Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited October 2009
woo, just broke 39k unbuffed
paladin stamina scaling is crazy
tonight i shall buy the t9 chest and get the most overpowered tank 4pc bonus in the game.
If I could compare I would. But, I can not see "game" sites while I am at work. I haven't had complaints about being healed before. I had a "RL" in a mix of greens and blues telling me I was undergeared to tank VoA 10 once. Made me laugh, then we went and ran it PUG with 8 and did fine. But, the def/dodge is working well for me. I might stack stamina at some point when we get more into H ToC, but for now its going well enough.
Yeah, you'll certainly do fine just the way you are up until heroic ToC. You won't beat Heroic Northrend Beasts on 25 man, and probably not on 10 man, with only 41k buffed health though. And if you did, it would be via luck and your healers never missing a beat.
I remember back in TBC I had a rule where if my health was enough to live if I ate 3 consecutive attacks from the hardest hitting boss I was tanking with no heals, then I would start to stack avoidance. Unfortunately with the current raid design this isn't feasible because the hard hitters on heroic will kill you in 3 straight hits period, so stam stacking is pretty much king. Like I said, I still gem def/stam in yellow sockets, and dodge/stam in reds if the socket bonus is stam/hit rating or something that i'm willing to sacrifice a bit of stam for, but for instance I got the 245 version of the shoulders from 10m Heroic ToC(not t9, the sunreaver defender's pauldrons) and they have a set bonus of 6 parry rating. Yeah, those got 30 stam gems x2 in them.
Trust me, when I can have 60k health for 20 seconds every 2 minutes(Last stand), healers appreciate that a LOT. As a Paladin, the more health you have, the bigger range you have for AD to kick in, and healers will love you for it.
Basically this. Something like past 52-53% avoidance, stacking more avoidance is pretty much worthless. At that point you're "avoiding" half of the hits, and stacking more avoidance past that doesn't really change much. Past that, stamina all the way.
At least, that's what my morning fuddled mind is throwing together from memories of my RL talking about tank stats one night on vent.
Oh and my raid's pally tank still hasn't swapped his expertise gems. But, he's been really busy and hasn't even logged in for like 2 weeks until last night. >.<
I'm at ~60% percent avoidance, 23902 armor (61.08% reduction), would it be better at this stage to keep the brewfest trinket and the black heart, or just stack double brewfest?
woo, just broke 39k unbuffed
paladin stamina scaling is crazy
tonight i shall buy the t9 chest and get the most overpowered tank 4pc bonus in the game.
BoP those impales away!
Bikkstah on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I'm at ~60% percent avoidance, 23902 armor (61.08% reduction), would it be better at this stage to keep the brewfest trinket and the black heart, or just stack double brewfest?
previously i was advocating keeping the black heart + another stam trinket but i've recently swapped out my black heart for a brewfest one, am now rolling with the Juggernaut's Vitality and a brewfest trinket, it seems to be a wash as far as benefit goes...you get more HP but you lose the armor proc, so really its just personal preference, but more HP looks sexier
I'm at ~60% percent avoidance, 23902 armor (61.08% reduction), would it be better at this stage to keep the brewfest trinket and the black heart, or just stack double brewfest?
I'm rocking the black heart and the royal seal of king llane now. It's just personal preference really. I am over 38k unbuffed HP as it is, and I prefer to have the armor proc from the black heart over the HP from the brewfest trinket. It's pretty much a wash as you can't count on the black heart to proc when you'd really need it anyway. WTB Jugg's vitality.
If I could compare I would. But, I can not see "game" sites while I am at work. I haven't had complaints about being healed before. I had a "RL" in a mix of greens and blues telling me I was undergeared to tank VoA 10 once. Made me laugh, then we went and ran it PUG with 8 and did fine. But, the def/dodge is working well for me. I might stack stamina at some point when we get more into H ToC, but for now its going well enough.
