This stuff is simply amazing and very creative. I don't know if it's just rendered stuff or an actual playable game engine, but Capcom should really give this guy a job!
Capcom, please hire this guy, give him whatever resources and time he needs and put this on XBLA, PSN and wiiware. I will buy it the second it gets put up. So damn awesome.
I never thought it was a real game... the way Megaman falls back down to the earth after a jump is too unnatural for it to seem like actual gameplay. But it's an awesome demo.
But the world doesn't need more of those invisible blocks. :x
I concur - way too many block jumping puzzles. Intriguing concept, though.
UltimaGecko on
The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
This type of thing could work well for a platformer regardless of the IP. A lot of good camera choices by the level designer and camera work by the programmers would be needed, but I could see this being done by something as small as a one man team.
Cronus on
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
This stuff is simply amazing and very creative. I don't know if it's just rendered stuff or an actual playable game engine, but this guy should really come up with his own IP!
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Pretty cool though.
Someone at Capcom already know about it, as it was posted on Capcom Unity.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I would probably buy one!
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
But the world doesn't need more of those invisible blocks. :x
Wait, what? That's like finding out Santa Claus isn't real.
Thank God he is, though!
Right?
So, it pulled a Killzone 2.
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[3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
I concur - way too many block jumping puzzles. Intriguing concept, though.
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
What the fuck? Why release trailers like that then?
I never asked for this!
Because it's cool to watch.
Personally, the whole 2.5D didn't really amaze me, but the co-op was cool as hell.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
I like the block puzzles when there's ground underneath for me to fall onto when I mess up.
Vanishing blocks that are suspended over a chasm or lava or spikes can suck it, however.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop