With California's super high unemployment rate, you'll be surprise how popular this show will be. Anyone know that a Q&A tester is a good "starting job" for people want to become designer? May be that will make it more appealing.
Thinking about it, it'd be a good crash course in learning what mistakes not to make in the first place.
With California's super high unemployment rate, you'll be surprise how popular this show will be. Anyone know that a Q&A tester is a good "starting job" for people want to become designer? May be that will make it more appealing.
Thinking about it, it'd be a good crash course in learning what mistakes not to make in the first place.
1. Bugs that delete the HDD are bad.
2. Bugs that crash the system are bad.
3. Bugs that make the game unbeatable are bad.
4. Bugs that are hilarious are good.
Game testing is not "entry level" on your way to becoming a designer any more than a mailroom job is going to put you on track to becoming a CEO. It's a job where you do it for several months because you're either a college student or a loser.
That said, if you do manage to be the person rubbing two brain cells together, I guess there is some room for advancement. My roommate managed to get to the very precipice of a promotion/permanent position at the place he worked simply by managing to report bugs in actual full sentences.
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Thinking about it, it'd be a good crash course in learning what mistakes not to make in the first place.
1. Bugs that delete the HDD are bad.
2. Bugs that crash the system are bad.
3. Bugs that make the game unbeatable are bad.
4. Bugs that are hilarious are good.
That said, if you do manage to be the person rubbing two brain cells together, I guess there is some room for advancement. My roommate managed to get to the very precipice of a promotion/permanent position at the place he worked simply by managing to report bugs in actual full sentences.