Yeah, you'll certainly do fine just the way you are up until heroic ToC. You won't beat Heroic Northrend Beasts on 25 man, and probably not on 10 man, with only 41k buffed health though. And if you did, it would be via luck and your healers never missing a beat.
I remember back in TBC I had a rule where if my health was enough to live if I ate 3 consecutive attacks from the hardest hitting boss I was tanking with no heals, then I would start to stack avoidance. Unfortunately with the current raid design this isn't feasible because the hard hitters on heroic will kill you in 3 straight hits period, so stam stacking is pretty much king. Like I said, I still gem def/stam in yellow sockets, and dodge/stam in reds if the socket bonus is stam/hit rating or something that i'm willing to sacrifice a bit of stam for, but for instance I got the 245 version of the shoulders from 10m Heroic ToC(not t9, the sunreaver defender's pauldrons) and they have a set bonus of 6 parry rating. Yeah, those got 30 stam gems x2 in them.
Trust me, when I can have 60k health for 20 seconds every 2 minutes(Last stand), healers appreciate that a LOT. As a Paladin, the more health you have, the bigger range you have for AD to kick in, and healers will love you for it.
Basically this. Something like past 52-53% avoidance, stacking more avoidance is pretty much worthless. At that point you're "avoiding" half of the hits, and stacking more avoidance past that doesn't really change much. Past that, stamina all the way.
At least, that's what my morning fuddled mind is throwing together from memories of my RL talking about tank stats one night on vent.
Oh and my raid's pally tank still hasn't swapped his expertise gems. But, he's been really busy and hasn't even logged in for like 2 weeks until last night. >.<
I think when I log in today I am going to swap half my gems (maybe all) of my gems for stamina gems. I have 37 def rating I can drop in place of stamina. Will see how my girl is afterwards. I am above 50% avoidance unbuffed right now. Also having more stamina will help for those times when Icehowl has his small enrage after smashing into someone instead of the wall. I have stupid people in my guild who don't know how to get the HELL out of the way sometimes. Divine Protection more please.
Well, there's the Titansteel one. Which has 0 int, just like all the Titansteel spell pieces. Oh, and I think there's a 74 saronite one. Basically, gg Blizzard.
I still haven't bought the Heroism one because I can't justify spending more badges on that than a better item with valor/conquest. At least I got a blue one from some heroic though, until something either drops in Naxx or I've bought everything else with badges.
How's T9 compared to T8 for ret and holy. I'm setting at enough badges that I can't really use towards my tanking set, and I'm wondering which set to begin upgrades on. Think the ret set is worse off than holy, but I have t7 25man stuff for holy (4pc), and I dont know if current still says that 4pc t7 for holy is where its at.
Bleh, respecced out of Holy and into Prot. Tried a couple instances last night, definetly pretty easy stuff. I never took damage, which was a surprise at level 76.
I feel very limited on my direct-damage skills... there's the little AoE hammer attack, and my judgement, and my "shield bash". Other than that, consecrate feels like the only other one. I feel more versatile as my Prot Warrior, but I feel like the Prot Paladin would probably have better survivability.
It was fun, though. I respecced, filled out the talents, bought some gear on AH, and 2 minutes later I was tanking instances.
Bleh, respecced out of Holy and into Prot. Tried a couple instances last night, definetly pretty easy stuff. I never took damage, which was a surprise at level 76.
I feel very limited on my direct-damage skills... there's the little AoE hammer attack, and my judgement, and my "shield bash". Other than that, consecrate feels like the only other one. I feel more versatile as my Prot Warrior, but I feel like the Prot Paladin would probably have better survivability.
It was fun, though. I respecced, filled out the talents, bought some gear on AH, and 2 minutes later I was tanking instances.
That's pretty much pally tanking. Judgement, Hammer, Shield bash, Consecrate, and Holy Shield. If you wanna be lazy, you can macro it all up into 2 macros and just alternate between the two. I usually don't unless there's a lot of other stuff I gotta watch out for, or trash, but the option is there if you want.
