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Posts

  • Raiden333Raiden333 Registered User regular
    edited September 2009
    Kris_xK wrote: »
    I've been interested in this for a while, and since its only 5$ I'm gonna pick it up.

    In your guys' opinion, should I be installing the Pendor Mod for my first play through, or should I save that for later?

    I played Native for about 1 game month to learn what I was doing, then installed Pendor and restarted. I'm very, very glad I didn't play a full game in Native.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    edited September 2009
    Zonthar wrote: »
    Elldren wrote: »
    PoP question: Am I missing something or are D'Shar Coursers really cheap and really good?

    any horse is good as long as you don't get it killed... some battles i just dismount though... something special about being in the melee

    ~edit: sure some are better than others, but i generally like a horse that can charge and knock people unconscious

    Raiden, can you not get your lords to fight them? i think rep is only personal as far as the noldor are concerned so they only like you right now... not necessarily your lords... if you can manage to get one of them into a fight with the noldor you might be able to join it on your lord's side

    unconscious? Melee?

    I just point the pointy stick at people and they die. I don't know anything about your fancy "melee"

    Elldren on
    fuck gendered marketing
  • Raiden333Raiden333 Registered User regular
    edited September 2009
    Also, it's hilarious curbstomping the last kingdom and hunting down the stragglers left. At one point I had 7 lords, each with like 40-50 guys in their army, sieging one of my towns. I roll up in my 300 strong army of elite units and noldor and they all scatter in every direction. It's like "Oh shit! It's old man Pendor!" "Damn kids! Get offa my lawn!"

    Raiden333 on
    There was a steam sig here. It's gone now.
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited September 2009
    Kris_xK wrote: »
    I've been interested in this for a while, and since its only 5$ I'm gonna pick it up.

    In your guys' opinion, should I be installing the Pendor Mod for my first play through, or should I save that for later?

    just go straight to pendor

    Morkath on
  • ScooterScooter Registered User regular
    edited September 2009
    I'd kind of say play vanilla first just so you can compare the two, and know that some things in PoP that seem obvious aren't in vanilla at all (like, say, running a kingdom). But mostly I'd probably say play PoP first just because games tend to run for a while and it's a lot of time to spend just getting a baseline.

    Scooter on
  • FiatilFiatil Registered User regular
    edited September 2009
    Raiden333 wrote: »
    I finally got that tweak working where you can choose to fight someone even if they're shining your shoes. Then I completely crushed Ravenstern and won.

    What tweak do you speak of? I'm getting tired of not being able to kill the Noldor, and it's too much work to get them to hate me again.

    Fiatil on
    steam_sig.png
  • Kris_xKKris_xK Registered User regular
    edited September 2009
    Man, this game is fantastic.

    Ohhh and a Wiki to read while I'm supposed to be working, fantastic. Maybe then I'll stop being awful.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • Raiden333Raiden333 Registered User regular
    edited September 2009
    Fiatil wrote: »
    Raiden333 wrote: »
    I finally got that tweak working where you can choose to fight someone even if they're shining your shoes. Then I completely crushed Ravenstern and won.

    What tweak do you speak of? I'm getting tired of not being able to kill the Noldor, and it's too much work to get them to hate me again.

    http://forums.taleworlds.net/index.php/topic,46290.msg1270097.html#msg1270097

    To sum it up:

    1. Make a back up of your menus.txt in your Pendor folder
    2. Open up menus.txt and do a search for "mno_encounter_attack"
    3. The line should read "mno_encounter_attack 2 31 2 144115188075856041 0 2147485156 1 360287970189639680". Change this to "mno_encounter_attack 1 2147485156 1 360287970189639680".
    4. A little further down, you should see "mno_encounter_order_attack 3 31 2 144115188075856041 0 1 2 936748722493063242". Change this to "mno_encounter_order_attack 2 1 2 936748722493063242".

    Make sure you don't disturb anything else. The reason step 1 is make a backup is because it's easy to fuck things up and prevent the game from launching.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    edited September 2009
    Oh god how do I siege things it's like the hardest thing ever.

    None of my open field heavy cavalry experience carries over at all.

    Elldren on
    fuck gendered marketing
  • Raiden333Raiden333 Registered User regular
    edited September 2009
    Elldren wrote: »
    Oh god how do I siege things it's like the hardest thing ever.

    None of my open field heavy cavalry experience carries over at all.

    Your warband should be like half archers, 1/4 infantry, and 1/4 cavalry. For sieges, move the cavalry to the bottom of your lineup. Bring a bow and a ton of arrows, pick people off the walls until you can get up the ladder and then pick people off in the melee (should be easy even with low bow skill) from a distance back once you can get on the wall.

    If you're massively outnumbered, you can even it up by killing the defenders who sally out to meet your assault, abandoning the siege, and repeating.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    edited September 2009
    Raiden333 wrote: »
    Elldren wrote: »
    Oh god how do I siege things it's like the hardest thing ever.

    None of my open field heavy cavalry experience carries over at all.

    Your warband should be like half archers, 1/4 infantry, and 1/4 cavalry. For sieges, move the cavalry to the bottom of your lineup. Bring a bow and a ton of arrows, pick people off the walls until you can get up the ladder and then pick people off in the melee (should be easy even with low bow skill) from a distance back once you can get on the wall.

    If you're massively outnumbered, you can even it up by killing the defenders who sally out to meet your assault, abandoning the siege, and repeating.

    My warband is 90% cavalry 10% infantry.

    the only archers I have are horse archers.

    Do I need to kick out all my people and start over or something?

    Elldren on
    fuck gendered marketing
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited September 2009
    Nope, just get a good crossbow, hide your men behind a hill and snipe their archers for a little bit. once the archers that can attack the ramp are gone, go up the ramp, just out of melee range and shoot them in the face

    The Black Hunter on
  • WallhitterWallhitter Registered User regular
    edited September 2009
    Finally conquered Calradia today.

    Oh, and soloed a 70-man army of Khergits, that was fun.

    Wallhitter on
  • VeritasVRVeritasVR Registered User regular
    edited September 2009
    Does anyone actually use the mini-map and options for anything? Maybe just to see how many enemies are left near the end?

    I used to play when there were just the battle commands. If you wanted your infantry to go somewhere, you had to show them where on the field. The mini-map just gives a sense of omnipotence that M&B was designed not to have (like health potions and such). It is nice to see what orders are currently issued to each group, but that's something you should keep track of anyway.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • ZontharZonthar Registered User regular
    edited September 2009
    Elldren I sometimes charge my horse into a group of melee to knock them all down so my huscarls can get first strike and massacre them

    Also, I use the minimap to tell my silvermists where to go position themselves... it's not very realistic to have to have them follow you and then telling them to stay there... they're true warriors of true steel of the true forest of metal and other heavy minerals... not babies

    TBH is right too... once you're confident you've withered the defenders down to a manageable number throw some heavy infantry toward the top of your list, kill the archers in the towers and charge your heavy infantry up the ladders... once on the wall pick up some arrows off a dead archer and start raining down death from above

    Zonthar on
  • Darkchampion3dDarkchampion3d Registered User regular
    edited September 2009
    Raiden333 wrote: »
    Elldren wrote: »
    Oh god how do I siege things it's like the hardest thing ever.

    None of my open field heavy cavalry experience carries over at all.

    Your warband should be like half archers, 1/4 infantry, and 1/4 cavalry. For sieges, move the cavalry to the bottom of your lineup. Bring a bow and a ton of arrows, pick people off the walls until you can get up the ladder and then pick people off in the melee (should be easy even with low bow skill) from a distance back once you can get on the wall.

    If you're massively outnumbered, you can even it up by killing the defenders who sally out to meet your assault, abandoning the siege, and repeating.

    My strategy is much more direct.

    1) Bring 150 immortals, legionnaires and pendor foot knights.
    2) Charge

    If its a city, bring a few nobles too. I stand in the back with a siege crossbow and kill people so I can better direct the battle and not get KO'ed instantly.

    EDIT: My normal army is cavalry based. These infantry all chill in my castle while I'm out doing most things and cost a shit ton. I pay about 12000 per payday, with 10 leadership.

    Darkchampion3d on
    Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
  • RoyceSraphimRoyceSraphim Registered User regular
    edited September 2009
    I use the technique of standing outside their walls and pelting as many archers as I can. This might be a problem in Pendor with some of the heavier infantry but taking your time and whittling down their defenses is usually the safer option. Especially if you consider that any charge up the ladder or ramp is going to take several hits from the archers on the sides.

    Guns also make sieges in Eagle and Radiant cross more interesting. Mr. Redeemer worked well for punching a hole in the lines once I reached the top.

    RoyceSraphim on
  • VeritasVRVeritasVR Registered User regular
    edited September 2009
    Zonthar wrote: »
    Also, I use the minimap to tell my silvermists where to go position themselves... it's not very realistic to have to have them follow you and then telling them to stay there... they're true warriors of true steel of the true forest of metal and other heavy minerals... not babies

    I suppose that's true. The mini-map screen is an optional feature, after all. I'd rather it be in and unnecessary than be missing and necessary. I do like using it as a reference to see what orders I have assigned.

    The problem with the point-and-click on the map is that the map isn't topographical. You're pointing to an X, Y coordinate on a chart with only your dudes and their dudes to go by. There's no hills, trees, or streams to judge where to hold position. It's impossible to survey the field, see a good place to park your archers, and point "GO THERE" by using the map. You might get the correct direction, but your distance will be way off.

    That's why I prefer physically moving there and showing them where to hold.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • ZontharZonthar Registered User regular
    edited September 2009
    yeah what i do is, i ussually look for a nice hilltop to put my archers on top of, and get my entire army to follow me in that dirrection, once you can see the enemy you can pretty much gauge an aproximate distance to everything that's relevant to where the action is going to take place, sure you wouldn't be able to get a precise fix and they won't always go exactly where you want them to, but this isn't operantion shock and awe... it's a medieval/fantasy setting... so you're not telling them to go to coordinates X over Y you're telling them to go ''over there''

    Zonthar on
  • VeritasVRVeritasVR Registered User regular
    edited September 2009
    Zonthar wrote: »
    yeah what i do is, i ussually look for a nice hilltop to put my archers on top of, and get my entire army to follow me in that dirrection, once you can see the enemy you can pretty much gauge an aproximate distance to everything that's relevant to where the action is going to take place, sure you wouldn't be able to get a precise fix and they won't always go exactly where you want them to, but this isn't operantion shock and awe... it's a medieval/fantasy setting... so you're not telling them to go to coordinates X over Y you're telling them to go ''over there''

    So you're basically doing what I do.

    Except, after positioning your archers, you tell your cavalry/infantry to hold position (in combat) somewhere in the distance instead of charging.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • Darkchampion3dDarkchampion3d Registered User regular
    edited September 2009
    I guess I'm alone in my 'strategy'

    Cavalry, Follow Me!

    Find their guys, and run behind the hill nearest them. Move towards the crest of the hill, but not up far enough so they can shoot at me.

    Cavalry, Charge!

    100 Hero(ine) Adventurers, a few Adventurers in training, Knights of the Dragon + whatever other elite cavalry ive rescued (windriders, knight orders, noldor nobles) then sweep down and utterly destroy the enemy force. I try to run in first to knock them all down before my cavalry hits.

    If there is no cover, forest, or river, it's just CAVALRY CHARGE!

    Darkchampion3d on
    Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
  • VeritasVRVeritasVR Registered User regular
    edited September 2009
    I guess I'm alone in my 'strategy'

    Cavalry, Follow Me!

    Find their guys, and run behind the hill nearest them. Move towards the crest of the hill, but not up far enough so they can shoot at me.

    Cavalry, Charge!

    100 Hero(ine) Adventurers, a few Adventurers in training, Knights of the Dragon + whatever other elite cavalry ive rescued (windriders, knight orders, noldor nobles) then sweep down and utterly destroy the enemy force. I try to run in first to knock them all down before my cavalry hits.

    If there is no cover, forest, or river, it's just CAVALRY CHARGE!

