so generally one wants to get as good as possible with one type of ship, and then train up to be as good as you can be in another type of ship before actually switching?
so generally one wants to get as good as possible with one type of ship, and then train up to be as good as you can be in another type of ship before actually switching?
Partially, but also picking a race's ships, a primary type of damage, a primary type of defense, and yes, your favorite class of ship.
Take the Amarr Punisher for example. The Punisher gives you 5% resistance across the board on your armor. Training Amarr Frigs V is a no brainer. But (I haven't done the math on this or checked in EVEmon, so if I'm wrong tell me)... your Armor compensation skills (of which you have one for each damage type) give you another 5% bonus per level if you've got a passive plate fitted. Unless I'm mistaken, that bonus applies on adaptive energized plate (which gives you an across the board bonus to resistances).
So, with all armor compensation at V and Amarr Frigs at V, and some adaptive plating, you've turned the Punisher into a ship that has resists to put many unfitted T2's to shame, at a fraction of the cost.
This is just one example of how focused usage of skills can get a lot out of what is basically a disposable ship that any newbee can fly in a few days. Bigger in this game doesn't necessarily mean better it just means more expensive.
I MAY have gotten the math wrong there. I'm at work so I can't test it in the fitting tool at the moment. I'll check tonight.
so generally one wants to get as good as possible with one type of ship, and then train up to be as good as you can be in another type of ship before actually switching?
That's a good rule, but it's not set in stone. What is set in stone, though, is that you should never fly a ship you can't afford to replace. And that tends to go hand-in-hand with waiting until you have the skills, so...
so generally one wants to get as good as possible with one type of ship, and then train up to be as good as you can be in another type of ship before actually switching?
to a certain level yes, with diminishing returns you want to get good with a ship than move on, as being perfect with a single ship can take longer to train that being good with 3/4 other ship types.
For example becoming a perfect vagabond pilot train time is equal or greater than becoming a BS t2 sniper, and a good BC/Cruiser/Frigate pilot.
So, if one was to have say, 2 accounts, and one was a pure combat char and the other a miner/manufacturer, according to Toyd and others, both characters would be well suited in 0.0? Mining is fun, flying around killing shit is fun, so everything is good? I ask because I'm interested in going 0.0 and sick of "mission, hand in, mission, hand in, *alt tab*, mine, *alt tab* mission, hand in, etc etc".
With that being said, my combat char is almost absolutely PvE, so does anybody have any suggestions as to what I could do to better myself in the, "real world"?
Yes, both are well-suited. Understand that living in 0.0 is very, very different than empire and you'll die at least a few times before you start to get situated. There are certain things you worry about that just don't happen in empire. And, as others have said, you fit your ships differently for 0.0 combat than missions, but you'll figure that one out if you have a capable corp to join to get out to 0.0.
Anything you do in empire, you can do out in 0.0 and, usually, more profitably. But this comes at the cost of none of it being semi-afk unless it's deep, deep into a safe timezone and you're willing to risk it. Because the 5 seconds you do go afk and not safe, that's always when the hostile roamer shows up.
Join EVE-Uni for your first 90 days. You'll get some valuable learning there. Not all of it will translate, but it's certainly better than nothing. Even Goons have done lectures for them, although I understand they're optional or not required or some such.
Apparently they get plenty of PvP too as lots of folks like to wardec the newbies.
For example becoming a perfect vagabond pilot train time is equal or greater than becoming a BS t2 sniper, and a good BC/Cruiser/Frigate pilot.
On the other hand, a perfect frigate pilot (depending on what they fly) is arguably as dangerous as the merely-ok assault ship pilot, and is putting a lot less money on the line.
It's a tradeoff. A harbi and a maller get in a fight. Who will win? Well, honestly probably the harbi it's just a great ship but in principle the pilot with better skills for the way their ship needs to be used will win.
Yes. You can fit any number of skills in it as you like, as long as they will all be started within 24hours of right now.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Join EVE-Uni for your first 90 days. You'll get some valuable learning there. Not all of it will translate, but it's certainly better than nothing. Even Goons have done lectures for them, although I understand they're optional or not required or some such.
Apparently they get plenty of PvP too as lots of folks like to wardec the newbies.
Sounds like a plan although I heard they're not all that hot on looting other player's stuff, which I find hella fun for some reason :P
Join EVE-Uni for your first 90 days. You'll get some valuable learning there. Not all of it will translate, but it's certainly better than nothing. Even Goons have done lectures for them, although I understand they're optional or not required or some such.
Apparently they get plenty of PvP too as lots of folks like to wardec the newbies.
Sounds like a plan although I heard they're not all that hot on looting other player's stuff, which I find hella fun for some reason :P
They're at war now, just so you know.
They also shoot their own miners and mission runners during wartime so as not to give the enemy kills.
Join EVE-Uni for your first 90 days. You'll get some valuable learning there. Not all of it will translate, but it's certainly better than nothing. Even Goons have done lectures for them, although I understand they're optional or not required or some such.
Apparently they get plenty of PvP too as lots of folks like to wardec the newbies.
Sounds like a plan although I heard they're not all that hot on looting other player's stuff, which I find hella fun for some reason :P
They're at war now, just so you know.
They also shoot their own miners and mission runners during wartime so as not to give the enemy kills.
O_o ...Well that's definitely one way of keeping people focused - they sound like a bunch of Reds to me
Yes. You can fit any number of skills in it as you like, as long as they will all be started within 24hours of right now.
It seriously is the best thing.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
It would actually be even better though probably overkill if the 24hour limit didn't exist so I could set up a 3 month skill queue for if i ever want to not play for 3 months.
Exploring is less cool than it sounds. I find plenty of unstable wormholes that will send me to uncharted reaches of space where my cruiser will be swiftly destroyed, but not many salvage, hacking, or resource sites that I could actually handle.
Exploring is less cool than it sounds. I find plenty of unstable wormholes that will send me to uncharted reaches of space where my cruiser will be swiftly destroyed, but not many salvage, hacking, or resource sites that I could actually handle.
Yeah, go combat first.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
So I re-subscribed but started all over. In game name: Albreezy. I'm going through the tutorials now, having finished the combat, adv. combat, and now industrial one. Wow, they're basically setting me up for success. I'm thinking about aiming to get into one of the cruisers with the most drone space. I want to basically just sit out of range and let a swarm of drones do my bidding. Is that successful/viable at all?
Also, do the size of the turrets matter on the slots? I'm in a Gallente destroyer now and was wondering if I should bother trying to put the med/heavy hybrid turrets on it.
Is the only way to apply to the Corp through one of the offices listed in the op? Just trying to make sure what I should do/bring with me before I leave these starting areas.
You can apply at any office now, that info is outdated. Medium guns fit on medium ships, a destroyer is a small ship and as such fits small guns. I don't even know that it's physically possible to fit a medium gun on a small ship, and if it is you wouldn't have the cpu, powergrid, or capacitor to use it. Yes, drones can be viable though you can only have 5 drones out at a time (unless you're in a carrier but that takes a looooooong time to train for and are expensive as hell) but depending on the drones you can really do some damage.
And last but not least, if you do get into MerchI you won't be bringing anything with you. You'll want to sell everything you possibly can (including your ship) then set your clone to one of our systems in Delve and kill yourself (it's call pod jumping) so your clone awakens in one of our stations. Then we usually give you some money to start with so you can buy a ship, etc. As for what to do before you make your move here it's a good idea to buy lots of skillbooks that you can use then inject them which will allow you to train them whenever you wish since you can't bring the actual skillbooks with you.
Uhhh, that's a lot of text, sorry if it's too much.
The best thing to happen to drones recently wasn't something about drones but about who can use them. The Gurista faction ships can now carry and field whole flights. The Gila and the Worm are now effectively Caldari-style versions of the Ishtar and Ishkur (with launchers and shields), which means you can get the double effect of missiles and drones to absolutely mow down NPCs. Just don't take it to a real fight though.
In a *real* fight, if you would like to use drones as your primary dps, I recommend training for the Domineut™ (Neutralizer Dominix), a ship designed to target other more expensive ships and flog their capacitors with a rusty chain.
Exploring is less cool than it sounds. I find plenty of unstable wormholes that will send me to uncharted reaches of space where my cruiser will be swiftly destroyed, but not many salvage, hacking, or resource sites that I could actually handle.
I love the exploration system in Eve.
Yeah, you need battleships and friends with battleships to do the salvage and hacking sites in wormholes.
However, you don't need much to just mine out grav or ladar sites in wormholes. I usually solo those (again, in a battleship). The rats don't respawn once you clear them and they are full of Arkonor, Bistot, and Crokite.
I think you're also assuming that exploration equals wormholes but that isn't the case. You can also use exploration skills to find hidden sites in known-space, even in empire, and those are much easier.
Are there any good guides to the EVE Economy or am I just going to have to take an Economics degree?
I've got an economics degree and it doesn't make much difference. It's pretty basic just find a hole in the market and fill it. Also, GTFO you filthy fucking spy.
Are there any good guides to the EVE Economy or am I just going to have to take an Economics degree?
There really aren't. EVE is a sandbox market game. It mimics the real world in most ways except one... there is no legal recourse and thus zero accountability and zero trust.
EVE's economy bears resemblance to capitalism and mercantilism but it does not perfectly conform to real world economic theories because New Eden does not perfectly duplicate the market conditions present in the real world. The creation and destruction of currency in EVE more closely resembles mercantilism then capitalism, but New Eden is not a zero-sum economy since there is both a faucet and a drain on ISK. Natural monopolies abound in New Eden, but there is very little protecting them, and the trend of the game developers has been to take any situation where a monopoly exists and give the players the tools to undermine it.
In a sense, there is no law in EVE other then that brokered exchanges in the marketplace are 100% assured to be genuine, but in place of law, there is god (namely CCP) changing the rules at the expense of whoever stands to lose the most as a result.
In our world, it's not permitted for me to sell you something, steal it back, and sell it again. That would be racketeering. In New Eden there is no crime of racketeering. There are only three crimes that are punished:
1. Unauthorized interaction with the server in breach of the terms of service (hacking; gets you banned).
2. Unwarranted aggression in protected space (police arrive, kill your ship).
3. Entering protected space with a low security status or standing (This varies. Security status is effectively your reputation with Concord, and if it drops low enough you are committing a crime by entering Concord protected space. However, it's possible to drop your faction standings low enough to where Concord might not fire on you, but the sovereign empire might; and concord won't save you.)
No human civilization since the dawn of agriculture has possessed such a legal void where a mugger gets punished for assaulting a person but isn't expected to give back what they took.
The simplest guide to EVE Economics:
Trust nobody.
Seriously. That's all you need to know, trust nobody. The marketplace can be relied on to be accurate, and if you're paying attention it's generally difficult to scam with contracts, but if you see something that looks too good to be true (anywhere), it is. The cheapest thing in marketplace? Yeah, it's bait out in lowsec.
A freighterload of trit 50% cheaper then the going price? Oh, wait, no, it's in lowsec. Forget that.
Even in your own alliance; especially if you're in Goon. Benevolence exists, but if an alliance was going to give you a Nyx they'd give you the keys to the hangar and tell you to go get it yourself, not ask you for a few billion and tell you to eject.
Posts
With that being said, my combat char is almost absolutely PvE, so does anybody have any suggestions as to what I could do to better myself in the, "real world"?
Most PvE skills still apply to PvP, what with still using guns and stuff. The real differences are in how you fight and what kind of stuff to stick on your ship.
Warframe/Steam: NFyt
1. Tackling. You need it in order to force combat to occur.
2. Ship skill bonuses.
Level bonuses are free (well, compared to modules anyway), and skills don't get destroyed when you die (well, not unless you're dumb or in a tech 3). Given the choice between training something new you might want to fly, vs training to improve something you already can fly and enjoy flying, the latter is often the better investment of time.
Partially, but also picking a race's ships, a primary type of damage, a primary type of defense, and yes, your favorite class of ship.
Take the Amarr Punisher for example. The Punisher gives you 5% resistance across the board on your armor. Training Amarr Frigs V is a no brainer. But (I haven't done the math on this or checked in EVEmon, so if I'm wrong tell me)... your Armor compensation skills (of which you have one for each damage type) give you another 5% bonus per level if you've got a passive plate fitted. Unless I'm mistaken, that bonus applies on adaptive energized plate (which gives you an across the board bonus to resistances).
So, with all armor compensation at V and Amarr Frigs at V, and some adaptive plating, you've turned the Punisher into a ship that has resists to put many unfitted T2's to shame, at a fraction of the cost.
This is just one example of how focused usage of skills can get a lot out of what is basically a disposable ship that any newbee can fly in a few days. Bigger in this game doesn't necessarily mean better it just means more expensive.
I MAY have gotten the math wrong there. I'm at work so I can't test it in the fitting tool at the moment. I'll check tonight.
Steam BoardGameGeek Twitter
to a certain level yes, with diminishing returns you want to get good with a ship than move on, as being perfect with a single ship can take longer to train that being good with 3/4 other ship types.
For example becoming a perfect vagabond pilot train time is equal or greater than becoming a BS t2 sniper, and a good BC/Cruiser/Frigate pilot.
Yes, both are well-suited. Understand that living in 0.0 is very, very different than empire and you'll die at least a few times before you start to get situated. There are certain things you worry about that just don't happen in empire. And, as others have said, you fit your ships differently for 0.0 combat than missions, but you'll figure that one out if you have a capable corp to join to get out to 0.0.
Anything you do in empire, you can do out in 0.0 and, usually, more profitably. But this comes at the cost of none of it being semi-afk unless it's deep, deep into a safe timezone and you're willing to risk it. Because the 5 seconds you do go afk and not safe, that's always when the hostile roamer shows up.
Double edged sword though - maybe I can get some basic combat exp in before venturing into nullsec eh?
You're just lucky we don't charge no $10 over here.
Apparently they get plenty of PvP too as lots of folks like to wardec the newbies.
On the other hand, a perfect frigate pilot (depending on what they fly) is arguably as dangerous as the merely-ok assault ship pilot, and is putting a lot less money on the line.
It's a tradeoff. A harbi and a maller get in a fight. Who will win? Well, honestly probably the harbi it's just a great ship but in principle the pilot with better skills for the way their ship needs to be used will win.
Steam BoardGameGeek Twitter
Then the universe takes yet another karmic dump on Spider-man.
The harder the rain, honey, the sweeter the sun.
Shrike loses another Avatar.
To The Riddler in a solitary Rifter.
Yes. You can fit any number of skills in it as you like, as long as they will all be started within 24hours of right now.
Warframe/Steam: NFyt
Sounds like a plan although I heard they're not all that hot on looting other player's stuff, which I find hella fun for some reason :P
They're at war now, just so you know.
They also shoot their own miners and mission runners during wartime so as not to give the enemy kills.
O_o ...Well that's definitely one way of keeping people focused - they sound like a bunch of Reds to me
Part I
http://www.tentonhammer.com/node/69645
Part II
http://www.tentonhammer.com/node/69868
It seriously is the best thing.
The harder the rain, honey, the sweeter the sun.
Yeah, go combat first.
The harder the rain, honey, the sweeter the sun.
Also, do the size of the turrets matter on the slots? I'm in a Gallente destroyer now and was wondering if I should bother trying to put the med/heavy hybrid turrets on it.
Is the only way to apply to the Corp through one of the offices listed in the op? Just trying to make sure what I should do/bring with me before I leave these starting areas.
And last but not least, if you do get into MerchI you won't be bringing anything with you. You'll want to sell everything you possibly can (including your ship) then set your clone to one of our systems in Delve and kill yourself (it's call pod jumping) so your clone awakens in one of our stations. Then we usually give you some money to start with so you can buy a ship, etc. As for what to do before you make your move here it's a good idea to buy lots of skillbooks that you can use then inject them which will allow you to train them whenever you wish since you can't bring the actual skillbooks with you.
Uhhh, that's a lot of text, sorry if it's too much.
In a *real* fight, if you would like to use drones as your primary dps, I recommend training for the Domineut™ (Neutralizer Dominix), a ship designed to target other more expensive ships and flog their capacitors with a rusty chain.
I love the exploration system in Eve.
Yeah, you need battleships and friends with battleships to do the salvage and hacking sites in wormholes.
However, you don't need much to just mine out grav or ladar sites in wormholes. I usually solo those (again, in a battleship). The rats don't respawn once you clear them and they are full of Arkonor, Bistot, and Crokite.
I think you're also assuming that exploration equals wormholes but that isn't the case. You can also use exploration skills to find hidden sites in known-space, even in empire, and those are much easier.
I've got an economics degree and it doesn't make much difference. It's pretty basic just find a hole in the market and fill it. Also, GTFO you filthy fucking spy.
There really aren't. EVE is a sandbox market game. It mimics the real world in most ways except one... there is no legal recourse and thus zero accountability and zero trust.
EVE's economy bears resemblance to capitalism and mercantilism but it does not perfectly conform to real world economic theories because New Eden does not perfectly duplicate the market conditions present in the real world. The creation and destruction of currency in EVE more closely resembles mercantilism then capitalism, but New Eden is not a zero-sum economy since there is both a faucet and a drain on ISK. Natural monopolies abound in New Eden, but there is very little protecting them, and the trend of the game developers has been to take any situation where a monopoly exists and give the players the tools to undermine it.
In a sense, there is no law in EVE other then that brokered exchanges in the marketplace are 100% assured to be genuine, but in place of law, there is god (namely CCP) changing the rules at the expense of whoever stands to lose the most as a result.
In our world, it's not permitted for me to sell you something, steal it back, and sell it again. That would be racketeering. In New Eden there is no crime of racketeering. There are only three crimes that are punished:
1. Unauthorized interaction with the server in breach of the terms of service (hacking; gets you banned).
2. Unwarranted aggression in protected space (police arrive, kill your ship).
3. Entering protected space with a low security status or standing (This varies. Security status is effectively your reputation with Concord, and if it drops low enough you are committing a crime by entering Concord protected space. However, it's possible to drop your faction standings low enough to where Concord might not fire on you, but the sovereign empire might; and concord won't save you.)
No human civilization since the dawn of agriculture has possessed such a legal void where a mugger gets punished for assaulting a person but isn't expected to give back what they took.
The simplest guide to EVE Economics:
Trust nobody.
Seriously. That's all you need to know, trust nobody. The marketplace can be relied on to be accurate, and if you're paying attention it's generally difficult to scam with contracts, but if you see something that looks too good to be true (anywhere), it is. The cheapest thing in marketplace? Yeah, it's bait out in lowsec.
A freighterload of trit 50% cheaper then the going price? Oh, wait, no, it's in lowsec. Forget that.
Even in your own alliance; especially if you're in Goon. Benevolence exists, but if an alliance was going to give you a Nyx they'd give you the keys to the hangar and tell you to go get it yourself, not ask you for a few billion and tell you to eject.