This game is fun as fuck. It totally feels more like a beat 'em up than a typical MMO, which already gives it high points in my book. The character creation is a dream to use, and I've spent several hours in it just today.
My main complaints are the laggy performance and the fairly useless tutorial. I'm still puzzled by some of the subsystems. Though, I have to ask, why did everyone complain about lack of information with regard to the stats? There's a tooltip for each one that explain exactly what they affect. I suppose it doesn't go into statistics or what's good for your character, but I'd honestly prefer to ignore theorycrafting this time 'round. I've just been pumping my two main stats thus far.
What's the word on a PA guild?
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I'm reading that they dropped XP rewards again this morning. There was already barely enough missions to level. It doesn't help that they don't actually document the majority of the changes.
I'm done with this game for now, I figure I'll give it a month for them to iron out some of the kinks. It's just another perfect example of launching too soon.
Cabezone on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
It's just another perfect example of launching too soon.
Look, it is true the game has problems, but name one MMO that hasn't. Don't have your expectations set to 'Mount Olympus'.
I expect to be able to actually have quests all the way to the top. That's not asking too much, that's actually asking the bare minimum. On top of already not having enough quests, they jsut cut XP rewards by 20%. So the content gap is now actually a lot worse.
Cabezone on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited September 2009
Uggg, did they really mess with XP again? It was already terrible pass 20, why would they take it back there? I am also not real fond of the total lack of patch notes.
I think it's especially disturbing because Cryptic aren't supposed to be newbies at this. This isn't their first ride at the rodeo.
I haven't purchased yet, and I really want to, but Cryptic is not making me feel real confident right now. For the launch of your second MMO, you should have it more together than this.
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited September 2009
Do you need to release patch notes denoting changes on day one? Everyone who wasn't in the beta wouldn't know the difference.
I went out and got a wired 360 pad to play with this, it's loads of fun playing this way.
DVG on
Diablo 3 - DVG#1857
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited September 2009
My point was that every MMO (and these days, even many single player games) launches like this, or worse. It is the industry standard these days.
I don't like it, but complaining about does nothing. It is a problem that will not get fixed by any amount of wailing and gnashing of teeth. At least the game is basically playable, even if stuff is broken.
The only solution to the problem of incomplete games at launch is to only shop from the bargain bin.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Just starting my download, pretty excited for the game. Anything I should know before starting to play? Other than joining the PA channel, that is.
Also, I've been wondering, what's the Acrobatic travel power like?
Xaiok on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited September 2009
Yes, you do, because there are people who played in beta that would like to know. Don't be a fanboy, it's silly they couldn't release patch notes for this patch. Again, this isn't their first ride at the rodeo, they should have this stuff down pretty well.
It's just another perfect example of launching too soon.
Look, it is true the game has problems, but name one MMO that hasn't. Don't have your expectations set to 'Mount Olympus'.
I expect to be able to actually have quests all the way to the top. That's not asking too much, that's actually asking the bare minimum. On top of already not having enough quests, they jsut cut XP rewards by 20%. So the content gap is now actually a lot worse.
According to a dev post, completing missions that were higher than your level gave you a bonus to the mission complete xp, and in this patch they took away the bonus.
Heres the post:
Quote:
Originally Posted by Rekhan
I'll pass this along to the devs now. Thanks for reporting it. If you haven't could you submit a ticket in game about it as well?
OK, update here. I just spoke to the devs and got clarification on what's been changed.
Previously, there was an experience bonus for completing missions that were above your level. So, if you were level 15 and completed a level 17 quest, you got the normal level 17 experience for it, plus an additional amount of experience for completing the quest at a lower level. That additional modifier has been removed, so any quests you complete will only be awarded the base experience, regardless of any level disparity.
So I ended up with an extra cdkey due to me not reading things I should have. Any of you dine gents who would like to try the game but can't afford it want it?
It's just another perfect example of launching too soon.
Look, it is true the game has problems, but name one MMO that hasn't. Don't have your expectations set to 'Mount Olympus'.
I expect to be able to actually have quests all the way to the top. That's not asking too much, that's actually asking the bare minimum. On top of already not having enough quests, they jsut cut XP rewards by 20%. So the content gap is now actually a lot worse.
According to a dev post, completing missions that were higher than your level gave you a bonus to the mission complete xp, and in this patch they took away the bonus.
Heres the post:
Quote:
Originally Posted by Rekhan
I'll pass this along to the devs now. Thanks for reporting it. If you haven't could you submit a ticket in game about it as well?
OK, update here. I just spoke to the devs and got clarification on what's been changed.
Previously, there was an experience bonus for completing missions that were above your level. So, if you were level 15 and completed a level 17 quest, you got the normal level 17 experience for it, plus an additional amount of experience for completing the quest at a lower level. That additional modifier has been removed, so any quests you complete will only be awarded the base experience, regardless of any level disparity.
This is not an XP nerf how? You already have to do missions above your level to continue on, this will make it even worse. It has also been pointed out that there was an additional 20% loss in quest xp across the board. So they took out the needed bonus XP and also reduced regular XP. I wouldnt' actually care except there's not enough quests to fill in the gap. There has been zero response to this. I don't give two shits about any of the other changes but I will not grind mobs to level. No matter what I'm going to have to grind out mobs to get to 24, but I ain't doin that till there's some kind of consensus that you can quest to 40.
Cabezone on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
So I ended up with an extra cdkey due to me not reading things I should have. Any of you dine gents who would like to try the game but can't afford it want it?
I'll take it. I can't afford it right this minute, so what the hell.
My roommate has the wireless adapter, he loves it. Said it was real cheap too, like $10-15. I've been messing with the wired one myself. Overall the game is awesome with the gamepad - its weak point is definitely navigating dialogs and selecting an object when there are more than one around. But for movement/combat it feels awesome.
So I ended up with an extra cdkey due to me not reading things I should have. Any of you dine gents who would like to try the game but can't afford it want it?
I'll take it. I can't afford it right this minute, so what the hell.
Do you have the beta client? cause this is coming from the boxed version.
Sonelan on
[SIGPIC][/SIGPIC]
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
So I ended up with an extra cdkey due to me not reading things I should have. Any of you dine gents who would like to try the game but can't afford it want it?
I'll take it. I can't afford it right this minute, so what the hell.
Do you have the beta client? cause this is coming from the boxed version.
Yes, you do, because there are people who played in beta that would like to know. Don't be a fanboy, it's silly they couldn't release patch notes for this patch. Again, this isn't their first ride at the rodeo, they should have this stuff down pretty well.
So I ended up with an extra cdkey due to me not reading things I should have. Any of you dine gents who would like to try the game but can't afford it want it?
I'll take it. I can't afford it right this minute, so what the hell.
Do you have the beta client? cause this is coming from the boxed version.
Yep, sure do.
Code PM'd
Sonelan on
[SIGPIC][/SIGPIC]
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Yes, you do, because there are people who played in beta that would like to know. Don't be a fanboy, it's silly they couldn't release patch notes for this patch. Again, this isn't their first ride at the rodeo, they should have this stuff down pretty well.
I was... being a fanboy?
Not really a full on fanboy, no...but trying to justify them not releasing patch notes is fanboy'ish :P
That said, Sone just gave me a free key, meaning I am playing for free, and now have zero room to bitch.
It's just another perfect example of launching too soon.
Look, it is true the game has problems, but name one MMO that hasn't. Don't have your expectations set to 'Mount Olympus'.
I expect to be able to actually have quests all the way to the top. That's not asking too much, that's actually asking the bare minimum. On top of already not having enough quests, they jsut cut XP rewards by 20%. So the content gap is now actually a lot worse.
According to a dev post, completing missions that were higher than your level gave you a bonus to the mission complete xp, and in this patch they took away the bonus.
Heres the post:
Quote:
Originally Posted by Rekhan
I'll pass this along to the devs now. Thanks for reporting it. If you haven't could you submit a ticket in game about it as well?
