Broken Chainsa Dungeons & Dragons 4th Edition campaign for five 11th level characters
Where It Begins:
War has ravaged the kingdom of Cinosa for twelve long years. A constant struggle between the last free kingdom of the world and the blight of the frozen north, Redfrost Cavern, has left the country in ruin.
The Dark Lord Arkhaziel's army has brought devastation to all but the last of Cinosa's great cities: El'Ethara, the Shining City, built by the eladrin and given as a gift to the humans of Cinosa. It has withstood the sieges of Redfrost Cavern for nearly four years.
Now, all that has changed.
In one critical error, El'Ethara's defenses have fallen, and the Dark Lord's army has flooded the city, taking lives, slaves, and loot all in the name of Arkhaziel.
The war, however, is not yet won. Hatierre Keep, the center of Cinosan rule, still stands. General Li'Sala, the leader of not only Cinosa's army, but her people as well, remains defiant. As long as his banner still flies above the land, the Cinosan people will rally beneath it.
As the Red Edge, Dark Lord Arkhaziel's elite strike force, you are tasked with tearing that banner down. Enter Hatierre Keep, kill the general, and leave no one alive to take his place.
The Party:Rathas, Tiefling Warlord (played by Rius)
Skard, Shifter Warden (played by robp85)
Maelvictus, Human Invoker (played by MolotovCockatoo)
Spyre, Elf Avenger (played by Acratia)
Corianan, Genasi Barbarian (played by Fiaryn)
The Details:
This is an evil campaign in the PbP format, designed to take five characters from 11th level to 30th level. Your DM is me, Denada. Your sheets are on myth-weavers. Your dice rolls will be made on invisiblecastle. I expect you to post at least once per workday. More is welcome, but not required. Posting isn't expected on weekends or holidays, but is also still welcome.
I want to make it clear from the outset that if you are unable to post for an extended period of time, you may be removed from the game. I'm a reasonable person and I don't mind if you miss a day or two here and there, but if you're gone for too long you will be replaced. It's nothing personal; the game just needs to keep moving.
Alright, with that out of the way, it's time to have some fun!
Posts
In the wake of this destruction, you've basically waltzed into the city and walked right up to the gate to Hatierre Keep. The keep also appears largely abandoned, and you're now standing in the courtyard, about to dispatch some knights that have dared to put up a fight.
For now you can ask questions, engage in some character interaction, explore your backgrounds a bit, etc. My next post (or, next post that isn't answering a question) will be the first round of combat. I've rolled your initiatives for you already for the encounter.
Skard steps into courtyard first, his weapon and shield already drawn and ready for a fight. "Shall we?" is all Skard asks the rest of his group. The lack of conversation comes as no surprise to anyone as Skard is only really known to talk through his fighting.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
"Something is very wrong here."
"Is that all? Is that all the fight famed El'Elthara is willing to give to justify its existence? Cowards! Blight on the land! Prepare to be eradicated, you deserve no less!"
I mean. I'm so happy to be in
White FC: 0819 3350 1787
This is very strange... I'm not concerned with how they left. The question I find most interesting is where they went, or why... Perhaps General Li'Sala will have answers.
Rathas nods at Skard and spares a glance for Corianan and Spyre.
"Wait for my signal, men, and follow my lead. We'll take down their leader first, demoralize the rest. Let's make short work of these knights, there are questions I would have answered."
A few things for everyone to note:
If you can hear and see me when you roll initiative, you get a +4 bonus. You also get a +4 bonus to damage against targets you are flanking with me, and when you spend an Action Point to attack, you get +9 damage to any/all targets that you hit, and if you miss all your targets you gain +9 temporary HPs.
My at-wills can either shift you around or possibly grant you a free melee basic attack. I'll probably post who shifts where for the former and I'm not sure how we'll handle the latter; If Denada doesn't mind rolling the attacks that's great, otherwise I am happy to in advance. For now it would probably help to have your melee basic attack/damage stats in your signature for easy reference, if you don't mind
Good luck and good rolls to everyone, hehe.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I don't mind if you move people around and roll their attacks for them as long as they're cool with it. In Paragon tier and above pretty much everything has some kind of reaction or interrupt, so there's going to be a fair bit of post-editing going on during combat. As long as we're all aware of it going in I don't think it will be too much of a problem.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
White FC: 0819 3350 1787
He takes in the stalwart knights who have dared oppose the armies of Redfrost Cavern, and his sneer implies he finds them wanting. "Pathetic!" he curses scornfully once again. "I had hoped for more than a whimper from these wretched mortals as we crushed them. I shall make these sorry few regret their impertinent defiance!"
