What's the deal with Party skills? Do they stack? Highest value in the party?
I'm pretty sure training works for each hero (and thus stacks across multiple heroes), but what about surgery, pathfinding, looting, inventory, leadership, trading, and skills like that?
As for skills, I know Leadership, Inventory, and Looting are PC char only (meaning only yours matters). I don't believe others stack, it just takes the highest available.
If the skill says "Party skill", then the person (PC or companion) with the highest skill will dominate. These do not stack. Most of these are INT-based such as Pathfinding and Surgery, as well as one AGI-based Looting and one CHA-based Trade.
However, the PC can add a bonus to the party skill by having points in the skills themselves. I believe the points are:
Yes, you can be the dominant party skill person and add a bonus on top. It's not a bad idea to put 2 points in all the party skills, even if you devote your companions to cover them. Trainer is unique since it's a "Personal skill" but its effects stack per person. You want this on as high as possible on as many companions as possible. If your Surgery companion gets knocked out, the next highest will take over until they recover from wounded status. It's also not a bad idea to specialize several companions in redundant skills to avoid this situation (since you want to take companions into combat to gain experience) and to take advantage of the INT-based Trainer skill as well.
* Base Attribute: Intelligence
* Effect: Every day at midnight lower-level party members gain experience
Experience points are not given to party members that are fully upgraded. If multiple companions have this skill they will each help train party members.
Experience gains per level are as follows:
Trainer level 1 2 3 4 5 6 7 8 9 10
EXP to each party member per day 4 10 16 23 30 38 46 55 65 80
Yup. That's the correct table, not the one I originally posted. The fact stands that you should put 2 points into all your party skills for the (+1), since you only need 6 INT for that. If you want the (+2) then you need 15 INT and 3 more points in each skill, which is a waste to me.
As for skills, I know Leadership, Inventory, and Looting are PC char only (meaning only yours matters). I don't believe others stack, it just takes the highest available.
Ack, that stinks. I was hoping surgery would stack.
[edit] and WOW on the PC being able to stack his bonus! Damnit, looks like that's what I'll be doing for the next few levels. At least with surgery and pathfinding. Don't really care about the others since I've already got training.
As for skills, I know Leadership, Inventory, and Looting are PC char only (meaning only yours matters). I don't believe others stack, it just takes the highest available.
Ack, that stinks. I was hoping surgery would stack.
Having 2 people with surgery skill doesnt hurt though, in case one gets knocked out.
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
Something I think needs to be taken into account is physics. i swing at something going away from me, the relative acceleration is quite low, meaning low force (F=mA) and low damage. So you swing the same direction that your enemy is going, A is low, so F is low, so damage is low. But swing against them and A is much higher and that means a higher F and more damage.
This means that chasing after someone on horseback and poking them with a lance won't do much damage. But swinging down or from the side with a one or two handed weapon will hurt.
Swinging your sword clockwise at a rider riding from left to right, right in front of you will kind of hurt but not by much. Swing counter-clockwise at a rider riding from left to right, right in front of you and you will hurt them bad, maybe kill them or the horse.
Shooting someone with an arrow will hurt at any position at any pace, but you charging a still target on horseback is really gonna hurt and you charging someone charging at you and nailing them with an arrow is REALLY gonna hurt.
Using a two handed weapon and swinging smart, I have been taking D'shar horses down in one swing while on foot.
Fuck, whenever I try battlesizer it crashes like halfway through the battle, I've only set it to 199 and Ive got a decent rig. I just don't see how people can get these huge battles.
Fuck, whenever I try battlesizer it crashes like halfway through the battle, I've only set it to 199 and Ive got a decent rig. I just don't see how people can get these huge battles.
I think I'm in the post-beginner blues. I'm level 22 with Sir Thomas, Sir Roland, and 3 other heroes. I've got an army of around 50-60 Raven dudes. 20 rangers and the rest split between the lower ranks.
I'm working as a Merc for Raven, but the work is slow. There's like one decent bout of action a week. My army is too big to bother with bandits, but still too small to handle a castle. On top of that, I'm thinking I need some shock troops.
What's a good unit to mix with rangers? I'm thinking some kind of infantry juggernaut that can move with my archers, be good meat shields, and help me when scaling castle walls.
How do I drop my mercenary job? I finally found a lightly defended castle. Took it over with minimal casualties, only to find out it got "gifted" to the Ravens. WTF.
How do I drop my mercenary job? I finally found a lightly defended castle. Took it over with minimal casualties, only to find out it got "gifted" to the Ravens. WTF.
Isn't it a three-month contract?
At least you're not a vassal. They're in for life. Unless they abandon their oath.
How do I drop my mercenary job? I finally found a lightly defended castle. Took it over with minimal casualties, only to find out it got "gifted" to the Ravens. WTF.
Isn't it a three-month contract?
At least you're not a vassal. They're in for life. Unless they abandon their oath.
You can ask your king to relieve you of your oath if you have good relations with him. That's what I did.
Or you can find your King's Pretender, swear fealty to him, and then kick your old king's stupid ass for making you follow him around while he wanders around the entire map for 8 days.
The bonus is with the pretender you are automatically the marshal and don't need to take shit from anyone.
I was curious, how exactly do you go about recruits lords to your kingdom in PoP? I have 2 castles and 1 large town, but I have not seen any options when talking to other lords or to my stewards about hiring lords.
Also the guy with 10 demonic warriors, were those prisoners turned allies or did you upgrade them up from lower troops?
i'm in the process of eliminating the d'shar, and i defeated a couple of armies that had them as prisoners so i hired them to my troop... they're awesome
Or you can find your King's Pretender, swear fealty to him, and then kick your old king's stupid ass for making you follow him around while he wanders around the entire map for 8 days.
The bonus is with the pretender you are automatically the marshal and don't need to take shit from anyone.
Nah, they're just as likely to hate you as a rebel faction as they are as a new empire.
Of course, they'll all hate you if they hated you before you started. In my case the Sarleons still love me for all the times I saved their asses when I merc'd for them.
True, but when you declare your Royalty everyone hates you, which is inconvenient.
Not really. You may get an inconvenient war or two, but enemy kingdoms are usually pretty inefficient at taking your cities, and it is not like everyone declares war at you all the time.
Nah, they're just as likely to hate you as a rebel faction as they are as a new empire.
Of course, they'll all hate you if they hated you before you started. In my case the Sarleons still love me for all the times I saved their asses when I merc'd for them.
Sarleon loved me too, but they inexplicably decided to declare war on me.
Maybe cause my kingdom is kinda little? (Most of the Empire's area basically. Was 2 castles away from exterminating them when Sarleon declared war)
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
True, but when you declare your Royalty everyone hates you, which is inconvenient.
Not really. You may get an inconvenient war or two, but enemy kingdoms are usually pretty inefficient at taking your cities, and it is not like everyone declares war at you all the time.
See, it's because of advice like this that I decided to grab a little castle for myself.
I put all my Rangers in it and head back to Raven lands to train up some more troops. 3 days after grabbing the castle I get a warning that it's under attack. I head back and find a 300 (!) man army which is absurd since the entire time I was mercing for Raven I killed every army over 100 and never saw one over 200.
So basically 3 days after grabbing a castle I've got to defend it 60 vs 300.
True, but when you declare your Royalty everyone hates you, which is inconvenient.
Not really. You may get an inconvenient war or two, but enemy kingdoms are usually pretty inefficient at taking your cities, and it is not like everyone declares war at you all the time.
See, it's because of advice like this that I decided to grab a little castle for myself.
I put all my Rangers in it and head back to Raven lands to train up some more troops. 3 days after grabbing the castle I get a warning that it's under attack. I head back and find a 300 (!) man army which is absurd since the entire time I was mercing for Raven I killed every army over 100 and never saw one over 200.
So basically 3 days after grabbing a castle I've got to defend it 60 vs 300.
I think I'm going to have to restart my game.
60 ravensterns + you should be able to beat 300 (with losses) assuming it's not some shit wooden castle with a broken gate
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
My point is this is a 5:1 battle within 3 days of taking the castle. What the hell am I going to do at day 6? 9? 15?
I think I'll restart, avoid Mercing with anyone, fight one nation's army to level up, then grab a castle from another nation clear the hell across the map, then bribe them to friendly so I get time to set up defenses.
My point is this is a 5:1 battle within 3 days of taking the castle. What the hell am I going to do at day 6? 9? 15?
I think I'll restart, avoid Mercing with anyone, fight one nation's army to level up, then grab a castle from another nation clear the hell across the map, then bribe them to friendly so I get time to set up defenses.
The problem is that you don't have enough numbers in your castle. The AI prioritizes what castles to attack mainly based on how many men are garrisoned in each castle, it doesn't even look at the quality of the troops just the quantity. There really is no need for you to restart, depending on your castle you can easily hold it if you have 60 Ravenstern archers. Just drop the difficulty if you need to.
After you defeat the attackers, just recruit and rescue everyone you can and drop them in the castle. Don't even worry about training them up. Once you get about ~150 guys in your castle you won't have to worry about constant large attacks on it.
My point is this is a 5:1 battle within 3 days of taking the castle. What the hell am I going to do at day 6? 9? 15?
I think I'll restart, avoid Mercing with anyone, fight one nation's army to level up, then grab a castle from another nation clear the hell across the map, then bribe them to friendly so I get time to set up defenses.
The problem is that you don't have enough numbers in your castle. The AI prioritizes what castles to attack mainly based on how many men are garrisoned in each castle, it doesn't even look at the quality of the troops just the quantity. There really is no need for you to restart, depending on your castle you can easily hold it if you have 60 Ravenstern archers. Just drop the difficulty if you need to.
After you defeat the attackers, just recruit and rescue everyone you can and drop them in the castle. Don't even worry about training them up. Once you get about ~150 guys in your castle you won't have to worry about constant large attacks on it.
Hmmm, ok. That's a bit less immersive than I was hoping, but whatever. If all they care about is numbers I'll just start rescuing everyone I can from battles (even farmers) and dropping them in the castle.
Hmmm, ok. That's a bit less immersive than I was hoping, but whatever. If all they care about is numbers I'll just start rescuing everyone I can from battles (even farmers) and dropping them in the castle.
You'll still get attacked every now and then. And the AI still might show up at your doorstep with a gigantic army, but the reason you got such a early attack with a large force is because your castle had 60 guys and most other castles have 200+. For some reason the AI see this as a huge incentive to attack your castle, so bumping up the numbers with crappy troops is just an early deterrent to give you some time to breath. Think of it as lining the walls with conscripted peasants and giving them fake weapons to fool any scouts who are scoping out your castle.
Bumping up the numbers won't keep the AI from attacking you at all, it will just keep the AI from doing what you feared, i.e. constantly attacking. Also make sure the faction that you are at war with is also at war with someone else. You can do this by going into quests and clicking on the faction button at the bottom, somewhere in the decription of the faction it tells you who they are at war with. I think.
I found that PoP doesn't like battle resizer much. I used to have it set at 400 with Native Improved, had to set it back to 250 when I installed PoP. The game will crash during castle sieges, I fix this by lowering the graphics settings for the siege.
My point is this is a 5:1 battle within 3 days of taking the castle. What the hell am I going to do at day 6? 9? 15?
I think I'll restart, avoid Mercing with anyone, fight one nation's army to level up, then grab a castle from another nation clear the hell across the map, then bribe them to friendly so I get time to set up defenses.
The problem is that you don't have enough numbers in your castle. The AI prioritizes what castles to attack mainly based on how many men are garrisoned in each castle, it doesn't even look at the quality of the troops just the quantity. There really is no need for you to restart, depending on your castle you can easily hold it if you have 60 Ravenstern archers. Just drop the difficulty if you need to.
After you defeat the attackers, just recruit and rescue everyone you can and drop them in the castle. Don't even worry about training them up. Once you get about ~150 guys in your castle you won't have to worry about constant large attacks on it.
Hmmm, ok. That's a bit less immersive than I was hoping, but whatever. If all they care about is numbers I'll just start rescuing everyone I can from battles (even farmers) and dropping them in the castle.
Well, if you only had 60 guys total then you couldn't have been leaving more than what, a dozen guys defending it? Hell yea that's gonna get attacked.
Even then 5:1 odds is laughable when defending a castle. I've won 400 vs. 2000 before with practically no casualties (I have screens of the map I should upload sometime).
Posts
If the skill says "Party skill", then the person (PC or companion) with the highest skill will dominate. These do not stack. Most of these are INT-based such as Pathfinding and Surgery, as well as one AGI-based Looting and one CHA-based Trade.
However, the PC can add a bonus to the party skill by having points in the skills themselves. I believe the points are:
0-1 adds no bonus
2-5 adds (+1)
5-8 adds (+2)
9-10 adds (+3)
Yes, you can be the dominant party skill person and add a bonus on top. It's not a bad idea to put 2 points in all the party skills, even if you devote your companions to cover them. Trainer is unique since it's a "Personal skill" but its effects stack per person. You want this on as high as possible on as many companions as possible. If your Surgery companion gets knocked out, the next highest will take over until they recover from wounded status. It's also not a bad idea to specialize several companions in redundant skills to avoid this situation (since you want to take companions into combat to gain experience) and to take advantage of the INT-based Trainer skill as well.
Let 'em eat fucking pineapples!
Stolen from MB Wiki
While we're on the topic, the bonus table (slightly different from Veritas'):
Points Bonus
0-1 pts (+0)
2-4 (+1)
5-7 (+2)
8-9 (+3)
10 (+4)
Yup. That's the correct table, not the one I originally posted. The fact stands that you should put 2 points into all your party skills for the (+1), since you only need 6 INT for that. If you want the (+2) then you need 15 INT and 3 more points in each skill, which is a waste to me.
Let 'em eat fucking pineapples!
Ack, that stinks. I was hoping surgery would stack.
[edit] and WOW on the PC being able to stack his bonus! Damnit, looks like that's what I'll be doing for the next few levels. At least with surgery and pathfinding. Don't really care about the others since I've already got training.
Having 2 people with surgery skill doesnt hurt though, in case one gets knocked out.
Let 'em eat fucking pineapples!
Remember, in the game of thrones, you either win or die.
it got old pretty fast
Winning and dieing aren't mutually exclusive. You can always come back as a zombie who is much bitchier and mean than before.
Well, that goes without saying.
This means that chasing after someone on horseback and poking them with a lance won't do much damage. But swinging down or from the side with a one or two handed weapon will hurt.
Swinging your sword clockwise at a rider riding from left to right, right in front of you will kind of hurt but not by much. Swing counter-clockwise at a rider riding from left to right, right in front of you and you will hurt them bad, maybe kill them or the horse.
Shooting someone with an arrow will hurt at any position at any pace, but you charging a still target on horseback is really gonna hurt and you charging someone charging at you and nailing them with an arrow is REALLY gonna hurt.
Using a two handed weapon and swinging smart, I have been taking D'shar horses down in one swing while on foot.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Its less a rig thing and more an engine thing.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I'm working as a Merc for Raven, but the work is slow. There's like one decent bout of action a week. My army is too big to bother with bandits, but still too small to handle a castle. On top of that, I'm thinking I need some shock troops.
