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[4e DnD, Eberron] The Vathirond King - OOC Thread

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    susansusan Registered User regular
    edited August 2009
    Yes, I believe that would be a picture of Metrol. From the ECG, "Metrol sprawls along the banks of the Cyre River. Parts of the city remain untouched while others arc scrambled, buildings rearranged and whole city sections askew from their prewar locutions." Seems about right.

    If you do have the ECG, there is a picture of a Feyspire on page 49, or if you don't here's a link.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
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    DelmainDelmain Registered User regular
    edited August 2009
    See, what's goin' on with the giant spires of rock in Metrol then. "Buildings rearranged and whole city sections askew" != parts of the city raised 500 feet in the air on thin stone towers.

    Delmain on
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    SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Ho snap that's quite the treehouse.

    Anyways, I can change my characters backround from 'An Elf, but NOT!' to reflect the Eladrin's actual backround. Either works for me.

    SimpsonsParadox on
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    susansusan Registered User regular
    edited August 2009
    Delmain wrote: »
    See, what's goin' on with the giant spires of rock in Metrol then. "Buildings rearranged and whole city sections askew" != parts of the city raised 500 feet in the air on thin stone towers.

    Hey, nobody knows what happened on the Day of Mourning. Except DMs. Muwahahahaha!
    Ho snap that's quite the treehouse.

    Anyways, I can change my characters backround from 'An Elf, but NOT!' to reflect the Eladrin's actual backround. Either works for me.

    Your call, though your Background right now works as-is (there have been Eladrin coming and going for millennia, and I'm sure most people just thought they were Elves).

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
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    HermenegildeHermenegilde Registered User regular
    edited August 2009
    susan wrote: »
    Delmain wrote: »
    See, what's goin' on with the giant spires of rock in Metrol then. "Buildings rearranged and whole city sections askew" != parts of the city raised 500 feet in the air on thin stone towers.

    Hey, nobody knows what happened on the Day of Mourning. Except DMs. Muwahahahaha!
    Ho snap that's quite the treehouse.

    Anyways, I can change my characters backround from 'An Elf, but NOT!' to reflect the Eladrin's actual backround. Either works for me.

    Your call, though your Background right now works as-is (there have been Eladrin coming and going for millennia, and I'm sure most people just thought they were Elves).

    Pretty, snubbish elves.

    Hermenegilde on
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    SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Alright then. I'll keep it the same. Thanks for the info on the Eladrin, though. Will come in handy for any other Eberron games XD

    SimpsonsParadox on
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    I'll have a longtooth shifter hide/quarterstaff fighter up later today. Yeah, you heard right. Just spent the last few hours trying to find a picture on the interwebs of such a character and failed miserably.

    Rius on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited August 2009
    Delmain wrote: »
    See, what's goin' on with the giant spires of rock in Metrol then. "Buildings rearranged and whole city sections askew" != parts of the city raised 500 feet in the air on thin stone towers.

    That's actually the royal castle. It was like that before the Last War. See Five Nations.

    Arivia on
    huntresssig.jpg
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    fe1dmanfe1dman Registered User regular
    edited August 2009
    Tenexaphion, Warforged Ranger (Beast Mastery)
    2466630997_277edda4e8_m.jpg
    Background
    Tenexaphion and his warforged comrades came into awareness of their independence near the border of what used to be Cyre. During the Last War they had served as soldiers, a forward guard patrolling the trade routes used by the House Cannith. Since the splintering the clan, and the loss of the chain of command, Tenexaphion and his warforged companions were left to fend for themselves.

    Taking the skills and talents they had acquired over the years, they formed an independent guild of bodyguards, investigators, and bounty hunters. Over the years however, Tenexaphion and the others have become despondent due the lack of recruitable warforged and the loss of several of their ranks. Unable to reproduce to protect their legacy, they agreed to compile their funds together in order to seek a method of reviving their fallen.

    Tenexaphion being one of the few left in their group with martial prowess, still takes on the rough and violent tasks that are well compensated. He is also one of the warforged tasked with retrieving the fallen bodies of his comrades should they perish on their mission. Due to the nature of his dangerous tasks, his company has outfitted him with several components salvaged from other fallen warforged.

    He travels with a single companion, a spider that once unwittingly rescued Tenexaphion from a hidden sniper and was nearly crushed in the ensuing fight. Tenexaphion revived her and braced her damaged limbs with tensile metal wires and small thin plates to guard her compromised exoskeleton. Upon waking, the spider attacked but failing to find anything edible about Tenexaphion, instead chose to nest in his backpack, feeding off the dead left in his wake.

    Recently, members of his guild have found posts in taverns calling for escorts to protect some academic venture into "distant lands". Intrigued by the proposition of money and possible academic discoveries, the minds of the guild selected Tenexaphion to go forth and inquire about the missive.

    Personality
    He is naturally curious about the world he lives in, and seeks answers about the creation of his race and whether an afterlife awaits them. His disposition is friendly and engaging outside of work, but he becomes introverted and single-minded when focusing on the dangers at hand.

    Lacking the sensibility of diplomacy and tact, Tenexaphion is very direct and may become forceful in order to extract information from people he does not consider cooperative. However, he does not resort to violence unless he is in fear of bodily harm to himself or his employers.

    His name "Tenexaphion" was derived from the glyph on his ghulra (a line above a circle above an x), which resembles '10X'. The '-aphion' was an embellishment given to him by his former House Cannith owner. Most non-warforged resort to calling him "Tenex" after growing weary of pronouncing all the syllables, much to his displeasure.

    Appearance
    Tenexaphion stands 6' tall erect, but usually travels with a dramatic hunch gait, lowering his profile to 5'. The few plates of composite metals that make up an exoskeleton are shades of ivory and a smoky grey, with a texture best described as ceramic. Beneath and between the shoulder, chest, and backbone are sinewy strands of oiled root-like fibers, copper in color. The glow behind his eyes range from yellow to red depending on the intensity of his emotion, the glyph on his forehead always gleams red. A disc-like gem on his chest projects various beams of yellow-white light depending on the needs of the situation. A mundane grey cloak obscures most of his limbs and weaponry.

    Tachi, his spider, has a black chitinous shell. Through the years, Tenexaphion has mended Tachi several times and portions of her frame are lined or reinforced with thin metal wires, giving her a black and brass inlaid clockwork appearance. Unless they are in a tactical situation, Tachi is content with climbing and resting on Tenexaphion's hunched back.

    Character Builder
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Tenexaphion, level 5
    Warforged, Ranger
    Fighting Style: Beast Mastery
    Beast Companion Type: Spider
    Background: Occupation - Hunter (+2 to Perception)

    FINAL ABILITY SCORES
    Str 19, Con 12, Dex 16, Int 9, Wis 14, Cha 10.

    STARTING ABILITY SCORES
    Str 16, Con 10, Dex 15, Int 9, Wis 14, Cha 10.


    AC: 20 Fort: 17 Reflex: 16 Will: 15
    HP: 44 Surges: 7 Surge Value: 11

    TRAINED SKILLS
    Dungeoneering +9, Perception +11, Stealth +9, Athletics +10, Endurance +9

    UNTRAINED SKILLS
    Acrobatics +4, Arcana +1, Bluff +2, Diplomacy +2, Heal +6, History +1, Insight +4, Intimidate +4, Nature +4, Religion +1, Streetwise +2, Thievery +4

    FEATS
    Level 1: Weapon Expertise (Heavy Blade)
    Level 2: Weapon Proficiency (Double sword)
    Level 4: Weapon Focus (Heavy Blade)

    POWERS
    Ranger at-will 1: Twin Strike
    Ranger at-will 1: Hit and Run
    Ranger encounter 1: Off-Hand Strike
    Ranger daily 1: Jaws of the Wolf
    Ranger utility 2: Yield Ground
    Ranger encounter 3: Disruptive Strike
    Ranger daily 5: Frenzied Skirmish

    ITEMS
    Inescapable Double sword +1, Bracers of Mighty Striking (heroic tier), Identification Papers, with Portrait, Travel Papers, Backpack (empty), Climber's Kit, Armbow Crossbow +1, Breaching Hide Armor +1, Delver's Light (heroic tier), Goggles of Aura Sight (heroic tier), Rope, Silk (50 ft.) (3)
    RITUALS
    Raise Beast Companion
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Melee
    +11 bonus to attack* (+4 STR, +2 half/level, +3 proficiency, +1 weapon enhancement, +1 weapon expertise)
    +6 bonus to damage (+4 STR, +1 enhancement, +1 weapon focus)

    *Inescapable weapon adds cumulative +1 to attack for each miss until hit or switch targets

    Ranged
    +8 bonus to attack (+3 DEX, +2 half/level, +2 proficiency, +1 weapon enhancement)
    +4 bonus to damage (+3 DEX, +1 weapon enhancement)


    Math for Items
    Level 4 Gold:    840g
    Level 4 Item:    840g
    Level 5 Item:  1,000g
    Level 6 Item:  1,800g
    
    [B]Total Starting Gold: 4480g[/B]
    
    
    Inescapable Double Sword+1 (lvl 3):   680g
    Bracers of Mighty Striking (lvl 2):   520g
    Identification Papers, with Portrait:  5g
    Travel Papers:                        0.2g
    Backpack:                               2g
    Climber's Kit:                          2g
    Armbow Crossbow+1 (lvl 3):            680g
    Breaching Hide Armor+1 (lvl 3):       680g
    Delver's Light (lvl 2):               520g
    Goggles of Aura Sight (lvl 2):       1000g
    Rope, Silken (3x50ft):                 30g
    
    [B]Total spent:                         4119.20g[/B]
    
    [B]Gold Left:                            360.80g[/B]
    

    fe1dman on
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    MegazverMegazver Registered User regular
    edited August 2009
    Erich Serontain, Excellent Lover, Superb Wizard, Human Role Model.

    Background?!
    "Hello. This letter is for you, my sworn nemesis. I’m sorry, I still don’t really know your name. Mine is Erich Serontain, but you probably know that, being the one that has been trying to kill me over and over again for the past three years. I have to say - at this point I’m a bit curious as to why you have such a hard-on for me. I didn’t melt your father’s face during the War, did I? I mean, even if I did, you have to admit you’re overreacting a bit. War’s war; if he didn’t want strange foreign men to melt his face off, he should’ve gone into politics. But I’m guessing it’s about something that I did after the War. And I have been busy, haven’t I? Foiling plots, solving murders, saving scantily clad wenches… Of course, as you well know, I haven’t really had the time to do any of that lately, what with all the attempts on my life. No, I’m not bitter. Well, okay, I’m a bit bitter.

    "Either way, here is how I see it - it doesn’t matter how it began, as long as I’m the one deciding how it ends. Knowing what a pro-acrive fellow you are, I’m sure you’ll agree. By now, you and your henchmen are probably wondering why the doors are stuck or, perhaps, what’s in the big red box under the table. I think you know what’s in the box. I don’t know if this will be any consolation to you, but I had to spend most of the money I took from you on building it. It’s a bit painful, really, to see all that money go up in flames just like that. But I guess it’s something I’ll just have to live with.

    "Anyway, if you’ve managed to read this far, I have to commend you for being a very fast reader! An excellent skill to have in just about any situation, but, well, this one. Feel free to spend the last moments of your life admiring my handwriting. I’ve put in extra effort, just for you.

    "Goodbye.

    "Erich Serontain."


    Numbers!
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Jonn, level 5
    Human, Wizard
    Build: Illusionist Wizard
    Arcane Implement Mastery: Orb of Deception
    Background: Aundair (City) (+2 to Arcana)

    FINAL ABILITY SCORES
    Str 11, Con 10, Dex 10, Int 21, Wis 8, Cha 15.

    STARTING ABILITY SCORES
    Str 11, Con 10, Dex 10, Int 18, Wis 8, Cha 14.


    AC: 20 Fort: 13 Reflex: 18 Will: 17
    HP: 36 Surges: 6 Surge Value: 9

    TRAINED SKILLS
    Insight +6, Arcana +14, Diplomacy +9, History +12, Religion +12

    UNTRAINED SKILLS
    Acrobatics +3, Bluff +4, Dungeoneering +1, Endurance +2, Heal +1, Intimidate +4, Nature +1, Perception +1, Stealth +2, Streetwise +4, Thievery +2, Athletics +2

    FEATS
    Wizard: Ritual Caster
    Human: Arcane Reserves
    Level 1: Phantom Echoes
    Level 2: Implement Expertise (orb)
    Level 4: Armor Proficiency (Leather)

    POWERS
    Bonus At-Will Power: Ray of Frost
    Wizard at-will 1: Illusory Ambush
    Wizard at-will 1: Scorching Burst
    Wizard encounter 1: Grasping Shadows
    Wizard daily 1: Horrid Whispers
    Wizard daily 1 Spellbook: Phantom Chasm
    Wizard utility 2: Float
    Wizard utility 2 Spellbook: Expeditious Retreat
    Wizard encounter 3: Shock Sphere
    Wizard daily 5: Stinking Cloud
    Wizard daily 5 Spellbook: Phantasmal Assailant


    At-wills all have +10 to Hit and +7 Int mod to damage.


    ITEMS
    Spellbook, Orb of Mental Dominion +2, Adventurer's Kit, Acrobat Boots (heroic tier), Bag of Holding (heroic tier), Potion of Healing (heroic tier) (2), Dagger, Darkleaf Leather Armor +1
    RITUALS
    Tenser's Floating Disk, Make Whole, Transfer Enchantment, Enchant Magic Item, Comprehend Language
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Megazver on
    Chief Tyrol. Academician Megazver of the Jol-Nar Universities
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    Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    Samm d'Lyrandar, Half-Elf Sorcerer

    82908.jpg

    Background
    The half-elf marched into the Drunken Dragon, paid for a beer, and sat down in the one vacant chair that didn't have its back to a door at the moment. Those who were paying attention might have noticed a half-orc start walking towards the table, and a changeling sit down.

    "What's the good word?" he asked.

    "I got the burn," the half-elf replied, kicking back one foot so that the table shook slightly. Those who were paying attention might have noticed him glancing around the room, but most were too concentrated on the heated game of Time for the Other Eye to notice.

    "I told you not to go home with those Torchlight girls," the changeling snickered, waving for a waitress.

    "No. Beach Until Rightful Notice. They took my wings."

    "So?" He arched a gossamer-thin eyebrow. "Go back to Uncle what's-his-name in Stormreach and beg for 'em back."

    "You don't understand," the half-elf said, his voice becoming heated and quiet. "I've got no cash, no line-a-credit with the dwarves, and as far as employers are concerned, they don't know me from Johnny Riedra working down at the docks. I'm stuck in Sharn," he said with more than a little disgust.

    "So now what?" the changeling said, wiping his mouth on the cuff of his sleeve.

    "I'm gonna have to go freelance," the half-elf replied, splaying out one hand on the scarred table, the dragonmark swirling on his knuckles as he drummed his fingers. "Work with what I got." He held up one finger. "Gunshy ex-girlfriend at Morgrave." Another. "Friend who used to snitch on me to the Boromars
    and Daask?"

    The changeling held up a hand. "Whoa, whoa, whoa. Listen, I don't do any business with Daask any--" He cut short his comment at a glare from the half-elf.

    "And there's always family, too," he said with a sigh, draining the last of his drink and staring at the wall of mounted hunting trophies the bar's patrons had brought back (some signing a small card underneath). A kraken's tentacle flailed menacingly, with only an L underneath.

    Gold pieces skittered across the table, and the half-elf pushed himself up to leave. "So, while we're down to brass tacks: until I figure out who grounded me--and why, I'm not going anywhere."

    Personality
    Samm is the man you want to have on your side when the chips are down. Years of work both with the Raincallers and the airship crews have left him with an aptitude for conjuring up troublesome storms--whether of the meteorological or the somewhat criminal sort. After his recent mysterious discharge from House Lyrandar for reasons that he himself doesn't even know, Samm has taken to the adventurer's life in the hopes of making ends meet until he figures out what happened to get him kicked out.

    He enjoys games of all kinds, and finds book reading a waste of time (unless it's a rip-roaring adventure yarn). He prefers loose clothing, and coats over cloaks for when it gets cold. He hopes that in his time away from the House he can learn to fight with a sword better, and get some real action.


    Crunch
    Samm d'Lyrandar, level 5
    Half-Elf, Sorcerer
    Build: Storm Sorcerer
    Spell Source: Storm Magic
    Background: Lyrandar Airship Sailor (+2 to Perception)

    FINAL ABILITY SCORES
    Str 12, Con 10, Dex 14, Int 10, Wis 10, Cha 21.

    STARTING ABILITY SCORES
    Str 11, Con 8, Dex 14, Int 10, Wis 10, Cha 18.


    AC: 15 Fort: 13 Reflex: 14 Will: 19
    HP: 42 Surges: 6 Surge Value: 10

    TRAINED SKILLS
    Arcana +7, Intimidate +12, Insight +9, Bluff +12

    UNTRAINED SKILLS
    Acrobatics +4, Diplomacy +9, Dungeoneering +2, Endurance +2, Heal +2, History +2, Nature +2, Perception +4, Religion +2, Stealth +4, Streetwise +7, Thievery +4, Athletics +3

    FEATS
    Level 1: Mark of Storm
    Level 2: Two-Weapon Fighting
    Level 4: Dual Implement Spellcaster

    POWERS
    Dilettante: Cutting Words
    Sorcerer at-will 1: Lightning Strike
    Sorcerer at-will 1: Storm Walk
    Sorcerer encounter 1: Thunder Slam
    Sorcerer daily 1: Howling Tempest
    Sorcerer utility 2: Deep Shroud
    Sorcerer encounter 3: Dancing Lightning
    Sorcerer daily 5: Thunder Leap

    ITEMS
    Adventurer's Kit, Magic Dagger +2, Bloodthirst Bracers (heroic tier), Shimmering Cloth Armor (Basic Clothing) +1, Flensing Dagger +1

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
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    DelmainDelmain Registered User regular
    edited August 2009
    Mike, really?

    really?

    Delmain on
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    HayasaHayasa Registered User regular
    edited August 2009
    I am now thinking of applying to play Bardak, the ex-House Kundarak money changer.

    Hayasa on
    fthcav.jpg
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    interrobanginterrobang kawaii as  hellRegistered User regular
    edited August 2009
    Seven, Elven Avenger of the Undying Court
    Seven is the most recent inductee to a particularly extremist (as Aereni go, at least) sect of Aereni elves. Born into the Telyamyrian line, a family with a long history and several members serving as clerics of the Undying Court, she was selected at birth to be molded into a weapon of the Court - the seneschals were the Court's hands, and the clerics its voice, but Seven would be one of its many blades. The girl was raised in an intentionally nondescript temple outside Shae Mordai, brought up without a name or even an identity, her alias stemming from the number she was assigned for the sake of easy identification.

    As Seven grew into a young woman, her natural talent combined with the rigors of her training to shape her into a veritable undead-slaying machine. Her zeal was great; her cause was noble; her weapon was very sharp. On the night of her twentieth birthday, the sect sent her forth into Aerenal to fulfill her hallowed task and cleanse her homeland of those undead who dared offend the Court.

    Seven is now sixty years old, on the cusp of middle age, and is significantly more world-wise and skilled than when she originally ventured away from the temple as a mere child. Her travels have taken her across every inch of Aerenal and environs, from Pylas Talaear to Shae Thoridor, from the smothering heat of the Blackwood Jungle to the chattering canopies of the Madwood. Her vocation was hazardous at best, outright deadly at worst, and Seven has miraculously clawed her way back from the brink of death more times than she can count on her fingers; as those of us here on planet Earth would say, she's seen some serious shit.

    Her passion for wholesale slaughter of the undead can and has overpowered her devotion to the Undying Court, and it's that very passion that's taken her to Khorvaire, leaving Aerenal in the midst of a lull in her work. When Seven learned there was an entire nation of undead, this "Thrane" place, it was all she could do to keep from chartering the first boat to take her to the mainland. Sadly, direct violation of the Court's wishes does come with... consequences. Consequences like a total lack of financial assistance of any sort, and threats of outright excommunication if she is not wildly successful in her escapade in Khorvaire. Having taken the lightning rail as far as she could afford to, she finds herself essentially stranded in Starilaskur, broke and lost and more than a little agitated.
    Seven is tall and fit, with the lithe musculature of a runner. Her hair is solid black, chopped short and close to her skull. She rarely shows her face, normally covering it with a death mask of magic-hardened bone, decorated with bits of gold and obsidian. Her clothes match her mask - long vestments of black silk, trimmed with white. In terms of personality, she's pure Aerenal - arrogant, acid-tongued, cold, and haughty.
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Seven, level 5
    Elf, Avenger
    Avenger's Censure: Censure of Pursuit
    Background: Aerenal (+2 to Religion)

    FINAL ABILITY SCORES
    Str 10, Con 10, Dex 19, Int 11, Wis 20, Cha 8.

    STARTING ABILITY SCORES
    Str 10, Con 10, Dex 16, Int 11, Wis 17, Cha 8.


    AC: 21 Fort: 14 Reflex: 18 Will: 19
    HP: 48 Surges: 7 Surge Value: 12

    TRAINED SKILLS
    Religion +9, Stealth +11, Perception +14, Acrobatics +11

    UNTRAINED SKILLS
    Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +7, Endurance +2, Heal +7, History +2, Insight +7, Intimidate +1, Nature +9, Streetwise +1, Thievery +6, Athletics +2

    FEATS
    Level 1: Weapon Proficiency (Fullblade)
    Level 2: Improved Armor of Faith
    Level 4: Melee Training (Wisdom)

    POWERS
    Avenger at-will 1: Bond of Pursuit
    Avenger at-will 1: Overwhelming Strike
    Avenger encounter 1: Avenging Echo
    Avenger daily 1: Aspect of Might
    Avenger utility 2: Refocus Enmity
    Avenger encounter 3: Sequestering Strike
    Avenger daily 5: Menacing Presence

    ITEMS
    Adventurer's Kit, Bloodthread Cloth Armor (Basic Clothing) +1, Iron Armbands of Power (heroic tier), Reckless Fullblade +1, Travel Papers, Identification Papers, with Portrait, Cloak of the Walking Wounded +1, Potion of Healing (heroic tier) (2), Holy Symbol
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    interrobang on
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    susansusan Registered User regular
    edited August 2009
    Just as an update: I will be closing submissions tonight at the scheduled time (11:59pm PST), and I'll try to get the game thread up either late tonight or tomorrow morning (I'll put a link in here). A recap on the submissions as they stand right now:

    Professor "Valenar" Qorresk, Changeling Rogue (Mike Danger)
    Samm d'Lyrandar, Half-Elf Sorcerer (Mike Danger)
    Rolinkien, Human Warlord (samurai6966)
    Lokus, Revenant Barbarian (Ain Soph)
    Cruxil, Tiefling Swordmage (SnowSquall)
    Brivari, human ranger (SkyCaptain)
    Sariel, Eladrin Sorceress (SimpsonsParadox)
    Miri, Human Psion (SimpsonsParadox)
    Lakashri, Kalashtar Warlock (Rainfall)
    Idrian the Toymaker, Human Artificer (Hermenegilde)
    Kabren, Dwarf Wrathful Invoker of the Blood of Vol (deadonthestreet)
    Moraine, Goliath Wizard (TunnelRunner)
    Tenexaphion, Warforged Ranger Beast Mastery (fe1dman)
    Erich Serontain, Excellent Lover, Superb Wizard, Human Role Model (Megazver)
    Seven, Elven Avenger of the Undying Court (interrobang)
    Rakash the Wanderer, Longtooth Shifter Fighter (Rius)
    Marius "The Shark" (Lord_Asmodeus)

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    raceportshifter_-razorclaw.png

    Flavor!
    Born in the forests of the Eldeen Reaches, Rakash was raised in the traditions of his tribe. A group of wandering hunters, they lived off the land and eschewed many modern technologies and traditions, preferring instead to take advantage of their natural talents of speed and strength. With no permanent home, they used lighter tools and weapons, one expression of which was the quarterstaff. This implacable shaft of wood is a simple weapon, yet is impressively effective in the hands of a skilled fighter. Rakash showed an aptitude for that particular weapon, and over time grew into a protector of the tribe from any outside force that sought to interfere with their ways.

    As time went on, Rakash couldn't quiet the whispers in his heart. All shifters are born with some measure of wanderlust; in Rakash, that measure was large indeed. Ultimately, he decided to explore the world beyond the forest he'd always called home. After ensuring that his tribe would not suffer in his absence, he set out into the world. He quickly found work; his combination of martial training and quick wit were in high demand among the merchant folk who crisscrossed the continent. His dedication to his employers' safety guaranteed a good recommendation whenever he sought a new employer, and his skill with herbal remedies served as an added bonus.

    One day came and he found himself in Starilaskur, reading the message posted in the inn he had escorted his latest client to. A caravan to distant lands, he wondered, what a perfect opportunity. Though he had just finished a contract, the opportunity to continue traveling to unseen lands was a strong compelling force, and after a quick shopping trip to restock on some necessities, he found himself at the Newmoon Inn that night.
    Fluff!
    Rakash is tall for a shifter, with the typical canine-like features of those of his race descendant from werewolves. His skin is a weathered, tanned brown from spending large amounts of time exposed to the elements while traveling the continent. Discarding the usual heavy armor and weapons of his chosen profession, Rakash wears hide armor fashioned from the feral beasts of the plains and carries a quarterstaff capped with steel. The pouches and straps crisscrossing his armor contain an assortment of herbal remedies; consumables whose effects range from helpful to hindering.
    Crunch!
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Rakash, level 5
    Longtooth Shifter, Fighter
    Fighter Talents: Tempest Technique
    Background: Geography - Forest (Perception class skill)

    FINAL ABILITY SCORES
    Str 18, Con 13, Dex 16, Int 8, Wis 16, Cha 10.

    STARTING ABILITY SCORES
    Str 15, Con 13, Dex 16, Int 8, Wis 13, Cha 10.


    AC: 21 Fort: 19 Reflex: 17 Will: 16
    HP: 52 Surges: 10 Surge Value: 13

    TRAINED SKILLS
    Perception +10, Endurance +9, Athletics +12

    UNTRAINED SKILLS
    Acrobatics +4, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +5, Heal +5, History +1, Insight +5, Intimidate +2, Nature +5, Religion +1, Stealth +4, Streetwise +2, Thievery +4

    FEATS
    Level 1: Staff Fighting
    Level 2: Weapon Expertise (Staff)

    POWERS
    Fighter at-will 1: Cleave
    Fighter at-will 1: Footwork Lure
    Fighter encounter 1: Passing Attack
    Fighter daily 1: Tempest Dance
    Fighter utility 2: Pass Forward
    Fighter encounter 3: Sweeping Blow
    Fighter daily 5: Rain of Steel

    ITEMS
    Battle Staff +1, Amulet of Protection +1, Circlet of Second Chances (heroic tier), Boots of Spider Climbing (heroic tier), Adventurer's Kit, Climber's Kit, Antivenom (heroic tier) (2), Herbal Poultice (level 3) (2), Slow-Step Oil (level 3) (2), Woundpatch (heroic tier) (2), Battle Harness Hide Armor +1, Potion of Healing (heroic tier)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    Disclaimer!
    At first glance, Rakash looks pretty cheesy. Double weapons usually make me groan; I think they look and sound tacky. Using a quarterstaff as one (with Staff Fighting feat), however, doesn't sound quite so bad. This build uses the level 4 staff implement, Battle Staff, as a quarterstaff, and that implement seems specifically designed for a monk character. I took a look at the Monk preview and wasn't terribly impressed; I decided to see what I could do with Fighter's Tempest Technique instead. The result is pretty cool, I think.

    You could say it's cheesy, but to those who do so, I bring the following to your attention;
    A) Staves are completely unsupported; apart from the Staff Fighting feat itself, there are hardly any feats or powers that support the Staff group as a weapon. It's actually a terrible group compared to, say, Heavy Blades or Axes.
    B) The AC/Reflex and +hit/+damage bonuses of this character are the same as they'd be if I were a more traditional build, say, in scale armor + light shield with a longsword. Tempest Technique does combine very well with a double weapon, but not excessively so. Also, as a side result, I can't take any of the excellent shield feats either.
    C) :P
    D) The benefit of all this tradeoff is this; Battle Staff has a crit range of 19-20 when used for melee attacks. It's one of the main points of this build, I admit. Also, :P.

    Good luck to everyone!

    Rius on
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    samurai6966samurai6966 Registered User regular
    edited August 2009
    I'll update Rolinkien's items tonight when I get back from Tae kwon do practice tonight at 8:30ish EST.

    samurai6966 on
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    HermenegildeHermenegilde Registered User regular
    edited August 2009
    Rius wrote: »
    raceportshifter_-razorclaw.png

    Flavor!
    Born in the forests of the Eldeen Reaches, Rakash was raised in the traditions of his tribe. A group of wandering hunters, they lived off the land and eschewed many modern technologies and traditions, preferring instead to take advantage of their natural talents of speed and strength. With no permanent home, they used lighter tools and weapons, one expression of which was the quarterstaff. This implacable shaft of wood is a simple weapon, yet is impressively effective in the hands of a skilled fighter. Rakash showed an aptitude for that particular weapon, and over time grew into a protector of the tribe from any outside force that sought to interfere with their ways.

    As time went on, Rakash couldn't quiet the whispers in his heart. All shifters are born with some measure of wanderlust; in Rakash, that measure was large indeed. Ultimately, he decided to explore the world beyond the forest he'd always called home. After ensuring that his tribe would not suffer in his absence, he set out into the world. He quickly found work; his combination of martial training and quick wit were in high demand among the merchant folk who crisscrossed the continent. His dedication to his employers' safety guaranteed a good recommendation whenever he sought a new employer, and his skill with herbal remedies served as an added bonus.

    One day came and he found himself in Starilaskur, reading the message posted in the inn he had escorted his latest client to. A caravan to distant lands, he wondered, what a perfect opportunity. Though he had just finished a contract, the opportunity to continue traveling to unseen lands was a strong compelling force, and after a quick shopping trip to restock on some necessities, he found himself at the Newmoon Inn that night.
    Fluff!
    Rakash is tall for a shifter, with the typical canine-like features of those of his race descendant from werewolves. His skin is a weathered, tanned brown from spending large amounts of time exposed to the elements while traveling the continent. Discarding the usual heavy armor and weapons of his chosen profession, Rakash wears hide armor fashioned from the feral beasts of the plains and carries a quarterstaff capped with steel. The pouches and straps crisscrossing his armor contain an assortment of herbal remedies; consumables whose effects range from helpful to hindering.
    Crunch!
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Rakash, level 5
    Longtooth Shifter, Fighter
    Fighter Talents: Tempest Technique
    Background: Geography - Forest (Perception class skill)

    FINAL ABILITY SCORES
    Str 18, Con 13, Dex 16, Int 8, Wis 16, Cha 10.

    STARTING ABILITY SCORES
    Str 15, Con 13, Dex 16, Int 8, Wis 13, Cha 10.


    AC: 21 Fort: 19 Reflex: 17 Will: 16
    HP: 52 Surges: 10 Surge Value: 13

    TRAINED SKILLS
    Perception +10, Endurance +9, Athletics +12

    UNTRAINED SKILLS
    Acrobatics +4, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +5, Heal +5, History +1, Insight +5, Intimidate +2, Nature +5, Religion +1, Stealth +4, Streetwise +2, Thievery +4

    FEATS
    Level 1: Staff Fighting
    Level 2: Weapon Expertise (Staff)

    POWERS
    Fighter at-will 1: Cleave
    Fighter at-will 1: Footwork Lure
    Fighter encounter 1: Passing Attack
    Fighter daily 1: Tempest Dance
    Fighter utility 2: Pass Forward
    Fighter encounter 3: Sweeping Blow
    Fighter daily 5: Rain of Steel

    ITEMS
    Battle Staff +1, Amulet of Protection +1, Circlet of Second Chances (heroic tier), Boots of Spider Climbing (heroic tier), Adventurer's Kit, Climber's Kit, Antivenom (heroic tier) (2), Herbal Poultice (level 3) (2), Slow-Step Oil (level 3) (2), Woundpatch (heroic tier) (2), Battle Harness Hide Armor +1, Potion of Healing (heroic tier)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    Disclaimer!
    At first glance, Rakash looks pretty cheesy. Double weapons usually make me groan; I think they look and sound tacky. Using a quarterstaff as one (with Staff Fighting feat), however, doesn't sound quite so bad. This build uses the level 4 staff implement, Battle Staff, as a quarterstaff, and that implement seems specifically designed for a monk character. I took a look at the Monk preview and wasn't terribly impressed; I decided to see what I could do with Fighter's Tempest Technique instead. The result is pretty cool, I think.

    You could say it's cheesy, but to those who do so, I bring the following to your attention;
    A) Staves are completely unsupported; apart from the Staff Fighting feat itself, there are hardly any feats or powers that support the Staff group as a weapon. It's actually a terrible group compared to, say, Heavy Blades or Axes.
    B) The AC/Reflex and +hit/+damage bonuses of this character are the same as they'd be if I were a more traditional build, say, in scale armor + light shield with a longsword. Tempest Technique does combine very well with a double weapon, but not excessively so. Also, as a side result, I can't take any of the excellent shield feats either.
    C) :P
    D) The benefit of all this tradeoff is this; Battle Staff has a crit range of 19-20 when used for melee attacks. It's one of the main points of this build, I admit. Also, :P.

    Good luck to everyone!



    Mechanically, staff fighting is just as good as double swords except for those nifty light blade/heavy blade feats. You can go the TW figthing way though.
    aren't you lacking a 4th level feat ?

    Double weapons are about spinning and momentum, requiring quite a bit of personal and external mass control, balance and counterbalance. Makes it quite hard to block, regardless of whatever's attached to the end. Steel capped staves are deadly weapons :P

    Hermenegilde on
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    Oh, thank you for reminding me. I suppose I shouldn't have included the CB summary; there's two things about my PC that aren't in the builder yet. I have a necklace from AV2 and a feat from the latest Dragon article, the Class Acts: Fighter one. My myth-weavers sheet is correct and fully detailed out; the CB summary has a placeholder necklace just to get the stats correct, and no 4th level feat at all.

    Staff Fighting may be mechanically the same, but there still aren't any powers (for Fighter or any other class) that have special riders based on wielding a weapon in the Staff group. For example, Sweeping Blow gains an accuracy bonus if you're wielding a spear or flail or etc. I'm basically giving up on ever having power/weapon synergy and gaining the expanded crit range, which seems like a fair trade to me.

    Edit: In retrospect, the best weapon for this sort of build (double weapon, high mobility/light armor, multiattacking different targets) would be a Zulaat, the +2 2d4/2d4 heavy blade/polearm double weapon. Awesome feat/power support all around... Maybe I'll rework the character tonight, wouldn't require much change at all.

    Rius on
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    samurai6966samurai6966 Registered User regular
    edited August 2009
    Rolinkien has been edited with level items!

    samurai6966 on
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited August 2009
    Looks like I'm a bit late for this. Ah well, better reaction time next new game thread.

    Edit: Also, what does the "Kender" alignment mean? Aren't they a race in dragonlance?

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    You still have a few hours to make a character. DM's running on west coast time.

    deadonthestreet on
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    interrobanginterrobang kawaii as  hellRegistered User regular
    edited August 2009
    Looks like I'm a bit late for this. Ah well, better reaction time next new game thread.

    Edit: Also, what does the "Kender" alignment mean? Aren't they a race in dragonlance?

    No "Kender" alignment means "don't play like you're a Kender".

    interrobang on
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited August 2009
    Well, I have no idea how to play like a Kender since I don't know how Kender act...

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    interrobanginterrobang kawaii as  hellRegistered User regular
    edited August 2009
    Well, I have no idea how to play like a Kender since I don't know how Kender act...

    Good.

    interrobang on
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    samurai6966samurai6966 Registered User regular
    edited August 2009
    How do Kender play so I don't play like it.

    samurai6966 on
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    fe1dmanfe1dman Registered User regular
    edited August 2009
    Kender are annoying halflings with ADHD, kleptomania, and unable to feel fear/danger

    fe1dman on
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    TunnelRunnerTunnelRunner Registered User regular
    edited August 2009
    How do Kender play so I don't play like it.

    Drink a red bull and slam your head into your desk six times. Congratulations.
    You are now a Kender.

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
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    samurai6966samurai6966 Registered User regular
    edited August 2009
    fe1dman wrote: »
    Kender are annoying halflings with ADHD, kleptomania, and unable to feel fear/danger

    Damn, I have to do some serious roleplaying then. Ask anyone I play phalla with. I'm a natural Kender.

    (Just Kidding.)

    samurai6966 on
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited August 2009
    Man, for some reason the damn microsoft.net framework thing refuses to install, so I can't use the character builder >.>

    Here's my character so far: Marius "The Shark"

    Edit2: [strike]Where do you find starting currency/magic items for a level 5 character? (I've never been sure on this)[/strike] nevermind

    Edit3: Marius "The Shark" is done. When trying to imagine his facial hair, think "Mongol"

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    susansusan Registered User regular
    edited August 2009
    I'm going to say up front, cuts on this one were very un-fun for me. There are characters that were submitted that really deserved to get into this one, but for various reasons didn't make the final list. That said, here is the list:

    Professor "Valenar" Qorresk, Changeling Rogue (Mike Danger)
    Cruxil, Tiefling Swordmage (SnowSquall)
    Sariel, Eladrin Sorceress (SimpsonsParadox)
    Idrian the Toymaker, Human Artificer (Hermenegilde)
    Kabren, Dwarf Wrathful Invoker of the Blood of Vol (deadonthestreet)
    Rakash the Wanderer, Longtooth Shifter Fighter (Rius)

    Congrats to those who made it in, and to those who didn't, please keep trying and don't give up until you land a really fun game.

    I should have the new thread posted in not too terribly long; check back soon for the link.

    EDIT: And here it is.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
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    HayasaHayasa Registered User regular
    edited August 2009
    One of these days, a Megazver character will make the final cut of the game, and it will be the best game ever.

    Hayasa on
    fthcav.jpg
    20siy39.jpg
    xcvj1h.jpg
    2lk6t94.jpg
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    MegazverMegazver Registered User regular
    edited August 2009
    Hayasa wrote: »
    One of these days, a Megazver character will make the final cut of the game, and it will be the best game ever.

    I hate life.

    Megazver on
    Chief Tyrol. Academician Megazver of the Jol-Nar Universities
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    deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    Oh right, I just realized at some point that I turned my character into a malediction invoker rather than a wrathful one because I thought it was more themey or something? Is that ok or should I turn him back into wrathful? Doesn't much matter to me.

    deadonthestreet on
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    Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    I did some heavy reshuffling this morning when I realized I was better off using a light blade (Ruthless Ruffian to Brutal Scoundrel, and a bunch of powers and some feats got swapped around) :\ The sheet in my sig is the most up-to-date.

    edit: terrible totp

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
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    SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    MW Sheet: Clicky Clicky

    SimpsonsParadox on
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    SnowSquallSnowSquall Registered User regular
    edited August 2009
    Got my Mythweavers sheet up too. Well, more or less, just a thing odd things to add in and a portrait to find.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
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    susansusan Registered User regular
    edited August 2009
    You can make final tweaks to your sheets and characters for the next few days, I don't think we're going to get in combat before then (though you never know 8-) ).

    By the way, random question, but anyone else here going to PAX Seattle in a couple weeks?

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    I'm going, and driving there with the CCST, so I'll be largely forum-unavailable from this Tuesday to next Tuesday.

    Rius on
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    HermenegildeHermenegilde Registered User regular
    edited August 2009
    We seem to cover all the skills except for Nature and Intimidate.
    I'll be making my MW sheet at some point

    Hermenegilde on
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