Did you play the N64 Castlevania games? If so, what are your opinions regarding them?
I am honestly curious. I thought they were pretty good but at that point I thought any 3-d platformer with decent combat was awesome. I also didn't have access to Symphony of the Night, which, as I understand, is the best game in the series. Still haven't played it.
Oh dude...dude...You did not play SOTN? Man, you really missed out and you definitely want to get and play that. Like I'm almost tempted to send you mine, you really should not miss SOTN. One caveat: Don't use a walkthrough and don't power-level. The game has a nice level of challenge if you basically run straight through it, but if you hang out collecting money, items, and levels, it's stupidly easy.
The N64 ones? Plural? I only know of one. It wasn't...bad...but it wasn't that great. I played it through as both characters, and you get one bad and one good ending for each. They have different cutscenes and some different bosses and stuff, and one character uses a ranged attack while the other uses the usual whip. But anyway, yeah, the platform elements are OK, the night/day thing (like Simon's Quest) is pretty cool...there's one particular part that needs its own special mention: The "Magical Nitro" part. You have to get this jar of nitroglycerin (this game is in like 1896 or something) and take it to a cracked wall in the colosseum to fight Cerberos or something and get to the next level. Well, after you pick it up, you are not allowed to fall at all. Like, if you jump, you will die upon landing. Don't get hit, either. Oh, and you have to walk back across these really narrow platforms, some of which open and close at intervals so you also have to time it right. While people throw shit at you. It's tremendously annoying and takes like 50 tries, and basically makes you dread it so much that you don't want to play through again.
Overall, though, it was pretty cool, but didn't hold a candle to SOTN.
I must not have gotten to the nitro part. I didn't beat that one.
Anyway, yeah, there were two. Castlevania 64 and Castlevania: Legacy of Darkness. It had four playable characters. The primary one was a non-Belmont who was also a werewolf. It was pretty cool, but it suffered the same problem of the other game: the weapon system was far too simplistic. It basically came down to using your primary attack (be it whip, magic, or werewolf energy scythe thing) on everyone and everything.
And yeah, I never owned a Playstation and now SotN is hard to find so I never played it. I understand it was a real departure for the series. The art was incredible.
If you have a 360 I believe its either coming to or is already on the Xbox Live Arcade or whatever its called.
Javen on
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Did you play the N64 Castlevania games? If so, what are your opinions regarding them?
I am honestly curious. I thought they were pretty good but at that point I thought any 3-d platformer with decent combat was awesome. I also didn't have access to Symphony of the Night, which, as I understand, is the best game in the series. Still haven't played it.
Oh dude...dude...You did not play SOTN? Man, you really missed out and you definitely want to get and play that. Like I'm almost tempted to send you mine, you really should not miss SOTN. One caveat: Don't use a walkthrough and don't power-level. The game has a nice level of challenge if you basically run straight through it, but if you hang out collecting money, items, and levels, it's stupidly easy.
The N64 ones? Plural? I only know of one. It wasn't...bad...but it wasn't that great. I played it through as both characters, and you get one bad and one good ending for each. They have different cutscenes and some different bosses and stuff, and one character uses a ranged attack while the other uses the usual whip. But anyway, yeah, the platform elements are OK, the night/day thing (like Simon's Quest) is pretty cool...there's one particular part that needs its own special mention: The "Magical Nitro" part. You have to get this jar of nitroglycerin (this game is in like 1896 or something) and take it to a cracked wall in the colosseum to fight Cerberos or something and get to the next level. Well, after you pick it up, you are not allowed to fall at all. Like, if you jump, you will die upon landing. Don't get hit, either. Oh, and you have to walk back across these really narrow platforms, some of which open and close at intervals so you also have to time it right. While people throw shit at you. It's tremendously annoying and takes like 50 tries, and basically makes you dread it so much that you don't want to play through again.
Overall, though, it was pretty cool, but didn't hold a candle to SOTN.
I must not have gotten to the nitro part. I didn't beat that one.
Anyway, yeah, there were two. Castlevania 64 and Castlevania: Legacy of Darkness. It had four playable characters. The primary one was a non-Belmont who was also a werewolf. It was pretty cool, but it suffered the same problem of the other game: the weapon system was far too simplistic. It basically came down to using your primary attack (be it whip, magic, or werewolf energy scythe thing) on everyone and everything.
And yeah, I never owned a Playstation and now SotN is hard to find so I never played it. I understand it was a real departure for the series. The art was incredible.
If you have a 360 I believe its either coming to or is already on the Xbox Live Arcade or whatever its called.
I referenced like five games there, which one are you talking about?
Did you play the N64 Castlevania games? If so, what are your opinions regarding them?
I am honestly curious. I thought they were pretty good but at that point I thought any 3-d platformer with decent combat was awesome. I also didn't have access to Symphony of the Night, which, as I understand, is the best game in the series. Still haven't played it.
Oh dude...dude...You did not play SOTN? Man, you really missed out and you definitely want to get and play that. Like I'm almost tempted to send you mine, you really should not miss SOTN. One caveat: Don't use a walkthrough and don't power-level. The game has a nice level of challenge if you basically run straight through it, but if you hang out collecting money, items, and levels, it's stupidly easy.
The N64 ones? Plural? I only know of one. It wasn't...bad...but it wasn't that great. I played it through as both characters, and you get one bad and one good ending for each. They have different cutscenes and some different bosses and stuff, and one character uses a ranged attack while the other uses the usual whip. But anyway, yeah, the platform elements are OK, the night/day thing (like Simon's Quest) is pretty cool...there's one particular part that needs its own special mention: The "Magical Nitro" part. You have to get this jar of nitroglycerin (this game is in like 1896 or something) and take it to a cracked wall in the colosseum to fight Cerberos or something and get to the next level. Well, after you pick it up, you are not allowed to fall at all. Like, if you jump, you will die upon landing. Don't get hit, either. Oh, and you have to walk back across these really narrow platforms, some of which open and close at intervals so you also have to time it right. While people throw shit at you. It's tremendously annoying and takes like 50 tries, and basically makes you dread it so much that you don't want to play through again.
Overall, though, it was pretty cool, but didn't hold a candle to SOTN.
I must not have gotten to the nitro part. I didn't beat that one.
Anyway, yeah, there were two. Castlevania 64 and Castlevania: Legacy of Darkness. It had four playable characters. The primary one was a non-Belmont who was also a werewolf. It was pretty cool, but it suffered the same problem of the other game: the weapon system was far too simplistic. It basically came down to using your primary attack (be it whip, magic, or werewolf energy scythe thing) on everyone and everything.
And yeah, I never owned a Playstation and now SotN is hard to find so I never played it. I understand it was a real departure for the series. The art was incredible.
If you have a 360 I believe its either coming to or is already on the Xbox Live Arcade or whatever its called.
I referenced like five games there, which one are you talking about?
SOTN
Javen on
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Did you play the N64 Castlevania games? If so, what are your opinions regarding them?
I am honestly curious. I thought they were pretty good but at that point I thought any 3-d platformer with decent combat was awesome. I also didn't have access to Symphony of the Night, which, as I understand, is the best game in the series. Still haven't played it.
Oh dude...dude...You did not play SOTN? Man, you really missed out and you definitely want to get and play that. Like I'm almost tempted to send you mine, you really should not miss SOTN. One caveat: Don't use a walkthrough and don't power-level. The game has a nice level of challenge if you basically run straight through it, but if you hang out collecting money, items, and levels, it's stupidly easy.
The N64 ones? Plural? I only know of one. It wasn't...bad...but it wasn't that great. I played it through as both characters, and you get one bad and one good ending for each. They have different cutscenes and some different bosses and stuff, and one character uses a ranged attack while the other uses the usual whip. But anyway, yeah, the platform elements are OK, the night/day thing (like Simon's Quest) is pretty cool...there's one particular part that needs its own special mention: The "Magical Nitro" part. You have to get this jar of nitroglycerin (this game is in like 1896 or something) and take it to a cracked wall in the colosseum to fight Cerberos or something and get to the next level. Well, after you pick it up, you are not allowed to fall at all. Like, if you jump, you will die upon landing. Don't get hit, either. Oh, and you have to walk back across these really narrow platforms, some of which open and close at intervals so you also have to time it right. While people throw shit at you. It's tremendously annoying and takes like 50 tries, and basically makes you dread it so much that you don't want to play through again.