His eyes begin to flash with unholy light...
http://lexiconmegatherium.tumblr.com/
-The archers all have Cover.
-Entering the trees grants Superior Cover from the archers, and Concealment from the ground forces. The white circles denote thick clusters of tree trunks that you must move around rather than through.
-Tree squares are considered difficult terrain.
Archer Trainee 1 (A1)
Archer Trainee 2 (A2)
Archer Trainee 3 (A3)
Corianan
Cinosan Knight 1 (C1)
Hatierre Sentry (S)
Rathas
Maelvictus
Archer Trainee 4 (A4)
Spyre
Cinosan Knight 2 (C2)
Cinosan Knight 3 (C3)
Skard
Party Status:
Corianan - HP 93/93
Maelvictus - HP 79/79
Rathas - HP 52/76
Skard - HP 111/111
Spyre - HP 86/86
Enemy Status:
Hatierre Sentry (S) - HP 110/110 - AC 27; F 24, R 22, W 23
Cinosan Knight 1 (C1) - HP 105/105 - AC 26; F 24, R 19, W 22
Cinosan Knight 2 (C2) - HP 105/105 - AC 26; F 24, R 19, W 22
Cinosan Knight 3 (C3) - HP 105/105 - AC 26; F 24, R 19, W 22
Archer Trainee 1 (A1) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
Archer Trainee 2 (A2) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
Archer Trainee 3 (A3) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
Archer Trainee 4 (A4) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
The courtyard of Hatierre Keep is largely empty, save for a few brave knights, a handful of archers on the walls, and their leader, a tall dragonborn with a shining halberd. You and the keep's pitiful excuse for a guard stand with weapons ready, calculating who will make the first move. With the slightest nod from the dragonborn sentry, combat begins.
Three of the archers already had their arrows knocked, and they release them almost simultaneously. Each one flies straight for your leader, penetrating Rathas's armor with ease.
Standard: Coordinated Shot vs. Rathas (36) Hit! 8 damage.
Archer Trainee 2 (A2)-
Standard: Coordinated Shot vs. Rathas (42) Critical Hit! 8 damage.
Archer Trainee 3 (A3)-
Standard: Coordinated Shot vs. Rathas (29) Hit! 8 damage.
Next turn: Corianan
Move Action: Shift to H10, gain a +1 bonus to AC and Reflex until EONT
Not an encouraging first roll
Next Up: Baddies...Goodies?
White FC: 0819 3350 1787
"Keep your focus on the leader!" the sentry yells, "I'll deal with this scum." The dragonborn rushes toward Corianan, roaring as he tries to sweep out the barbarian's legs. His roar turns to a frustrated growl as the attack misses.
Meanwhile, the knight to his left drops his war pick in favor of the longbow strung over one shoulder. The arrow he fires at Rathas turns into a bolt of pure blue flame as it sails toward its target, but Rathas sidesteps the attack with ease.
Free: Drop war pick.
Minor: Draw longbow.
Move as minor: Feycharge Attack.
Standard: Longbow (Feycharged) vs. Rathas (21) Miss!
Hatierre Sentry (S)-
Move: D13 to H12.
Standard: Halberd Trip vs. Corianan (24) Miss!
Next turn: Rathas
White FC: 0819 3350 1787
"Spyre! Strike now!"
Answering the call, the Avenger charges forward and joins the fight, landing his own attack against the enemy commander.
Actions:
Free: Flaming Tratnyr.
Standard: Hammer Formation vs S AC (27) (1d20+15=16) A 1? Really, Invisible Castle? I thought you loved me. Well, no time like the present;
Action Point!: Iron Dragon Charge vs S AC (27) (1d20+16=35) I charge to I11 and hit!
Damage: 3d8+7=22 22 Fire damage to S.
Effect: I give Spyre a free charge against S.
Spyre: Spyre's free Charge (1d20+17=32) Spyre charges to I13 and hits!
Damage: Spyre's Damage (1d12+12=19) 19 Damage to S.
