The six-nine rotation is alternating between an ability with a six second cooldown and an ability with a nine second (or less) cooldown. For example: Shield of the Righteous, then Judgment of X, then Hammer of the Righteous, then Consecrate, then Shield of the Righteous, then Holy Shield, then Hammer of the Righteous, and continue alternating as cooldowns come up. The order that you use these abilities can be changed to suit your specific needs (I use SoR then Judgment on bosses, and HoR then Cons on trash and aoe packs).
6 second abilities(Shield slam, HotR)
9 second abilities(Holy Shield, Consecrate, Judgement)
You just rotate a 9, 6, 9. If it's a boss fight where you're standing still this will allow you to use every GCD and it's the optimal threat rotation. It's also boring and can eventually lead to rerolling as a Prot Warrior. :P
I have such a desire to get my Paladin to 80 (just hit 77 last night), because Paladins are just so versatile and awesome in every way. I'm just pissed off because I've got shittons of gear in my bags for all three specs, and while I remain Ret for solo questing, I want to tank and heal as well...
My Gnome Warrior is tons of fun.
My Feral Druid was also lots of fun (in BC), but for some reason I can't get back into it in Northrend. Considering respeccing to Resto to justify playing her.
My DK is nice and all, but not my first choice when it comes to tanking.
6 second abilities(Shield slam, HotR)
9 second abilities(Holy Shield, Consecrate, Judgement)
You just rotate a 9, 6, 9. If it's a boss fight where you're standing still this will allow you to use every GCD and it's the optimal threat rotation. It's also boring and can eventually lead to rerolling as a Prot Warrior. :P
You just sneak your other skills (Hands, Cleanses, LoH, Divine Plea, etc.) whenever you need 'em.
6 second abilities(Shield slam, HotR)
9 second abilities(Holy Shield, Consecrate, Judgement)
You just rotate a 9, 6, 9. If it's a boss fight where you're standing still this will allow you to use every GCD and it's the optimal threat rotation. It's also boring and can eventually lead to rerolling as a Prot Warrior. :P
You just sneak your other skills (Hands, Cleanses, LoH, Divine Plea, etc.) whenever you need 'em.
Oh, I know. I miss being able to cleanse, salv dps, and do some of the other things I used to do when I main tanked on my Paladin. I just like Warrior tanking better and made the switch a while back.
6 second abilities(Shield slam, HotR)
9 second abilities(Holy Shield, Consecrate, Judgement)
You just rotate a 9, 6, 9. If it's a boss fight where you're standing still this will allow you to use every GCD and it's the optimal threat rotation. It's also boring and can eventually lead to rerolling as a Prot Warrior. :P
You just sneak your other skills (Hands, Cleanses, LoH, Divine Plea, etc.) whenever you need 'em.
Oh, I know. I miss being able to cleanse, salv dps, and do some of the other things I used to do when I main tanked on my Paladin. I just like Warrior tanking better and made the switch a while back.
Yeah, you just use the time you spent Salving and stuff debuffing the boss (TClap + Demo Shout). Has anyone seen the new T 10? It...well, it's not bad looking but it doesn't look as epic as T6 looked back then.
I love the skirts on the Paladin sets(t2, t8), but I think Lightforge is the best Paladin set they've done. Of course, this T10 is pretty terrible from the initial screens. Shoulders look like they belong on a Shaman, and the helm is horrible.
Honestly, even though I like a few of the t10 sets they've shown(Warrior, Warlock), I'm very disappointed, because I expected them to all just be amazing. IMO Warrior and Paladin T6 were both infinitely better looking than any of the T10 sets so far.
Hmm, well I've been working with my Paladin as Ret the last few nights. Up until last night I didn't have much time and so I was just doing the Netherwing dailies. (I realized that I had stopped them at like 3k into Revered, so I figured I could easily finish them up. Though at the time I kind of forgot that I have my engineering flying machine and basically never want to fly anything else.) But the mobs are reasonably easy and it has let me get used to the fighting style on something that doesn't die immediately.
Well last night I had more time, finished the Netherwing dailies and headed back up to Howling Fjord to start raping some quests (after buying an heirloom Cold Weather Flying manual). Ended up switching to Seal of Command from Wisdom at some point, and my god, I started killing things before I could get my mana back from them. Previously I had been starting off with judging Wisdom, then Crusader Strike, then Divine Storm. Usually things were dead a swing or so later if everything hit, or they were ripe for HoW.
So I started switching things up, running all the way up to mobs and starting with Crusader Strike, then Divine Storm and finishing with a Judgement to get my chunk of spent mana back. Though come to think of it, I guess it doesn't matter either way since even if I use Judgement first and Divine Storm last, when I get to the next mob and start off with a Judgement, I'll just get my mana back then for that cycle. Hmm...
I kind of want to get into a dungeon run and see how I can do with a full rotation going, but right now in solo play I seem to be sitting at around 900-1000dps, which is fairly decent considering I still have some tanking pieces I need to replace in my Ret set. Gloves and Boots mostly as I recall. I do have the plate shoulders and chest heirloom pieces, which speeds things up nicely.
Anyway, I dinged over to 74 and am feeling pretty comfortable with the playstyle. I guess it's a bit simple and I don't use more than 3 or 4 buttons the vast majority of the time, but it seems pretty damn effective. And over on the Netherwing isle I had to take out 72 elites a few times... usually with 2 or 3 other mobs on me, and made it through, only having to panic bubble once. Maybe if I hit 75 tonight I'll try and get into Zul'drak and get the axe from there... Though I've had plenty of axes from playing my DK, wouldn't mind Swords for my tiny BE chick pally, they just aren't as prevalent in Northrend it seems like.
That pink part has to just be blizzard screwing with us. This could have been the one set where we didn't complain about looking like another part of a rainbow, so they stuck that on there just to hear the qq.
All you people who prefer pants to skirts must not play human.
If my paladin was male I'd almost prefer an option to toggle pants off they look so bad. There is not a single paladin set with pants that looks good on human males, and skirts fit better on females.
The T10 helm actually looks pretty good, except someone pointed out it looks like Jarjar Binks, and now I can't unsee it.
honestly, aside from my login screen I rarely see anything my paladin is wearing outside of the shoulders, cape and top of my helm if it's not toggled off for hideousness purposes...Seeing as how 3rd person view with my camera on max zoom is the best way to be aware of your surroundings while both tanking/dpsing on a raid and even while soloing, I hardly ever look at my gear image.
Aside from that most BiS pieces don't match anyways. My pally has looked like he's running around in clown gear since I started playing this game.
All that being said, the new model for T10 doesn't look too bad as a whole.
Ditch all of the gear with spellpower and int on it. You don't need it since you're getting your spellpower from AP.
Also, ditch the gem that has spirit, you don't use it.
The primary stats you want (while levelling ret), are str, stam, and crit. I wouldn't turn down hit, agility, or expertise though.
As far as spec goes, drop the points in Divine Purpose and Vindication, and that should let you pick up Two handed weapon spec and complete out Imp blessing of might.
You're basically a warrior. You want strength, strength and a few of those other melee stats (hit, expertise, crit, AP's acceptable) are handy as well. Also strength. i.e. Get rid of the spell power and int gear!
Also you might want to fix that spec a bit. Parry's useless, 2H spec and sanctified wrath are great. Divine purpose is a PvP talent.
Ditch all of the gear with spellpower and int on it. You don't need it since you're getting your spellpower from AP.
Also, ditch the gem that has spirit, you don't use it.
The primary stats you want (while levelling ret), are str, stam, and crit. I wouldn't turn down hit, agility, or expertise though.
As far as spec goes, drop the points in Divine Purpose and Vindication, and that should let you pick up Two handed weapon spec and complete out Imp blessing of might.
Got bumped to next page...
Strength, then Strength, then Strength. Once you have Strength you also look for Hit until you are around 7%. You're first priority is getting hit capped for your level.
You will also want to Maximize your Crit, but do not gem for crit unless you need to get a meta fulfilled and then gem STR/Crit if you can.
you absolutely do not want to gear for Intellect or SpellPower. ever. at all.
Once you are sittting at hit cap and 30% crit or so you can start working on getting your expertise up to 16 ( you get 10 from glyph seal of vengeance which gets you 26 for your soft cap)
so Hit>STR(until capped)>Crit>Expertise>AGI> Haste>Attack Power>Armor Pen
giver or take a stat or two depending on your preference.
Ditch all of the gear with spellpower and int on it. You don't need it since you're getting your spellpower from AP.
Also, ditch the gem that has spirit, you don't use it.
The primary stats you want (while levelling ret), are str, stam, and crit. I wouldn't turn down hit, agility, or expertise though.
As far as spec goes, drop the points in Divine Purpose and Vindication, and that should let you pick up Two handed weapon spec and complete out Imp blessing of might.
Got bumped to next page...
Strength, then Strength, then Strength. Once you have Strength you also look for Hit until you are around 7%. You're first priority is getting hit capped for your level.
You will also want to Maximize your Crit, but do not gem for crit unless you need to get a meta fulfilled and then gem STR/Crit if you can.
you absolutely do not want to gear for Intellect or SpellPower. ever. at all.
Once you are sittting at hit cap and 30% crit or so you can start working on getting your expertise up to 16 ( you get 10 from glyph seal of vengeance which gets you 26 for your soft cap)
so Hit>STR(until capped)>Crit>Expertise>AGI> Haste>Attack Power>Armor Pen
giver or take a stat or two depending on your preference.
Curious... Why is Armor Pen so low on Ret Paladin priorities, when other classes like Hunters and Rogues and Warriors make entire builds around that as their primary stat?
I've put one into Seal of Command because that's the seal you should be using on trash and stuff that dies fast... otherwise you use Seal of Vengeance on all bosses and mobs that take more than 12 seconds or so to kill as that's enough time to maximize your stacks.
Ditch all of the gear with spellpower and int on it. You don't need it since you're getting your spellpower from AP.
Also, ditch the gem that has spirit, you don't use it.
The primary stats you want (while levelling ret), are str, stam, and crit. I wouldn't turn down hit, agility, or expertise though.
As far as spec goes, drop the points in Divine Purpose and Vindication, and that should let you pick up Two handed weapon spec and complete out Imp blessing of might.
Got bumped to next page...
Strength, then Strength, then Strength. Once you have Strength you also look for Hit until you are around 7%. You're first priority is getting hit capped for your level.
You will also want to Maximize your Crit, but do not gem for crit unless you need to get a meta fulfilled and then gem STR/Crit if you can.
you absolutely do not want to gear for Intellect or SpellPower. ever. at all.
Once you are sittting at hit cap and 30% crit or so you can start working on getting your expertise up to 16 ( you get 10 from glyph seal of vengeance which gets you 26 for your soft cap)
so Hit>STR(until capped)>Crit>Expertise>AGI> Haste>Attack Power>Armor Pen
giver or take a stat or two depending on your preference.
Curious... Why is Armor Pen so low on Ret Paladin priorities, when other classes like Hunters and Rogues and Warriors make entire builds around that as their primary stat?
Paladins still deal a ton of physical damage, so it's not as if ArP is worthless for them, but Seal of Corruption/judgement of corruption/Exorcism deal holy damage which ignores armor fully anyway, so it's never a stat worth gemming, but getting it on gear is not worthless because white hits/crusader strike/divine storm all benefit from it.
Ditch all of the gear with spellpower and int on it. You don't need it since you're getting your spellpower from AP.
Also, ditch the gem that has spirit, you don't use it.
The primary stats you want (while levelling ret), are str, stam, and crit. I wouldn't turn down hit, agility, or expertise though.
As far as spec goes, drop the points in Divine Purpose and Vindication, and that should let you pick up Two handed weapon spec and complete out Imp blessing of might.
Got bumped to next page...
Strength, then Strength, then Strength. Once you have Strength you also look for Hit until you are around 7%. You're first priority is getting hit capped for your level.
You will also want to Maximize your Crit, but do not gem for crit unless you need to get a meta fulfilled and then gem STR/Crit if you can.
you absolutely do not want to gear for Intellect or SpellPower. ever. at all.
Once you are sittting at hit cap and 30% crit or so you can start working on getting your expertise up to 16 ( you get 10 from glyph seal of vengeance which gets you 26 for your soft cap)
so Hit>STR(until capped)>Crit>Expertise>AGI> Haste>Attack Power>Armor Pen
giver or take a stat or two depending on your preference.
Remember, he's not 80 yet so hit's not that big of a deal and expertise isn't showing up on a lot of gear (which was why I told him str, stam and crit).
True, but might as well give out complete information :-) Sta is pretty much on every piece with STR that you'd be gearing for as a melee plate DPS, so it's not like you won't be getting that stat already, and hit is still important regardless.
and besides, even though as you mention expertise isn't on much gear at that level, its still ranked lower than hit, str, crit anyways.
True, but might as well give out complete information :-) Sta is pretty much on every piece with STR that you'd be gearing for as a melee plate DPS, so it's not like you won't be getting that stat already, and hit is still important regardless.
and besides, even though as you mention expertise isn't on much gear at that level, its still ranked lower than hit, str, crit anyways.
I went into a reg ToC last night at 77 as ret DPS. I ended up doing better than two of the 80 DPS's in the group, even with bosses that were red to me.
I've got a lot of hit, so I imagine that helped.
One was a Balance druid with the 8 piece PVP set from level 78 blues. They kept passing on upgrades for some reason...
I picked up 6 epics, three for prot, 2 for ret, and 1 for holy.
Posts
9 second abilities(Holy Shield, Consecrate, Judgement)
You just rotate a 9, 6, 9. If it's a boss fight where you're standing still this will allow you to use every GCD and it's the optimal threat rotation. It's also boring and can eventually lead to rerolling as a Prot Warrior. :P
I have such a desire to get my Paladin to 80 (just hit 77 last night), because Paladins are just so versatile and awesome in every way. I'm just pissed off because I've got shittons of gear in my bags for all three specs, and while I remain Ret for solo questing, I want to tank and heal as well...
My Gnome Warrior is tons of fun.
My Feral Druid was also lots of fun (in BC), but for some reason I can't get back into it in Northrend. Considering respeccing to Resto to justify playing her.
My DK is nice and all, but not my first choice when it comes to tanking.
You just sneak your other skills (Hands, Cleanses, LoH, Divine Plea, etc.) whenever you need 'em.
Oh, I know. I miss being able to cleanse, salv dps, and do some of the other things I used to do when I main tanked on my Paladin. I just like Warrior tanking better and made the switch a while back.
Yeah, you just use the time you spent Salving and stuff debuffing the boss (TClap + Demo Shout). Has anyone seen the new T 10? It...well, it's not bad looking but it doesn't look as epic as T6 looked back then.
And honestly, I love being a pally tank for fights. Doing HH with 4 dps and myself and ending the fight with 100% health and mana? Yes please!
That shit gives me a mighty uncomfortable breeze.
hence why i think t6 and not t2 was the best paladin set
Honestly, even though I like a few of the t10 sets they've shown(Warrior, Warlock), I'm very disappointed, because I expected them to all just be amazing. IMO Warrior and Paladin T6 were both infinitely better looking than any of the T10 sets so far.
Well last night I had more time, finished the Netherwing dailies and headed back up to Howling Fjord to start raping some quests (after buying an heirloom Cold Weather Flying manual). Ended up switching to Seal of Command from Wisdom at some point, and my god, I started killing things before I could get my mana back from them. Previously I had been starting off with judging Wisdom, then Crusader Strike, then Divine Storm. Usually things were dead a swing or so later if everything hit, or they were ripe for HoW.
So I started switching things up, running all the way up to mobs and starting with Crusader Strike, then Divine Storm and finishing with a Judgement to get my chunk of spent mana back. Though come to think of it, I guess it doesn't matter either way since even if I use Judgement first and Divine Storm last, when I get to the next mob and start off with a Judgement, I'll just get my mana back then for that cycle. Hmm...
I kind of want to get into a dungeon run and see how I can do with a full rotation going, but right now in solo play I seem to be sitting at around 900-1000dps, which is fairly decent considering I still have some tanking pieces I need to replace in my Ret set. Gloves and Boots mostly as I recall. I do have the plate shoulders and chest heirloom pieces, which speeds things up nicely.
