What exactly is the deal with the PSN store. Its basically the "Ps3 store", right? Or can you buy those ps1 games for your psp?
It's basically the Playstation store, so it has PS1, PSP and PS3 games for download. PS1 games play on PS3 and PSP (which I think is the best way to play them).
If they get FFVIII up there in the U.S store, I may end up grabbing a PSP for it. FVII I played tons of time, VIII I never returned to after beating, and I been wanting to play it again.
And of course, this means we're closer to getting FFIX. And I can only pray for Chrono Cross.
What exactly is the deal with the PSN store. Its basically the "Ps3 store", right? Or can you buy those ps1 games for your psp?
It's basically the Playstation store, so it has PS1, PSP and PS3 games for download. PS1 games play on PS3 and PSP (which I think is the best way to play them).
If they get FFVIII up there in the U.S store, I may end up grabbing a PSP for it. FVII I played tons of time, VIII I never returned to after beating, and I been wanting to play it again.
And of course, this means we're closer to getting FFIX. And I can only pray for Chrono Cross.
Ok, thats pretty cool. I have a psp, but not a ps3.
FFVIII is my least favorite of the series. Mainly because I feel compelled to draw and stock tons of spells or play that stupid card game to refine items into tons of spells so I can junction them to my stats (worst mechanic since FFII's stat level up/down system)
I just remember the whole game itself being a pain in the ass. Nevertheless I tried to play it awhile ago but no amount of messing with the video settings could keep the game from looking like ass on my flat screen. I think it may look decent on the psp.
Now if I could just fight the OCD urge to stock 100 copies of every new spell on every party member, I should be alright. Still grabbing Lionheart before the end of Disc 1 though.
FF8 has visually aged the worst of any FF game, bro, its not going to look good no matter what. If you have the PC version, at least it won't have jaggies, but not many do. 7 has a cartoony and smooth look, which still looks great (out of combat graphics aside, those have always looked terribad), 9 has a distinctive style and better graphics than 8.
Hell, the first time I played FF8, back in 2001-2, it already looked pretty bad.
That said, 8's junction system is rad, I love it. Drawing sucks, but its not necessary, and even if you are OCD, you only need do it once per magic. Also, 8 has the best battle camera of the 3d FF games, it zooms and pans to the best angles for attacks and spells.
FF8 has visually aged the worst of any FF game, bro, its not going to look good no matter what. If you have the PC version, at least it won't have jaggies, but not many do. 7 has a cartoony and smooth look, which still looks great (out of combat graphics aside, those have always looked terribad), 9 has a distinctive style and better graphics than 8.
Hell, the first time I played FF8, back in 2001-2, it already looked pretty bad.
That said, 8's junction system is rad, I love it. Drawing sucks, but its not necessary, and even if you are OCD, you only need do it once per magic. Also, 8 has the best battle camera of the 3d FF games, it zooms and pans to the best angles for attacks and spells.
Wait what?
7 by far and away has aged the worst, not that it's the games fault, it is just a victim of early 3D. 8 and 9 came about once developers had had some time to work with 3D models some more and aged far better as a result.
7 by far and away has aged the worst, not that it's the games fault, it is just a victim of early 3D. 8 and 9 came about once developers had had some time to work with 3D models some more and aged far better as a result.
I am currently replaying FF7. You are confusing "more advanced graphics" with "looks better". 8 looks really ugly by comparison, what with the really bad textures. 7 doesn't even use textures, which was probably a wise choice. I think it looks really good. And by that, I mean I think the battle graphics look really good. The standard, out of combat models are comically bad and I would agree that 8 looks better out of combat. I get the feeling that is what you are talking about, and I can't say you are wrong there. 8 uses the same models in and out of combat, whereas 7 has separate ones.
9 is one of the best looking games on the PS1, if it had anti-aliasing and smoothing, it could nearly be a ps2 launch title.
All the pics of this game on google are the PC version. But its basically the same thing but with anti-aliasing.
Here's why FF8 is ugly: textuuuuuures:
FF8 is much more graphically advanced and has more detail, but is it easier on the eyes? God no.
7 uses different models for combat than it uses outside of combat....as I said....
Thats what the combat graphics look like. I mean, you can not believe or something, but you can go replay it yourself. When you do, you will also note that the animations in 7 are smooth and quick, whereas they are jerky and slow in 8.
Its really hard finding a close up of FF7's graphics, especially the original Playstation version:
I don't think anyone is going to argue that this game looks good by today's standards, but it would be passable on the DS. Notice the lack of messy textures, thats the sort of thing I'm talking about. It looks smooth and simplistic. I mean, its a 3d game from 1997, what do you expect? You played Goldeneye or Jedi Knight recently? FF7 is downright pretty compared to those games. My argument is simply that FF8 is a fugly game. It was ugly the first time I played it, and its still ugly. Opinions, opinions.
7 uses different models for combat than it uses outside of combat....as I said....
Thats what the combat graphics look like. I mean, you can not believe or something, but you can go replay it yourself.
Its really hard finding a close up of FF7's graphics, especially the original Playstation version:
I don't think anyone is going to argue that this game looks good by today's standards, but it would be passable on the DS. Notice the lack of messy textures, thats the sort of thing I'm talking about. It looks smooth and simplistic. I mean, its a 3d game from 1997, what do you expect? You played Goldeneye or Jedi Knight recently? FF7 is downright pretty compared to those games.
You mean those blocky awful textures on the ground? And again, that model looks terrible. The only way you could say FVIII looks worse is if you zoom in really close on the people. Even at mid distance FFVIII looks significantly better. The 3D battle environments were just as bad, or even worse when it came to the blocky textures in FFVII. Given how little time you spend looking at people from close range, FFVIII overall has aged waaaaaay better than FFVII.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
Hey, whatever. Both are great games. Arguing over which 10 year old game looks worse is pretty pointless to begin with.
FF8 just has that special combination of horrid textures and horrid animations that places it apart in my eyes. Whereas FF7's spartan look at least has smooth and quick animations.
So apparently Versus XIII was shown at the TGS behind closed doors with actual gameplay footage. Not that we haven't seen in-engine renders before, but hey it's something.
I better not have to wait another year after XIII to get my hands on it.
So apparently Versus XIII was shown at the TGS behind closed doors with actual gameplay footage. Not that we haven't seen in-engine renders before, but hey it's something.
I better not have to wait another year after XIII to get my hands on it.
From what I read they didn't show any combat, so it sounds like it's still a ways off.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
There are two things I'm noticing here that I've wanted to occur in an FF game for years.
1. Characters interact with you while navigating the field. I've always gotten tired of how your party would explore some ancient ruins with skulls on the walls or so forth, and never say two words as you wander around.
2. Characters go separate ways; I always preferred having everyone on the party visible in a group (FFVIII, FFXII) instead of being "swallowed" by the main character (FFVII, FFVI, FFX, etc), but FFIX's method of having your party members split up in towns was always my favorite. It looks here like FFXIII expands on the idea somewhat, keeping party members nearby but also moving on their own in realtime.
Of course, both examples above could be specific to that one scene, but I truly hope it's actually something that's consistent throughout the entire game.I would love something like the skits in the Tales series, except without having to stop and listen to the dialog.
Same, and my excitement for this game just got considerably larger.
I personally thought FF7's overworld figures looked fine. They were pretty much 3D takes on SNES era sprites, which had similar proportions.
Yeah, but for some reason it never looked weird in 2D, but it definitely looked odd in 3D. I remember thinking that even when FF7 came out.
It was a fantastic looking game at the time, but the discrepancy between the overworld and combat models always bothered me, and I didn't understand why they wouldn't use the nicer looking one for the overworld/map navigation (hell, I still don't, given how little resources that must have taken(.
So, how long until FF4 becomes the most ported game ever? All it has to do is overtake Pacman and Tetris. They could retroactively release it for Genesis and N64 for a little boost.
DisruptorX2 on
0
YggiDeeThe World Ends With You ShillRegistered Userregular
edited September 2009
Clearly they should make a Final Fantasy IV 'downport' for the NES and then port that on to the virtual console and DSiware.
There's one more thing The Crystal Bearers has - charm - and tons of it. Coming from a team comprised of many of the Final Fantasy IX crew this isn't a huge surprise, but The Crystal Bearers feels whimsical and magical in a way that Final Fantasy XIII does not. While FF13 excites me, The Crystal Bearers manages to stir something within me that these days’ remains dormant unless I boot up an old SNES RPG for another playthrough.
Cid from FF7 still has the same wife. Hell, so does Cid from FF8 really.
i'm pretty sure cid and shera don't get married until the compilation
True, but they do get married.
As does Cloud and Tifa.
Speaking as the poor sap who bought Dirge at launch and finished it, it just suggests they're finally over their issues and are okay with being a couple. Marriage? Give them another decade.
You mean those blocky awful textures on the ground? And again, that model looks terrible. The only way you could say FVIII looks worse is if you zoom in really close on the people. Even at mid distance FFVIII looks significantly better. The 3D battle environments were just as bad, or even worse when it came to the blocky textures in FFVII. Given how little time you spend looking at people from close range, FFVIII overall has aged waaaaaay better than FFVII.
FF8 was a mixed bag visually speaking (in other aspects as well). I have to agree with whoever said that the use of simplistic textures on the FF7 models makes the models look better. In part that may have to do with the anime style of the game. Cartoony characters called for simpler, solid (or mostly solid) colored textures. Though the background textures are still pretty funky looking.
You have to remember that FF8 was the first one to move into the "realistic" looking characters which they still use today. So at that point I remember having a hard time accepting them. I played the game again about a year ago and I must admit that the animations are a twitchy cause they were making characters with human proportions do fantastic things. With FF7 they had caricatures, so exaggerated, stylized animations work. With human-like characters it's harder to pull off cause we're familiar with the proportions (at least I think).
And yeah, for some reason the textures in FF8 seem extra muddy to me. I think it's just the overall color palette they used for the game or something. Or maybe they tried to make the textures too detailed which you just couldn't do on the PS1 by adding more shades to them.
I'm a huge fan of FF9, though. The graphics and style on that one hold up real well. I actually replay that one alot more than FF7. I dig those big heads.
Crazy Robot on
3DS Friend Code: 1478-4479-7610
PSN: Alien-Six
Steam: Alien Six
So when are we gonna see the best summon ever make an appearance again?
You know
[IMG][/img]
I went and viewed FF12's summons on youtube, and it has some pretty cool ones, including other FF game's bosses, notably tactics and some main story ones.
I'd like to see Atma Weapon be a summon, outside of Dissidia. Dude kicks ass.
DisruptorX2 on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
That's not actually true. Like he did with FF7 and FF8, they were done by someone else (not Nomura though) and then they called Amano in for a 'second idea' to see what he'd do with 'em.
Nope! Amano is the one who did the original designs for the FF9 characters.
Toshiyuki Itahana took Amano's designs and redid them super-deformed style for the game.
FFIX is the only FF where I vastly prefer Amano's art to the finished product.
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2009
If it had been done by someone who knew how to make an action game, it could have been really good. Someone should've just sent Square a copy of Devil May Cry.
There's one more thing The Crystal Bearers has - charm - and tons of it. Coming from a team comprised of many of the Final Fantasy IX crew this isn't a huge surprise, but The Crystal Bearers feels whimsical and magical in a way that Final Fantasy XIII does not. While FF13 excites me, The Crystal Bearers manages to stir something within me that these days’ remains dormant unless I boot up an old SNES RPG for another playthrough.
Posts
It looks...interesting.
It's basically the Playstation store, so it has PS1, PSP and PS3 games for download. PS1 games play on PS3 and PSP (which I think is the best way to play them).
If they get FFVIII up there in the U.S store, I may end up grabbing a PSP for it. FVII I played tons of time, VIII I never returned to after beating, and I been wanting to play it again.
And of course, this means we're closer to getting FFIX. And I can only pray for Chrono Cross.
Ok, thats pretty cool. I have a psp, but not a ps3.
I just remember the whole game itself being a pain in the ass. Nevertheless I tried to play it awhile ago but no amount of messing with the video settings could keep the game from looking like ass on my flat screen. I think it may look decent on the psp.
Now if I could just fight the OCD urge to stock 100 copies of every new spell on every party member, I should be alright. Still grabbing Lionheart before the end of Disc 1 though.
Hell, the first time I played FF8, back in 2001-2, it already looked pretty bad.
That said, 8's junction system is rad, I love it. Drawing sucks, but its not necessary, and even if you are OCD, you only need do it once per magic. Also, 8 has the best battle camera of the 3d FF games, it zooms and pans to the best angles for attacks and spells.
Wait what?
7 by far and away has aged the worst, not that it's the games fault, it is just a victim of early 3D. 8 and 9 came about once developers had had some time to work with 3D models some more and aged far better as a result.
I am currently replaying FF7. You are confusing "more advanced graphics" with "looks better". 8 looks really ugly by comparison, what with the really bad textures. 7 doesn't even use textures, which was probably a wise choice. I think it looks really good. And by that, I mean I think the battle graphics look really good. The standard, out of combat models are comically bad and I would agree that 8 looks better out of combat. I get the feeling that is what you are talking about, and I can't say you are wrong there. 8 uses the same models in and out of combat, whereas 7 has separate ones.
9 is one of the best looking games on the PS1, if it had anti-aliasing and smoothing, it could nearly be a ps2 launch title.
All the pics of this game on google are the PC version. But its basically the same thing but with anti-aliasing.
Here's why FF8 is ugly: textuuuuuures:
FF8 is much more graphically advanced and has more detail, but is it easier on the eyes? God no.
VII is just brutal on the eyes.
Here's a couple shots for comparison.
Notice the people look human.