Status Updates:
Spyre @ I13, 86/86
S @ H12, 69/110 (22 Fire, 19 Normal damage.)
If any ally within 5 squares of me takes damage and goes below his healing surge value in HP, I will activate my Healer's Belt immediate reaction encounter power and that ally will heal their surge value (without spending a surge) [URL="[url=http://invisiblecastle.com/roller/view/2085834/]Healer's Belt (1d6=1)[/url]"]+1[/URL]
Reminders:
Flanking with me gives you +4 damage against flanked targets
If you spend an AP, deal +9 damage to each target you hit and gain 9 temp HP if you miss all targets
Up Next: Maelvictus!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Well, I already regret not taking the At-Will Slide... :P Really want to knock those guys off the wall. I guess they're minions though so it really doesn't matter... I could climb up there with my wallwalkers, but I can hit them from where I'm at. I'm going to move up a bit just in case from where I'm at the archers have cover from me, and so I can be ready to use some of my close bursts on the knights/sentry.
If anyone close burst 5 hits me with ranged, I immediate interrupt Angelic Visage and give them a -2 to the attack roll and then push them 3 squares after the attack resolves. If it's A1 I try to knock him off the wall with it. Anyone else I try to push into a potential flank or at least next to one of the strikers.
If anyone melees me and hits, I immediate reaction Armor of Wrath and they take 1d6+4 radiant, they are pushed 2, fall prone, and gain vulnerable 2/all until the end of my next turn. I try to push adjacent to allies as well.
Also Denada, as a reminder, I have Antipathy gloves which have the property "any enemy must spend 1 extra movement to enter a square adjacent to you" (push/pull/slide don't count).
Move Action: Move to J8
Standard: Avenging Light A1 - 1d20+15 = 16 (give me a fucking break, natural 1... well, I'm off to a terrific stop)
Go Go A4!
http://lexiconmegatherium.tumblr.com/
Standard: Coordinated Shot vs. Rathas (36) Hit! 8 damage.
Next turn: Spyre
Withdrawn as quickly as it penetrated, Spyre gracefully meets the soil with blade in hand, its edge shearing through the air and brought to temporary rest, as his eye affixes on the next nearest knight by the flaming Genasi's side. Pointing, he makes a simple one-word statement. "You."
Actions:
Minor Action: Righteous Rage of Tempus - Next attack before end of next turn will be an automatic critical hit.
Standard Action: Teleport with Strike From Empty Air's pre-attack ability to G13, gain Combat Advantage over S : Strike From Empty Air Attack Roll vs S (1d20+18=29, 1d20+18=37) CRITICAL HIT!
Damage: Strike From Empty Air vs S Damage Roll (2d12+1d10+64=84)
S would take 10 ongoing damage if he weren't deader than a doornail.
Status Updates:
S @ H12, 0/110 (84 Normal damage)
Next: C2 and his dirty brother C3.
The knights trade worried glances at the sight of their commander being struck down. "Kill them all!" one knight yells, his worried glance turning into a furious glare. His cry is echoed throughout the courtyard as he and his companion swing their war picks at Corianian and Spyre. The picks turn into weapons of pure energy as they swing them, the same way the other knight's arrow did when it was shot at Rathas. Corianan and Spyre expect their armor to absorb the impact, but the picks completely ignore their protection.
Minor: Feycharge Attack.
Standard: War Pick (Feycharged) vs. Corianan (35) Hit! 10 damage, 4 force damage, and Corianan is Marked.
Cinosan Knight 3 (C3)-
Move: C16 to F13.
Minor: Feycharge Attack.
Standard: War Pick (Feycharged) vs. Spyre (25) Hit! 8 damage, 10 force damage, and Spyre is Marked.
Next turn: Skard
Standard: Earth Shield Strike vs AC of C2: 29 Hit!
Damage: 11
Additionally, Skard has +1 to AC until EOMNT
Free Action: Mark C2
If C2 attacks someone other than me next round, I will use Warden's Fury (+16 vs Fort, Hit: 1d8+8 damage and target grants CA to me and all my allies until EOMNT).
C2: 94/105 HP, marked
Next: A1-A3
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
-The archers all have Cover.
-Entering the trees grants Superior Cover from the archers, and Concealment from the ground forces. The white circles denote thick clusters of tree trunks that you must move around rather than through.
-Tree squares are considered difficult terrain.
