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Resonance of Fate -- Dogs in Hats and Barely Legal Scope on Scope on Scope Action

AroducAroduc regular
edited January 2011 in Games and Technology
Tri-Ace's next big RPG coming out for the PS3 and 360 and it's being published by Sega this time instead of Squeenix. Being headed up by the man behind Silmeria, and also worked on FFT, and Vagrant Story, so... Tri-Ace's A+ team, as opposed to the mentally deficient hobos they pull in to make Star Ocean.

It's called End of Eternity in Japan, but that name's eaten by copyright, so it's Resonance of Fate for the west.
In the distant future, Earth has undergone a drastic change in the environment. For reasons unknown, poisonous layers of gases permeated the land, which resulted in near extinction for mankind due to our inability to adapt to the new changes. The remaining humans built a gigantic device called Bazel, an environment purifier buried deep in the ground, which cleanses the air in the surrounding land and hopefully the rest of Earth as well. Civilization began to reform around Bazel itself, building a city around the tower. The upper classes live in luxurious apartments at the top of Bazel while the lower classes reside among the many districts built around the base and stem of the tower. For countless years, all is well, until one day the purifier inside Bazel begins to malfunction.

Anyway, Sega uploaded an... interesting video of the combat a little while ago.

http://www.youtube.com/watch?v=aCbbcGGSUpo

Cinematic as hell, but I seriously have no idea what's going on. Not that that's necessarily a bad thing since I loved the shit out of Silmeria, and after I got acquainted with that, the super-complex looking thing became quick and easy to run with. So, anybody else got more info that what wiki has? Or want to share some insight on the gunfighting engine?

Edit: Added older trailer

http://www.youtube.com/watch?v=d326pL1MM-s

==========================
Raiden333 wrote: »
Everyone should read this, I guarantee you'll learn a thing or two.

Edit: Most importantly:
Skills and Leveling up

As weapons charge up, higher charge levels can trigger weapon skills. Weapon skills are gained as a weapon levels up, and can add damage multipliers, status effects, or other bonuses. Skills can’t be triggered unless the weapon charge reaches that skill level.
Gaining levels in a weapon is achieved by hitting enemy bodies with an attack, which gains experience. Attacking enemy armor yields no experience. Upon leveling up, the character’s maximum HP goes up, and they gain another charge level in that weapon, and sometimes a skill. A character’s level is the total level of all three weapons. So Zephyr lvl. 40 could be HG 38 + MG 1 + GR 1, or HG 15 + MG 15 + GR 10. This means switching weapons around frequently is important.

Aroduc on
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Posts

  • ZombiemamboZombiemambo Registered User regular
    edited September 2009
    Apparently swinging your gun as you fire it makes it shoot bullets...harder?

    Anyway, sounds pretty cool, and the trailer is neato

    Zombiemambo on
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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited September 2009
    Isn't this basically City of Embers? Or whatever that Bill Murray/Saoirse Ronan movie was called.

    cooljammer00 on
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  • AroducAroduc regular
    edited September 2009
    Apparently swinging your gun as you fire it makes it shoot bullets...harder?

    Anyway, sounds pretty cool, and the trailer is neato

    I'm pretty sure those circles/beeps are charging an attack, and when attacks start, it shifts into the more cinematic animations with legs excessively flailing and whatnot. It also looks like it uses jumps kind of like Silmeria's dashes, only in slow motion and you can do multiple attacks or change targets through them, but when you land, if you're in the enemy's ZoC, you get attacked.

    But then I have no real clue how or why characters were running around all at the same time. Maybe some rudimentary "take cover" AI control while the energy bar or ammo or whatever they use regenerates. Not to mention the launch attack and chain combo across characters used near the start.

    Aroduc on
  • Page-Page- Registered User regular
    edited September 2009
    If Tri-Ace were to finally make a decent game then it would make sense for it to have a name this bad.

    On the other hand, the combat video looks all kinds of stupid and tedious.

    Page- on
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  • ZombiemamboZombiemambo Registered User regular
    edited September 2009
    Aroduc wrote: »
    Apparently swinging your gun as you fire it makes it shoot bullets...harder?

    Anyway, sounds pretty cool, and the trailer is neato

    I'm pretty sure those circles/beeps are charging an attack, and when attacks start, it shifts into the more cinematic animations with legs excessively flailing and whatnot. It also looks like it uses jumps kind of like Silmeria's dashes, only in slow motion and you can do multiple attacks or change targets through them, but when you land, if you're in the enemy's ZoC, you get attacked.

    But then I have no real clue how or why characters were running around all at the same time. Maybe some rudimentary "take cover" AI control while the energy bar or ammo or whatever they use regenerates. Not to mention the launch attack and chain combo across characters used near the start.

    2:10

    girl swings the gun really hard like it's a sword or something

    kind of strange

    Zombiemambo on
    JKKaAGp.png
  • Marty81Marty81 Registered User regular
    edited September 2009
    Huh? FFT and Vagrant Story were square-enix, not tri-ace.

    Marty81 on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited September 2009
    I think it looks interesting if a little ornate. What do people have against Tri-Ace? They put out fun games. (Says the girl whose system seller for the 360 was SO4.)

    Arivia on
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  • randombattlerandombattle Registered User regular
    edited September 2009
    Aroduc wrote: »
    Apparently swinging your gun as you fire it makes it shoot bullets...harder?

    Anyway, sounds pretty cool, and the trailer is neato

    I'm pretty sure those circles/beeps are charging an attack, and when attacks start, it shifts into the more cinematic animations with legs excessively flailing and whatnot. It also looks like it uses jumps kind of like Silmeria's dashes, only in slow motion and you can do multiple attacks or change targets through them, but when you land, if you're in the enemy's ZoC, you get attacked.

    But then I have no real clue how or why characters were running around all at the same time. Maybe some rudimentary "take cover" AI control while the energy bar or ammo or whatever they use regenerates. Not to mention the launch attack and chain combo across characters used near the start.

    2:10

    girl swings the gun really hard like it's a sword or something

    kind of strange
    http://www.youtube.com/watch?v=p_p9VIBYo1E

    randombattle on
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    I never asked for this!
  • Page-Page- Registered User regular
    edited September 2009
    Beat me to it.

    Page- on
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  • bsjezzbsjezz Registered User regular
    edited September 2009
    could they have gone with a less meaningful title than 'resonance of fate'? really.

    bsjezz on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited September 2009
    bsjezz wrote: »
    could they have gone with a less meaningful title than 'resonance of fate'? really.

    How about 'Destined Destiny'?

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • AntihippyAntihippy Registered User regular
    edited September 2009
    It's like if john woo made jrpgs instead.

    Looking forward to this actually.

    Antihippy on
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  • CantidoCantido Registered User regular
    edited September 2009
    I remember Play Magazine talking about this game, and how it's trying to prevent Western audiences from going lol Japan, well actually, more that the developer really does want the game to look this way.

    "The men looked like men. The women didn't look like 16 year old girls with huge breasts...."

    Cantido on
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  • Sol InvictusSol Invictus Registered User regular
    edited September 2009
    While I'd like to have some hope for the game I also realize that tri-Ace has made some horrible games like Infinite Undiscovery. It doesn't really give me much faith. Given that the game comes out at about the exact same time as FF13, it's clear what game I'll be getting.

    Sol Invictus on
  • AntihippyAntihippy Registered User regular
    edited September 2009
    Looking at the gameplay vid it seems like the system is that you send your character down a line, and when you're moving the enemy will follow you, and you can shoot whichever enemy that's in range? And if the enemy is able to close in on you when you're moving, they get to attack you when you fnish your run.

    I think? Looks interesting.

    Antihippy on
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  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2009
    Also,there is no "armor" in this game. Like, no one is going to equip a "plate mail" and runs around with a t-shirt.

    Instead,they actually buy "clothes" from like, 10 different brands (not real life brands) which you equip and ALL OF THEM have their own graphics and show up on your character, meaning you can actually dress up your characters however you want.

    And for all Valkyria Chronicles fans, you can dress up the female character as Alicia.

    Klyka on
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  • Sol InvictusSol Invictus Registered User regular
    edited September 2009
    The combat in Resonance of Fate seems like a combination of KOTOR's ranged weapons and Fallout Tactics' real time action points. It's not bad, but it remains to be seen if it'll be as well executed as FFXII's real time + pause combat system.

    Sol Invictus on
  • Page-Page- Registered User regular
    edited September 2009
    I'm really not keen on any battle system that takes 4+ minutes to get through an average encounter.

    Unless that was a boss battle, which would be very lame.

    Page- on
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  • FuruFuru Registered User regular
    edited September 2009
    Page- wrote: »
    If Tri-Ace were to finally make a decent game

    Vpbox.jpg
    Valkyrie_Profile_Silmeria_logo.jpeg
    Covenant_of_the_Plume.jpg

    Furu on
  • Page-Page- Registered User regular
    edited September 2009
    VP2 was a very bad game.

    Never played the DS one, though.

    Page- on
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  • AroducAroduc regular
    edited September 2009
    Yes, we get it. You hate tri-Ace in vague terms. Is that all?

    Aroduc on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2009
    Hmm...this has looked interesting since I saw it. Initially I thought it had a Parasite Eve-style look to it, but now I don't know what to think really. I'll wait for the eventual reviews.

    I'm not hopeful, though...I didn't enjoy Star Ocean 2, Valkyrie Profile 1 or 2, FFT or Vagrant Story.

    UnbreakableVow on
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited September 2009
    I need. I need more than I need air. I need more than a fat kid needs cake.

    I have faith in tri-Ace. They have a good track record with me.
    I loved the entire Valkyrie Profile series (and loved VP2 to hell and back). SO2 was great. SO3 was perhaps better and has one of the most fun battle systems I've ever played hands down. SO4 was flawed, but still fun. And the PSP remakes are all pretty decent.

    And if this game's director is the same as VP2's director, I have even more faith. It means he already knows how to do an awesome action rpg / turn based hybrid. VP2 and Eternal Sonata are the only other two games I know of that have a similar blend of genre hybrid in their battle systems. (Not counting Vagrant Story or Parasite Eve as those aren't team/party based.)
    Klyka wrote: »
    Also,there is no "armor" in this game. Like, no one is going to equip a "plate mail" and runs around with a t-shirt.

    Instead,they actually buy "clothes" from like, 10 different brands (not real life brands) which you equip and ALL OF THEM have their own graphics and show up on your character, meaning you can actually dress up your characters however you want.

    And for all Valkyria Chronicles fans, you can dress up the female character as Alicia.

    I.... I like. It's nice to finally get JRPGs where characters actually look human (but stylish) and wear real clothes. Once this game and FFversusXIII come out we'll have a solid two JRPGs in history that fit both categories. :P

    And Alicia outfits are a fanservice bonus.

    vagrant_winds on
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  • AiranAiran Registered User regular
    edited September 2009
    Intriguing battle system. Music was really shitty though. If I was to spend 5 minutes to fight every battle I'd like something that's less painful to my ears.

    And uh...Valkyria Chronicles? I know both female leads are named Alicia but...

    Hang on. Sega also publishes the game. Could a Gallian Militia outfit be added too?! :D

    Airan on
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  • EliminationElimination Registered User regular
    edited September 2009
    The combat looks really cinematic which is cool. The gunplay and graphics have a really cool look, lots of cool animation. The fight dragged on for quite a while though, but that was probably on purpose to show off the combat.

    Elimination on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited September 2009
    Cantido wrote: »
    I remember Play Magazine talking about this game, and how it's trying to prevent Western audiences from going lol Japan, well actually, more that the developer really does want the game to look this way.

    "The men looked like men. The women didn't look like 16 year old girls with huge breasts...."

    When my fience watched me play Crisis Core, she said Genesis looked like a woman. When I was playing Dissidia - though this is mainly due to me not knowing who any characters are outside of Sephiroth and Cloud - I thought nearly all of the characters were women. Until I heard them speak. JRPG's suck at making manly men.

    -Loki- on
  • EliminationElimination Registered User regular
    edited September 2009
    -Loki- wrote: »
    Cantido wrote: »
    I remember Play Magazine talking about this game, and how it's trying to prevent Western audiences from going lol Japan, well actually, more that the developer really does want the game to look this way.

    "The men looked like men. The women didn't look like 16 year old girls with huge breasts...."

    When my fience watched me play Crisis Core, she said Genesis looked like a woman. When I was playing Dissidia - though this is mainly due to me not knowing who any characters are outside of Sephiroth and Cloud - I thought nearly all of the characters were women. Until I heard them speak. JRPG's suck at making manly men.

    And when they do make manly men, they are usually old, or burly with guns for limbs and shirtless/nearly shirtless. There appears to be no in between in the scale. Either she-males, or dirty old men, or burly shirtless he-mans.

