Don't do it! Nothing is worth playing through Dirge, man.
Blackjack on
3DS: 1607-3034-6970
0
UnluckyThat's not meant to happenRegistered Userregular
edited September 2009
No man! Don't do it! It's not worth it!
....Mind you, I've never actually played Dirge - just read some of the game (The kalm level) in a LP. That was bad enough, really. The LP's descriptions seemed more than adequate to cover how terrible that game is.
Edit: It appears BlackJack and I have had the same epiphone rather rapidly.
Advent Children Complete. Tifa's wearing a clearly viable and obvious wedding ring.
Ah. Well, I haven't seen ACC, so that'll be why. I'm guessing that's some kind of epilogue type scene then.
Nope, it's there through the whole movie and "already happened". If it's not a wedding ring it's an engagement ring. And there's family photos off the four of them.
You really should see ACC; it's a huge improvement over the original and now the story actually makes sense.
- Blood, gore, and sickness everywhere. Geostigma is actually portrayed as something nasty and horrible.
- Denzel gets characterization and extra scenes. Cloud gets to act as a father figure.
- Better fight scenes. Tifa and Denzel actually kick some ass. Cloud's twice as badass.
- Reno & Rude go from comic relief to "holy shit this is awesome" with new scenes and new levels of badass.
- Completely redone and better chase scene.
- Better and longer Cloud/Sephy fight.
- Zack gets more screen time and awesome lines.
It isn't a wedding ring, Denzel has it as well. It's a "family ring", or something.
It really is unknown just how close Cloud and Tifa are, only that there is indeed a romantic relationship present. Case of Tifa (why won't they animate it!?) gets a bit more in-depth on where the two stand, which is basically a relationship that has its ups and downs. As I've mentioned before, it's my belief that they're saving on putting the relationship in the forefront for their next Compilation title, as it would be considered the final closure for the two.
It isn't a wedding ring, Denzel has it as well. It's a "family ring", or something.
It really is unknown just how close Cloud and Tifa are, only that there is indeed a romantic relationship present. Case of Tifa (why won't they animate it!?) gets a bit more in-depth on where the two stand, which is basically a relationship that has its ups and downs. As I've mentioned before, it's my belief that they're saving on putting the relationship in the forefront for their next Compilation title, as it would be considered the final closure for the two.
The plot in IX suffered greatly. Basically as soon as Eiko shows up, it goes down hill.
Yeah, but it doesn't matter, because of the charm thing.
I don't know, I'm probably one of the biggest IX fans here outside of APZ, and even I'll admit it started to drop. Particularly the 3rd disk.
I'm not saying there wasn't a definite drop in the quality of the story there was, I'm just saying it doesn't matter because of how utterly charming the whole experience was.
The plot in IX suffered greatly. Basically as soon as Eiko shows up, it goes down hill.
Yeah, but it doesn't matter, because of the charm thing.
I don't know, I'm probably one of the biggest IX fans here outside of APZ, and even I'll admit it started to drop. Particularly the 3rd disk.
I'm not saying there wasn't a definite drop in the quality of the story there was, I'm just saying it doesn't matter because of how utterly charming the whole experience was.
What I'm saying is, the charm and style couldn't make up for all of the problems by the third disk.
Don't get me wrong, IX is my favorite, but it's still flawed and the charm couldn't make up for everything.
The plot in IX suffered greatly. Basically as soon as Eiko shows up, it goes down hill.
Yeah, but it doesn't matter, because of the charm thing.
I don't know, I'm probably one of the biggest IX fans here outside of APZ, and even I'll admit it started to drop. Particularly the 3rd disk.
I'm not saying there wasn't a definite drop in the quality of the story there was, I'm just saying it doesn't matter because of how utterly charming the whole experience was.
What I'm saying is, the charm and style couldn't make up for all of the problems by the third disk.
Don't get me wrong, IX is my favorite, but it's still flawed and the charm couldn't make up for everything.
The plot in IX suffered greatly. Basically as soon as Eiko shows up, it goes down hill.
Yeah, but it doesn't matter, because of the charm thing.
I don't know, I'm probably one of the biggest IX fans here outside of APZ, and even I'll admit it started to drop. Particularly the 3rd disk.
I'm not saying there wasn't a definite drop in the quality of the story there was, I'm just saying it doesn't matter because of how utterly charming the whole experience was.