Archer Trainee 1 (A1)
Archer Trainee 2 (A2)
Archer Trainee 3 (A3)
Corianan
Cinosan Knight 1 (C1)
Rathas
Maelvictus
Archer Trainee 4 (A4)
Spyre
Cinosan Knight 2 (C2)
Cinosan Knight 3 (C3)
Skard
Party Status:
Corianan - HP 79/93 - Marked (C2).
Maelvictus - HP 71/79
Rathas - HP 44/76
Skard - HP 111/111
Spyre - HP 68/86 - Marked (C3).
Enemy Status:
Cinosan Knight 1 (C1) - HP 105/105 - AC 26; F 24, R 19, W 22
Cinosan Knight 2 (C2) - HP 94/105 - AC 26; F 24, R 19, W 22 - Marked (Skard).
Cinosan Knight 3 (C3) - HP 105/105 - AC 26; F 24, R 19, W 22
Archer Trainee 1 (A1) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
Archer Trainee 2 (A2) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
Archer Trainee 3 (A3) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
Archer Trainee 4 (A4) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
The archers lose their focus worse than the knights do. Instead of their coordinated attacks on your party's leader, they let their arrows fly almost at random. One of them strikes Maelvictus, but even that isn't particularly damaging.
Standard: Longbow vs. Maelvictus (37) Hit! 8 damage.
Archer Trainee 2 (A2)-
Standard: Longbow vs. Spyre (30-5=25) Miss!
Archer Trainee 3 (A3)-
Standard: Longbow vs. Corianan (26-5=21) Miss!
Next turn: Corianan
Standard Action: Shifting Wilds Strike on C2, 1d20+17=33 Hit!
Shifting Wilds Strike Damage: 2d12+19=30 damage
I then as part of Shifting Wilds Strike shift to G9, and gain +1 to AC and Reflex until EONT.
Action Point!
Free Action: Take 3 damage to gain 9 bonus damage on my next melee attack.
Standard Action: Avalanche Strike on C2, 1d20+19=27 Hit!
Avalanche Strike Damage: 3d12+32=47 damage
C2 is at 17/105 HP and in addition all enemies gain a +4 bonus to attacks made against me until EONT.
Next Up: Our Victims
White FC: 0819 3350 1787
Immediate Reaction: War Pick (Feycharged) vs. Corianan (25) Hit! 11 damage + 5 force damage.
Skard -
Immediate Reaction: Warden's Fury vs. C2 (24) Hit! 16 damage + 1 situation damage. C2 dies.
After watching another of his comrades fall to your combined might, the next knight hesitates with his bow, just long enough for Spyre to anticipate and sidestep his shot. The knight curses and starts making for the gate, leaving his war pick in the dirt.
Standard: Longbow vs. Spyre (21-5=16) Miss!
Move: Run to M15.
Next turn: Rathas
"Do not let him escape! With me, Corianan!"
Rathas turns and charges at the knight, his flaming spear proving to be only a distraction, but enough of one for Corianan to follow behind him and strike an impressive blow.
Minor: Inspiring Word on myself, I spend and heal a surge and gain an extra [URL="[url=http://invisiblecastle.com/roller/view/2087941/]Inspiring Word (3d6=12)[/url]"]12[/URL] HP. I'm at 75/76 HP.
Standard: Charge to L14 vs C1 AC (26) (1d20+16=19) Yikes.
Bonus: Corianan's Charge (Howling Strike) to L15 vs C! AC (26) (1d20+18=37) Ooh, so close, damn it! Barbarian crits are fun, heh.
Damage: 1d12+2d6+10=32 32 damage to C1.
Status:
Rathas @ L14, 75/76 HP
Corianan @ L15, 87/93 HP
C1 @ M15, 73/105 HP
Up Next: Maelvictus!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
This time, the Hellfire bolt does not miss.
The hapless shooter is blasted into naught but a charred skeleton. The hellish energy tendrils dance over the blackened bones as if alive, seemingly disappointed there is no more flesh to consume. They leap back across the intervening distance and flow into Maelvictus' body, bathing him in an unholy reddish light; as it subsides, he is as unmarked as he was when he entered the courtyard moments ago.
