Picked this up on the way home last night and played for about an hour and a half and am really enjoying it. Haven't played a Klonoa game since Klonoa 2 the day i bought my PS2. Had to turn those voices off though that blue things voice was so annoying.
Does anyone know what the graphic filter option is?
This is the description given in the manual.
"A graphic filter can be turned on to increase the sharpness of the picture quality. This feature only works with component connections. Defaults to off."
Ah, nice. I turned that on and it seemed to smooth out the jaggies on the edges.
Powell014 on
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Blue mapHello darkness, my old friend.Registered Userregular
edited May 2009
Alright i'm almost positive i found the hidden challenge rooms ("almost" because i don't know if these were in the old game or not), details in the spoiler.
After beating the game select mirror mode and head back to a level. While in the level there should be a white portal somewhere in the level, jump in it to enter that stages bonus challenge. I'm not sure if these are in every level (iv'e confirmed them in 5-1 and 1-1) but after you beat them you get a gold coin that shows up on the map screen. I'm not sure whether they unlock anything or if it's just there to look nice, but you do get confirmation that you've gone out of your way to complete them.
Wow, I guess this game really left a mark on people!
I picked it up today on a whim, since it was only $30, I've never played it and I'd heard a lot of good things about it in the past. Is conversation on the game played out since it's a remake, or did virtually no one buy it? (I already know its pitiful NPD showing, even though it was only out a few days.)
Blue mapHello darkness, my old friend.Registered Userregular
edited May 2009
I'm thinking that in this case it's more due to the fact that it's a remake rather than the fact no one here bought it, because with the exception of maybe the challenge rooms there nothing really large to discuss.
Also just how poorly did it sell? I didn't think we got sales data for may games until mid june...
I'm disappointed in you guys. I know the Klonoa series is largely overlooked by the public, but I figured you people would give it more attention. This thread was bumped down to page 7.
I'm disappointed in you guys. I know the Klonoa series is largely overlooked by the public, but I figured you people would give it more attention. This thread was bumped down to page 7.
I'm disappointed in you guys. I know the Klonoa series is largely overlooked by the public, but I figured you people would give it more attention. This thread was bumped down to page 7.
I would just like to say that Baladium's Drive is an astoundingly good piece of boss music and it's probably my favorite piece of track in the series.
Also i wouldn't be to disappointed over the lack of discussion about the game, i'm pretty sure that it's less that no one cares and more that there's not a whole lot to discuss.
And lastly because i have no clue myself, does anybody know if you get some indication that you've 100% cleared the game? I'm not sure if i'm still missing something or if it's just supposed to be taken for granted.
I'm disappointed in you guys. I know the Klonoa series is largely overlooked by the public, but I figured you people would give it more attention. This thread was bumped down to page 7.
I'm buying it today along with Punch-Out.
I got my copy in the mail yesterday. Played it for awhile, getting through the first three bosses. I can definitely see the complaints about it being too easy - I haven't really struggled with anything yet. I've really enjoyed it so far, though - they definitely did a great job with the art direction and style, and the level design is pretty clever.
Going out of town for the weekend, though, so I won't be able to get back to it until Monday night at the earliest, and then I'll be picking up Punch-Out from the post office on Tuesday morning since that should arrive tomorrow while I'm gone.
Klanoa's pretty awesome too. They need to give us the sequel, which I liked better.
I remember reading somewhere where the developers said if 1 sells enough they'll remake 2, and if both of em do well enough he'll make a Klonoa 3 for the wii.
I finally got a chance to sit down and play this today. There are some things I could nitpick, but I'm so glad that Joka's Phantomile voice is no longer obnoxious.
The english dub frustrates me so much. Everybody sounds wonderful (especially Hewpoe and Joker), but I can't bear listening to Klonoa. Were they purposely trying to make him more appealing by sounding like Sonic, or were they just not aware of his age?
The original dialect is the Phantomile language, and yes you can select it, although it was redone due to new cutscenes. Doesn't look like you can pick Japanese, but Phantomile is the only real choice anyways.
I'm really liking the game a lot—never played the original, though apparently everyone else did so I just missed the boat. I'm taking my time with the game, so I just got to Vision 4-2. The different paths and platforming to find all six hidden dudes in each level is pleasantly surprising.