Anyway, I dinged over to 74 and am feeling pretty comfortable with the playstyle. I guess it's a bit simple and I don't use more than 3 or 4 buttons the vast majority of the time, but it seems pretty damn effective. And over on the Netherwing isle I had to take out 72 elites a few times... usually with 2 or 3 other mobs on me, and made it through, only having to panic bubble once. Maybe if I hit 75 tonight I'll try and get into Zul'drak and get the axe from there... Though I've had plenty of axes from playing my DK, wouldn't mind Swords for my tiny BE chick pally, they just aren't as prevalent in Northrend it seems like.
http://static.mmo-champion.com/mmoc/images/news/2009/october/paladintier10.jpg
No one knows if that pink part on the helmet is a bug or not. Here's to hoping it is.
http://www.wowhead.com/?blog=127114
That was T8.5
If my paladin was male I'd almost prefer an option to toggle pants off they look so bad. There is not a single paladin set with pants that looks good on human males, and skirts fit better on females.
The T10 helm actually looks pretty good, except someone pointed out it looks like Jarjar Binks, and now I can't unsee it.
now I see it too
Aside from that most BiS pieces don't match anyways. My pally has looked like he's running around in clown gear since I started playing this game.
All that being said, the new model for T10 doesn't look too bad as a whole.
I tried out female tauren (for when that's an option), and it looks like the helm isn't showing up there yet.
http://www.wowarmory.com/character-sheet.xml?r=Sentinels&n=Kalorie
Ditch all of the gear with spellpower and int on it. You don't need it since you're getting your spellpower from AP.
Also, ditch the gem that has spirit, you don't use it.
The primary stats you want (while levelling ret), are str, stam, and crit. I wouldn't turn down hit, agility, or expertise though.
As far as spec goes, drop the points in Divine Purpose and Vindication, and that should let you pick up Two handed weapon spec and complete out Imp blessing of might.
Also you might want to fix that spec a bit. Parry's useless, 2H spec and sanctified wrath are great. Divine purpose is a PvP talent.
Got bumped to next page...
Strength, then Strength, then Strength. Once you have Strength you also look for Hit until you are around 7%. You're first priority is getting hit capped for your level.
You will also want to Maximize your Crit, but do not gem for crit unless you need to get a meta fulfilled and then gem STR/Crit if you can.
you absolutely do not want to gear for Intellect or SpellPower. ever. at all.
Once you are sittting at hit cap and 30% crit or so you can start working on getting your expertise up to 16 ( you get 10 from glyph seal of vengeance which gets you 26 for your soft cap)
so Hit>STR(until capped)>Crit>Expertise>AGI> Haste>Attack Power>Armor Pen
giver or take a stat or two depending on your preference.
Very wrong, drop sheath of light, divine purpose, deflection, vindication and max out BoM, two hand specialization and divine strength.
Curious... Why is Armor Pen so low on Ret Paladin priorities, when other classes like Hunters and Rogues and Warriors make entire builds around that as their primary stat?
here's your basic ret build with the talents you MUST have.
BUILD
I've put one into Seal of Command because that's the seal you should be using on trash and stuff that dies fast... otherwise you use Seal of Vengeance on all bosses and mobs that take more than 12 seconds or so to kill as that's enough time to maximize your stacks.
Paladins still deal a ton of physical damage, so it's not as if ArP is worthless for them, but Seal of Corruption/judgement of corruption/Exorcism deal holy damage which ignores armor fully anyway, so it's never a stat worth gemming, but getting it on gear is not worthless because white hits/crusader strike/divine storm all benefit from it.
Remember, he's not 80 yet so hit's not that big of a deal and expertise isn't showing up on a lot of gear (which was why I told him str, stam and crit).
and besides, even though as you mention expertise isn't on much gear at that level, its still ranked lower than hit, str, crit anyways.
Ah, too true and I see what you are going for.
I've got a lot of hit, so I imagine that helped.
One was a Balance druid with the 8 piece PVP set from level 78 blues. They kept passing on upgrades for some reason...
I picked up 6 epics, three for prot, 2 for ret, and 1 for holy.