BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited April 2009
Quick sketch I made in my little black sketch book. I dunno what/who it is exactly. Maybe a necromancer? Or an alternative design for a Lich I haven't completed yet?
Oh yeah. And I'm thoroughly impressed by all this stuff! You've really come into your own, Buck... What the hell does that mean, anyway? Well I've heard people saying it, and I think it's something good.
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BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited April 2009
Bog?
Bog, is that you?
It is! It's been ages my friend! Where the fuck have you been? Also, I can't see that image there, but I can tell that it's hosted by Tripod.
BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited April 2009
You talking about Tripod, Geocity, and Angelfire, or me? Because both the users of those sites, and myself in general pretty much have to be masochistic on some level...
And yeah! It's me! I've been here and there. Haven't been as active art-wise, so I mostly hang around critical failures now. Still love art, of couse. It's finals week, but once that's over I hope to get some shit done.
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NappuccinoSurveyor of Things and StuffRegistered Userregular
edited April 2009
Wow you're right, there's a similartiy there. Not in the "omg!" sense, and not in a bad sense either.
Also, reboot was the awesomest showever when I was a kid.
MustangArbiter of Unpopular OpinionsRegistered Userregular
edited April 2009
We referenced it two weeks ago, where were you?
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BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited April 2009
I originally drew these in my little black sketch book months ago. I decided I would scan 'em in, and rework them digitally. I can already tell that there are a lot of problems that I wasn't aware of before, so hopefully I'll do a much better job of refining them this time. The originals were no larger than two inches max.
BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited May 2009
Still trying to make a go at this digital painting thing. Its really trying my patience, but I'm not about to give up. I still master the art of digital painting!!
I'm actually really really surprised, a lot of people who use imagination to create creatures tend to forget shade values, which you have not.
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BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited May 2009
Maybe I'm just being overly critical of myself, but something feels really off here. Its creating a mental block. Anything obviously wrong jump out at you guys?
EDIT - Crap. I keep forgetting that values on my Cintiq are a lot darker, and deeper.
MustangArbiter of Unpopular OpinionsRegistered Userregular
edited May 2009
You need to push up on the contrast.
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BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited May 2009
Yeah, the screen on my Cintiq is much deeper, and richer in terms of color, and gamma. Its comes calibrated like that. So what it displays is closer to what the image would look like printed. I tend to forget that regular screens aren't calibrated like that, so when you go from one to the other there's an obvious difference. Even still, I am trying to push the contrast a bit more than I already have. Thanks, Mustang.
Looks pretty nice, structurally I think it's pretty solid. :^:
On the painting front, it's a good start, I just think beyond the aforementioned contrast issue, things you might want to keep an eye on:
-Keeping things simple, reducing complexity of the figure to big simple shapes in the initial stages of the shading. ie: spherical shape of the cranium, cylinder of the tooth structure, cylinder of the neck, box of the nose, box on the cheekbones. You've got a good start with the idea on the cranium already I think, but I can see you're starting to get carried away with detail shading on complex detailed areas like in the mouth and the area beneath the cheekbones.
-Varying edge quality, esp. in major plane changes and with cast shadows. Right now most of the tone you've got has a fairly soft transition from light to dark, which is good for broad areas curving away from the light (cranium of head, cylinder of collar), but it tends to flatten things out when used everywhere. In areas where the form turns more rapidly (side>front of nose, cheekbone, brow ridge), making a sharper, more distinct transition can help the form read more clearly.
-Remember you're designing for tone and not line when you go to paint; don't be afraid to lose the linework for a stronger dramatic effect. Ex: losing a lot of the neck/collar interior detailing for the sake of a strong cast shadow, pushing the focus more explicitly towards the face. If you try too hard to preserve linework for its own sake, you may end up robbing the finished piece of needed contrast and interest.
BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited May 2009
Eh. Wanted to take a break from the last one, and see if I can't apply what I've learned to a new one. I only just started it, so its a little lacking right now.
BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited June 2009
Messing around with alien concepts.
These guys are from a race called the Deck, which reach a height of around four feet. They live between 50 and 60 years, but their calender years are four times longer than ours.
I figure their planet became corrupted, and started spewing out toxic fumes into the atmosphere. So now they basically live inside these customized life suits.
Posts
Steam handle: Buckwolfe
Steam handle: Buckwolfe
Steam handle: Buckwolfe
Oh yeah. And I'm thoroughly impressed by all this stuff! You've really come into your own, Buck... What the hell does that mean, anyway? Well I've heard people saying it, and I think it's something good.
Bog, is that you?
It is! It's been ages my friend! Where the fuck have you been? Also, I can't see that image there, but I can tell that it's hosted by Tripod.
Steam handle: Buckwolfe
Steam handle: Buckwolfe
Some more than others.
Steam handle: Buckwolfe
I'm trying, dammit!!
Steam handle: Buckwolfe
And yeah! It's me! I've been here and there. Haven't been as active art-wise, so I mostly hang around critical failures now. Still love art, of couse. It's finals week, but once that's over I hope to get some shit done.
Also, reboot was the awesomest showever when I was a kid.
Its been many a long year since I've even heard Reboot referenced, let alone watched any of it.
Steam handle: Buckwolfe
Steam handle: Buckwolfe
From a couple weeks ago.
From tonight.
Steam handle: Buckwolfe
Also, regarding that last character design, his neck/collar doesn't seem to line up with his torso. Or maybe it's vice versa. Or maybe it's just me.
Steam handle: Buckwolfe
EDIT - Crap. I keep forgetting that values on my Cintiq are a lot darker, and deeper.
Steam handle: Buckwolfe
The neck aims in the wrong way according to how your torso is facing
Steam handle: Buckwolfe
Steam handle: Buckwolfe
I didn't know you had a cintiq.....interesting......hey buck?
I took out a little extra from a loan to pay for it, back when I was in college.
Steam handle: Buckwolfe
On the painting front, it's a good start, I just think beyond the aforementioned contrast issue, things you might want to keep an eye on:
-Keeping things simple, reducing complexity of the figure to big simple shapes in the initial stages of the shading. ie: spherical shape of the cranium, cylinder of the tooth structure, cylinder of the neck, box of the nose, box on the cheekbones. You've got a good start with the idea on the cranium already I think, but I can see you're starting to get carried away with detail shading on complex detailed areas like in the mouth and the area beneath the cheekbones.
-Varying edge quality, esp. in major plane changes and with cast shadows. Right now most of the tone you've got has a fairly soft transition from light to dark, which is good for broad areas curving away from the light (cranium of head, cylinder of collar), but it tends to flatten things out when used everywhere. In areas where the form turns more rapidly (side>front of nose, cheekbone, brow ridge), making a sharper, more distinct transition can help the form read more clearly.
-Remember you're designing for tone and not line when you go to paint; don't be afraid to lose the linework for a stronger dramatic effect. Ex: losing a lot of the neck/collar interior detailing for the sake of a strong cast shadow, pushing the focus more explicitly towards the face. If you try too hard to preserve linework for its own sake, you may end up robbing the finished piece of needed contrast and interest.
Twitter
Steam handle: Buckwolfe
Steam handle: Buckwolfe
Also, I've never met a more helpful Bacon.
INSTAGRAM
I don't seem to be getting any faster, or that much more adept at this. I'll keep trying, though, slow as I may be.
Steam handle: Buckwolfe
Steam handle: Buckwolfe
INSTAGRAM
Messing around with alien concepts.
These guys are from a race called the Deck, which reach a height of around four feet. They live between 50 and 60 years, but their calender years are four times longer than ours.
I figure their planet became corrupted, and started spewing out toxic fumes into the atmosphere. So now they basically live inside these customized life suits.
Steam handle: Buckwolfe