Blue mapHello darkness, my old friend.Registered Userregular
edited May 2009
So i was thinking of mustering my courage and playing through it again with English voices instead of phantomile out of morbid curiosity, should i go through with it or should i just leave well enough alone?
Well as I said, the english dub is great with the exception of Klonoa. I really have doubts he can pull off the more emotional moments later on. Even if he could, he sounds too old and that's the simple fact.
Well as I said, the english dub is great with the exception of Klonoa. I really have doubts he can pull off the more emotional moments later on. Even if he could, he sounds too old and that's the simple fact.
Well i guess that settles it. Now i'm curious to see both the bad and the good and that aside i needed a reason to play through the game for a third time. Although if Klonoa's voice is as bad as it seems the scene where
Grandpa dies
should make for an interesting and/or unintentionally hilarious watch.
You can switch voices on the fly at anytime, so it's not like you need to play the whole game with one language track.
I wish they'd release Klonoa Heroes over here. It's a Klonoa RPG, right? Also if I recall, it establishes a "permanent continuity", so any future games will probably reference it.
Yeah, I beat this the other day as well. Never played Klonoa before, but loved it. Sad that it was so short, though they pretty much covered all ground, with regard to the game mechanics.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
0
Blue mapHello darkness, my old friend.Registered Userregular
Just finished the game yesterday, and I'm going to have a review up soon.
Meantime, look at the horror of what would have been a Wiimake redesign.
That kinda reminds me of the redesigned Nathan Spencer in the new Bionic Commando and if that game was proper indication, it is a very good thing that this one got shot down.
Is the story much better in Klonoa 1 then? I've been skipping pretty much all the cut-scenes as soon as they pop up in Klonoa 2 because they're so boring compared to the wonderful platforming. From what I can make out I am escorting Pikachu and Yuna to save the world by ringing some bells and collecting the 7 dragon balls which get stolen by some talking cats lead by some girl who has made a copy of Klonoa's ring. Snooze :P
Gonna list some old games on ebay so I can buy this Wiimake, I just love the way Klonoa controls and the way the game keeps giving new things to figure out within what is a very simple move set.
Is the story much better in Klonoa 1 then? I've been skipping pretty much all the cut-scenes as soon as they pop up in Klonoa 2 because they're so boring compared to the wonderful platforming. From what I can make out I am escorting Pikachu and Yuna to save the world by ringing some bells and collecting the 7 dragon balls which get stolen by some talking cats lead by some girl who has made a copy of Klonoa's ring. Snooze :P
Gonna list some old games on ebay so I can buy this Wiimake, I just love the way Klonoa controls and the way the game keeps giving new things to figure out within what is a very simple move set.
Both stories are known for their endings more than anything.
I realized that Klonoa 2's story bugged me after I finished the game and the hype started to wear off. If you liked the gameplay but not the pacing, you might still look into the remake. It's been a few years since I last played Klonoa 2, but I'm thinking that Klonoa 1's story segments are much shorter. Unless they made them longer in the remake, that is.
maximumzero: It's hard to resist at that price. I think I'll go ahead and order it tomorrow.
Did you grab Dream Champ Tournament? How is it?
Edit: Oh, anywho, the artistic style/design of this game reminds me very much of a mix somewhere between Night and the first two Rayman titles. I love it. The graphics are beautiful, the graphic filter is a nice touch, as are the vocal options. I like the authenticity of the Phantomile voices, but the english voices aren't really too bad either.
I haven't play through enough of the game to comment on it's soundtrack.
I never owned a PSX or PS2 so outside of Empire of Dreams on the GBA this is my first experience and I loves it.
I swear at this point the Wii is a 2D platforming fan's dream. This, New Super Mario Bros. Wii, Wario Shake It, A Boy & His Blob, and the arguably superior port of Donkey Kong Jungle Beat.
Not to mention current and upcoming Wiiware options (Lost Winds, Megaman 9)
the arguably superior port of Donkey Kong Jungle Beat.
"Arguably" is right. The control gimmick is part of what made that game so damn awesome. Removing the bongos reduces it to an easy, bland platformer, since the levels were designed around the controls and just aren't suited to the accuracy a more standard setup provides.
the arguably superior port of Donkey Kong Jungle Beat.
"Arguably" is right. The control gimmick is part of what made that game so damn awesome. Removing the bongos reduces it to an easy, bland platformer, since the levels were designed around the controls and just aren't suited to the accuracy a more standard setup provides.
Posts
Ah, nice. I turned that on and it seemed to smooth out the jaggies on the edges.
I picked it up today on a whim, since it was only $30, I've never played it and I'd heard a lot of good things about it in the past. Is conversation on the game played out since it's a remake, or did virtually no one buy it? (I already know its pitiful NPD showing, even though it was only out a few days.)
And, hey, free taco!
Also just how poorly did it sell? I didn't think we got sales data for may games until mid june...
As a pleasant surprise, I received a copy to review today, so I want to discuss this wonderful game some more.
Baladium's Drive is one of the best boss themes ever.
http://www.youtube.com/watch?v=PZ87EJllBcI
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I'm buying it today along with Punch-Out.
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Klanoa's pretty awesome too. They need to give us the sequel, which I liked better.
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I would just like to say that Baladium's Drive is an astoundingly good piece of boss music and it's probably my favorite piece of track in the series.
Also i wouldn't be to disappointed over the lack of discussion about the game, i'm pretty sure that it's less that no one cares and more that there's not a whole lot to discuss.
And lastly because i have no clue myself, does anybody know if you get some indication that you've 100% cleared the game? I'm not sure if i'm still missing something or if it's just supposed to be taken for granted.
I got my copy in the mail yesterday. Played it for awhile, getting through the first three bosses. I can definitely see the complaints about it being too easy - I haven't really struggled with anything yet. I've really enjoyed it so far, though - they definitely did a great job with the art direction and style, and the level design is pretty clever.
Going out of town for the weekend, though, so I won't be able to get back to it until Monday night at the earliest, and then I'll be picking up Punch-Out from the post office on Tuesday morning since that should arrive tomorrow while I'm gone.
3DS FC: 0817-3759-2788
I remember reading somewhere where the developers said if 1 sells enough they'll remake 2, and if both of em do well enough he'll make a Klonoa 3 for the wii.
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Add me!
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
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Add me!
I could nitpick how the music is unchanged from the original, but I'm loving the surround sound effect that the tracks have gotten.
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It would only sell in the south.
I'm tempted to sig this.
I think I'll sig this.
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Well i guess that settles it. Now i'm curious to see both the bad and the good and that aside i needed a reason to play through the game for a third time. Although if Klonoa's voice is as bad as it seems the scene where
I wish they'd release Klonoa Heroes over here. It's a Klonoa RPG, right? Also if I recall, it establishes a "permanent continuity", so any future games will probably reference it.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Meantime, look at the horror of what would have been a Wiimake redesign.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Gonna list some old games on ebay so I can buy this Wiimake, I just love the way Klonoa controls and the way the game keeps giving new things to figure out within what is a very simple move set.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Both stories are known for their endings more than anything.
2's is still a lot of fun, though.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Did you grab Dream Champ Tournament? How is it?
Edit: Oh, anywho, the artistic style/design of this game reminds me very much of a mix somewhere between Night and the first two Rayman titles. I love it. The graphics are beautiful, the graphic filter is a nice touch, as are the vocal options. I like the authenticity of the Phantomile voices, but the english voices aren't really too bad either.
I wish all third-party games looked this good.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I hope there's a Klonoa 2 Wii soon. And then Klonoa 3.
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I never owned a PSX or PS2 so outside of Empire of Dreams on the GBA this is my first experience and I loves it.
I swear at this point the Wii is a 2D platforming fan's dream. This, New Super Mario Bros. Wii, Wario Shake It, A Boy & His Blob, and the arguably superior port of Donkey Kong Jungle Beat.
Not to mention current and upcoming Wiiware options (Lost Winds, Megaman 9)
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
"Arguably" is right. The control gimmick is part of what made that game so damn awesome. Removing the bongos reduces it to an easy, bland platformer, since the levels were designed around the controls and just aren't suited to the accuracy a more standard setup provides.
Has you played it on the Wii?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop