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Megaman 2.5D: Capcom, hire this guy!

EchoEcho ski-bapba-dapModerator mod
edited June 2009 in Games and Technology
This stuff is simply amazing and very creative. I don't know if it's just rendered stuff or an actual playable game engine, but Capcom should really give this guy a job!

http://www.youtube.com/watch?v=ZiwQtSx6zHw&fmt=18

http://www.youtube.com/watch?v=i6KMAm_228s&fmt=18

Echo on

Posts

  • BlindPsychicBlindPsychic Registered User regular
    edited May 2009
    This dude is gonna get a Cease and Desist so fast.


    Pretty cool though.

    BlindPsychic on
  • PeewiPeewi Registered User regular
    edited May 2009
    This dude is gonna get a Cease and Desist so fast.

    Pretty cool though.

    Someone at Capcom already know about it, as it was posted on Capcom Unity.

    Peewi on
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited May 2009
    Pretty cool. Fellow swede, no?

    RichardTauber on
  • ScottyScotty Registered User regular
    edited May 2009
    That's pretty freakin' cool right there...I'd play it.:)

    Scotty on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited May 2009
    That's pretty damned awesome right there.

    Forar on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited May 2009
    I wasn't too impressed until I saw the Megaman/Protoman co-op mode.

    maximumzero on
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  • DangerbirdDangerbird Registered User regular
    edited May 2009
    Sweet, reminds me of the Mario 64 boss maps.

    Dangerbird on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited May 2009
    Capcom, please hire this guy, give him whatever resources and time he needs and put this on XBLA, PSN and wiiware. I will buy it the second it gets put up. So damn awesome.

    -SPI- on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited May 2009
    That was pretty damn impressive, especially the co-op mode with Protoman.

    MinionOfCthulhu on
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  • BedlamBedlam Registered User regular
    edited May 2009
    The dude should rebrand it and sell it as his own game.

    I would probably buy one!

    Bedlam on
  • TcheldorTcheldor Registered User regular
    edited May 2009
    That was amazing. I would definitely play that.

    Tcheldor on
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  • NAND NORNAND NOR Registered User regular
    edited May 2009
    That's pretty rad. I loved how the co-op mode played out.

    NAND NOR on
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  • aBlankaBlank Registered User regular
    edited May 2009
    read on gaf that it's all animation, not gameplay so...

    aBlank on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2009
    It is, unfortunately, just an animation, and not an actual game.

    TheSonicRetard on
  • LukinLukin Registered User regular
    edited May 2009
    I never thought it was a real game... the way Megaman falls back down to the earth after a jump is too unnatural for it to seem like actual gameplay. But it's an awesome demo.

    Lukin on
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  • BedlamBedlam Registered User regular
    edited May 2009
    Wow, that is a damn convincing animation then.

    Bedlam on
  • Bob SappBob Sapp Registered User regular
    edited May 2009
    The co-op demo was brilliant.

    But the world doesn't need more of those invisible blocks. :x

    Bob Sapp on
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  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited May 2009
    aBlank wrote: »
    read on gaf that it's all animation, not gameplay so...

    Wait, what? That's like finding out Santa Claus isn't real.
    Thank God he is, though!
    Right?
    :(

    MinionOfCthulhu on
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  • redfield85redfield85 Registered User regular
    edited May 2009
    aBlank wrote: »
    read on gaf that it's all animation, not gameplay so...

    So, it pulled a Killzone 2. :mrgreen:

    redfield85 on
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  • UltimaGeckoUltimaGecko Registered User regular
    edited May 2009
    Bob Sapp wrote: »
    The co-op demo was brilliant.

    But the world doesn't need more of those invisible blocks. :x

    I concur - way too many block jumping puzzles. Intriguing concept, though.

    UltimaGecko on
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  • CronusCronus Registered User regular
    edited June 2009
    This type of thing could work well for a platformer regardless of the IP. A lot of good camera choices by the level designer and camera work by the programmers would be needed, but I could see this being done by something as small as a one man team.

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited June 2009
    It is, unfortunately, just an animation, and not an actual game.

    What the fuck? Why release trailers like that then?

    Henroid on
  • randombattlerandombattle Registered User regular
    edited June 2009
    Henroid wrote: »
    It is, unfortunately, just an animation, and not an actual game.

    What the fuck? Why release trailers like that then?
    Just to get people excited and to be efamous.

    randombattle on
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  • DjiemDjiem Registered User regular
    edited June 2009
    Henroid wrote: »
    It is, unfortunately, just an animation, and not an actual game.

    What the fuck? Why release trailers like that then?

    Because it's cool to watch.
    Personally, the whole 2.5D didn't really amaze me, but the co-op was cool as hell.

    Djiem on
  • SightTDWSightTDW Registered User regular
    edited June 2009
    I've always liked the vanishing block puzzles, but some are just too crazy to be fun.

    SightTDW on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited June 2009
    SightTDW wrote: »
    I've always liked the vanishing block puzzles, but some are just too crazy to be fun.

    I like the block puzzles when there's ground underneath for me to fall onto when I mess up.

    Vanishing blocks that are suspended over a chasm or lava or spikes can suck it, however.

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  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited June 2009
    redfield85 wrote: »
    aBlank wrote: »
    read on gaf that it's all animation, not gameplay so...

    So, it pulled a Killzone 2. :mrgreen:
    Oh snap.

    anoffday on
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  • jothkijothki Registered User regular
    edited June 2009
    Echo wrote: »
    This stuff is simply amazing and very creative. I don't know if it's just rendered stuff or an actual playable game engine, but this guy should really come up with his own IP!

    jothki on
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