From Cryptic Studios, the creators of City of Heroes, comes a new super-hero MMORPG for the PC and Xbox 360.
Due for release in September 2009, Champions Online is currently in closed Beta testing. They are still accepting applications to get into this closed Beta, so you still have a chance to try the game before it's out!
So what makes Champions Online a game that should be on your radar?
Here's some of the things that set this game apart from some of the other MMORPGs on the market right now:
Character Customization
Champions Online takes the character customization of City of Heroes and turns that dial up to 11. Beyond simply configuring costume pieces and colors, Champions Online gives you full control of your character's height, weight, body proportions, and even their stance and running animations. Want a giant, oversized brute with massive arms who stalks forward with menace? Done. How about a savage beast, who runs on all fours? In Champions Online, it's possible.
In addition to being able to customize the appearance of your individual character, Champions Online also gives you control over the color of your character's powers, and the look and color of your character's weapons (if any). If you want green flames, lavender eye beams, or a gold-plated shotgun, the choice is yours.
But where is Champions Online truly different from other MMORPGs, especially its spiritual predecessor, City of Heroes?
Combat
In Champions Online, you have your fairly standard "Green and Blue bars" of Health and Energy. Predictably, your Health is the amount of damage you are able to take, you use your Energy bar to utilize your powers.
But where is this game different? Every hero has a basic attack, whether it's punches or fire blasts or pistol shots or whatever, that actually
builds Energy, rather than using it.
The result is that truly, your Energy bar is never really empty for long. Combat is an action-packed game of building up your Energy bar with combos of basic attacks, and then using that Energy to unleash your more potent powers.
Downtime is minimal, combat is fast and very few powers have "cooldowns" or "recharge time".
Additionally, very few attacks "root" your character in place, allowing you to freely move about the battlefield. In many cases, this sort of "run and gun" style not only looks dynamic, it's good tactics, as some enemies sport area of effect attacks and other effects that are going to make you want to move out of the way.
Every character is capable of using a Block function, as well, mitigating incoming damage at the expense of continued attacks. Many of the higher level enemies have "tells", indicators that a large and very damaging or dangerous attack is incoming, and you better block!
The combat system in Champions Online is closer to "beat 'em up" games like Marvel Ultimate Alliance than traditional MMORPGs. There is a bunch of tiny details that collectively different in pronounced ways. For example, much of the objects in the game are destructible and, depending on your strength, can be lifted and thrown at enemies.
A very dynamic combat system, featuring unorthodox power usage, is really important, because the game is very big on...
Create Your Hero, Your Way
More than just offering visual customization options, Champions Online truly allows for freedom in character design by featuring a
classless, powers-based level structure.
That's right, in Champions Online, there are no classes, and few limitations on what powers you are able to select from.
Powers in this game all fit into Frameworks, loose collections of related powers that constitute something of a "set". For example, all the Fire-related powers are in the Fire Control framework, while all of the gun and explosive based powers are in the Munitions Framework.
However, you can choose from any Framework you want, and mix them however you want. If you want a gun-toting half-dragon necromancer who carries an assault rifle and raises the dead and can breath fire, that's your business.
There is, obviously, a reward for specializing in a single Framework: Every power in the game is on a Tier, from 1-3. The higher Tier powers are, obviously, more powerful and unlock at later levels. If, however, you have a multitude of powers from a single Framework, the higher Tiers of that Framework unlock at a lower level for you than for someone who dabbles in multiple Frameworks.
Inevitably, though, all Tiers from all Frameworks are available, and high level characters can really take any power they want.
On top of your attack, defense, support, and utility powers there are also...
Travel Powers
These deserve a special mention, because unlike many other MMORPGs Champions Online does not make achieving a method of swift travel around zones into a chore or something you have to earn towards the end of the game.
Travel powers in Champions Online become available at level 5. To give you a sense of perspective, just finishing the tutorial of the game leaves you at level 5-7. So, your character can fly, teleport, swing, or whatever the case may be more or less right from the beginning of their career, no waiting till level 14 or 40.
PVP
In Champions Online, you are super-heroes. Super-villains are not, at this time, playable (although see the Nemesis system later for a bit on that).
But, the game still does feature PVP. There are duels (as depicted above) which you can do at any time, any where, with consenting parties.
There is also the Hero Games, a sort of in-universe professional fighting league for superhumans, which features multi-hero bouts and even
cage matches.
Finally, a rather unique feature of Champions Online is the...
Nemesis System
In Champions Online, high level heroes have more concerns than villain groups like VIPER or the machinations of Doctor Destroyer.
As you advance in the game, you eventually get the opportunity to create your own Nemesis, a foil and opponent for your hero who will have an entire series of story arcs tailored just for you. You design your Nemesis using the same extremely versatile and creative character design tools available to player characters, and set aspects of their personality and powers for the game to use to generate missions for you.
Your Nemesis will ambush you, send their minions after you, and engage in diabolical plots you will have to stop. You can recruit friends to help you fight your Nemesis, but beware... they may have Nemeses of their own!
Hopefully, all of this has highlighted some of the exciting ways Champions Online is bringing a new and different MMORPG to the table, and I hope to see you all in Millennium City!
The beta is now over.Also, when you start each new character, make sure to right click on your chat tab and join the channel Penny Arcade.
Posts
Or not.
Here's a stolen guide:
INTRODUCTION
While there are many better and more detailed guides than this one, my goal is to create a very simple and easy to follow reference guide for the types of things I wanted to know most when I first got in the game. Please let me know if you find anything that is inaccurate or not easy to follow.