    Usually "Charge" is good because it allows units to maneuver properly instead of forcing them to stay in a certain area. If infantry get separated or archers get too close, then it's advisable to have them "Hold position" or "Stay closer". Having them "Follow me" allows for units to regroup on your position or to execute a flank (best done with cavalry).

    Yeah, if you're going to steamroll them just charge in, but if they're equal or better, you need some dynamic tactics that react to the fight as it progresses. This means being a field marshall rather than a warrior.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • WallhitterWallhitter Registered User regular
    edited September 2009
    My own strategy is usually a variation on this:

    Find a hill, place archers on the top, tell them to get close together, heavy infantry below them. Get cavalry to follow me to somewhere out of the way on the map.

    Wait for the enemy to meet my men, then charge them from the rear or flank.

    Versus horse archers, have my archers and infantry get very close together, and just have my cavalry charge along with me, letting the infantry and archers kill stragglers.

    Wallhitter on
  • ZontharZonthar Registered User regular
    edited September 2009
    yeah veritas, our tacticts are similar, but not quite... troops are set to charge by default... i just have them follow me to where i want the battle to take place. i post my archers on a nearby hill and have the rest of my troops just charge... it's always nice when i turn around and i see my archers firing down on the broken enemy who can't decide who to try and hit... they'll be blocking an arrow with their shield and be cut down by a huscarl from behind... it works quite well in most situations

    ~edit: if i really wanna overkill, i'll just have my silvermists and ravenstern rangers in the battle... find a hill... hold fire until the enemy is well within range, and just let loose... not a lot is left to actually charge my line... and even if they do reach it, they'll have two or three arrows already in them so a snarl from my archers or a gentle push will kill them more often than not

    Zonthar on
  • Oddjob187Oddjob187 Pew TorontoRegistered User regular
    edited September 2009
    My strategy with my full cav army is I run forward and lance a few folk, try to get the army to scatter a bit if they dont have alot of archers then charge. I have to force my cav to follow me though cause they get bogged down in infantry and murdered if they're not moving.

    Also, day 100. I couldn't take a castle if my life depended on it. I really screwed up with the lack of Charisma.

    Oddjob187 on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited September 2009
    For anyone who's just purchased Mount & Blade, there's one bit of advice I can offer.

    In your first game, don't bother with Native. Instead, use Native Improved. It's fundamentally the same as Native, but it fixes just about every imaginable problem with Native.

    Carcharodontosaurus on
    steam_sig.png
  • Edgler VessEdgler Vess Registered User regular
    edited September 2009
    Got an errors after I downloaded the PoP module and extracted it to the "modules" folder, it lauches fine but while its loading the ini files I get:

    Unable to open file CommonRes\ani_walk_sideways.brf

    Im running windows 7..

    any ideas?...

    Edit...D2D gives you version 1.001, guess I need the update, hopefully that will fix it.

    Edit again...Yup it fixed it, if you buy the D2D for 5 Dollars....be sure to get the patch.

    Edgler Vess on
    steam_sig.png
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited October 2009
    Got an errors after I downloaded the PoP module and extracted it to the "modules" folder, it lauches fine but while its loading the ini files I get:

    Unable to open file CommonRes\ani_walk_sideways.brf

    Im running windows 7..

    any ideas?...

    Edit...D2D gives you version 1.001, guess I need the update, hopefully that will fix it.

    Edit again...Yup it fixed it, if you buy the D2D for 5 Dollars....be sure to get the patch.

    If you got a cdkey from the d2d version, you can probably just go download the real version from the m&b website, which I recommend.

    Also the best use of cavalry;

    Is have them set to follow, and just make sweeps through the enemy. If you have them on follow they won't stop and try to melee, they will just keep using their lance and not slow down.

    Morkath on
  • Edgler VessEdgler Vess Registered User regular
    edited October 2009
    Morkath wrote: »
    Got an errors after I downloaded the PoP module and extracted it to the "modules" folder, it lauches fine but while its loading the ini files I get:

    Unable to open file CommonRes\ani_walk_sideways.brf

    Im running windows 7..

    any ideas?...

    Edit...D2D gives you version 1.001, guess I need the update, hopefully that will fix it.

    Edit again...Yup it fixed it, if you buy the D2D for 5 Dollars....be sure to get the patch.

    If you got a cdkey from the d2d version, you can probably just go download the real version from the m&b website, which I recommend.

    Also the best use of cavalry;

    Is have them set to follow, and just make sweeps through the enemy. If you have them on follow they won't stop and try to melee, they will just keep using their lance and not slow down.

    Seems to work good now, been running around in PoP and getting roflcurbstomped for the past few hours, I made friends with the green guys (sort of) and have being helping them seige castles and what not. 3 months of following this dude around when he is on his campagin though is going to be long....

    Edgler Vess on
    steam_sig.png
  • Raiden333Raiden333 Registered User regular
    edited October 2009
    I love the idea behind the Song of Ice and Fire mod, but I feel like it's not executed as well as it could be.

    I almost want to learn how to write mods to put it in how I think it should be, but that would be extremely difficult considering how ambitious I'd make it. It's not Westeros without House Greyjoy being able to raid with ships, special weapons to battle certain kinds of enemies, and the ability to get a dragon in the endgame. :P

    Raiden333 on
    There was a steam sig here. It's gone now.
  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2009
    Tried to help out with 63 verses 280 but the empire whooped me and the Fierdswan. I held back and waited for the dust to settle and then hunted down the Imperial weeklings who made it out.

    RoyceSraphim on
  • RohanRohan Registered User regular
    edited October 2009
    I fail to see how Warband could still suffer from the stuck at faction selection screen bug an entire fourteen updates later. Wow.

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • XtarathXtarath Registered User regular
    edited October 2009
    Raiden333 wrote: »
    I love the idea behind the Song of Ice and Fire mod, but I feel like it's not executed as well as it could be.

    I almost want to learn how to write mods to put it in how I think it should be, but that would be extremely difficult considering how ambitious I'd make it. It's not Westeros without House Greyjoy being able to raid with ships, special weapons to battle certain kinds of enemies, and the ability to get a dragon in the endgame. :P

    God, as much as I love Mount and Blade, I wish it was a lot more tactical. No, there really isn't besides numbers and rank to decide between who wins or loses. Not to mention that fact that you can go anywhere on the map, and nothing can stop unless you're slower then the enemy. Passes, rivers, mountains should all factor in to who holds what lands. Also, competent general A.I., nothing like Ender's Game or anything, but just that they don't raid brigands every chance they get.(Except maybe the Brotherhood without banners.) Maybe even stats for individual troops, although for 10,000 troops this could be a problem.

    What I would give for a game like that.

    Xtarath on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2009
    I felt really good, stacking my cavalry at one corner of the map and having my infantry and archers be at another while I mowed down my enemies. When teh sarleon got too close to my subordinates, I had everyone charge. Unfortunately, I didn't realize that when I lsot my hard drive, the difficulty when down to <50%.

    RoyceSraphim on
  • Fatal3RR0RFatal3RR0R Registered User regular
    edited October 2009
    Well now that this is available for 5 dollars I can't resist any longer.

    Damn you D2D!

    Fatal3RR0R on
    peachip4sig.png
  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2009
    Appearrently, 180 soldiers is not enough to hold me and my band of 55 back. We fell with only 8 defenders left, but after a jolly good rest in the dungeon, we got exchanged for another prisoner and turned right around and took Seven Sword castle from the Sarleons and we await a response from the ruler of the Fierdswan to see if its ours.

    RoyceSraphim on
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited October 2009
    Why do people insist on becoming vassals


    whyyyyyyy

    The Black Hunter on
  • XtarathXtarath Registered User regular
    edited October 2009
    They are afraid to be great.

    Xtarath on
  • korodullinkorodullin What. SCRegistered User regular
    edited October 2009
    Finally got my new PC set up, so I can Mount some Blades again.

    I had no idea I bought this thing four years ago.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • RoyceSraphimRoyceSraphim Registered User regular
    edited October 2009
    Why do people insist on becoming vassals


    whyyyyyyy

    I like money and property.

    RoyceSraphim on
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