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[TF2] The Anthology Edition

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Posts

  • InfestedGnomeInfestedGnome Registered User regular
    edited August 2009
    guar wrote: »
    cp_gravelpit0000.jpg

    :whistle:

    I cried inside when that happened :(

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • nukanuka What are circles? Registered User regular
    edited August 2009
    double post D:


    every team should have a million medics following one person

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • GoombaGoomba __BANNED USERS regular
    edited August 2009
    So anything new in the last week?
    I rocket jumped and then killed the soldier with his own rocket.

    Oh wait you said new. :j

    Goomba on
    [SIGPIC][/SIGPIC]
  • The Otaku SuppositoryThe Otaku Suppository Bawstan New EnglandRegistered User regular
    edited August 2009
    Battles medics ruled house tonight.

    TRAFFIC CONE!

    The Otaku Suppository on
  • IdolisideIdoliside Registered User regular
    edited August 2009
    Experiment, if we had an entire team of medics and one heavy, and all those medics healing the heavy...would he technically be invulnerable?

    Idoliside on
    Proud member of Noah's Wangship Steam Group
    iusb_760x100.8161697.jpgBunting, Owls and Cushions! Feecloud Designs
  • PeewiPeewi Registered User regular
    edited August 2009
    Idoliside wrote: »
    Experiment, if we had an entire team of medics and one heavy, and all those medics healing the heavy...would he technically be invulnerable?

    No. I believe that there are diminishing returns when multiple medics are healing a single target and a crit rocket would be able to take him out.

    Peewi on
  • PatboyXPatboyX Registered User regular
    edited August 2009
    davincie wrote: »
    Oh hey look y'all
    rcrgbr.jpg
    This is the guy from the idler
    It only works on select servers

    http://www.tf2items.com/profiles/76561197961366266 Not in his backpack too.

    Any other weapons like this?

    PatboyX on
    "lenny bruce is not afraid..."
    brush1rt1.jpg
  • L|amaL|ama Registered User regular
    edited August 2009
    Haha he's considered a 'valuable community member'? The fuck?

    L|ama on
  • CohsaeCohsae Registered User regular
    edited August 2009
    L|ama wrote: »
    Haha he's considered a 'valuable community member'? The fuck?

    So I guess they aren't going to do anything to people who've been idling then, if the creator gets a fancy gift.
    Unless he's done other stuff that I'm not aware of.

    Cohsae on
    sig.gif
  • PatboyXPatboyX Registered User regular
    edited August 2009
    Someone mentioned Source OP plugin edit: as something else he made.
    But I don't know what that is.

    PatboyX on
    "lenny bruce is not afraid..."
    brush1rt1.jpg
  • MonstyMonsty Registered User regular
    edited August 2009
    Yeah, I'm pretty sure SourceOP is pretty much THE server admin tool that most servers use. I could be very wrong.

    I take that back. A two-hatted man, such as myself, could never be wrong.

    Monsty on
  • ItalaxItalax Registered User regular
    edited August 2009
    Peewi wrote: »
    Idoliside wrote: »
    Experiment, if we had an entire team of medics and one heavy, and all those medics healing the heavy...would he technically be invulnerable?

    No. I believe that there are diminishing returns when multiple medics are healing a single target and a crit rocket would be able to take him out.

    2 Medics on one Heavy will already let him survive a Crit Rocket if he's fully overhealed I think.

    Italax on
    PSN: Italax - Steam ID : Italax
    Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
  • TheySlashThemTheySlashThem Registered User regular
    edited August 2009
    Italax wrote: »
    Peewi wrote: »
    Idoliside wrote: »
    Experiment, if we had an entire team of medics and one heavy, and all those medics healing the heavy...would he technically be invulnerable?

    No. I believe that there are diminishing returns when multiple medics are healing a single target and a crit rocket would be able to take him out.

    2 Medics on one Heavy will already let him survive a Crit Rocket if he's fully overhealed I think.

    One fully-charged headshot or one well placed backstab will still kill him.

    TheySlashThem on
  • ItalaxItalax Registered User regular
    edited August 2009
    Italax wrote: »
    Peewi wrote: »
    Idoliside wrote: »
    Experiment, if we had an entire team of medics and one heavy, and all those medics healing the heavy...would he technically be invulnerable?

    No. I believe that there are diminishing returns when multiple medics are healing a single target and a crit rocket would be able to take him out.

    2 Medics on one Heavy will already let him survive a Crit Rocket if he's fully overhealed I think.

    One fully-charged headshot or one well placed backstab will still kill him.

    Unless he has 11 medics on him, giving him a constant stream of Ubercharges!

    Italax on
    PSN: Italax - Steam ID : Italax
    Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
  • L|amaL|ama Registered User regular
    edited August 2009
    Do headshots still have a damage range?

    L|ama on
  • NuzakNuzak Registered User regular
    edited August 2009
    like, do they do less damage at long range?

    no, they have infinite range

    Nuzak on
  • MalkorMalkor Registered User regular
    edited August 2009
    I played this weekend.

    I didn't even recognize anyone. Also I suck now for some reason.

    This isn't like riding a bike at all!

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited August 2009
    A direct crit rocket won't even kill a non-overhealed heavy. It does 250 damage.

    Mandalorian Rooster on
  • L|amaL|ama Registered User regular
    edited August 2009
    Nuzak wrote: »
    like, do they do less damage at long range?

    no, they have infinite range

    no like how sometimes a direct pipe will sometimes kill a 125hp class but won't most of the time, but anyway the wiki seems to imply that there is no variance for sniper headshots

    L|ama on
  • ZekZek Registered User regular
    edited August 2009
    L|ama wrote: »
    Nuzak wrote: »
    like, do they do less damage at long range?

    no, they have infinite range

    no like how sometimes a direct pipe will sometimes kill a 125hp class but won't most of the time, but anyway the wiki seems to imply that there is no variance for sniper headshots

    Headshots are crits so they've never had any variance.

    Zek on
  • NuzakNuzak Registered User regular
    edited August 2009
    L|ama wrote: »
    Nuzak wrote: »
    like, do they do less damage at long range?

    no, they have infinite range

    no like how sometimes a direct pipe will sometimes kill a 125hp class but won't most of the time, but anyway the wiki seems to imply that there is no variance for sniper headshots

    yeah explosives are weird anyway because of the splash damage calculations in reference to the hitbox of the 125hp class at the time

    Nuzak on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited August 2009
    Also healing the same target reduces the ubercharge rate by quite a bit, but you could just heal the other medics and enjoy having 225hp ( no more bodyshot deaths woo)

    Cutfang on
    Dancing Bagel
  • Roland_tHTGRoland_tHTG Registered User regular
    edited August 2009
    Nuzak wrote: »
    L|ama wrote: »
    Nuzak wrote: »
    like, do they do less damage at long range?

    no, they have infinite range

    no like how sometimes a direct pipe will sometimes kill a 125hp class but won't most of the time, but anyway the wiki seems to imply that there is no variance for sniper headshots

    yeah explosives are weird anyway because of the splash damage calculations in reference to the hitbox of the 125hp class at the time

    I really wish there was a variable so we could see the area of splash damage. Sometimes it seems like you should be out of reach and it kills you, and sometimes it looks like it's a sure thing to hit and nothing.

    Roland_tHTG on
  • TK-42-1TK-42-1 Registered User regular
    edited August 2009
    Nuzak wrote: »
    L|ama wrote: »
    Nuzak wrote: »
    like, do they do less damage at long range?

    no, they have infinite range

    no like how sometimes a direct pipe will sometimes kill a 125hp class but won't most of the time, but anyway the wiki seems to imply that there is no variance for sniper headshots

    yeah explosives are weird anyway because of the splash damage calculations in reference to the hitbox of the 125hp class at the time

    I really wish there was a variable so we could see the area of splash damage. Sometimes it seems like you should be out of reach and it kills you, and sometimes it looks like it's a sure thing to hit and nothing.

    yeah thats always been the strangest thing. it's like anything direct on someone will really hurt, but if you shoot the ground an inch away from them its barely damaging at all.

    also enders u mad?

    TK-42-1 on
    sig.jpgsmugriders.gif
  • IdolisideIdoliside Registered User regular
    edited August 2009
    After playing on pub, i've come to the conclusion that i'm a terrible spy, except with the dead ringer, then i'm just average (and sometimes a dumbass as I was decloaking infront of people without realising)

    Idoliside on
    Proud member of Noah's Wangship Steam Group
    iusb_760x100.8161697.jpgBunting, Owls and Cushions! Feecloud Designs
  • L|amaL|ama Registered User regular
    edited August 2009
    the wiki says that direct pipes do more direct damage and less splash, but pipes that bounce then go pop have a bigger range but do less total damage.



    Playing with the DR on pubs is fun, you can decloack behind heavies and no one will do anything to stop you

    L|ama on
  • TheySlashThemTheySlashThem Registered User regular
    edited August 2009
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    edited August 2009
    Oh wow. That's awesome. :D

    theSquid on
  • L|amaL|ama Registered User regular
    edited August 2009
    You know there's like billions of similar things on youtube, right?

    L|ama on
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    edited August 2009
    So? I was still entertained.

    theSquid on
  • L|amaL|ama Registered User regular
    edited August 2009
    I'm just telling you there's more there if you want, calm down

    L|ama on
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    edited August 2009
    Will anyone be playing in the PAX TF2 tourney saturday? We make team, yes?

    Custom Special on
    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • Roland_tHTGRoland_tHTG Registered User regular
    edited August 2009
    I think there's about two teams worth of people already.

    Roland_tHTG on
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    edited August 2009
    I think there's about two teams worth of people already.


    Dag... Anyone need another?

    Custom Special on
    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • Joe KJoe K Registered User regular
    edited August 2009
    Kupi wrote: »
    While cool, I think dustbowl is the only map that has those barrels with any frequency.

    You'd be amazed at how many little things in life people can't be bothered to remember. A perfectly innocuous wooden barrel could make sense anywhere.

    Does this have any relation to Old Man Murray's Crate rating system?

    Old Man Murray's Crate Review System

    Joe K on
  • FugaFuga Registered User regular
    edited August 2009
    davincie wrote: »
    Oh hey look y'all
    rcrgbr.jpg
    This is the guy from the idler
    It only works on select servers

    http://www.tf2items.com/profiles/76561197961366266 Not in his backpack too.

    aren't those weapons supposed to have drawbacks? o_O

    Fuga on
  • xzzyxzzy Registered User regular
    edited August 2009
    Fuga wrote: »
    davincie wrote: »
    Oh hey look y'all
    rcrgbr.jpg
    This is the guy from the idler
    It only works on select servers

    http://www.tf2items.com/profiles/76561197961366266 Not in his backpack too.

    aren't those weapons supposed to have drawbacks? o_O

    Based on this and the screenshots of developer weapons going around, apparently Valve thinks not.

    In some ways the logic makes sense.. if everyone has twice as many hitpoints, 100% crits isn't as big a deal. But it seems like it's going to seriously damage the game in the long run. How long is a new player going to stick around if he logs in for the first time and has all stock weapons, while everyone else is flying around doing godlike damage?

    xzzy on
  • JauntyJaunty Registered User regular
    edited August 2009
    No.

    Jaunty on
    qcklw92m98s0.png
  • JauntyJaunty Registered User regular
    edited August 2009
    xzzy wrote: »
    Fuga wrote: »
    davincie wrote: »
    Oh hey look y'all
    rcrgbr.jpg
    This is the guy from the idler
    It only works on select servers

    http://www.tf2items.com/profiles/76561197961366266 Not in his backpack too.

    aren't those weapons supposed to have drawbacks? o_O

    Based on this and the screenshots of developer weapons going around, apparently Valve thinks not.

    In some ways the logic makes sense.. if everyone has twice as many hitpoints, 100% crits isn't as big a deal. But it seems like it's going to seriously damage the game in the long run. How long is a new player going to stick around if he logs in for the first time and has all stock weapons, while everyone else is flying around doing godlike damage?

    I'm thinking that these are going to be beyond rare, given to mapmakers that get into updates and the like, so that's probably not a concern.

    Jaunty on
    qcklw92m98s0.png
  • xzzyxzzy Registered User regular
    edited August 2009
    Jaunty wrote: »
    I'm thinking that these are going to be beyond rare, given to mapmakers that get into updates and the like, so that's probably not a concern.

    I don't care how rare they are, all it takes is running into one of those jokers once to ruin the game. You already die fast in TF2, what's the point of playing against someone who can one-shot anything?

    xzzy on
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