you know what I just realized would be an amazing game for the wii?
every game ever
Strong disagreement. Wiimote scheme is something special. Just dumping random games into it will only make the games worse, because the Wii input scheme is slower and clumsier than button-based input. I could see an argument like "every console shooter ever" or something, ignoring the graphical differences in newer shooters, but every game ever? No. Street Fighter, for example...bad choice. The input scheme is an integral component of the game and is very tightly designed. Even changing from arcade-style stand-up joystick to console-style d-pad and face buttons/shoulder triggers is a big deal on that game.
Just tacking the Wii's control scheme onto ANY arbitrary game does not improve it.
With a few extra hotkeys, RTSes could be really good on the Wii. I think the mouse might be a little more stable than the Wiimote, but it could still be cool.
EDIT: My point being that FPS action games seem like a good idea (purely talking gameplay, not graphics), RTS games seem like a decent idea, and fighting games seem like a terrible idea.
Defender on
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Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
I mean, the Nunchuck is and it costs the same, so why not?
Edit: I realise the point of the Nunchuck and the Wiimote is to add the motion sensitivity and stuff but the Classic Controller could be for games that either don't use the Wiimote the whole time, or you can choose to use either the Wiimote or the ClasCon (the way DragonballZ does)
Are we talking Quest For Glory? Star Control II? Final Fantasy?
By Adventure games he is likely talking about games like Escape from Monkey Island.
OK. That game had a similar play scheme to the later Quest For Glory games, and numerous others from Sierra. Remember Conquests Of The Longbow? That was cool.
Anyway, yeah, those were largely mouse-based and generally didn't have too much in the way of fast-paced arcade action, so the Wii's input scheme would be better than d-pads or analogs, but not as good as the original PC interfaces.
Indiana Jones and the Fate of Atlantis forever. I loved playing through the fists route and just punching and pounding and breaking a keyboard. The wits route was awesome for all the funny lines.
I think the games on the site work for the wii,but since I am in Florida and not near my wii I can't tell for sure. I know I played one of them before on my wii but on a different site.
defender what is all this muck about the wii interface being 'slow'
OK, let's use Zelda as an example. The amount of time it takes to swing the sword on the Wii version is considerably longer than the amount of time it takes to swing the sword on the GC version. The Wii-flick gesture takes longer than pushing a button.
Yes, it's not like it takes two and a half minutes to flick the Wiimote. We are talking about a small difference if you look at time in that scale. But anyone who's played an RTS like Starcraft or Warcraft, and gotten good at it, can tell you that using hotkeys for your spells/powers, instead of using the mouse to click the command card, improves your micro by a huge amount. "Small" amounts of time (like .5 seconds) are a very big deal in terms of input speed in games with challenging real-time components. Imagine having to use Wii flicks in a fighting game like Street Fighter or Tekken, where constant, rapid-fire input is required. It's just too slow for that. Wii flicks are analagous to "3D" mouse gestures. You wouldn't want to play Soul Calibur with mouse gestures. Indicating discreet choices for immediate actions in a fast-paced game is best done with a gamepad or keyboard.
I wanted there to be 8 more dungeons after you fought Ganon
you see, I read somewhere that the game had hella dungeons
this is why creating expectations for anything sucks.
I had that disappointment with Zelda 64. As I approached the final castle, I realized that this really was the last battle, because I had collected way too many items and hearts for there to be a "dark world" or something.
Also, Wind Waker had that disappointment, but it was masked by overlong fetch quests and the ability to do generic ocean stuff like explore pirate ships and useless islands. It didn't seem as overly-short as OoT, but it could've just been the masking.
On the converse, though, certain sword skills you learn are both easier and faster to pull off with the Wii remote.
I have heard that this is not at all the case from a person whose opinion I trust who has played both. Also, the theory isn't sound; key-pressing, as a matter of UI, is always shorter than gesture-based (e.g. mouse) selection. This isn't just my personal theory, either, there's a branch of computer science that deals with this.
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Strong disagreement. Wiimote scheme is something special. Just dumping random games into it will only make the games worse, because the Wii input scheme is slower and clumsier than button-based input. I could see an argument like "every console shooter ever" or something, ignoring the graphical differences in newer shooters, but every game ever? No. Street Fighter, for example...bad choice. The input scheme is an integral component of the game and is very tightly designed. Even changing from arcade-style stand-up joystick to console-style d-pad and face buttons/shoulder triggers is a big deal on that game.
Just tacking the Wii's control scheme onto ANY arbitrary game does not improve it.
With a few extra hotkeys, RTSes could be really good on the Wii. I think the mouse might be a little more stable than the Wiimote, but it could still be cool.
EDIT: My point being that FPS action games seem like a good idea (purely talking gameplay, not graphics), RTS games seem like a decent idea, and fighting games seem like a terrible idea.
I could be essential for some games
I mean, the Nunchuck is and it costs the same, so why not?
Edit: I realise the point of the Nunchuck and the Wiimote is to add the motion sensitivity and stuff but the Classic Controller could be for games that either don't use the Wiimote the whole time, or you can choose to use either the Wiimote or the ClasCon (the way DragonballZ does)
so I guess Mario Kart 64 on monday (1/29) guys?
also, News Channel on saturday (1/27)
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
mario kart 64 and news channel so close together
all my cums are dicking
I must have some to see whether it usurps the dual shock as my favorite fighter pad.
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
I mean
I get Mario Kart 64
but
news channel? this is rad?
gosh
god
gawd
golly
dang
Are we talking Quest For Glory? Star Control II? Final Fantasy?
well weather channel is awesome so this will probably be too
By Adventure games he is likely talking about games like Escape from Monkey Island.
Im a very sad panda
Fortytwo's blog about fatherhood, life, and everything.
y
OK. That game had a similar play scheme to the later Quest For Glory games, and numerous others from Sierra. Remember Conquests Of The Longbow? That was cool.
Anyway, yeah, those were largely mouse-based and generally didn't have too much in the way of fast-paced arcade action, so the Wii's input scheme would be better than d-pads or analogs, but not as good as the original PC interfaces.
Except I only have one Wiimote so it will be awful boring for you
as soon as I get on my Wii
i already added you
like forever ago
Also I just found this site, not sure if it's been posted or not as I couldn't find it on search.
www.wiifii.net
I think the games on the site work for the wii,but since I am in Florida and not near my wii I can't tell for sure. I know I played one of them before on my wii but on a different site.
Steam
christ
news channel will probably be about as good
I was pretty pissed to find out I couldn't get LttP
STEAM!
ROBIN FALLS
WHO KNEW
I nearly cried
you see, I read somewhere that the game had hella dungeons
this is why creating expectations for anything sucks.
OK, let's use Zelda as an example. The amount of time it takes to swing the sword on the Wii version is considerably longer than the amount of time it takes to swing the sword on the GC version. The Wii-flick gesture takes longer than pushing a button.
Yes, it's not like it takes two and a half minutes to flick the Wiimote. We are talking about a small difference if you look at time in that scale. But anyone who's played an RTS like Starcraft or Warcraft, and gotten good at it, can tell you that using hotkeys for your spells/powers, instead of using the mouse to click the command card, improves your micro by a huge amount. "Small" amounts of time (like .5 seconds) are a very big deal in terms of input speed in games with challenging real-time components. Imagine having to use Wii flicks in a fighting game like Street Fighter or Tekken, where constant, rapid-fire input is required. It's just too slow for that. Wii flicks are analagous to "3D" mouse gestures. You wouldn't want to play Soul Calibur with mouse gestures. Indicating discreet choices for immediate actions in a fast-paced game is best done with a gamepad or keyboard.
I had that disappointment with Zelda 64. As I approached the final castle, I realized that this really was the last battle, because I had collected way too many items and hearts for there to be a "dark world" or something.
Also, Wind Waker had that disappointment, but it was masked by overlong fetch quests and the ability to do generic ocean stuff like explore pirate ships and useless islands. It didn't seem as overly-short as OoT, but it could've just been the masking.
I have heard that this is not at all the case from a person whose opinion I trust who has played both. Also, the theory isn't sound; key-pressing, as a matter of UI, is always shorter than gesture-based (e.g. mouse) selection. This isn't just my personal theory, either, there's a branch of computer science that deals with this.