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Super Mario Galaxy 2 - Goron Mario bricks Wii, Puff Mario gets high

carmofincarmofin Registered User regular
edited June 2010 in Games and Technology
Why the hell is noone making mario threads! ;)

http://www.gametrailers.com/player/50233.html

in any case, i wasnt impressed by this one at all. im sure we all agree that more SMG is a good thing, but this just looks so similar, more like an expansion pack then a new game. not that thats a bad thing in itself, but usually from nintendo you can expect a bit more...

alright, time to update this, ill put in a pic of that new rocksuit, looks pretty fun:
rockmario.jpg
and the new cloud suit is revealed:
thumb_screenshot_29513.jpg

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    GraviijaGraviija Registered User regular
    edited June 2009
    I don't give a shit about innovation here. I want more SMG; they're giving me more SMG. I'm more than content. I'm fucking ecstatic.

    Graviija on
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    eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited June 2009
    Graviija wrote: »
    I don't give a shit about innovation here. I want more SMG; they're giving me more SMG. I'm more than content. I'm fucking ecstatic.

    eelektrik on
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    QuidQuid Definitely not a banana Registered User regular
    edited June 2009
    If Nintendo wants to sell me the exact same thing with a bunch of new levels that is fine. I am all for more SMG.

    Quid on
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    Nimble CatNimble Cat Registered User regular
    edited June 2009
    I still need to beat the first game. That's one task I'll try to accomplish this week.

    Nimble Cat on
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    MarioGMarioG Registered User regular
    edited June 2009
    I was smiling through the entire unveiling. I felt like a little kid. I felt good.

    MarioG on
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    El ExtremoEl Extremo Registered User regular
    edited June 2009
    From what I saw in that trailer, the level design seems exquisite.

    El Extremo on
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    -SPI--SPI- Osaka, JapanRegistered User regular
    edited June 2009
    It looks the same, I don't give a shit. Day one.

    -SPI- on
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    carmofincarmofin Registered User regular
    edited June 2009
    well miyamoto says it was planned to reuse a lot of content form the previous game, luckily the team got so excited that it shoul dbe expected to be 90% new content, with 10% being old levels with new missions.

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    SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited June 2009
    eelektrik wrote: »
    Graviija wrote: »
    I don't give a shit about innovation here. I want more SMG; they're giving me more SMG. I'm more than content. I'm fucking ecstatic.

    This. So fucking hard. SMG is my absolute favourite game ever, so this is bought on day fucking one.

    SirUltimos on
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    KrathoonKrathoon Registered User regular
    edited June 2009
    I think they have the right idea here. Really, with Mario, we just want more of the same with a few a changes. More platforming goodness, with out any annoying mechanics ,like the water pack, to get in the way. The whole galaxy concept is really the farthest the series can go. I am fine if all of the rest of the games work off this concept.

    Krathoon on
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    toxk_02toxk_02 Registered User regular
    edited June 2009
    As long as the platforming is awesome and the levels unique then I'm all for it. Miyamoto already said 90% of the levels are new and from the video they've already added a couple elements (Yoshi, the platforms that switch when you spin-jump (unless that was just a timing thing), looks like there's Giant/Miniature world).

    toxk_02 on
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    PataPata Registered User regular
    edited June 2009
    How will Nintendo top the best game of this generation?

    I have no idea but I was grinning like a fool watching that trailer. It just looked so fun.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
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    CantidoCantido Registered User regular
    edited June 2009
    No Super Mario Supercluster? :cry:

    EDIT- I'll never forget the fact that I was playing this in the middle of Astronomy class and it messed with my head. Rosalina's reactor accurately changes color with wavelength intensity!

    Cantido on
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    PataPata Registered User regular
    edited June 2009
    I just have to wonder what crazy ideas they have this time.

    I mean, in that trailer alone I saw the interesting looking flip panels. It seemed to be that you flipped them by spinning. That could create some awesome levels.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
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    BlueDestinyBlueDestiny Registered User regular
    edited June 2009
    Pata wrote: »
    I just have to wonder what crazy ideas they have this time.

    I mean, in that trailer alone I saw the interesting looking flip panels. It seemed to be that you flipped them by spinning. That could create some awesome levels.

    I was more surprised by the shadows of Mario thingy. Maybe you have to mimic them exactly?

    BlueDestiny on
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    Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    I sort of hope that this game has more open Mario 64-style worlds as opposed to the mostly linear stages that the first SMG had.

    Even if it doesn't though I'm sure it'll be great.

    Speed Racer on
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited June 2009
    You know what I just noticed in the trailer?

    Winged Goombas.

    Those weren't in SMG that I recall.

    I also can't help but wonder what kind of story they're gonna cook up for this one. They already did the peach thing with the first game.

    ...and what, no pointer for collecting star bits?

    maximumzero on
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    PoochPooch Registered User regular
    edited June 2009
    I sort of hope that this game has more open Mario 64-style worlds as opposed to the mostly linear stages that the first SMG had.

    Even if it doesn't though I'm sure it'll be great.

    Same here, though I'm betting it'll be more linear again.

    Pooch on
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    JaysonFourJaysonFour Classy Monster Kitteh Registered User regular
    edited June 2009
    I guess Nintendo finally knows a good thing when it finds something. SMG2 should bring some better stuff while still being familiar to people who have played the first one.

    JaysonFour on
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    MiserableMirthMiserableMirth Registered User regular
    edited June 2009
    I thought the motion controls in the first one sucked pretty bad, but this one looks much more interesting. It seems IR controls are for Yoshi only this time. I applaud this and hope they remove starbits because other than feeding star people starbits, they weren't integral to the game's design.

    This one already shows the player jumping and then quickly moving the IR cursor to a point for Yoshi to grab. It's like Lost Woods but in 3D space. Very, very cool. I hope they expand on the idea.

    MiserableMirth on
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    plufimplufim Dr Registered User regular
    edited June 2009
    ..and what, no pointer for collecting star bits?

    Hard to tell, but that was pointer control for yoshi's tongue, which I'm loving.

    And this reminded me again how good the SMG music was.

    plufim on
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    Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    People honestly hated the pointer controls? What's so bad about idly tilting your hand back and forth every now and then?

    Speed Racer on
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    MiserableMirthMiserableMirth Registered User regular
    edited June 2009
    I sort of hope that this game has more open Mario 64-style worlds as opposed to the mostly linear stages that the first SMG had.

    Even if it doesn't though I'm sure it'll be great.
    One of the clips of some snow world looked pretty damn big. Much bigger than anything in the first one anyway.

    I think it would be cool if some galaxies had a linear design and some had the bigger, more explorative worlds of 64/Sunshine.

    MiserableMirth on
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    JaysonFourJaysonFour Classy Monster Kitteh Registered User regular
    edited June 2009
    Star bits were useful in some stages (blowing up mines, knocking enemies away, etc.), but they were most useful for shopping. The increased-life mushroom was a goddamn steal for 30. Especially if you were down to one life point.

    JaysonFour on
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    Walrus PeteWalrus Pete Registered User regular
    edited June 2009
    I thought the motion controls in the first one sucked pretty bad

    You mean using the pointer, or actual motion controls (spinning)? I'm curious because the pointer worked flawlessly and the spinning is the only thing I can think of that made you waggle. What about that sucked?

    Walrus Pete on
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    Jagged WafflesJagged Waffles Registered User regular
    edited June 2009
    I'm looking forward to this, but I'll have to go back to the first one and finish up the rest of the stars.
    How long has it been since there were two Mario platformers on the same system?

    Jagged Waffles on
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    carmofincarmofin Registered User regular
    edited June 2009
    I thought the motion controls in the first one sucked pretty bad, but this one looks much more interesting. It seems IR controls are for Yoshi only this time. I applaud this and hope they remove starbits because other than feeding star people starbits, they weren't integral to the game's design.

    This one already shows the player jumping and then quickly moving the IR cursor to a point for Yoshi to grab. It's like Lost Woods but in 3D space. Very, very cool. I hope they expand on the idea.

    oh right, there is actually no starcursor anywhere, only a red yoshi cursor. i wodner what the starbits are for then...