OK, update here. I just spoke to the devs and got clarification on what's been changed.
Previously, there was an experience bonus for completing missions that were above your level. So, if you were level 15 and completed a level 17 quest, you got the normal level 17 experience for it, plus an additional amount of experience for completing the quest at a lower level. That additional modifier has been removed, so any quests you complete will only be awarded the base experience, regardless of any level disparity.
This is not an XP nerf how? You already have to do missions above your level to continue on, this will make it even worse. It has also been pointed out that there was an additional 20% loss in quest xp across the board. So they took out the needed bonus XP and also reduced regular XP. I wouldnt' actually care except there's not enough quests to fill in the gap. There has been zero response to this. I don't give two shits about any of the other changes but I will not grind mobs to level. No matter what I'm going to have to grind out mobs to get to 24, but I ain't doin that till there's some kind of consensus that you can quest to 40.
Just spoke with the devs, and what’s going on is we tweaked experience so critters give more experience, and to balance that out, we decreased mission experience. Overall, this won’t affect the time it takes you to level and may actually have a positive effect on your progression, especially on missions that require you to kill lots of critters. It also bears mention that advancing by doing missions is still the optimal way to level your character.
It is an oversight on our part for not communicating these changes to our community. For that we apologize. We are working very hard to ensure that our future communication with you improves.
My roommate has the wireless adapter, he loves it. Said it was real cheap too, like $10-15. I've been messing with the wired one myself. Overall the game is awesome with the gamepad - its weak point is definitely navigating dialogs and selecting an object when there are more than one around. But for movement/combat it feels awesome.
I got a wireless one, and works great...
problem is that it tries to have all sound go through the controller's headphone jack... and I have not figured out how to fix this...
Just spoke with the devs, and what’s going on is we tweaked experience so critters give more experience, and to balance that out, we decreased mission experience. Overall, this won’t affect the time it takes you to level and may actually have a positive effect on your progression, especially on missions that require you to kill lots of critters. It also bears mention that advancing by doing missions is still the optimal way to level your character.
It is an oversight on our part for not communicating these changes to our community. For that we apologize. We are working very hard to ensure that our future communication with you improves.
Cool, thanks Akinos. If it is about the same then Im pretty ok with that change.
I hope Cryptic does improve on the patch notes, I only whine about them because I think they are so important.
Other than some of the questions about the patch, it all seemed like a pretty smooth launch to me.
Edit: fixed the quote box
Mimas on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited September 2009
From Balseraph, by way of Daeke:
First, be aware that the influx of so many heroes into the Championsverse has stretched the fabric of time and space even thinner than it was previously. As such, it is now possible to completely retcon your character from start to finish, regardless of level.
The basic idea of how it works still holds; that is, for each step you have retconed your character, the next step becomes more expensive. Now, allow me to make an important clarification of something that has always been true: points of any kind that you have unspent COUNT AGAINST THE COST OF RETCONNING another step. In other words, the cost of retconing the 5th of 5 powers is exactly the same as retconing one power when you have four other powers selections unassigned.
Second, the cost of retconing now scales in relation to the potency of what you are retconing in a more logical manner. Previously, the cost of retconing a two point advantage was double the cost of retconing a power. The new ratio is as follows:
Power – 3 steps
Advantage – 1 step per point (zero point advantages don’t increase cost from previous step)
Talents – 2 steps
Characteristic Focus – 4 steps
Travel Power – 2 steps
End Builder – 1 step
Innate Talent – 4 steps.
Each step you go back increases the cost of that step and all subsequent steps.
Additionally, the cost progression of each step is now different than it was previously. Your first few steps will be, comparatively, rather inexpensive compared to what they were. As you step deeper into your past, however, the cost will escalate. The final result of this is that retconing back four or fewer powers will now be, in total, less expensive than it was. Retconing back further than that, however, slowly becomes more expensive.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
It's just another perfect example of launching too soon.
Look, it is true the game has problems, but name one MMO that hasn't. Don't have your expectations set to 'Mount Olympus'.
I expect to be able to actually have quests all the way to the top. That's not asking too much, that's actually asking the bare minimum. On top of already not having enough quests, they jsut cut XP rewards by 20%. So the content gap is now actually a lot worse.
According to a dev post, completing missions that were higher than your level gave you a bonus to the mission complete xp, and in this patch they took away the bonus.
Heres the post:
Quote:
Originally Posted by Rekhan
I'll pass this along to the devs now. Thanks for reporting it. If you haven't could you submit a ticket in game about it as well?
OK, update here. I just spoke to the devs and got clarification on what's been changed.
Previously, there was an experience bonus for completing missions that were above your level. So, if you were level 15 and completed a level 17 quest, you got the normal level 17 experience for it, plus an additional amount of experience for completing the quest at a lower level. That additional modifier has been removed, so any quests you complete will only be awarded the base experience, regardless of any level disparity.
This is not an XP nerf how? You already have to do missions above your level to continue on, this will make it even worse. It has also been pointed out that there was an additional 20% loss in quest xp across the board. So they took out the needed bonus XP and also reduced regular XP. I wouldnt' actually care except there's not enough quests to fill in the gap. There has been zero response to this. I don't give two shits about any of the other changes but I will not grind mobs to level. No matter what I'm going to have to grind out mobs to get to 24, but I ain't doin that till there's some kind of consensus that you can quest to 40.
Just spoke with the devs, and what’s going on is we tweaked experience so critters give more experience, and to balance that out, we decreased mission experience. Overall, this won’t affect the time it takes you to level and may actually have a positive effect on your progression, especially on missions that require you to kill lots of critters. It also bears mention that advancing by doing missions is still the optimal way to level your character.
It is an oversight on our part for not communicating these changes to our community. For that we apologize. We are working very hard to ensure that our future communication with you improves.
I am sorry but what was the point of nerfing mission xp tf you could make it up with mob xp in the mission (the reason is you can't) this was a nerf that they reversed during open beta just released with all the massive power nerfs so its less obvious.
please akinos, tell whoever is feeding this crap to your community reps this deceiptful info to stop. Being dishonest to customers never turns out well.
I am sorry but what was the point of nerfing mission xp tf you could make it up with mob xp in the mission (the reason is you can't) this was a nerf that they reversed during open beta just released with all the massive power nerfs so its less obvious.
please akinos, tell whoever is feeding this crap to your community reps this deceiptful info to stop. Being dishonest to customers never turns out well.
Huh? Why can't you make up the xp from mobs? I'm confused at your logic here.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Ok, everything I said earlier trying to defend the changes to Personal Force Field? I take it all back. I am completely specced for Ego/End, and last night could take on 3 super villains in a row in a 2 man mission (a little ridiculous, I'll admit). Tonight, I cannot take on 1 super villain in a 1 person mission.
Hopefully it winds up being as awesome as the zombie invasion in WoW.
FTFY.
I thought the zombie plague in WoW was one of the best things in WoW (take that for what you will). It certainly gave a fun little diversion for a while.
Edit: For those that ordered through steam, how long did it take for your email with the key to arrive?
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
My logic is that the reason they changed the xp in mission rewards in the first place is to slow leveling (people getting to cap during headstart) they nerfed it during open beta got blasted for it took back some of the nerf, which was active during headstart and then today went back to the full nerfed values.
If you could get the same xp from in mission mobs as to make up for the loss of reward xp there would be no reason for the change as leveling rate would not change.
At first there was no xp nerf, then there was a bonus for higher level missions that was removed, now mob xp increased to offset the nerf...none of this makes any sense since say they increased mob xp by 20 per mob at level 30 (they didn't) I lose about 2k xp per mission reward yesterday to today....that means in each mission I would need to take down 100 mobs to break even.
there are already reported content gaps from even the headstart xp rate this will just expand those gaps the bonus xp being gone from higher level missions being removed in addition to the base nerf will amplify the issue.
Hopefully it winds up being as awesome as the zombie invasion in WoW.
FTFY.
