So, today was the first I'd ever heard of Global Agenda after clicking a random banner ad that looked interesting because I am an MMO whore. I was actually pleasantly surprised at what I saw and signed up for the beta.
http://www.globalagendagame.comhttp://www.youtube.com/watch?v=9cat_7bfzzshttp://www.gametrailers.com/player/47950.html
Anyone else following this? It reminds me of TF2 meets Starsiege: Tribes in a Guild Wars style 'MMO' set up with leveling to unlock access to new gear, but with persistent territory control and regular patching/content updates justifying the monthly fee. I see people bitching about the 8-12 person per side instanced battles, but having been playing Warhammer since release, I personally look forward to smaller engagements as zerg vs zerg is usually laggy, unorganized, and one side usually has a larger zerg, leading to very little fun anyways.
Also anyone signing up for the beta, they have a friend referral system in place to attempt to get friends and clanmates that use the same referral codes in the same beta waves if possible. Here are referral codes you can use from people in this thread.
HZDNIJI2130
HZDAXEN324150
HZDURAHONKY2160
HZDZANDRACO4967
HZDJAMESDM3650
HZDHARSHLAN3933
HZD52965840
HZDNIGHTSID2780
HZDCAMUIDA4823
HZD115993090
HZD16361530
HZDDARKE5820
HZDSONORK4507
HZDTYHALCYO7423
HZDPROBAD0353
Posts
Planetside was great while it lasted, and I've yet to play a game like it since.
While Global Agenda sounds like it can be a little fun, if it requires a monthly fee I really see no reason to play it. It sounds like a regular FPS experience (but with less players/map) and a metamap.
It kind of just looks like an arena shooter.
This is supposed to have PvE content as well as currency, loot, skill trees, and so on. It has more RPG to it than say Planetside, but it actually has a persistent metagame unlike your average shooter. They just chose to focus the game on manageable battles of 8-12 players per side, which is a design decision that I for one support.
Some of the best multiplayer I have ever played, and some of the greatest use of teamwork I've seen, was doing 3v3 on Steel Battalion: Line of Contact. You don't have to have massive battles to be fun. In fact just the opposite, massive battles have enough problems that they tend not to be anyways.
The most fun I had in Planetside was doing highly coordinated small group shit with an outfit. If this can provide that experience on a more regular basis then I'm all for it.
I just don't see them justifying the monthly fee, mostly because Arena.Net spoiled me.
Actually I just checked and Garthor is right, from the FAQ on their site
Only two things in the video that irk me: Melee combat and walker mechs. I guess we have to have things that look "cool" even if anyone with any knowledge of the subject can tell you how absurd these things are in a modern, nevermind a sci fi, setting.
stop hassling them
No but melee combat is absurd in either setting. Excuse me if I don't qualify everything I write down, I would expect most posters here to have a little more common sense than your average gamefaqs troll.
I suppose it's a reasonable assumption to make if you know that you do not constitute the majority all by yourself.
Anyway, there's nothing particularly horrible about melee. Sniper rifles are long-range. Machine guns are medium-range. Shotguns are short-range. Beams swordz iz melee-range. It's simply one end of the spectrum (and not the stupid fucking asshole end, like sniper rifles).
"The rifle is the first weapon you learn how to use, because it lets you keep your distance from the client. The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn."
Let me put this simply: Don't be a jackass. What you just wrote? Prime example of being a jackass. Don't do that.
People tend to like unrealistic things in games that have unrealistic settings. Like beam swords and big stompy robots in sci-fi shooters for example. Sure, anyone who has actually thought about it realizes that bipedal tanks are a shitty idea in reality. That doesn't make stomping around in one making things explode any less fun.
The only problem with these ideas being unrealistic is if this game was actively trying to have a realistic setting. Which it's clearly not. So what's the problem?
Apparently whenever you complete the signup everyone gets a code for themselves to share but it only gets 5 uses. So first come first serve.
(Make sure to follow the link in your email you get to finish the signup process of uploading your dxdiag to the site)
HZDSONORK4507
http://www.youtube.com/watch?v=4NPZkgK-TkY
Referral code is: HZDAXEN324150
mine: HZDURAHONKY2160
Steam, PSN, XBL, Xfire and everything else JamesDM
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Used Camui's and good old penny arcade.