Breathing a deep sigh of satisfaction, Maelvictus whips his head around at Rathas' cry. He takes in the sight of the fleeing knight with visible glee; his hands raise, fingers clawed, and his shout rattles the stone of the keep walls, thundering for hundreds of feet beyond so all can hear: "There is no escape from the wrath of Lord Arkhaziel! By dawn of next day, there will be only two kinds of beings left in Hatierre Keep - the dying, and the dead!"
As the booming words shake dust and stone all around, red-hot iron chains burst from the earth at the retreating knight's feet. They leap up and entangle him, dragging him down to one knee even as they sear his flesh, heating and warping his metal armor where they don't burn his exposed flesh. He cries out in fear, pain and surprise.
Maelvictus begins to laugh, deep and loud.
Standard Action: Avenging Light vs. A1 - CRIT! He dies, being a minion, and for rolling a crit with a divine attack power my Dissolution's Call PP feature gives me... 10 hp! Back to full, woo! :P
Minor Action: Shroud of Awe. My voice now can be heard clearly by all creatures within 500 feet.
Action Point: Chains of Death vs. C1 Wisdom vs. Will HIT!
Spending an action point nets me +3 to the attack roll (Action Surge), +9 to damage if I hit (ty Rathas) along with a +2 to damage from Dark Fury, and every enemy within 5 squares of me (C1 and C3) gains vulnerable 5 necrotic until the end of my next turn.
So he takes 2d6+8, +2 (Dark Fury), +9 (Rathas), +5 (vulnerable necrotic) for a total of 26 (yes, 2 1's for damage arrrgh).
Oh and hitting him with a divine attack power makes my Rebuking chain give me +1 to all defenses from his attacks until the end of my next turn (too bad he's restrained!)
Also my Armor of Wrath conditional immediate reaction is still in effect.
Status:
Maelvictus @ K11, 79/79
C1 @ M15, 47/105 and Restrained until end of my next turn, vulnerable 5 necrotic.
C3 @ F13, vulnerable 5 necrotic.
A1, dead.
Go Go A4!
http://lexiconmegatherium.tumblr.com/
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
"I'll join you," the new traitor yells as he trains his bow on the knight by the gate, "I'll serve the Dark Lord. Just let me live."
Standard: Longbow vs. A2 (30) Hit! A2 is dead.
Free: Bow before the Red Edge.
Next turn: Spyre
Releasing a string of barely audible curses, he plucks the weapon free and presses on, evading and making use of the underbrush to foil his foe's armour-sundering weapon.
Actions:
Standard: Sequestering Strike Attack (1d20+16=20, 1d20+16=22) on C3 : MISS!
Elven Accuracy (Reroll attack) : Sequestering Strike Attack (Elven Accuracy Reroll) (1d20+16=20, 1d20+16=19) MISS!
Move: Aspect of Agility (Shift 5 Squares) to F10 - I gain Concealment, +2 to AC and Reflex till EOMNT from Aspect of Agility, +1 AC from boots until EOMNT
Status Updates:
Next: C3
The knight then moves into the trees in hasty pursuit, but fares no better with his next attack.
Immediate Reaction: War Pick (Feycharged) vs. Spyre (23) Miss!
Move: F13 to F11.
Standard: War Pick vs. Spyre (27-2=25) Miss!
Next turn: Skard
Actions:
Standard: Bloodwrath Strike vs Fort of C3 (24): 27 Hit!
Damage: 24
Free Action: Flesh Seeker Weapon: +1 to attack C3 the next time I attack him
Free Action: Mark C3 with Nature's Wrath
Immediate Interrupt: If C3 attacks someone other than me and is within melee range, I will use Warden's Fury get a free attack vs C3 (+16 vs AC, damage: 1d8+8, on hit: target grants CA to me and all allies)
Immediate Reaction: If C3 moves away from where I am so I can't get my Warden's Fury attack off, I will use Warden's Grasp. I slide the target 1 square closer to me. C3 is slowed and cannot shift until the end of its turn
Status:
Skard: 111/111 HP
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
-Units on the wall/turrets have Cover.
-Entering the trees grants Superior Cover from the archers, and Concealment from the ground forces. The white circles denote thick clusters of tree trunks that you must move around rather than through.
-Tree squares are considered difficult terrain.
Corianan
Cinosan Knight 1 (C1)
Rathas
Maelvictus
Archer Trainee 4 (A4)
Spyre
Cinosan Knight 3 (C3)
Skard
Party Status:
Corianan - HP 87/93
Maelvictus - HP 79/79
Rathas - HP 75/76
Skard - HP 111/111
Spyre - HP 68/86
Enemy Status:
Cinosan Knight 1 (C1) - HP 47/105 - AC 26; F 24, R 19, W 22 - Bloodied. Vulnerable 5 necrotic. Restrained.
Cinosan Knight 3 (C3) - HP 84/105 - AC 26; F 24, R 19, W 22 - Marked (Skard). Vulnerable 5 necrotic.
Archer Trainee 4 (A4) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion. Traitor.
The other archer doesn't yell, or hesitate, or do anything else that might make you think he was still a part of the fight. He simply drops his bow and disappears over the other side of the wall. It would appear these trainees aren't well equipped to cope with impending doom.
*Flees.*
Next turn: Corianan
Standard Action: Blade Sweep on C1: 1d20+19=27 Hit!
Blade Sweep Damage: 2d12+23=28 damage
C1 is at 19/105 HP
Truly abyssmal damage rolls this encounter.
Next Up: Nearly dead Knight!
White FC: 0819 3350 1787
Standard: Unarmed Attack vs. Corianan (20-2=18) Miss!
Next turn: Rathas
"Enough chatter, Maelvictus! Send this one to the Nine Hells!"
Damage: 2d8+11=15 15 fire damage, C1 has 4 hp left, damn it.
Free: Flaming Weapon daily power, 1d6=1 1 more fire damage, oh come on! C1 has 3 HP left and is taking ongoing 5, save ends.
This guy just does not want to die; counting Maelvictus' last turn, Corianan's and mine, we've rolled 9 damage out of a possible 58 on dice, lol.
Minor: Guileful Switch. Maelvictus and I swap places in the initiative order. My turn ends, Maelvictus takes his turn, and then I act when he would normally have acted (effectively giving me a second turn this round.)
Next Up: Maelvictus! (And then Rathas!)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Maelvictus turns his back on the flery and wailing form of the knight, letting the iron chains suck back into the earth with a hiss. His hands come up once more, towards the last standing knight, then falter -
"Beast-creature and feyborn! You are in the way! Cease toying with that mouse and put it out of its misery!"
He punctuates his point with a stream of hellfire that washes over the beleaguered knight, now beset on all sides.
Damn, all my encounter powers are bursts and blasts that hit creatures and not enemies, except for astral terror which would push him out of flank Oh well! He's toast as soon as the strikers go anyway. I'll just pile it on.
Move Action: I11
Standard: Avenging Light vs. C3 Wis vs. Fort = 33 HIT!, 14 damage.
Since I hit him with a Divine Attack power from 3 squares away or less, my Invoker defense goes off (+2 AC until SONT) and Rebuking Finemail (+1 to all defenses against attacks from that enemy until EONT). I'll Armor of Wrath him if he's dumb enough to provoke a bunch of opportunity attacks and attack the guy who has a 27 AC now :P
Status:
Maelvictus @ I11, AC 27 Fort 24 Ref 22 Will 25.
C3, HP 70/105.
Go Rathas!
http://lexiconmegatherium.tumblr.com/
I'll probably just charge us out anyway since he's unarmed and any opportunity attack will be a weak and flailing thing. Post coming in a few minutes!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
You could just both shift and then charge, if you don't want to eat the OA.
http://lexiconmegatherium.tumblr.com/
White FC: 0819 3350 1787
"Our work is done here, Corianan; let us take the fight elsewhere."
Stepping away from the doomed man, he charges one last time at the remaining able knight, stabbing him in the shoulder. Corianan follows suit, ignoring the feeble swing of the restrained knight and delivering a slashing cut to the now hopelessly surrounded foe.
Standard: Charge to G11 vs C3 AC (26) (1d20+16=32) Hit!
Damage: 1d8+7=8 8 damage /facepalm.
Free: Corianan's Charge (Howling Strike) vs C3 AC (26) (1d20+18=32) Hit!
Damage: 1d12+2d6+10=26 26 damage.
Rathas is at G11
Corianan is at G12
C1 has an opportunity attack against Corianan.
C3 is at 36 HP, Corianan bloodied him if that matters, barbarian effect wise.
Next Up: A4, then Spyre!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
http://lexiconmegatherium.tumblr.com/