Okay, so I have a bit of dilemma regarding my hit rating. I realized early today that I hadn't capped my hit rating yet (mistakenly thinking it had to be 5% for some reason when it's actually 8%). On top of that, I switched from my ToC helmet to a badge tier helmet, losing a bunch of hit in the process.
Thus, in order to get to hit cap, I literally had to put blue +hit gems in every available slot to get it there (. I realized though a little bit ago that I have a trinket with 55 hit rating: (http://www.wowhead.com/?item=38765) but I know that I would only have it in that slot for the hit, since the spellpower is rarely going to do me much good as ret.
So, basically I'm trying to figure out whether or not the loss of the attack power on the trinket and the extra attack power gained by activating it, would be outweighed by the gem slots having that hit rating would free up (at least three) as well as the possible socket bonuses I could get back.
Okay, so I have a bit of dilemma regarding my hit rating. I realized early today that I hadn't capped my hit rating yet (mistakenly thinking it had to be 5% for some reason when it's actually 8%). On top of that, I switched from my ToC helmet to a badge tier helmet, losing a bunch of hit in the process.
Thus, in order to get to hit cap, I literally had to put blue +hit gems in every available slot to get it there (. I realized though a little bit ago that I have a trinket with 55 hit rating: (http://www.wowhead.com/?item=38765) but I know that I would only have it in that slot for the hit, since the spellpower is rarely going to do me much good as ret.
So, basically I'm trying to figure out whether or not the loss of the attack power on the trinket and the extra attack power gained by activating it, would be outweighed by the gem slots having that hit rating would free up (at least three) as well as the possible socket bonuses I could get back.
Pick up the conquest badge neck and belt, that will give you 94 hit rating, should be enough to drop those +hit gems.
**EDIT**
Also, after you buy the triumph badge libram, go for either the t9 shoulder or gloves, both of which give hit. In your case, probably shoulders first if you don't get something better before then. Also, as crappy as they are otherwise, the legs that drop off the end boss in H.UP have 80 hit on them too. I was using those before I picked up the pyrite infuser from flame leviathan and got enough emblems to buy my t9 pants.
Yeah, I was in a Nexus run and got the hit trinket, got the necklace from cemblems and just got the HH ring last night so I was finally able to take out all my hit gems and replace them with strength (except for the requisite blue and yellow for my meta).
Now I just need to save up cemblems and temblems like a madman for some upgrades to my ToC gear.
Yeah, I was in a Nexus run and got the hit trinket, got the necklace from cemblems and just got the HH ring last night so I was finally able to take out all my hit gems and replace them with strength (except for the requisite blue and yellow for my meta).
Now I just need to save up cemblems and temblems like a madman for some upgrades to my ToC gear.
Get a nightmare tear. Since you're using the 21 agi meta, it fulfills the requirements by itself, and it's 10 to all stats.
Yeah, I was in a Nexus run and got the hit trinket, got the necklace from cemblems and just got the HH ring last night so I was finally able to take out all my hit gems and replace them with strength (except for the requisite blue and yellow for my meta).
Now I just need to save up cemblems and temblems like a madman for some upgrades to my ToC gear.
Get a nightmare tear. Since you're using the 21 agi meta, it fulfills the requirements by itself, and it's 10 to all stats.
I probably will once I get some money saved up again. The gemming, regemming and enchanting I've been doing has been a bit rough on the ol' wallet.
Conflicted again, I went ahead and respecced my Paladin at 73 to Ret for the first time in the character's career (have always been Prot.) I had the blue axe from Borean Tundra, but 0 skill, so I went back to Outlands to get it up to a decent level, and to get some idea of how I'm supposed to kill things now. I thought it was pretty fun actually.
So now I'm somewhat considering leveling my Paladin again. Might even dual-spec Prot. Of course, then I have almost an identical type of character to my Tank/DPS DK... Or maybe I'll just turn my Mining/Engineer Ret Paladin into my PvP character over my Rogue. Bah, I have no idea at this particular point.
While DKs and pallies can both dps/tank, I don't think there's anything similar about how they play.
Well yes, it just has to do with their roles. To be fair, I *think* I liked Pally tanking better than I liked DK tanking, but there've been a lot of changes to both.
I wasn't terribly interested in DK tanking, always loved the paladin style. could be that I didn't level high enough to enjoy all the tools of DK tanking (64?).
Could roll ret/prot for leveling then prot/holy for level cap to mix up the flavor a bit.
So wait, which are we supposed to settle on? Because gear in game has me confused on which to focus on, since naxx gear has mitigation, uld level gear has avoidance, and totc gear has mitigation again.
we're supposed to go for mitigation again, right? shield block, strength, and armor?
ALSO, mmo-champ has the preliminary pally t10 model. I've never been so underwhelmed. It's completely dark, undistinguishable details, and the shoulders looks like they should be on a shaman. I hope that's nowhere near the actual final product.
tehmarken on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited October 2009
shield block is not mitigation and nor is strength.
I thought your block value was mitigation, and strength slightly increases your block value?
tehmarken on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited October 2009
nope, because its not 100% reliable, even for a paladin. it does reduce your damage taken in a typical situation, tanking one boss and no extra adds where holy shield will be up 100%, but there are plenty of times where holy shield doesn't stay up.
Dhalphir on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited October 2009
also to randomly point a couple things from your armory...
one, divinity is a completely worthless talent except for a few gimmick fights where the bonus it provides to your Judgement of Light is worth the points.
two, glyph of consecrate is bad because it fucks with your cooldowns aligning
"Increases all healing done by you and all healing effects on you by 5%"
Doesn't this mean everybody healing me is doing 5% more healing?
And I don't have trouble with my cooldowns aligning. I can always hit holy shield as soon as it comes up and I don't lose aggro.
tehmarken on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited October 2009
true, if you dont stick to the 6969 rotation then glyph of consecrate won't hurt you, but you could grab another glyph that would help more
and yes, Divinity does work that way. the problem is that as a tank, there aren't really many fights where you are likely to die while being healed except for fights like Gormok, Algalon, etc etc. and on those fights, when you die, you die by a lot, not by the presence of, or lack of, 5% healing.
The only thing Divinity gives you is 5% more overhealing for your healer.
Posts
paladin stamina scaling is crazy
tonight i shall buy the t9 chest and get the most overpowered tank 4pc bonus in the game.
Basically this. Something like past 52-53% avoidance, stacking more avoidance is pretty much worthless. At that point you're "avoiding" half of the hits, and stacking more avoidance past that doesn't really change much. Past that, stamina all the way.
At least, that's what my morning fuddled mind is throwing together from memories of my RL talking about tank stats one night on vent.
Oh and my raid's pally tank still hasn't swapped his expertise gems. But, he's been really busy and hasn't even logged in for like 2 weeks until last night. >.<
BoP those impales away!
previously i was advocating keeping the black heart + another stam trinket but i've recently swapped out my black heart for a brewfest one, am now rolling with the Juggernaut's Vitality and a brewfest trinket, it seems to be a wash as far as benefit goes...you get more HP but you lose the armor proc, so really its just personal preference, but more HP looks sexier
I'm rocking the black heart and the royal seal of king llane now. It's just personal preference really. I am over 38k unbuffed HP as it is, and I prefer to have the armor proc from the black heart over the HP from the brewfest trinket. It's pretty much a wash as you can't count on the black heart to proc when you'd really need it anyway. WTB Jugg's vitality.
I think when I log in today I am going to swap half my gems (maybe all) of my gems for stamina gems. I have 37 def rating I can drop in place of stamina. Will see how my girl is afterwards. I am above 50% avoidance unbuffed right now. Also having more stamina will help for those times when Icehowl has his small enrage after smashing into someone instead of the wall. I have stupid people in my guild who don't know how to get the HELL out of the way sometimes. Divine Protection more please.