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    Walrus PeteWalrus Pete Registered User regular
    edited June 2009
    Depends on if you count Yoshi's Island as a Mario platformer or not, I guess. Otherwise unless I'm forgetting something it hasn't happened since the NES.

    Walrus Pete on
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    earthwormadamearthwormadam ancient crust Registered User regular
    edited June 2009
    Loved SMG. More of the same would be just swell.

    I do not however see the point of reusing old levels, even if they have new objectives. If it's going to only be 10 percent, would it really be that hard to create new levels for that extra 10 percent as well? It just seems pretty lazy, and it would be worth it to put forth the extra effort to make it 100 percent new.

    But that's just me. Still, I am happy, just not jazzed.

    earthwormadam on
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    Walrus PeteWalrus Pete Registered User regular
    edited June 2009
    Who said they're using old levels? I assumed they meant that the 10% is the stuff they wanted to be in SMG but had to be left out, and they were having so much fun with it that they kept adding new shit until they had a fully-fledged sequel on their hands.

    By all means correct me if I'm wrong, but that's the impression I got.

    Walrus Pete on
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    DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited June 2009
    Who said they're using old levels? I assumed they meant that the 10% is the stuff they wanted to be in SMG but had to be left out, and they were having so much fun with it that they kept adding new shit until they had a fully-fledged sequel on their hands.

    By all means correct me if I'm wrong, but that's the impression I got.

    That is a pretty bizarre interpretation of "10% old stuff"

    DodgeBlan on
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    StericaSterica Yes Registered User, Moderator mod
    edited June 2009
    They could just cut the 10 percent out. Who would notice? Seems odd.

    Sterica on
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    XeroxKopyXeroxKopy Registered User regular
    edited June 2009
    I thought the motion controls in the first one sucked pretty bad

    You mean using the pointer, or actual motion controls (spinning)? I'm curious because the pointer worked flawlessly and the spinning is the only thing I can think of that made you waggle. What about that sucked?
    Well, there was the manta ray surfing. Also the part where you had to use the remote like a joystick to control Mario on the rolling ball.

    But I thought those parts worked pretty well.

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    Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    The manta ray surfing was really hard, but not because of shitty controls. It was just hard.

    Speed Racer on
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    RohanRohan Registered User regular
    edited June 2009
    It's such a beautiful looking game. Why aren't third-parties making games that look as good as that?

    Rohan on
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    MiserableMirthMiserableMirth Registered User regular
    edited June 2009
    I thought the motion controls in the first one sucked pretty bad

    You mean using the pointer, or actual motion controls (spinning)? I'm curious because the pointer worked flawlessly and the spinning is the only thing I can think of that made you waggle. What about that sucked?
    The design. It felt very uninspired to me. Most of what was done is easily translated to a regular controller. I think the Wii can do better.

    Functionally, it worked fine. I had no problems.

    The new game seems to be more up my ally. Controlling two entities (Mario and the cursor) and having them work together in 3D space is cool design that hasn't really been done before. It's the kind of stuff I bought the Wii for.

    MiserableMirth on
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    El ExtremoEl Extremo Registered User regular
    edited June 2009
    I got both manta ray surfing levels on my first try. That one rolling ball level though, I'm pretty sure that took me like forty fucking lives.

    El Extremo on
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    RizziRizzi Sydney, Australia.Registered User regular
    edited June 2009
    Between this, and the 2D platformer, I have to buy a Wii.

    Why do you make my wallet cry in pain!? Whyyyy?

    Rizzi on
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    Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    Rohan wrote: »
    It's such a beautiful looking game. Why aren't third-parties making games that look as good as that?

    Because it costs less and makes them more money to poop out lots of low-quality games that get bought regardless.

    Speed Racer on
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    IcemopperIcemopper Registered User regular
    edited June 2009
    El Extremo wrote: »
    I got both manta ray surfing levels on my first try. That one rolling ball level though, I'm pretty sure that took me like forty fucking lives.

    I had the opposite experience. The ball rolling came naturally, the ray surfing... well... that was a bit more tough on the second course.

    Icemopper on
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