Overall, though, it was pretty cool, but didn't hold a candle to SOTN.
I must not have gotten to the nitro part. I didn't beat that one.
Anyway, yeah, there were two. Castlevania 64 and Castlevania: Legacy of Darkness. It had four playable characters. The primary one was a non-Belmont who was also a werewolf. It was pretty cool, but it suffered the same problem of the other game: the weapon system was far too simplistic. It basically came down to using your primary attack (be it whip, magic, or werewolf energy scythe thing) on everyone and everything.
And yeah, I never owned a Playstation and now SotN is hard to find so I never played it. I understand it was a real departure for the series. The art was incredible.
If you have a 360 I believe its either coming to or is already on the Xbox Live Arcade or whatever its called.
I referenced like five games there, which one are you talking about?
[realspoiler:aeb8f198d8]You missed Minda going back to the Twilight Realm, and shattering the mirror into a million pieces[/realspoiler:aeb8f198d8]
Okay well my brother and his friends are downstairs playing Wii baseball so I guess I'll do that later.
The ending is weird in so much as you didn't see the ending.
Well in most games, the credits come after the ending, so go suck a dick.
Man, what?
The normal ending is always before the credits and the like, "oh I get it now" or "what the shit?" or sequel cliffhanging ending comes after the credits. It is like a gaming law of sorts.
Edit: Also, Billy Joel is fucking awesome you stupid shits.
Menace on
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
The lyrics are sometimes written in a post-modern/modern/victorian era style, but his personal vocal stylings are more of a classical/reggae perturbation. Sometimes young people listen to his songs while on dates and analysts speculate that he may be responsible for underage/overage/pre-marital marital relations and pregnancies. Although some students show an
I could never figure out how to get past those broken steps that lead to the Castle Keep in Richter mode.
He has some special moves like Alucard. I think one is like down-up-jump or something...there's one where he basically skyrockets with some kind of dragon-punch-like maneuver.
Defender on
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
so what game should i get for me and my gf to play? she likes wii sports and besides that, the only other video game she's ever touched was mario kart 64 (which she rules at)
ps she does not like the rabbits in rayman, so that is a negatory on that game
so what game should i get for me and my gf to play? she likes wii sports and besides that, the only other video game she's ever touched was mario kart 64 (which she rules at)
ps she does not like the rabbits in rayman, so that is a negatory on that game
Posts
If you have a 360 I believe its either coming to or is already on the Xbox Live Arcade or whatever its called.
I referenced like five games there, which one are you talking about?
Ha ha look he did too
I made a TD for iphone and windows phone!
SOTN
rgr
Trauma Center is just plain hard. :x
Man, what?
The normal ending is always before the credits and the like, "oh I get it now" or "what the shit?" or sequel cliffhanging ending comes after the credits. It is like a gaming law of sorts.
Edit: Also, Billy Joel is fucking awesome you stupid shits.
Or is this not the custom soundtrack thing?
Topical
Well I mean he basically asked me to review a game.
Defender this happened forever ago, you didn't have to respond.
Yeah but I was busy and when I came back it was on my screen.
What about Richter mode in SOTN?
I can't use mine with Metal Slug.
I am perturbed.
Come Overwatch with meeeee
Granted the only ones I've played are the old NES ones, one or 2 (were there 2?) n64 titles and the first DS game.
I just can't get into them, no trouble Metroids though.
He has some special moves like Alucard. I think one is like down-up-jump or something...there's one where he basically skyrockets with some kind of dragon-punch-like maneuver.
If you didn't like Dawn of Sorrow there is no hope for you. Move along and don't even bother spending money on the series.
I am still waiting for my trial browser
javen do you have it?
ps she does not like the rabbits in rayman, so that is a negatory on that game
i was thinking of something off of the vc?
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
it's not under "wii-ware" ?
also, it's not midnight (here at least)
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
So I see you and Dislexic date the same type of woman.
Come Overwatch with meeeee
Wii Play.
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
Do tell
Do tell
It's like 7am. I haven't even seen my last sunrise yet. Quit hassling me.
oh not this forum as in SE, all the SE moderators are good
the others though? retarded. to a man.
There's more than one SE?