What's a good unit to mix with rangers? I'm thinking some kind of infantry juggernaut that can move with my archers, be good meat shields, and help me when scaling castle walls.
Isn't it a three-month contract?
At least you're not a vassal. They're in for life. Unless they abandon their oath.
Let 'em eat fucking pineapples!
You can ask your king to relieve you of your oath if you have good relations with him. That's what I did.
The bonus is with the pretender you are automatically the marshal and don't need to take shit from anyone.
i'm in the process of eliminating the d'shar, and i defeated a couple of armies that had them as prisoners so i hired them to my troop... they're awesome
Or FUCKING BE YOUR GOD DAMN KING!
Of course, they'll all hate you if they hated you before you started. In my case the Sarleons still love me for all the times I saved their asses when I merc'd for them.
Not really. You may get an inconvenient war or two, but enemy kingdoms are usually pretty inefficient at taking your cities, and it is not like everyone declares war at you all the time.
Sarleon loved me too, but they inexplicably decided to declare war on me.
Maybe cause my kingdom is kinda little? (Most of the Empire's area basically. Was 2 castles away from exterminating them when Sarleon declared war)
See, it's because of advice like this that I decided to grab a little castle for myself.
I put all my Rangers in it and head back to Raven lands to train up some more troops. 3 days after grabbing the castle I get a warning that it's under attack. I head back and find a 300 (!) man army which is absurd since the entire time I was mercing for Raven I killed every army over 100 and never saw one over 200.
So basically 3 days after grabbing a castle I've got to defend it 60 vs 300.
I think I'm going to have to restart my game.
60 ravensterns + you should be able to beat 300 (with losses) assuming it's not some shit wooden castle with a broken gate
I think I'll restart, avoid Mercing with anyone, fight one nation's army to level up, then grab a castle from another nation clear the hell across the map, then bribe them to friendly so I get time to set up defenses.
The problem is that you don't have enough numbers in your castle. The AI prioritizes what castles to attack mainly based on how many men are garrisoned in each castle, it doesn't even look at the quality of the troops just the quantity. There really is no need for you to restart, depending on your castle you can easily hold it if you have 60 Ravenstern archers. Just drop the difficulty if you need to.
After you defeat the attackers, just recruit and rescue everyone you can and drop them in the castle. Don't even worry about training them up. Once you get about ~150 guys in your castle you won't have to worry about constant large attacks on it.
Hmmm, ok. That's a bit less immersive than I was hoping, but whatever. If all they care about is numbers I'll just start rescuing everyone I can from battles (even farmers) and dropping them in the castle.
You'll still get attacked every now and then. And the AI still might show up at your doorstep with a gigantic army, but the reason you got such a early attack with a large force is because your castle had 60 guys and most other castles have 200+. For some reason the AI see this as a huge incentive to attack your castle, so bumping up the numbers with crappy troops is just an early deterrent to give you some time to breath. Think of it as lining the walls with conscripted peasants and giving them fake weapons to fool any scouts who are scoping out your castle.
Bumping up the numbers won't keep the AI from attacking you at all, it will just keep the AI from doing what you feared, i.e. constantly attacking. Also make sure the faction that you are at war with is also at war with someone else. You can do this by going into quests and clicking on the faction button at the bottom, somewhere in the decription of the faction it tells you who they are at war with. I think.
So very angry.
Try setting your corpses from 'unlimited' to '20' or '40'.
PS I hate you.
I found that PoP doesn't like battle resizer much. I used to have it set at 400 with Native Improved, had to set it back to 250 when I installed PoP. The game will crash during castle sieges, I fix this by lowering the graphics settings for the siege.
Well, if you only had 60 guys total then you couldn't have been leaving more than what, a dozen guys defending it? Hell yea that's gonna get attacked.
Even then 5:1 odds is laughable when defending a castle. I've won 400 vs. 2000 before with practically no casualties (I have screens of the map I should upload sometime).