I can only claim direct credit for a small part of the following. The credit for the majority of this information goes to beta pioneers like Lohr and Ravenlute. Thanks! Please note that much of this information may change before or even after release.
STATISTICS
Dexterity - Chance to crit, amount of damage avoided when you successfully Dodge.
Constitution - Hit Points, Hit Point recovery.
Intellect - Reduces the cost of all powers, Stealth detection, Pet DPS.
Ego - Crit Severity, Strength of Hold effects, ability to free yourself from some Holds.
Presence - Threat Scaling more in Offensive role, less in Defensive Role, stuff for buff powers and Pet HP.
Recovery - Equilibrium, Energy generated by your fighting attacks.
Endurance - Energy max, Energy generated by your fighting attacks.
FRAMEWORKS AND RECOMMENDED STATISTICS
Electricity - REC/END
Fire - PRE/REC
Force - EGO/END
Ice - DEX/REC
Archery - DEX/INT
Gadgeteer - INT/END
Munitions - DEX/EGO
Powered Armor - STR/INT
Dual Blades - STR/DEX
Fighting Claws - STR/DEX
Single Blade - STR/DEX
Martial Arts - STR/DEX
Telekinesis - CON/EGO
Telepathy - EGO/PRE
Darkness - CON/END
Sorcery - INT/PRE
Supernatural - CON/REC
Frameworks with a Melee Endurance Builder
Might
Dual Blades
Fighting Claws
Single Blade
Martial Arts
Supernatural
The Untouchable (+10 END, DEX, EGO, and REC/ +4 CON, STR, INT, and PRE)
The Powerhouse (+10 CON, END, STR, and REC/ +4 DEX, INT, EGO, and PRE)
The Hero (+8 CON, STR, DEX, INT, EGO, and PRE/ +6 END, and REC)
The Heavy Hitter (+10 CON, END, STR, and INT/ +4 DEX, EGO, PRE, and REC)
The Stalwart (+10 CON, DEX, PRE, and REC/ +4 END, STR, INT, and EGO)
The Savant (+10 INT, EGO, PRE, and REC/ +4 CON, END, STR, and DEX)
The Preceptor (+10 DEX, INT, EGO, and PRE/ +4 CON, END, STR, and REC)
The Intimidator (+10 STR, INT, EGO, and PRE/ +4 CON, END, DEX, and REC)
Level 2;
Level 3;
Level 4;
Level 5; Super Stat, Power Point, Travel Power
Level 6; Talent Point
Level 7; Advantage Points
Level 8; Power Point
Level 9; Talent Point
Level 10; Advantage Points
Level 11; Power Point
Level 12; Talent Point
Level 13; Super Stat
Level 14; Power Point
Level 15; Talent Point
Level 16; Advantage Points
Level 17; Power Point
Level 18; Talent Point
Level 19; Advantage Points
Level 20; Power Point
Level 21; Talent Point, Advantage Points
Level 22; Advantage Points
Level 23; Power Point
Level 24; Advantage Points
Level 25; Advantage Points
Level 26; Power Point
Level 27; Advantage Points
Level 28; Advantage Points
Level 29; Power Points
Level 30; Advantage Points
Level 31; Advantage Points
Level 32; Power Points
Level 33; Advantage Points
Level 34; Advantage Points
Level 35; Power Point, Travel Power
Level 36; Advantage Points
Level 37; Advantage Points
Level 38; Power Point
Level 39; Advantage Points
Level 40; Advantage Points
Totals
Powers: 14
Travel Powers: 2
Super Stats: 2
Talents: 6
Advantage Points: 36
CRAFTING FOCUSES (Stats ordered from highest to lowest focus)
Utility Major - END, EGO, INT
Utility Minor - CON, END, EGO
Defense Major - CON
Defense Minor - STR, DEX, REC
Offense Major - STR, DEX, REC
Offense Minor - CON, STR, DEX
Mysticism
Utility Major - EGO, INT, END
Utility Minor - EGO, PRE, INT
Defense Major - PRE
Defense Minor - EGO, END, INT
Offense Major - REC, DEX, STR
Offense Minor - PRE, REC, STR
Science
Utility Major - INT, END, EGO
Utility Minor - INT, END, CON
Defense Major - PRE/CON
Defense Minor - INT, END, EGO
Offense Major - DEX, REC, STR
Offense Minor - REC, DEX, CON
Tier 1 - Requires 1 power from the framework or 2 non energy building powers from any framework
Tier 2 - Requires 3 powers from the framework or 5 non energy building powers from any framework
Tier 3 - Requires 5 powers from the framework or 8 non energy building powers from any framework
Electricity
Tier 0 - Electric Bolt (Energy Builder), Chain Lightning (Ranged Attack)
Tier 1 - Electric Sheath (Buff Self), Electric Shield (Block), Ionic Reverberation (Buff Self), Lightning Arc (Ranged Attack), Sparkstorm (Close Area Attack)
Tier 2 - Electrocute (Crowd Control), Electric Form (Buff Self), Thunderstrike (Ranged Area Attack)
Tier 3 - Ball Lightning (Summon), Gigabolt (Ranged Attack)
Fire
Tier 0 - Throw Fire (Energy Builder), Firestrike (Ranged Attack)
Tier 1 - Immolation (Buff Self), Thermal Reverberation (Buff Self), Heat Wave (Ranged Attack), Fire Breath (Close Area Attack)