    Elimination on
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  • AroducAroduc regular
    edited September 2009
    The combat looks really cinematic which is cool. The gunplay and graphics have a really cool look, lots of cool animation. The fight dragged on for quite a while though, but that was probably on purpose to show off the combat.

    If it's based on the same general engine as Silmeria (which it really does appear to be), then there'll be one 'boss' monster in each encounter that will imediately end the battle when defeated. Granted, I didn't see any indicator of that, but I also couldn't really find any good indicator of the AP or the like aside from when a character was actively moving either. Not to mention any number of other things.

    Aroduc on
  • BlackjackBlackjack Registered User regular
    edited September 2009
    It looked like most of the enemies were guarding through the whole fight. They only attacked two or three times, and all the players attacks did about 20 damage. It, hopefully, is a dummy battle just to show off the system and cinematics.

    Blackjack on
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  • AroducAroduc regular
    edited September 2009
    And the Resonance gauge. And the map in the upper right. And whatever those pips are at the bottom of the screen. And the breakable enemy parts.

    There's a rather lot going on which I can only sort of half guess at.

    Aroduc on
  • Al BaronAl Baron Registered User regular
    edited September 2009
    Klyka wrote: »
    And for all Valkyria Chronicles fans, you can dress up the female character as Alicia.
    Like so.

    Al Baron on
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  • Page-Page- Registered User regular
    edited September 2009
    You want me to get specific about what I didn't like in VP2, or the SO games, or Infinite Undiscovery? Because I will, but it's probably better if I don't; everyone else loves VP2 for some reason and it never ends well. It'll derail the thread.

    Hopefully more info and maybe an impression or two comes out soon. What's the release date on this?

    I mean, it could be good. I never rule that out. I just don't happen to like the games tri-Ace makes.

    Page- on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2009
    Oh...Tri-ace made Infinite Undiscovery as well?

    I bought that last week but still haven't played it yet.

    UnbreakableVow on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited September 2009
    Oh...Tri-ace made Infinite Undiscovery as well?

    I bought that last week but still haven't played it yet.

    Get ready to hate every one you come across in game.

    Infinite Undiscovery is the only RPG I've ever played where the little kids characters were the least annoying of everyone you meet...that says something.

    Dragkonias on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2009
    Aroduc wrote: »
    The combat looks really cinematic which is cool. The gunplay and graphics have a really cool look, lots of cool animation. The fight dragged on for quite a while though, but that was probably on purpose to show off the combat.

    If it's based on the same general engine as Silmeria (which it really does appear to be), then there'll be one 'boss' monster in each encounter that will imediately end the battle when defeated. Granted, I didn't see any indicator of that, but I also couldn't really find any good indicator of the AP or the like aside from when a character was actively moving either. Not to mention any number of other things.

    That's exactly how it works. There's a squad leader and if you kill him,the others run away. Of course you can fight all of them and get more exp/items/money.

    Klyka on
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  • AiranAiran Registered User regular
    edited September 2009
    Al Baron wrote: »
    Klyka wrote: »
    And for all Valkyria Chronicles fans, you can dress up the female character as Alicia.
    Like so.

    Yesssss.

    With glasses too? *swoon*

    Airan on
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  • Chrono HelixChrono Helix Registered User regular
    edited September 2009
    The best way I can express my interest in this game is saying I am almost as excited about it as I was about Valkyria Chronicles.

    Chrono Helix on
  • totallytotally Registered User regular
    edited September 2009
    Thank you OP, you just made my morning.

    Gridless turn based combat? With guns instead of swords and magic? Dress up? Sold. Day one purchase.

    Now I just need a PS3 so I can play Valkyria Chonicles before this comes out.

    totally on
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  • JouleJoule Registered User regular
    edited September 2009
    Whoa you made an EoE thread Aroduc? Actually that doesn't surprise me.

    10 Minute demonstration of the battle system by famitsu
    http://www.youtube.com/watch?v=j8dwL9bIbFY

    I like what I see but my main concern is the extent of movement options. It seems like you can choose to run/walk/jump/stay in place prior to the attack portion of the turn but all in a straight line. I'm hoping that later on you can do more advanced formations and flank with multiple characters at a time at the cost of turns or whatever else.

    Joule on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited September 2009
    I'm not sure I understand what I just watched, but I know I like it.

    Vincent Grayson on
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