just can't seem to simplify this, and I think the shadows cast are all wrong but I can't seem to properly place them, any help? it's supposed to look like it's lit from below but it really dosen't
a quick paintover. may not be exactly correct, since most of your forms are very ambiguous ans i couldn't figure out which ones were pointing which way, and therefore cast shadows may be incorrect. hope this helps though
Scaled down by almost half, but yeah. I made some pretty serious changes to the game's setup story, because the game's powerup system was really hard to logically account for. I suddenly felt like "magic revolver" was a bit too hokey, so I came up with a sort of hybrid revolver/energy weapon based loosely on a Mare's Leg pistol. I probably shouldn't think of it as a "Wild West" setting anymore (edit: Not that "in a cave" is particularly wild west either), it's closer to the sort of world-moved-on (I really hesitate to call it post-apocalyptic) setting of the first part of The Gunslinger.
I'll edit in the full size sprite momentarily.
Edit:
Muzzle flash is a particle effect in the game engine. I'm also going to have a tween frame between standing and firing. Also, the single pixel shifts look better at 12fps.
My main crit with that gun is that it would seem most handheld guns allow for a straight wrist (which I'm guessing deals better with recoil, and is possibly more intuitive to aim); the barrel of your gun seems to require the guy to hold it with an odd and seemingly uncomfortable/unnatural grip. Though take that with the grain of salt that comes from a guy with virtually no weapon experience at all, drawing or otherwise.
Scaled down by almost half, but yeah. I made some pretty serious changes to the game's setup story, because the game's powerup system was really hard to logically account for. I suddenly felt like "magic revolver" was a bit too hokey, so I came up with a sort of hybrid revolver/energy weapon based loosely on a Mare's Leg pistol. I probably shouldn't think of it as a "Wild West" setting anymore (edit: Not that "in a cave" is particularly wild west either), it's closer to the sort of world-moved-on (I really hesitate to call it post-apocalyptic) setting of the first part of The Gunslinger.
I'll edit in the full size sprite momentarily.
Edit:
Muzzle flash is a particle effect in the game engine. I'm also going to have a tween frame between standing and firing. Also, the single pixel shifts look better at 12fps.
yeah that's definitely not how you would aim and fire a gun - rather, a remote control or something.
I know I'm getting dangerously close to "overly defensive justification here", so let me know if I pass into that dark place. But it is an energy weapon - I'm not sure that a gun that can simultaneously shoot lightning, fire and homing lasers would have much recoil. And it's not a pistol, it's closer to a small version of this: http://www.mooremilitaria.com/M79.jpg or this: http://maresleg.com/joshr.jpg.
I'm more concerned with tweening to and from standing, and I haven't even started the jump animation, which will also have a "firing" version.
I woudn't say it's overly defensive, no; however, recoil or no (and I assumed recoil mainly because of the movement of his arm), it still doesn't seem quite right as a gun grip. Once again, this is coming from someone who knows little about guns, so grain of salt, but it would seem having your wrist in a decidedly less natural/relaxed position has two negative consequences outside of recoil: first being that it would be more strenuous on the tendons and the carpal tunnel to squeeze the trigger repeatedly in that sort of position (the sort of thing those crazy sideways mouse people talk about); second, and more speculative on my part, that it doesn't seem as natural a way to aim; it would seem part of the reason for guns to have developed to be held they way they are is because aiming them is as natural as pointing, and your design sort of goes contrary to that.
no, craw- you're totally right. guns, bows and arrows, and crossbows, all have been held pretty much the same way for a reason, and what you have is uncomfortable and counter-intuitive.
also, there needs to be recoil. you have a masculine character, he needs a masculine weapon. What you have is the stun gun a sorority girl carries in her purse. Give it some visual presence, have him hold his arm straight to deal with the force of the gun, and give it some recoil visible in the tensing of the legs for stabilization, maybe a little jump from the elbow forward right after the blast, the shirt fabric flapping from the air being forced back etc. I would look at the gun tutorial that Gibs made and design your weapon using that information instead of "it's science fiction, so let's ditch the science and go with all fiction."
you really need to work on fluidity in your sprites, they are very stiff and your animation has a cut-paper-doll feel to it. check out the sprite rips here -specifically those from garou: mark of the wolves. notice how none of the limbs move in a 2-dimensional plane, and how very little of the sprites remain the same from to frame to frame.
EDIT: also check the Last Blade sprites, they're of an equal quality.
both the weapons you posted as reference have shallow angled grips because they're both two-handed weapons. They are designed to be held comfortably into the shoulder, rather then as hold-out weapons like pistols.
I think a big problem with your animation is the overall posture of the shooter, rather then the actual weapon itself (there are a few shallow-gripped revolvers iirc). It really does look like he's using a TV remote, or a wimpy taser stun gun. He's just so casual about the whole process. He's not aiming down the sights, and he's not shooting from the hip, its just sort of a weird in between. What little recoil there is, is going straight back, which certainly does NOT happen with pistols (always knocks the weapon upwards). And in his idle stance he's still holding the gun completely horizontally, which look very awkward.
I find that they work well to put down smaller patterns of the available hues and then blend with a brush and paint thinner to get the colors you want.
I find that they work well to put down smaller patterns of the available hues and then blend with a brush and paint thinner to get the colors you want.
Thanks! I will definitely have to try that sometime. I am extremely literal when it comes to coloring in general, so with pastels, I think very much along the lines of "color in da pictarrr".
Miso- Your characters are really cool and you're good at making them, but at this point I'm interested in seeing them in some sort of scene/background. Mostly because I want to see the twisted worlds that these twisted beings live in, but it would probably be good practice for you too :P
In the meantime, little armored girls look up to their older armored brothers.
I got really tired when doing the boy so he looks...
I really like that! His forehead, eyes and nose seem really well defined (though the nose is a little odd). But I agree some background would help. Not necessarily something pictorial, but something less bland. Also, you're showing some pixels.
yeah....
I think I was going for those simple bendy legs but since it doesn't match anything else in the picture it just looks dumb. It's just a doodle but I fixed it anyway.
Character design sketch of the main character of my comic. Silhouette's kind of boring, but it's a modern-day setting and i wanted to see what kind of tattoos he might have.
His legs are ginormo, yeah. way too long. Also his jeans don't make much sense. they're snug around the waist, baloon mid-leg and then taper again at the ankle. They're rockin' the whole parachute pants/mc hammer pants thing right now. The glasses tucked into his pocket are tiiiiiny. Try putting them in scale: if he were to put those on his face, would they fit? as it is now they don't.
What is he wearing on his forearm?
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But Iruka will have the fanciest hat of all.
Also, those dinosaurs are pretty great DMAC. I want to draw dinosaurs.
just can't seem to simplify this, and I think the shadows cast are all wrong but I can't seem to properly place them, any help? it's supposed to look like it's lit from below but it really dosen't
a quick paintover. may not be exactly correct, since most of your forms are very ambiguous ans i couldn't figure out which ones were pointing which way, and therefore cast shadows may be incorrect. hope this helps though
They look like toy concepts. Pretty rad.
They make me think of the toys on Wash's consoles in Serenity. "Curse your sudden but inevitable betrayal!"
Scaled down by almost half, but yeah. I made some pretty serious changes to the game's setup story, because the game's powerup system was really hard to logically account for. I suddenly felt like "magic revolver" was a bit too hokey, so I came up with a sort of hybrid revolver/energy weapon based loosely on a Mare's Leg pistol. I probably shouldn't think of it as a "Wild West" setting anymore (edit: Not that "in a cave" is particularly wild west either), it's closer to the sort of world-moved-on (I really hesitate to call it post-apocalyptic) setting of the first part of The Gunslinger.
I'll edit in the full size sprite momentarily.
Edit:
Muzzle flash is a particle effect in the game engine. I'm also going to have a tween frame between standing and firing. Also, the single pixel shifts look better at 12fps.
also, show the effects of recoil and animate the character, don't just slide the art back and forth.
yeah that's definitely not how you would aim and fire a gun - rather, a remote control or something.
http://www.youtube.com/watch?v=Xce_c0Glhoc
skip the first 20 seconds. i don't know how accurate this is, but its torchwood, so watch it - its good for you.
love the darktower reference btw.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
I know I'm getting dangerously close to "overly defensive justification here", so let me know if I pass into that dark place. But it is an energy weapon - I'm not sure that a gun that can simultaneously shoot lightning, fire and homing lasers would have much recoil. And it's not a pistol, it's closer to a small version of this: http://www.mooremilitaria.com/M79.jpg or this: http://maresleg.com/joshr.jpg.
I'm more concerned with tweening to and from standing, and I haven't even started the jump animation, which will also have a "firing" version.
Then again, I may well be full of shit.
also, there needs to be recoil. you have a masculine character, he needs a masculine weapon. What you have is the stun gun a sorority girl carries in her purse. Give it some visual presence, have him hold his arm straight to deal with the force of the gun, and give it some recoil visible in the tensing of the legs for stabilization, maybe a little jump from the elbow forward right after the blast, the shirt fabric flapping from the air being forced back etc. I would look at the gun tutorial that Gibs made and design your weapon using that information instead of "it's science fiction, so let's ditch the science and go with all fiction."
you really need to work on fluidity in your sprites, they are very stiff and your animation has a cut-paper-doll feel to it. check out the sprite rips here -specifically those from garou: mark of the wolves. notice how none of the limbs move in a 2-dimensional plane, and how very little of the sprites remain the same from to frame to frame.
EDIT: also check the Last Blade sprites, they're of an equal quality.
I think a big problem with your animation is the overall posture of the shooter, rather then the actual weapon itself (there are a few shallow-gripped revolvers iirc). It really does look like he's using a TV remote, or a wimpy taser stun gun. He's just so casual about the whole process. He's not aiming down the sights, and he's not shooting from the hip, its just sort of a weird in between. What little recoil there is, is going straight back, which certainly does NOT happen with pistols (always knocks the weapon upwards). And in his idle stance he's still holding the gun completely horizontally, which look very awkward.
*sigh*
oil pastels? how are you using them?
I find that they work well to put down smaller patterns of the available hues and then blend with a brush and paint thinner to get the colors you want.
yeah.
Thanks! I will definitely have to try that sometime. I am extremely literal when it comes to coloring in general, so with pastels, I think very much along the lines of "color in da pictarrr".
In the meantime, little armored girls look up to their older armored brothers.
I got really tired when doing the boy so he looks...
facebook.com/LauraCatherwoodArt
This concept is pretty cool. I think the girl's staring at her brother's amazing feat of standing despite lacking kneecaps.
I really like that! His forehead, eyes and nose seem really well defined (though the nose is a little odd). But I agree some background would help. Not necessarily something pictorial, but something less bland. Also, you're showing some pixels.
I think I was going for those simple bendy legs but since it doesn't match anything else in the picture it just looks dumb. It's just a doodle but I fixed it anyway.
facebook.com/LauraCatherwoodArt
facebook.com/LauraCatherwoodArt
more brainstorming
another I just did, going to start on a piece with an environment now methinks, as has been suggested.
Tam, that genie hamster looks awesome.
The Scoundrel & The Bastard
My Comics Thread
Edit: httpfail
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
I will stop floodin the doodle thread soon, it's been a pretty productive day though.
Delzhand: Sweet man! I've been drawing a lot of hercules scarabs lately for work. Like your adaptation :^:
My Portfolio Site
Character design sketch of the main character of my comic. Silhouette's kind of boring, but it's a modern-day setting and i wanted to see what kind of tattoos he might have.
any other crits
What is he wearing on his forearm?