Tier 2 - Fire Form (Buff Self), Pyre (Close Area Attack), Conflagration (Ranged Area Attack), Fireball (Ranged Area Attack)
Tier 3 - Fire Snake (Summon), Flash Fire (Ranged Area Attack)
Force
Tier 0 - Force Bolts (Energy Builder), Force Blast (Ranged Attack)
Tier 1 - Personal Force Field (Buff Self), Protection Field (Buff Target), Force Shield (Block), Force Eruption (Close Area Attack)
Tier 2 - Containment Field (Crowd Control), Field Surge (Buff Self), Force Detonation (Ranged Area Attack)
Tier 3 - Force Cascade (Ranged Attack)
Ice
Tier 0 - Ice Shards (Energy Builder), Ice Blast (Ranged Attack)
Tier 1 - Ice Cage (Crowd Control), Ice Sheath (Buff Self), Ice Shield (Block), Frost Breath (Close Area Attack), Shatter (Close Area Attack), Wall of Ice (Close Area Attack)
Tier 2 - Ice Barrier (Buff Self), Ice Form (Buff Self), Ice Burst (Ranged Attack), Snow Storm (Ranged Area Attack)
Tier 3 - Vapor Form (Buff Self)
Archery
Tier 0 - Strafe (Energy Builder), Sonic Arrow (Ranged Attack)
Tier 1 - Evasive Maneuvers (Buff Self), Taser Arrow (Ranged Attack)
Tier 2 - Torrent of Arrows (Close Area Attack), Storm of Arrows (Ranged Area Attack)
Tier 3 - Focused Shot (Ranged Attack), Explosive Arrow (Ranged Area Attack)
Unknown - Quarry (Buff Self)
Gadgeteering
Tier 0 - Sonic Blaster (Energy Builder), Experimental Blaster (Ranged Attack)
Tier 1 - Entangling Mesh (Crowd Control), Bionic Shielding (Buff Self), Gauntlet Chainsaw (Close Attack), Particle Mine (Close Attack)
Tier 2 - Attack Toys (Summon), Medical Drones (Summon), Munitions Bots (Summon)
Tier 3 - Resurrection Serum (Healing), Tractor Beam (Ranged Attack), Orbital Cannon (Ranged Area Attack)
Unknown - Miniaturization Drive (Buff Self), Molecular Self-Assembly (Buff Self), Nanobot Swarm (Buff Self), Sonic Device (Buff Self), Toxic Nanites (Buff Self)
Munitions
Tier 0 - Gun Slinger (Energy Builder), Two-Gun Mojo (Ranged Attack)
Tier 1 - Killer Instinct (Buff Self), Bullet Ballet (Close Attack), Assault Rifle (Ranged Attack), Holdout Pistol (Ranged Attack), Shotgun (Ranged Area Attack), Submachinegun (Ranged Area Attack)
Tier 2 - Smoke Grenade (Crowd Control), Lock and Load (Buff Self), Breakaway Shot (Ranged Attack), Gatling Gun (Ranged Attack), Mini Mines (Close Area Attack), Frag Grenades (Ranged Area Attack), Rocket (Ranged Area Attack)
Tier 3 - Sniper (Ranged Attack), Lead Tempest (Ranged Area Attack)
Power Armor
Tier 0 - Wrist Bolter (Energy Builder), Eye Beam (Ranged Attack)
Tier 1 - Invulnerable (Buff Self), Energy Shield (Block), Laser Sword (Close Attack), Concussor Beam (Ranged Attack), Power Gauntlet (Ranged Attack)
Tier 2 - Targeting Computer (Buff Self), Unbreakable (Buff Self), Mini Gun (Ranged Attack), Micro Munitions (Ranged Area Attack)
Tier 3 - Chest Beam (Ranged Attack), Shoulder Launcher (Ranged Area Attack)
Dual Blades
Tier 0 - Rain of Steel (Energy Builder), Blade Tempest (Close Area Attack)
Tier 1 - Smoke Bomb (Crowd Control), Focus of the Unleashed Tempest (Buff Self), Storm’s Harvest (Close Attack)
Tier 2 - Dragon’s Wrath (Close Attack), Eye of the Storm (Close Area Attack)
Tier 3 - Sword Cyclone (Close Area Attack)
Fighting Claws
Tier 0 - Hawk’s Talons (Energy Builder), Viper’s Fangs (Close Attack)
Tier 1 - Focus of the Untamed Warrior (Buff Self), Rend and Tear (Close Attack), Thunderbolt Lunge (Ranged Attack)
Tier 2 - Dragon’s Claws (Close Attack)
Tier 3 - Tiger’s Bite (Close Attack)
Single Blade
Tier 0 - Reaper’s Touch (Energy Builder), Reaper’ss Caress (Close Area Attack)
Tier 1 - Focus of the Unconquered Swordsman (Buff Self), Scything Blade (Close Attack), Shuriken Throw (Ranged Attack)
Tier 2 - Sneak (Buff Self), Dragon’s Bite (Close Attack)
Tier 3 - Reaper’s Embrace (Close Attack)
Martial Arts
Tier 0 - Righteous Fists (Energy Builder), Thundering Kicks (Close Attack)
Tier 1 - Bountiful Chi Resurgence (Healing), Focus of the Unfettered Warrior (Buff Self), Lightning Reflexes (Buff Self), Masterful Dodge (Buff Self)
Tier 2 - Dragon Kick (Close Attack)
Tier 3 - Burning Chi Fist (Close Attack), Crashing Wave Kick (Close Attack)
Telekinesis
Tier 0 - Kinetic Darts (Energy Builder), Ego Weaponry (Close Attack)
Tier 1 - Ego Hold (Crowd Control), Telekinetic Shield (Block), Ego Blade Frenzy (Close Area Attack), Telekinesis (Ranged Attack)
Tier 2 - Ego Choke (Crowd Control), Ego Form (Buff Self), Ego Surge (Buff Self), Telekinetic Eruption (Close Area Attack), Telekinetic Wave (Ranged Area Attack)
Tier 3 - Ego Blade Annihilation (Close Attack), Ego Blade Breach (Close Attack), Telekinetic Maelstrom (Close Area Attack)
Telepathy
Tier 0 - Psi Lash (Energy Builder), Ego Blast (Ranged Attack)
Tier 1 - Empathic Healing (Healing), Ego Placate (Crowd Control), Sleep (Crowd Control), Telepathic Reverberation (Buff Self), Ego Sprites (Close Area Attack)
Tier 2 - Summon Nightmare (Summon), Psionic Healing (Healing), Psychic Vortex (Crowd Control), Mind Lock (Crowd Control)
Tier 3 - Collective Will (Debuff), Mindful Reinforcement (Buff Self), Ego Storm (Close Area Attack)
Might
Tier 0 - Clobber (Energy Builder), Beatdown (Close Attack)
Tier 1 - Defiance (Buff Self), Retaliation (Block), Defensive Combo (Close Attack), Roomsweeper (Close Attack), Hurl (Ranged Attack), Mighty Leap (Ranged Attack)
Tier 2 - Enrage (Buff Self), Haymaker (Close Attack), Uppercut (Close Attack), Thunderclap (Close Area Attack)
Tier 3 - Demolish (Close Attack), Havoc Stomp (Close Area Attack), Shockwave (Ranged Area Attack)
Darkness
Tier 0 - Shadow Bolt (Energy Builder), Shadow Blast (Ranged Attack)
Tier 1 - Grasping Shadows (Crowd Control), Shadow Shroud (Buff Self), Spirit Reverberation (Buff Self), Ebon Void (Block), Shadow Embrace (Close Area Attack)
Tier 2 - Dark Transfusion (Buff Self), Shadow Form (Buff Self), Drain Life (Ranged Attack)
Tier 3 - Ebon Rift (Ranged Area Attack)
Sorcery
Tier 0 - Eldritch Bolts (Energy Builder), Eldritch Blast (Raged Attack)
Tier 1 - Arcane Invocation: Vitality (Healing), Sigils of Ebon Weakness (Debuff), Binding of Aratron (Crowd Control), Sigils of Radiant Sanctuary (Buff Targets), Eldritch Shield (Block), Sigils of Arcane Runes (Close Area Attack), Sigils of the Primal Storm (Close Area Attack)
Tier 2 - Circle of Primal Summoning (Summon), Circle of Radiant Summoning (Summon), Circle of Summoning (Summon), Circle of Ebon Summoning (Summon), Ebon Invocation: Necromancy (Summon), Radiant Invocation: Rebirth (Healing), Circle of Arcane Power (Buff Self), Circle of Ebon Wrath (Buff Self), Circle of Primal Dominion (Buff Self), Circle of Radiant Glory (Buff Self), Aura of Clarity (Buff Targets), Aura of Destruction (Buff Targets), Aura of Majesty (Buff Targets), Aura of Protection (Buff Targets), Primal Invocation: Storm Calling (Close Area Attack)
Tier 3 - Familiar (Summon), Urthoria’s Charm (Crowd Control), Skarn’ss Bane (Close Area Attack)
Supernatural
Tier 0 - Bestial Fury (Energy Builder), Lash (Ranged Attack)
Tier 1 - Regeneration (Buff Self), Bite (Close Attack), Devour Essence (Close Attack), Iron Lariat (Ranged Attack), Iron Cyclone (Close Area Attack), Venomous Breath (Close Area Attack), Condemn (Ranged Area Attack)
Tier 2 - Command Animals (Summon), Resurgance (Healing), Crippling Coils (Crowd Control) - Aspect of the Celestial (Buff Self), Aspect of the Dragon (Buff Self), Aspect of the Inferno (Buff Self)
Tier 3 - Soul Mesmerism (Crowd Control), Rebirth (Buff Self), Cloud of Flies (Close Area Attack)
Unknown - Supernatural Power (Buff Self)
Slotted Passives
Personal Force Field
Invulnerability
Lightning Reflexes
Defiance
Regeneration
Offensive Passive Slot Powers
Electric Form
Fire Form
Ice Form
Quarry
Targeting Computer
Focus of the Unleashed Tempest
Focus of the Untamed Warrior
Focus of the Unconquered Swordsman
Focus of the Unfettered Warrior
Ego Form
Shadow Form
Support Passive Slot Powers
Molecular Self-Assembly
Aura of Clarity
Aura of Destruction
Aura of Majesty
Aura of Protection
Fire Form - PRE/ REC
Personal Force Field - END/ EGO
Ice Form - END/ DEX
Killer Instinct - EGO
Invulnerability - STR/ CON
Lightning Reflexes - DEX
Ego Form - CON/ END
Ego Surge - END
Telekinesis - EGO
Empathic Healing - PRE
Mindful Reinforcement - PRE
Psionic Healing - PRE
Defiance - CON
Enraged - STR
Shadow Form - END/ CON
Resurgence - CON
TRAVEL POWERS
Acrobatics
Earth Flight
Fire Flight
Flight
Hover Disc
Ice Slide
Jet Boots
Rocket Jump
Superjump
Superspeed
Swinging
Teleportation
Tunneling
Argent Training (3 CON, 2 END, 3 INT, 3 EGO, 2 REC)
Acrobat (5 CON, 5 DEX)
Agile (8 DEX)
Artist (5 DEX, 5 PRE)
Ascetic (5 CON, 5 EGO)
Black Belt (5 STR, 5 DEX)
Bodubuilder (5 END, 5 STR)
Boxer (5 CON, 5 STR)
Brilliant (8 INT)
Celebrity (5 PRE, 5 REC)
Enduring (8 CON)
Energetic (8 END)
Firefighter (5 CON, 5 END)
Gambler (5 END, 5 EGO)
Indomitable (8 EGO)
Intimidating (8 PRE)
Journalist (5 END, 5 INT)
Lawyer (5 INT, 5 REC)
Marathon Runner (5 END, 5 DEX)
Mechanic (5 DEX, 5 INT)
Mighty (8 STR)
Military Training (3 CON, 3 END, 3 STR, 3 REC)
Mountain Climber (5 STR, 5 REC)
Musician (5 END, 5 PRE)
Pilot (5 CON, 5 INT)
Police Training (3 END, 3 STR, 3 INT, 3 PRE)
Politician (5 INT, 5 PRE)
Professional Athlete (5 STR, 5 EGO)
Professional Wrestler (5 STR, 5 PRE)
Ravenswood Graduate (2 CON, 2 END, 2 STR, 2 DEX, 2 INT, 2 EGO, 2 PRE, 2 REC)
Researcher (5 INT, 5 EGO)
Sharpshooter (5 DEX, 5 EGO)
Stage Magician (5 DEX, 5 REC)
Stuntman (5 CON, 5 PRE)
Swimmer (5 CON, 5 REC)
Theatrical Performer (5 EGO, 5 PRE)
Tireless (8 REC)
Trained At Yeng Tao Temple (3 STR, 3 DEX, 3 EGO, 3 REC)
Trismegistus Council Training (3 INT, 3 EGO, 3 PRE, 3 REC)
Until Training (3 CON, 3 STR, 3 DEX, 3 INT)
Underworld Ties (3 CON, 2 END, 3 DEX, 3 PRE, 2 REC)
Viper Training (3 END, 3 DEX, 3 EGO, 3 PRE)
Videogamer (5 END, 5 REC)
Weightraining (5 STR, 5 INT)
World Traveler (5 EGO, 5 REC)
ROLES
Guardian (Balanced)
Standard Damage
Standard Hit Points
Standard Healing Powers
Standard Hold and Root Powers
Standard Resistance to Hold and Root Powers
Energy decays at normal rate
Standard Energy generated when Blocking
Standard Threat generation
1 Balanced Passive slot
Avenger (Offense)
Damage increased by 20%
Bonus Hit Points reduced by 50%
Healing Powers and effects reduced by 20%
Hold and Root Powers reduced by 20%
Resistance to Hold and Root Powers reduced by 20%
Energy decays at 50% normal rate
No Energy generated when Blocking
Standard Threat generation
1 Offensive Passive Slot
Sentinel (Defense)
Standard Damage
Bonus Hit Points increased by 25%
Standard Healing Powers
Standard Hold and Root Powers
Resistance to Hold and Root Powers increased by 20%.
Energy decays at twice normal rate
Energy generated when Blocking is doubled
Bonus to Threat generation
1 Defensive Passive Slot
Protector (Support)
Damage reduced by 20%
Bonus Hit Points reduced by 25%
Healing Powers increased by 20%
Hold and Root Powers increased by 20%
Resistance to Hold and Root Powers increased by 20%.
Energy decays at 50% normal rate
Standard Energy generated when Blocking
Standard Threat generation
1 Support Passive Slot
Electricity
Electric Bolt – Lightning Overload, Accelerated Metabolism
Ball Lightning – Triplicity
Electrocute – Superconductor, Accelerated Metabolism
Electric Form
Electric Sheath – Matter-Energy Union
Ionic Reverberation
Electric Shield
Chain Lightning – Accelerated Metabolism, Lightning Helix, Challenging Strikes
Gigabolt – Accelerated Metabolism, Death Arc
Lightning Arc – Never Strike Twice, Crippling Challenge, Accelerated Metabolism
Sparkstorm – Electric Personality, Accelerated Metabolism, Challenging Strikes
Thunderstrike – Ionic Compression
Fire
Throw Fire – Burning Desire, Accelerated Metabolism
Fire Snake – Trail Blazer
Firey Form
Immolation – Blazing Body
Thermal Reverberation
Fire Strike – Crippling Challenge, Accelerated Metabolism, Wildfire
Heat Wave – Engulfing Flame
Fire Breath – Spitfire, Accelerated Metabolism, Challenging Strikes
Pyre – Backdraft, Accelerated Metabolism, Challenging Strikes
Conflagration – Burning Rain, Accelerated Metabolism
Fireball – Unstable Accelerant, Challenging Strikes, Accelerated Metabolism
Flashfire – Sweltering Heat
Force
Force Bolts – Energy Refraction, Accelerated Metabolism
Containment Field – Accelerated Metabolism, Grinding Halt
Field Surge – Power Swell
Personal Force Field
Protection Field – Impel Imurity
Force Shield – Force Sheath
Force Blast – Field Absorption, Crippling Challenge, Accelerated Metabolism
Force Cascade – Containment Blast, Accelerated Metabolism
Force Eruption – Gravitational Polarity, Accelerated Metabolism, Challenging Strikes
Force Detonation – Accelerated Metabolism, Force Spate
Ice
Ice Shards – Ice Impaler, Accelerated Metabolism
Ice Cage – Sub-Zero Cellblock
Ice Barrier – Frigid Freedom
Ice Form
Ice Sheath – Supercooled
Vapor Form – Distilled Chill
Ice Shield
Ice Blast – Hard Frost, Crippling Challenge, Accelerated Metabolism
Ice Burst – Freeze, Dirtbag
Frost Breath – Frost Bite, Challenging Strikes, Accelerated Metabolism
Shatter – Crushed Ice
Wall of Ice – Frozen Footsteps
Snow Storm – Accelerated Metabolism, Eye of the Storm
Archery
Strafe – Aversion, Accelerated Metabolism
Evasive Maneuvers – Sleight of Mind
Quarry – Fair Game
Focused Shot – Ballista Bolt
Sonic Arrow – Deadly Dissonance, Crippling Challenge
Taser Arrow – Aftershock
Torrent of Arrows – Relentless Recurve, Challenging Strikes
Explosive Arrow – Where's the Kaboom?
Storm of Arrows – Achilles' Heel, Challenging Strikes
Gadgeteering
Sonic Blaster – Refraction of Sound, Accelerated Metabolism
Attack Toy
Field Drones
Munitions Bots
Resurrection Serum – Reanimator
Entangling Mesh – Sapping Solution
Bionic Shielding – Overloaded Circuits
Miniaturization Drive – Reciprocating Gizmo
Molecular Self-Assembly
Nanobot Swarm – Rejuvinating Injectors
Sonic Device – Deafening Dissolution
Toxic Nanites – Nerve Damage
Gauntlet Chainsaw – Ripsaw, Challenging Strikes
Particle Mine – Ejector Module
Experimental Blaster – Death Ray, Crippling Challenge
Tractor Beam – Final Delivery
Orbital Cannon – Anvil of Dawn
Munitions
Gun Slinger – Accelerated Metabolism, Trick Shot
Smoke Grenade – Escape Artist
Killer Instinct
Lock and Load – Two Smoking Barrels
Bullet Ballet – Accelerated Metabolism, Not without Incident, Crippling Challenge
Assault Rifle – Accelerated Metabolism, Mow' Em Down
Breakaway Shot – Accelerated Metabolism, Microfilament Wire
Gatling Gun – Accelerated Metabolism, Listen to Reason
Holdout Shot – Stim Pack
Two-Gun Mojo – Accelerated Metabolism, Close the Gap, Crippling Challenge
Sniper Rifle – Accelerated Metabolism, Tungsten Rounds
Mini Mines – Wall of Fire
Frag Grenades – Accelerated Metabolism, Incendiary Grenade
Lead Tempest – Accelerated Metabolism, Tread Softly, Challenging Strikes
Rocket – Accelerated Metabolism, Concussive Rocket
Shotgun Blast – Accelerated Metabolism, Breaching Round
Submachinegun Burst – Accelerated Metabolism, Aggression
Power Armor
Wrist Bolter – Accelerated Metabolism, Automated Assault
Invulnerability
Targeting Computer
Unbreakable
Energy Shield – Laser Knight
Laser Sword – Particle Acceleration, Crippling Challenge
Concussor Beam – Accelerated Metabolism, Frenetic Blast
Eye Beam – Accelerated Metabolism, 20/ 20 Fission
Mini Gun – Challenging Strikes, Accelerated Metabolism, Teflon Coated Rounds
Power Gauntlet – Downrange Disaster, Crippling Challenge, Accelerated Metabolism
Chest Beam – Point Blank Blast, Accelerated Metabolism
Micro Munitions – Aplha Strike, Challenging Strikes, Accelerated Metabolism
Shoulder Launcher – Bunker Buster, Accelerated Metabolism
Dual Blades
Rain of Steel – Grinning Ghost, Accelerated Metabolism
Smoke Bomb – Concussive Escape
Focus of the Unleashed Tempest
Dragon’s Wrath – Tiger's Courage, Accelerated Metabolism
Storm’s Harvest – Red-Eyed Dragon, Crippling Challenge, Accelerated Metabolism
Blade Tempest – Crashing Crescendo, Accelerated Metabolism, Challenging Strikes
Eye of the Storm – Blade Beyond the Veil, Accelerated Metabolism
Sword Cyclone – Butcher's Blades, Accelerated Metabolism, Challenging Strikes
Fighting Claws
Hawk’s Talons – Peerless Predation, Accelerated Metabolism
Focus of the Untamed Warrior
Dragon’s Claws – Accelerated Metabolism, Vertebreak, Crippling Challenge
Rend and Tear – Drake's Deliverance
Tiger’s Bite – Accelerated Metabolism, Mouth of Madness
Viper’s Fangs – Accelerated Metabolism, Spitting Cobra, Crippling Challenge
Thunderbolt Lunge – Essence Assault
Single Blade
Reaper’s Touch – Accelerated Metabolism
Focus of the Unconquered Swordsman
Sneak – Silent Running
Dragon’s Bite – Cull the Weak
Reaper’s Embrace – Flourish
Scything Blade – Swallowtail Cut
Shuriken Throw – Chained Kunai, Crippling Challenge
Reaper’s Caress – Vicious Vigor, Challenging Strikes
Martial Arts
Righteous Fists – Drunken Master, Accelerated Metabolism
Bountiful Chi Resurgence – Resurgent Reiki
Focus of the Unfettered Warrior
Lightning Reflexes
Masterful Dodge – Unfettered Strikes
Burning Chi Fist – Fist of Righteous Rage, Accelerated Metabolism
Crashing Wave Kick – Subtlety of the Tides, Crippling Challenge, Accelerated Metabolism
Dragon Kick – Lashing Dragin Tail, Accelerated Metabolism
Thundering Kicks – Floating Lotus Blossom, Accelerated Metabolism, Crippling Challenge
Telekinesis
Kinetic Darts – Incisive Wit, Accelerated Metabolism
Ego Choke – Garroting Grip, Accelerated Metabolism
Ego Hold – Mass Effect
Ego Form
Ego Surge – Nimble Mind
Telekinetic Shield
Ego Annihilation – Mindful Inversion
Ego Weaponry – Thought Sever, Accelerated Metabolism, Crippling Challenge
Ego Blade Breach – Accelerated Metabolism, Domineering Will
Ego Blade Frenzy – Unnerving Rage, Accelerated Metabolism, Challenging Strikes
Telekinetic Eruption – Enhanced Form, Challenging Strikes
Telekinetic Maelstrom – Expansive Intellect
Telekinetic Wave – Psychic Tides
Telekinesis
Telepathy
Psi Lash – Accelerated Metabolism, Psychic Reverberations
Summon Nightmare – Night Terror, Accelerated Metabolism
Empathic Healing – Empathic Amplification
Psionic Healing – Psionic Emanation
Collective Will – Consume Will
Ego Placate – Svengali's Guile
Psychic Vortex – Single Minded
Ego Sleep – Plagied by Nightmares
Mind Lock – Befuddling Rage
Mindful Reinforcement – Revitalizing Boost
Telepathic Reverberation
Ego Blast – Accelerated Metabolism, Mind Opener, Crippling Challenge
Ego Sprites – Accelerated Metabolism, Slave Mentality, Challenging Strikes
Ego Storm – Accelerated Metabolism, Malevolent Manifestation
Might
Clobber
Beatdown
Defiance - Force of Will
Retaliation - Punitive Pummeling
Defensive Combo - Accelerated Metabolism, Surge of Strength
Roomsweeper - Concussive Blow
Hurl - Rubble Trouble, Accelerated Metabolism
Mighty Leap - Bull Rush, Crippling Challenge, Accelerated Metabolism
Enrage - Short Fuse
Haymaker - Nullifying Punch
Uppercut - Head Trauma, Accelerated Metabolism
Thunderclap - Punch Drunk, Accelerated Metabolism, Challenging Strikes
Demolish - Below the Belt, Accelerated Metabolism
Havoc Stomp - Cannonball, Accelerated Metabolism
Shockwave - Leg Rumbler, Challenging Strikes, Accelerated Metabolism
Darkness
Shadow Bolt – Despondency, Accelerated Metabolism
Grasping Shadows – Unyielding Agony, Accelerated Metabolism
Dark Transfusion – Blood Sacrifice, Accelerated Metabolism
Shadow Form
Shadow Shroud – Terrifying Visage
Spirit Reverberation
Ebon Void – Voracious Darkness
Shadow Blast – Psychotic Break, Crippling Challenge, Accelerated Metabolism
Lifedrain – Vampiric Sympathy, Accelerated Metabolism
Shadow Embrace – Fatal Allure, Challenging Strikes, Accelerated Metabolism
Ebon Rift – Vengeful Shadows, Accelerated Metabolism
Sorcery
Eldritch Bolts – Wizard's Discretion, Accelerated Metabolism
Circle of Primal Summoning – Meek Inheritance
Circle of Radiant Summoning – Meek Inheritance
Circle of Arcane Summoning – Meek Inheritance
Circle of Ebon Summoning – Meek Inheritance
March of the Dead – Forced March
Tyrannon's Familiar
Arcane Vitality – Impart Freedom
Divine Renewal – Radiant Renewal
Sigils of Ebon Weakness – Accelerated Metabolism, Mystic Transference
Binding of Aratron – Tenable Bonds
Urthoria’s Charm – Ephemeral Endowment
Circle of Arcane Power
Circle of Ebon Wrath
Circle of Primal Dominion
Circle of Radiant Glory
Aura of Arcane Clarity – Magical Manipulation
Aura of Ebon Destruction – Magical Manipulation
Aura of Primal Majesty – Magical Manipulation
Aura of Radiant Protection – Magical Manipulation
Sigils of Radiant Sanctuary – Accelerated Metabolism, Mystic Transference
Eldritch Shield
Eldritch Blast – Crippling Challenge, Accelerated Metabolism, Sorcerer's Whim
Invocation of Storm Calling – Electrical Storm
Sigils of Arcane Runes – Accelerated Metabolism, Mystic Transference
Sigils of the Primal Storm – Accelerated Metabolism, Mystic Transference
Skarn’s Bane – Accelerated Metabolism, Warlock's Malice, Challenging Strikes
Supernatural
Bestial Fury – Rip and Tear, Accelerated Metabolism
Command Animals
Resurgence – Evanescent Emergence
Crippling Coils – Barbed Chains, Accelerated Metabolism
Soul Mesmerism – Accelerated Metabolism, Glossolalia
Regeneration
Supernatural Power
Aspect of the Celestial
Aspect of the Dragon
Aspect of the Inferno
Rebirth – Grave Consequences
Bite – Furor Venenum, Accelerated Metabolism
Devour Essence – Phlebotomist, Accelerated Metabolism, Crippling Challenge
Iron Lariat – Kyoketsu Shoge
Lash – Meteor Hammer, Accelerated Metabolism, Crippling Challenge
Cloud of Flies
Iron Cyclone – Vortex Technique, Accelerated Metabolism
Venomous Breath – Challenging Strikes, Accelerated Metabolism
Condemn – Redemption Denied, Challenging Strikes, Accelerated Metabolism
Travel
Acrobatics - Versatility
Earth Flight
Fire Flight
Flight
Hover Disc
Ice Slide
Jet Boots
Rocket Boots
Superjump - Rebounding Resilience
Superspeed - Impact
Swinging - Flippin'
Teleport
Tunneling - Earthen Embrace
alsot he mega destroids are up. they have 1.2million hp. good luck.
