I must be the only Mage player on earth who knows nothing about Ascension.
Damn, that's too bad. I bet you'd like it a lot. I haven't played the new Mage, but the old one was phenomenal at getting players to come up with crazy inventive uses of magic.
I must be the only Mage player on earth who knows nothing about Ascension.
Damn, that's too bad. I bet you'd like it a lot. I haven't played the new Mage, but the old one was phenomenal at getting players to come up with crazy inventive uses of magic.
New Mage has ten different Arcana of magic and a lot of room for creative Thaum, so it seems pretty thorough to me.
I must be the only Mage player on earth who knows nothing about Ascension.
Damn, that's too bad. I bet you'd like it a lot. I haven't played the new Mage, but the old one was phenomenal at getting players to come up with crazy inventive uses of magic.
New Mage has ten different Arcana of magic and a lot of room for creative Thaum, so it seems pretty thorough to me.
Hm, oh yeah, I didn't mean that the new Mage was bad. As I said, I've never played it. But I can vouch for the supreme excellence of the old one.
you install it and perform various tribal dances in the hope that the elder gods of nature will smile on you and it won't crash or encounter a game-breaking bug
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited June 2009
I've never played Arcanum, but I'm considering tracking it down after my second run of Bloodlines.
I also need to check out V:TM Redemption, which I've never played.
As for Bloodlines crashing: that's its way of welcoming you back. Happened to me twice.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited June 2009
The old mage has all the flexibility required to do anything you could possibly want, provided you are able to pay the cost of your flying in the face of reason and rationality.
I haven't read the new rules.
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...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited June 2009
In a nutshell, the five Paths(each associated to a different Watchtower which lead to the Mage's awakening) are each attuned to two of the ten Arcana. Each Mage specializes in two of them, with one as an inferior.
There's two kinds of magic: Covert and Vulgar. Covert won't invoke Paradox unless they can inflict disbelief. A freak lightning strike hitting your target will be Covert, but if it happens twice, not so much.
If you do something that's impossible by normal standards, such as opening a portal into the Twilight, then there's a risk of Paradox. The higher a Mage's gnosis(raw talent), the higher the odds of Paradox. The more successes on the Paradox roll, the worse the backlash: ranging from derangements to brands to demons ripping their way out of the abyss into the real world.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited June 2009
The only part I don't follow is the Watchtowers. Nothing like that really jumps out from my memory of the old mage rules.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
the bit I don't understand is who though bringing fucking atlantis into it was a good idea
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited June 2009
Then here's where it gets a bit more complex.
Supposedly(though few if any know for sure), magic originated in Atlantis. A few Mages tried to create a gateway to the heavens with their magic to perfect their learning when something went wrong, and the ladder shattered. A few managed to ascend, while the rest were cast down into the fallen world.
When the ladder broke apart, it created a giant abyss in its wake: from which all Paradox comes. The Exarchs control the higher(Supernal) realm, and want to keep the majority of humanity in the dark about magic. A few Mages in the Supernal oppose the Exarchs, and they created the Watchtowers: beacons to help sleepers with the right potential become Mages.
And yeah, I don't get the obsession with Atlantis either, but it's hardly vital to running a game. You can totally ignore it if you want.
why would they feel the need to tie in atlantis anyway
mage old world had a perfectly good massive incredibly magical/technological city that wasn't attached to any dumb legends. or even the planet at all, for that matter.
I suppose if new Mage has everything I liked about the old game still (other than paradigms) it migght be worth my time to try it out. Paradox, Technocracy, that all still there?
I've never played Arcanum, but I'm considering tracking it down after my second run of Bloodlines.
I also need to check out V:TM Redemption, which I've never played.
As for Bloodlines crashing: that's its way of welcoming you back. Happened to me twice.
I've tried Redemption. It's ok, I suppose, but it paled compared to Bloodlines seeing as I tried to play both around the same time. Looking back at it, it kinda gave me a Legacy Of Kain vibe.
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Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I mean it's 11:30 so everything sounds awesome but yeah if someone would be willing to run it I'd be up for a game of Scion
Then my desktop died and I lost the saved game. And I am too lazy to retrace all those goddamn steps.
Lotsa walkin' around but unlike Troika's previous offering, Arcanum, it wasn't quite as interesting to explore.
Damn, that's too bad. I bet you'd like it a lot. I haven't played the new Mage, but the old one was phenomenal at getting players to come up with crazy inventive uses of magic.
There's a liquor store named Gimble's that I sometimes see when I'm riding on the train. Always makes me think of that creepy voice.
I preferred Orphans. I like my magic more... individualistic.
Edir re: creative uses of magic.
Convenient explosions got boring. Killing an opponent with a super-heated rock falling from the sky is the new hotness.
chair to Creation and then suplex the Void.
New Mage has ten different Arcana of magic and a lot of room for creative Thaum, so it seems pretty thorough to me.
kpop appreciation station i also like to tweet some
yep. and make sure to get the patch that lets you run it windowed and cleans up the ui
I just keep telling myself, it's worth it, it's worth it...
Hm, oh yeah, I didn't mean that the new Mage was bad. As I said, I've never played it. But I can vouch for the supreme excellence of the old one.
you install it and perform various tribal dances in the hope that the elder gods of nature will smile on you and it won't crash or encounter a game-breaking bug
kpop appreciation station i also like to tweet some
I also need to check out V:TM Redemption, which I've never played.
As for Bloodlines crashing: that's its way of welcoming you back. Happened to me twice.
I haven't read the new rules.
chair to Creation and then suplex the Void.
There's two kinds of magic: Covert and Vulgar. Covert won't invoke Paradox unless they can inflict disbelief. A freak lightning strike hitting your target will be Covert, but if it happens twice, not so much.
If you do something that's impossible by normal standards, such as opening a portal into the Twilight, then there's a risk of Paradox. The higher a Mage's gnosis(raw talent), the higher the odds of Paradox. The more successes on the Paradox roll, the worse the backlash: ranging from derangements to brands to demons ripping their way out of the abyss into the real world.
chair to Creation and then suplex the Void.
Supposedly(though few if any know for sure), magic originated in Atlantis. A few Mages tried to create a gateway to the heavens with their magic to perfect their learning when something went wrong, and the ladder shattered. A few managed to ascend, while the rest were cast down into the fallen world.
When the ladder broke apart, it created a giant abyss in its wake: from which all Paradox comes. The Exarchs control the higher(Supernal) realm, and want to keep the majority of humanity in the dark about magic. A few Mages in the Supernal oppose the Exarchs, and they created the Watchtowers: beacons to help sleepers with the right potential become Mages.
And yeah, I don't get the obsession with Atlantis either, but it's hardly vital to running a game. You can totally ignore it if you want.
Tube: Atlantis?
The Arcana in New Mage, by the by: Death, Fate, Forces, Life, Matter, Mind, Prime, Space, Spirit, and Time.
I don't think that's much of a factor.
but it got rid of Paradigms and brought in all this faggoty Atlantis shit
disappoints me. disappoints me greatly.
mage old world had a perfectly good massive incredibly magical/technological city that wasn't attached to any dumb legends. or even the planet at all, for that matter.
This is the suckrape and necrophilia thread.
PS4:MrZoompants
Cue like two hours trolling Google
it's a book for Mutants & Masterminds, specifically for running fantasy campaigns with those rules.
It looks awesome.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Also, I just met Therese. I wonder if I can get the Voermans to get along this time.
And Prime are magic-related rotes, conjuring magical items, protecting from magic, that sort of thing.
I've tried Redemption. It's ok, I suppose, but it paled compared to Bloodlines seeing as I tried to play both around the same time. Looking back at it, it kinda gave me a Legacy Of Kain vibe.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)