What I'm saying is, the charm and style couldn't make up for all of the problems by the third disk.
Don't get me wrong, IX is my favorite, but it's still flawed and the charm couldn't make up for everything.
Hey, I agree. After the awesome Bahamut vs Alexander shit, everything that follows for quite a while is kinda stale, especially all the shit with Kuja capturing you and sending you off and holding some hostage, all that crap; I hated it. I just happen to think it got awesome again once you go to Terra, and stayed relatively awesome right 'til the end.
FF9 has a really bad lull. Most FFs do in this way, they have a really bad slow in the pacing. 8 has it in early/mid disc 3, FF7 has it about halfway through disc 2. Even Lost Odyssey has it, with everything grinding to a halt at the start of disc 4. It is the period more than any other where people are likely to "put the game on hold" but actually never come back.
I disagree entirely with the idea that it goes stale after 1-2 discs though, as Disc 1 and 2 are absolutely the definition of what FF should be (slow combat aside) and the early part of Disc 3 is amazing also.
FF9 has a really bad lull. Most FFs do in this way, they have a really bad slow in the pacing. 8 has it in early/mid disc 3, FF7 has it about halfway through disc 2. Even Lost Odyssey has it, with everything grinding to a halt at the start of disc 4. It is the period more than any other where people are likely to "put the game on hold" but actually never come back.
While RPGs are my favorite genre, this tends to be a big problem with most RPGS, not just final fantasy. I can't tell you how many rpgs I have that are just sitting 3/4 of the way finished because they were hitting a lull and a new game was coming out to grab my attention.
I really do like that version, but it would be a "I have 8 bucks and nothing better to purchase" type of purchase.
Kinda like how I got a cheap copy of FF II at a yard sale about a week after FF IV Advance came out. I still haven't even put it in the SNES...
FFIV is my Ocarina; I'll end up buying it over and over again, and I'm just kind of resigned to the fact.
Though I am more interested in the news that FFVIII was approved on the JP PSN store—it's the one I'm most curious about giving another shot, now that my gaming tastes have changed, because I hated it when it first came out.
Yeah, I'm the same way with ffiv and I don't even like it as much as other games in the series.
I have
FF II (SNES)
FF IV (SFC)
FF IV Easytype (SFC)
FF IV (FF Chronicles PSX)
FF IV Advance
FF IV DS.
I might even have FF IV PSX JPN around here somewhere, gotten as a joke gift from a friend who went to Japan a few years back, but I can't remember what I did with it.
Needless to say, I'll probably end up with FF II on the VC, and I'll probably drop everything to play it...again.
There are two things I'm noticing here that I've wanted to occur in an FF game for years.
1. Characters interact with you while navigating the field. I've always gotten tired of how your party would explore some ancient ruins with skulls on the walls or so forth, and never say two words as you wander around.
2. Characters go separate ways; I always preferred having everyone on the party visible in a group (FFVIII, FFXII) instead of being "swallowed" by the main character (FFVII, FFVI, FFX, etc), but FFIX's method of having your party members split up in towns was always my favorite. It looks here like FFXIII expands on the idea somewhat, keeping party members nearby but also moving on their own in realtime.
Of course, both examples above could be specific to that one scene, but I truly hope it's actually something that's consistent throughout the entire game. I would love something like the skits in the Tales series, except without having to stop and listen to the dialog.
FF9 has a really bad lull. Most FFs do in this way, they have a really bad slow in the pacing. 8 has it in early/mid disc 3, FF7 has it about halfway through disc 2. Even Lost Odyssey has it, with everything grinding to a halt at the start of disc 4. It is the period more than any other where people are likely to "put the game on hold" but actually never come back.
You know where 6's is? Right at the fucking end of the game, where it basically forces you to grind out a second party. (or a third if you don't have moogle charm). I've played through the game so many times, but I only just beat it.
However, all the FF games up to and including 7 move a pretty fast pace. Also, the combat does too. 8's where the snail paced combat started rearing its head.
"Grinding Out" a party in FF VI takes about four minutes.
Oh look, kill cactuars until a couple of people in party 2 has cure 3, level 3 elemental spells, and or Ultima.
Orr...you could just split up your good party. I've beaten the game with Edgar, Celes, and Setzer at level 25, it's not that hard to take similarly leveled but unmagick'd duders through Kefka's Tower.
"Grinding Out" a party in FF VI takes about four minutes.
Oh look, kill cactuars until a couple of people in party 2 has cure 3, level 3 elemental spells, and or Ultima.
Orr...you could just split up your good party. I've beaten the game with Edgar, Celes, and Setzer at level 25, it's not that hard to take similarly leveled but unmagick'd duders through Kefka's Tower.
He's right though. There is definitely a lull right at the end as well. It's probably the most well paced FF until WoR though.
@Disruptor X2:
Yeah, that was a real pain, although i alleviated it somewhat by swapping out equipment between parties at the change point. Pretty sure i could pass the moogle charm around to avoid encounters.
Also: FFVIII on PSN. When will us Eurozone losers get it? What? I liked VIII.
The XIII footage was pretty meh, to be honest. As much as I disliked XII's gambit system, I liked that combat wasn't sectioned off from the exploration gameplay. XIII is a step back with the "Oh, look, an enemy... *swoosh*" mechanic.
I hope the story pans out, but my interest meter is still stuck at cautious.
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Posts
3DS: 1607-3034-6970
....Mind you, I've never actually played Dirge - just read some of the game (The kalm level) in a LP. That was bad enough, really. The LP's descriptions seemed more than adequate to cover how terrible that game is.
Edit: It appears BlackJack and I have had the same epiphone rather rapidly.
// Switch: SW-5306-0651-6424 //
9 was made completely out of charm. It is just playable charm.
Ah. Well, I haven't seen ACC, so that'll be why. I'm guessing that's some kind of epilogue type scene then.
Nope, it's there through the whole movie and "already happened". If it's not a wedding ring it's an engagement ring. And there's family photos off the four of them.
You really should see ACC; it's a huge improvement over the original and now the story actually makes sense.
- Blood, gore, and sickness everywhere. Geostigma is actually portrayed as something nasty and horrible.
- Denzel gets characterization and extra scenes. Cloud gets to act as a father figure.
- Better fight scenes. Tifa and Denzel actually kick some ass. Cloud's twice as badass.
- Reno & Rude go from comic relief to "holy shit this is awesome" with new scenes and new levels of badass.
- Completely redone and better chase scene.
- Better and longer Cloud/Sephy fight.
- Zack gets more screen time and awesome lines.
// Switch: SW-5306-0651-6424 //
It really is unknown just how close Cloud and Tifa are, only that there is indeed a romantic relationship present. Case of Tifa (why won't they animate it!?) gets a bit more in-depth on where the two stand, which is basically a relationship that has its ups and downs. As I've mentioned before, it's my belief that they're saving on putting the relationship in the forefront for their next Compilation title, as it would be considered the final closure for the two.
Cloud has to mope about something, after all.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Mortgage payments?
And damn, I want to see ACC now.
yeah, the problem in 9 was that the story went flat after 1.5 discs or so and it subsists on charm for the entire second half
that's why we call it the struggle, you're supposed to sweat
That's not a problem at all.
Most FFs fall down in the later stages of the game when the story gets super serious and completely unaware of how utterly ridiculous they are.
9 managed to ignore the problem.
The plot in IX suffered greatly. Basically as soon as Eiko shows up, it goes down hill.
3DS: 1607-3034-6970
Yeah, but it doesn't matter, because of the charm thing.
I don't know, I'm probably one of the biggest IX fans here outside of APZ, and even I'll admit it started to drop. Particularly the 3rd disk.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
3DS: 1607-3034-6970
I'm not saying there wasn't a definite drop in the quality of the story there was, I'm just saying it doesn't matter because of how utterly charming the whole experience was.
What I'm saying is, the charm and style couldn't make up for all of the problems by the third disk.
Don't get me wrong, IX is my favorite, but it's still flawed and the charm couldn't make up for everything.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
it's really not that bad
the slowness, i mean
Eh, tomato, tomato
Wait, that doesn't work when its written.
3DS: 1607-3034-6970
nuh-uh
i played the game only a few weeks ago, it was slow but not unplayably slow
unless you didn't hike up the battle speed in which case yeah it's pretty horrendous
Hey, I agree. After the awesome Bahamut vs Alexander shit, everything that follows for quite a while is kinda stale, especially all the shit with Kuja capturing you and sending you off and holding some hostage, all that crap; I hated it. I just happen to think it got awesome again once you go to Terra, and stayed relatively awesome right 'til the end.
FF9 has a really bad lull. Most FFs do in this way, they have a really bad slow in the pacing. 8 has it in early/mid disc 3, FF7 has it about halfway through disc 2. Even Lost Odyssey has it, with everything grinding to a halt at the start of disc 4. It is the period more than any other where people are likely to "put the game on hold" but actually never come back.
I disagree entirely with the idea that it goes stale after 1-2 discs though, as Disc 1 and 2 are absolutely the definition of what FF should be (slow combat aside) and the early part of Disc 3 is amazing also.
XBL/PSN/Steam: APZonerunner
Maybe someday, someone that's playing on it will finish the first battle and can tell us.
3DS: 1607-3034-6970
While RPGs are my favorite genre, this tends to be a big problem with most RPGS, not just final fantasy. I can't tell you how many rpgs I have that are just sitting 3/4 of the way finished because they were hitting a lull and a new game was coming out to grab my attention.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
I really do like that version, but it would be a "I have 8 bucks and nothing better to purchase" type of purchase.
Kinda like how I got a cheap copy of FF II at a yard sale about a week after FF IV Advance came out. I still haven't even put it in the SNES...
FFIV is my Ocarina; I'll end up buying it over and over again, and I'm just kind of resigned to the fact.
Though I am more interested in the news that FFVIII was approved on the JP PSN store—it's the one I'm most curious about giving another shot, now that my gaming tastes have changed, because I hated it when it first came out.
I have
FF II (SNES)
FF IV (SFC)
FF IV Easytype (SFC)
FF IV (FF Chronicles PSX)
FF IV Advance
FF IV DS.
I might even have FF IV PSX JPN around here somewhere, gotten as a joke gift from a friend who went to Japan a few years back, but I can't remember what I did with it.
Needless to say, I'll probably end up with FF II on the VC, and I'll probably drop everything to play it...again.
There are two things I'm noticing here that I've wanted to occur in an FF game for years.
1. Characters interact with you while navigating the field. I've always gotten tired of how your party would explore some ancient ruins with skulls on the walls or so forth, and never say two words as you wander around.
2. Characters go separate ways; I always preferred having everyone on the party visible in a group (FFVIII, FFXII) instead of being "swallowed" by the main character (FFVII, FFVI, FFX, etc), but FFIX's method of having your party members split up in towns was always my favorite. It looks here like FFXIII expands on the idea somewhat, keeping party members nearby but also moving on their own in realtime.
Of course, both examples above could be specific to that one scene, but I truly hope it's actually something that's consistent throughout the entire game. I would love something like the skits in the Tales series, except without having to stop and listen to the dialog.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
You know where 6's is? Right at the fucking end of the game, where it basically forces you to grind out a second party. (or a third if you don't have moogle charm). I've played through the game so many times, but I only just beat it.
However, all the FF games up to and including 7 move a pretty fast pace. Also, the combat does too. 8's where the snail paced combat started rearing its head.
Oh look, kill cactuars until a couple of people in party 2 has cure 3, level 3 elemental spells, and or Ultima.
Orr...you could just split up your good party. I've beaten the game with Edgar, Celes, and Setzer at level 25, it's not that hard to take similarly leveled but unmagick'd duders through Kefka's Tower.
PS3 Trophies
I always ran from them in 4, though, which made me have to do some grinding at the end.
He's right though. There is definitely a lull right at the end as well. It's probably the most well paced FF until WoR though.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
(See what I did there?)
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
PS3 Trophies
Slow on bosses, stop/frog on regular hard enemies. Use it. Also counter/kick augments and other fun shit like that. Use MP. Use augments.
Yeah, that was a real pain, although i alleviated it somewhat by swapping out equipment between parties at the change point. Pretty sure i could pass the moogle charm around to avoid encounters.
Also: FFVIII on PSN. When will us Eurozone losers get it? What? I liked VIII.
I hope the story pans out, but my interest meter is still stuck at cautious.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
What exactly is the deal with the PSN store. Its basically the "Ps3 store", right? Or can you buy those ps1 games for your psp?