AND A SERVER THAT CRASHES
whoa holy shit where is this NPC?
heh
Transportation at level 5 was probably the biggest reason i stayed with it as long as i have, Teleport is just so much fun.
90% chance i'll be buying the game at launch, im really having fun with OB even while playing a melee hero.
They are aware that things are out of sync right now, and have posted that the exp changes were a test.
http://forums.champions-online.com/showthread.php?p=782551
The numbers will change again before launch.
While things will not be as fast as they were before, can everyone please stop shitting their pants about it?
http://forums.champions-online.com/showthread.php?p=783985#post783985
chair to Creation and then suplex the Void.
So without further ado
I'm Gonna preorder today for the headstart code. Will that be the same as my beta code, or do I need to do the secret handshake thing or whatever and ask the counter jockey to grab me the early access code too?
Should I just DL from gamestop's website like Pony said, even though im American?
Also, I was wondering if anyone had any clue as to how you get the perk's in this event, for live.
no you can't
My wife goes up to the counter and asks for the Champions online preorder. The shim says they don't have any. The other guy working says "yeah we do. Got a couple in recently."
When we get up to pay for them, I ask what the bonuses are for getting the preorder with them. She says "you get to be in the Beta". I tell her there are some in game things you get. "Nope...just the beta and early start." "If I ask again, will you tell me the 3rd thing we get?"
Seriously.
Neither Best Buy, or Wal Mart, had any preorders. And I won't get into the idiot I talked to on the phone at BB.
What time tonight does the End of Beta event start? End?
When do they shut down the servers?
in a giant mech suit.
swinging on a rope.
wielding a laser sword and laser shield.
swinging away at a giagantic robot of death.
my mecha is pink, btw. hth
I like how even though I'm three times bigger than normal people, I still reach only up to its shins.
My guess is that he has the might(?) ability that increases your size when used.
I feel the same way, but I don't feel like I can complain about having too much to choose from .
Crovax.436 Steam: Crovaxan
Hate you to death.
The AA missiles in the desert can eat a thousand dicks.
Each.
I used Miniturization Device from the Gadeteering Tree, with the Reciprocating device. This makes the enemy you hit small, and makes you big (while debuffing them and buffing yourself).
I made the tallest person possible, and then you basically use the skill twice in a row. The easy way is to use this skill, then nanomachines (helps resets cooldowns) then use the skill again before the buff wears off, thus shrinking them twice, and making you larger again.
Agreed. I started a munitions guy over the weekend and absouletly loved it. I want to be home to get the auto level to 40 to see what other powers I can take along the way.
Yea those were a surprise the first time. After that, I found that if you just make short flights, or fly max speed, I could usually get wherever I needed, and when I landed I would immediately hold block as they were always incoming.
I also destroyed them every time I passed by one. Just for a bit of revenge.
High Calibur!
his powers include guns, bullets and shooting
biggest weakness are magnifying glasses
See, I thought I had them all figured out like that too.
I got the quest to go over to that area, to get the supplies. I fly over, hear the rockets coming for me, land and block.
I get hit with 3 missiles for not too much damage since I was blocking, and the 'rocket' sound they make went away so I continued on, getting into combat with some dudes.
Then suddenly I see explosions and I'm dead.
What the fuck, rockets. What the fuck.
Question: For those of us in the early start, do we just use this same client, or will another one be up for download? Curious.
Another q: Did anyone ever actually need to group up to do missions? Granted, I only got to about level 13 with my top toon, but I seemed to be able to fly right through missions that were suggested to be tackled with teammates. (Granted, my Telepath was an AoE monster, but still)
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
I'm probably going to make a riff of Koschei the Immortal (Кощей -- Slavic mythology version, not Hellboy), and I'm not sure if I want to make him Might or Supernatural. Might probably works better, especially with the growth power, but Supernatural has some great "I'm going to hell and bringing you with me" features.
Either that, or Herman the German, saved at the last minute from a Chatti assassin by a freak wormhole created by the LHC. Now wondering through Millenium City as a pissed off guy with a sword and a ridiculous moustache.
I think those in the beta will probably just be able to download a patch and use the same client for early start and release. At least, that's how most MMOs do it these days.
As for teaming, I've had to do so for a few missions... like Witchcraft's sister. Guys like Ferd also require a team depending on your build and the raw luck of how many radiation zombies he summons / you manage to aggro.
On an unrelated note, the 'ice flight' power steers like a goddamn brick.