I still haven't bought the Heroism one because I can't justify spending more badges on that than a better item with valor/conquest. At least I got a blue one from some heroic though, until something either drops in Naxx or I've bought everything else with badges.
I feel very limited on my direct-damage skills... there's the little AoE hammer attack, and my judgement, and my "shield bash". Other than that, consecrate feels like the only other one. I feel more versatile as my Prot Warrior, but I feel like the Prot Paladin would probably have better survivability.
It was fun, though. I respecced, filled out the talents, bought some gear on AH, and 2 minutes later I was tanking instances.
Yeah, if I can have more than 5 minutes alone so I can buy gems lol. I log into game and get bombarded with "Lit come tank <insert raid here> ! "
This is the only one as far as I know
http://www.wowwiki.com/Saronite_Protector
That's pretty much pally tanking. Judgement, Hammer, Shield bash, Consecrate, and Holy Shield. If you wanna be lazy, you can macro it all up into 2 macros and just alternate between the two. I usually don't unless there's a lot of other stuff I gotta watch out for, or trash, but the option is there if you want.
Thus, in order to get to hit cap, I literally had to put blue +hit gems in every available slot to get it there (. I realized though a little bit ago that I have a trinket with 55 hit rating: (http://www.wowhead.com/?item=38765) but I know that I would only have it in that slot for the hit, since the spellpower is rarely going to do me much good as ret.
So, basically I'm trying to figure out whether or not the loss of the attack power on the trinket and the extra attack power gained by activating it, would be outweighed by the gem slots having that hit rating would free up (at least three) as well as the possible socket bonuses I could get back.
Pick up the conquest badge neck and belt, that will give you 94 hit rating, should be enough to drop those +hit gems.
**EDIT**
Also, after you buy the triumph badge libram, go for either the t9 shoulder or gloves, both of which give hit. In your case, probably shoulders first if you don't get something better before then. Also, as crappy as they are otherwise, the legs that drop off the end boss in H.UP have 80 hit on them too. I was using those before I picked up the pyrite infuser from flame leviathan and got enough emblems to buy my t9 pants.
Now I just need to save up cemblems and temblems like a madman for some upgrades to my ToC gear.
Get a nightmare tear. Since you're using the 21 agi meta, it fulfills the requirements by itself, and it's 10 to all stats.
I probably will once I get some money saved up again. The gemming, regemming and enchanting I've been doing has been a bit rough on the ol' wallet.
So now I'm somewhat considering leveling my Paladin again. Might even dual-spec Prot. Of course, then I have almost an identical type of character to my Tank/DPS DK... Or maybe I'll just turn my Mining/Engineer Ret Paladin into my PvP character over my Rogue. Bah, I have no idea at this particular point.
Well yes, it just has to do with their roles. To be fair, I *think* I liked Pally tanking better than I liked DK tanking, but there've been a lot of changes to both.
Could roll ret/prot for leveling then prot/holy for level cap to mix up the flavor a bit.
NEVER!
we're supposed to go for mitigation again, right? shield block, strength, and armor?
ALSO, mmo-champ has the preliminary pally t10 model. I've never been so underwhelmed. It's completely dark, undistinguishable details, and the shoulders looks like they should be on a shaman. I hope that's nowhere near the actual final product.
armour is the only mitigation.
one, divinity is a completely worthless talent except for a few gimmick fights where the bonus it provides to your Judgement of Light is worth the points.
two, glyph of consecrate is bad because it fucks with your cooldowns aligning
Doesn't this mean everybody healing me is doing 5% more healing?
And I don't have trouble with my cooldowns aligning. I can always hit holy shield as soon as it comes up and I don't lose aggro.
and yes, Divinity does work that way. the problem is that as a tank, there aren't really many fights where you are likely to die while being healed except for fights like Gormok, Algalon, etc etc. and on those fights, when you die, you die by a lot, not by the presence of, or lack of, 5% healing.
The only thing Divinity gives you is 5% more overhealing for your healer.