Thats what the combat graphics look like. I mean, you can not believe or something, but you can go replay it yourself. When you do, you will also note that the animations in 7 are smooth and quick, whereas they are jerky and slow in 8.
Its really hard finding a close up of FF7's graphics, especially the original Playstation version:
I don't think anyone is going to argue that this game looks good by today's standards, but it would be passable on the DS. Notice the lack of messy textures, thats the sort of thing I'm talking about. It looks smooth and simplistic. I mean, its a 3d game from 1997, what do you expect? You played Goldeneye or Jedi Knight recently? FF7 is downright pretty compared to those games. My argument is simply that FF8 is a fugly game. It was ugly the first time I played it, and its still ugly. Opinions, opinions.
You mean those blocky awful textures on the ground? And again, that model looks terrible. The only way you could say FVIII looks worse is if you zoom in really close on the people. Even at mid distance FFVIII looks significantly better. The 3D battle environments were just as bad, or even worse when it came to the blocky textures in FFVII. Given how little time you spend looking at people from close range, FFVIII overall has aged waaaaaay better than FFVII.
I had replayed FFVIII on an HDTV over the summer. And it still looks a lot better, in my eyes.
Opinions indeed.
FF8 just has that special combination of horrid textures and horrid animations that places it apart in my eyes. Whereas FF7's spartan look at least has smooth and quick animations.
// Switch: SW-5306-0651-6424 //
Unless you are implying that it is superior in the "looking worse" category, its not really relevant.
FF9 would look really good with some smoothing and anti-aliasing. Though its big head style is still dumb.
I better not have to wait another year after XIII to get my hands on it.
// Switch: SW-5306-0651-6424 //
From what I read they didn't show any combat, so it sounds like it's still a ways off.
Grrrrrrrrr. :evil:
Damn the bastards that pulled the Versus staff to help XIII. Damn them.
// Switch: SW-5306-0651-6424 //
Same, and my excitement for this game just got considerably larger.
Hey, it's that same trailer but with English voice actors.
Come to think of it, this might be the first time I've heard the English voices.
And have fingers.
I am a freaking nerd.
You know
This game is quickly shooting up to my most wanted this year. I really hope it's as fun as it looks. And lengthy.
Edit: Beaten.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
You have FF6 in your avatar, you can't make comments like that. :P
Yeah, but for some reason it never looked weird in 2D, but it definitely looked odd in 3D. I remember thinking that even when FF7 came out.
It was a fantastic looking game at the time, but the discrepancy between the overworld and combat models always bothered me, and I didn't understand why they wouldn't use the nicer looking one for the overworld/map navigation (hell, I still don't, given how little resources that must have taken(.
The Crystal Bearers Inpressions
FF Versus XIII Footage Impressions
and as a bonus, though not FF, Valkyria Chronicles 2 Impressions
More to come. Also on the news front, potential FF13 boxart spotted and FF4 coming to mobile phones.
XBL/PSN/Steam: APZonerunner
Very relevant to the past couple pages.
And yes, Crystal Bearers is starting to be the game to finally push myself over the edge on getting a Wii.
// Switch: SW-5306-0651-6424 //
Speaking as the poor sap who bought Dirge at launch and finished it, it just suggests they're finally over their issues and are okay with being a couple. Marriage? Give them another decade.
You have to remember that FF8 was the first one to move into the "realistic" looking characters which they still use today. So at that point I remember having a hard time accepting them. I played the game again about a year ago and I must admit that the animations are a twitchy cause they were making characters with human proportions do fantastic things. With FF7 they had caricatures, so exaggerated, stylized animations work. With human-like characters it's harder to pull off cause we're familiar with the proportions (at least I think).
And yeah, for some reason the textures in FF8 seem extra muddy to me. I think it's just the overall color palette they used for the game or something. Or maybe they tried to make the textures too detailed which you just couldn't do on the PS1 by adding more shades to them.
I'm a huge fan of FF9, though. The graphics and style on that one hold up real well. I actually replay that one alot more than FF7. I dig those big heads.
PSN: Alien-Six
Steam: Alien Six
Edit: Best TotP.
I went and viewed FF12's summons on youtube, and it has some pretty cool ones, including other FF game's bosses, notably tactics and some main story ones.
I'd like to see Atma Weapon be a summon, outside of Dissidia. Dude kicks ass.
FFIX is the only FF where I vastly prefer Amano's art to the finished product.
So did I. And I kind of even enjoyed it, even with its flaws... storyline ridiculousness being most of the reason.
// Switch: SW-5306-0651-6424 //
As it is, it's just mediocre.
Worth requoting for a new page, and so is...
XBL/PSN/Steam: APZonerunner