I thought the zombie plague in WoW was one of the best things in WoW (take that for what you will). It certainly gave a fun little diversion for a while.
Edit: For those that ordered through steam, how long did it take for your email with the key to arrive?
Well, I play massively mutliplayer games as games, not a simulated life experience, so when an ongoing event intefers with me playing the game, I tend to not like it. Trying to do quests when the quest NPC's are turned into zombies really sucked. I perfer it when that kind of stuff is optional.
Edit: For those that ordered through steam, how long did it take for your email with the key to arrive?
After your payment is confirmed in Steam it has a button that says VISIT THE WEBSITE NOW or something, you click that and it takes you to the enter code screen with the code already entered.
My logic is that the reason they changed the xp in mission rewards in the first place is to slow leveling (people getting to cap during headstart) they nerfed it during open beta got blasted for it took back some of the nerf, which was active during headstart and then today went back to the full nerfed values.
If you could get the same xp from in mission mobs as to make up for the loss of reward xp there would be no reason for the change as leveling rate would not change.
At first there was no xp nerf, then there was a bonus for higher level missions that was removed, now mob xp increased to offset the nerf...none of this makes any sense since say they increased mob xp by 20 per mob at level 30 (they didn't) I lose about 2k xp per mission reward yesterday to today....that means in each mission I would need to take down 100 mobs to break even.
there are already reported content gaps from even the headstart xp rate this will just expand those gaps the bonus xp being gone from higher level missions being removed in addition to the base nerf will amplify the issue.
I'm confused by the math here...you are saying they claimed to increase the xp per mob by 20 at level 30. So if you get 2000 less exp in quest rewards, wouldn't it be 2000/(Base Mob Exp + 20)? Your math is stating that you are getting 20 exp total per kill, which seems doubtful.
Edit: For those that ordered through steam, how long did it take for your email with the key to arrive?
After your payment is confirmed in Steam it has a button that says VISIT THE WEBSITE NOW or something, you click that and it takes you to the enter code screen with the code already entered.
Ah, thanks. I didn't click that particular button, but for those who didn't click on it, you can also right-click the game in your "my games" list, then properties, and it'll have a similar button saying to visit the champions website.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Posts
My main complaints are the laggy performance and the fairly useless tutorial. I'm still puzzled by some of the subsystems. Though, I have to ask, why did everyone complain about lack of information with regard to the stats? There's a tooltip for each one that explain exactly what they affect. I suppose it doesn't go into statistics or what's good for your character, but I'd honestly prefer to ignore theorycrafting this time 'round. I've just been pumping my two main stats thus far.
What's the word on a PA guild?
I'm done with this game for now, I figure I'll give it a month for them to iron out some of the kinks. It's just another perfect example of launching too soon.
Look, it is true the game has problems, but name one MMO that hasn't. Don't have your expectations set to 'Mount Olympus'.
chair to Creation and then suplex the Void.
I expect to be able to actually have quests all the way to the top. That's not asking too much, that's actually asking the bare minimum. On top of already not having enough quests, they jsut cut XP rewards by 20%. So the content gap is now actually a lot worse.
I think it's especially disturbing because Cryptic aren't supposed to be newbies at this. This isn't their first ride at the rodeo.
I haven't purchased yet, and I really want to, but Cryptic is not making me feel real confident right now. For the launch of your second MMO, you should have it more together than this.
I went out and got a wired 360 pad to play with this, it's loads of fun playing this way.
I don't like it, but complaining about does nothing. It is a problem that will not get fixed by any amount of wailing and gnashing of teeth. At least the game is basically playable, even if stuff is broken.
The only solution to the problem of incomplete games at launch is to only shop from the bargain bin.
chair to Creation and then suplex the Void.
Also, I've been wondering, what's the Acrobatic travel power like?
Headstart was on Friday, so a ton of people have already been playing. Oh, and you still can't retcon due to prices.
According to a dev post, completing missions that were higher than your level gave you a bonus to the mission complete xp, and in this patch they took away the bonus.
Heres the post:
Originally Posted by Rekhan
I'll pass this along to the devs now. Thanks for reporting it. If you haven't could you submit a ticket in game about it as well?
OK, update here. I just spoke to the devs and got clarification on what's been changed.
Previously, there was an experience bonus for completing missions that were above your level. So, if you were level 15 and completed a level 17 quest, you got the normal level 17 experience for it, plus an additional amount of experience for completing the quest at a lower level. That additional modifier has been removed, so any quests you complete will only be awarded the base experience, regardless of any level disparity.
This is not an XP nerf how? You already have to do missions above your level to continue on, this will make it even worse. It has also been pointed out that there was an additional 20% loss in quest xp across the board. So they took out the needed bonus XP and also reduced regular XP. I wouldnt' actually care except there's not enough quests to fill in the gap. There has been zero response to this. I don't give two shits about any of the other changes but I will not grind mobs to level. No matter what I'm going to have to grind out mobs to get to 24, but I ain't doin that till there's some kind of consensus that you can quest to 40.
I'll take it. I can't afford it right this minute, so what the hell.
Do you have the beta client? cause this is coming from the boxed version.
Yep, sure do.
I was... being a fanboy?
Code PM'd
Not really a full on fanboy, no...but trying to justify them not releasing patch notes is fanboy'ish :P
That said, Sone just gave me a free key, meaning I am playing for free, and now have zero room to bitch.
http://forums.champions-online.com/showpost.php?p=897555&postcount=100
I got a wireless one, and works great...
problem is that it tries to have all sound go through the controller's headphone jack... and I have not figured out how to fix this...
Edit: Actually the wired controllers are going for less now, my bad.
I hope Cryptic does improve on the patch notes, I only whine about them because I think they are so important.
Other than some of the questions about the patch, it all seemed like a pretty smooth launch to me.
Edit: fixed the quote box
chair to Creation and then suplex the Void.
I am sorry but what was the point of nerfing mission xp tf you could make it up with mob xp in the mission (the reason is you can't) this was a nerf that they reversed during open beta just released with all the massive power nerfs so its less obvious.
please akinos, tell whoever is feeding this crap to your community reps this deceiptful info to stop. Being dishonest to customers never turns out well.
Huh? Why can't you make up the xp from mobs? I'm confused at your logic here.
Hopefully it winds up not being as annoying as the zombie even in WoW.
Also, yay new powers!
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
FTFY.
I thought the zombie plague in WoW was one of the best things in WoW (take that for what you will). It certainly gave a fun little diversion for a while.
Edit: For those that ordered through steam, how long did it take for your email with the key to arrive?
If you could get the same xp from in mission mobs as to make up for the loss of reward xp there would be no reason for the change as leveling rate would not change.
At first there was no xp nerf, then there was a bonus for higher level missions that was removed, now mob xp increased to offset the nerf...none of this makes any sense since say they increased mob xp by 20 per mob at level 30 (they didn't) I lose about 2k xp per mission reward yesterday to today....that means in each mission I would need to take down 100 mobs to break even.
there are already reported content gaps from even the headstart xp rate this will just expand those gaps the bonus xp being gone from higher level missions being removed in addition to the base nerf will amplify the issue.
Awesome.
Well, I play massively mutliplayer games as games, not a simulated life experience, so when an ongoing event intefers with me playing the game, I tend to not like it. Trying to do quests when the quest NPC's are turned into zombies really sucked. I perfer it when that kind of stuff is optional.
After your payment is confirmed in Steam it has a button that says VISIT THE WEBSITE NOW or something, you click that and it takes you to the enter code screen with the code already entered.
I'm confused by the math here...you are saying they claimed to increase the xp per mob by 20 at level 30. So if you get 2000 less exp in quest rewards, wouldn't it be 2000/(Base Mob Exp + 20)? Your math is stating that you are getting 20 exp total per kill, which seems doubtful.
Ah, thanks. I didn't click that particular button, but for those who didn't click on it, you can also right-click the game in your "my games" list, then properties, and it'll have a similar button saying to visit the champions website.