My best characters are the ones I spend a lot of time developing. Plus, immortality is a concept that fascinates me.
Personally I'd love to be immortal
And for some of my characters, it is a desirable thing
For a good deal of them though, nah, not so much. I've had characters refuse resurrection even.
Well, it is hard for me to play an altruistic character. It's a philosophy that's particularly hard for me to deal with. A GOOD character is something I haven't attempted in a while.
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Even my evil characters have the occasional altruist streak, although it's mostly directed towards fellow party members so maybe my characters just tend to prefer getting along well with the people who presumably got their back.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
edited July 2009
The character that refused resurrection was far from altruistic. He was a scummy halfling wizard.
But he felt the rest of the party was at least partially responsible for massive halfling genocide by an opposing army, and had no desire to keep going in the world.
He actually did have a bit of a death wish. It was fun to play the degrading mental state and suicidal tendencies. I don't think anyone noticed it, but still, I enjoyed it.
The character that refused resurrection was far from altruistic. He was a scummy halfling wizard.
But he felt the rest of the party was at least partially responsible for massive halfling genocide by an opposing army, and had no desire to keep going in the world.
He actually did have a bit of a death wish. It was fun to play the degrading mental state and suicidal tendencies. I don't think anyone noticed it, but still, I enjoyed it.
I'm glad you could enjoy that. I always feel crushed as a DM when a player refused resurrection. A part of me always feels that it's totally my fault.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
edited July 2009
Oh I made it very clear to the DM and the rest of the players why he was refusing. He was ripshit pissed at them for it most of the time, and if he could throw a jab in conversation about it he certainly would.
Oh I made it very clear to the DM and the rest of the players why he was refusing. He was ripshit pissed at them for it most of the time, and if he could throw a jab in conversation about it he certainly would.
I don't know about you, but it makes me so sad when another player willingly sacrifices his or her character.
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Just so long as you keep a stiff upper lip when you sacrifice somebody else's character.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
edited July 2009
Haha, once we had like a martyr off. Two players were willing to martyr themselves in this ridiculous fucking fight, because someone needed to stay behind to hold the door open or something.
In the end an NPC did it.
Let it be noted, my DM runs a particularly brutal game. We're just about to the final encounter, and he's expecting it to be a TPK.
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Tommy2Handswhat is this where am iRegistered Userregular
edited July 2009
Man, I just noticed they took Chaotic Neutral out of 4e.
fuuuuck I just built a cool lego altar for my campaign but I don't have enough of the parts to make a second one
it's got like flames shooting up and a golden thing on the base and a blood red top and I think I'm going to keep modifying it anyways but still I need more legos with flame pieces why are the dragons so expensive
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Is it bad that as a DM I bend probability so that my players never die? Sure, later levels, when they can actually ressurrect eachother I will throw tough shit at them, but as of now I hurt them until they bleed and almost die and usually find a creative way for them to win.
Of course none of them know this.
I find my style as a DM (I've only been doing it for a couple months) is very fast and loose with the rules, but I find being too "tournament-esqe" to have too many drawbacks.
It's possible to play a chaotic neutral character as someone not an annoying prick. The trick is to write "Chaotic Neutral" on your character sheet but play as a True Neutral character with a reasonable dose of skepticism towards authority.
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Tommy2Handswhat is this where am iRegistered Userregular
Man, I just noticed they took Chaotic Neutral out of 4e.
Mannnnnnnn
Unaligned is so much better. Trust me.
Unless you want to play Planescape.
In our 4e campaign, I pretty much had to say "Make your alignment whatever the fuck you want it to be."
The alignment stuff about planescape can be dodged if you don't care a whole lot about it.
True but it actually meant something/was relevant/was more than just a label and had an important role especially in the outer planes. Towns could slide into a new plane of existence if you could effect the alignment of its inhabitants enough.
It's possible to play a chaotic neutral character as someone not an annoying prick. The trick is to write "Chaotic Neutral" on your character sheet but play as a True Neutral character with a reasonable dose of skepticism towards authority.
See, that's what I was going to aim for, but neutral is cool with me
Is it bad that as a DM I bend probability so that my players never die? Sure, later levels, when they can actually ressurrect eachother I will throw tough shit at them, but as of now I hurt them until they bleed and almost die and usually find a creative way for them to win.
Of course none of them know this.
I find my style as a DM (I've only been doing it for a couple months) is very fast and loose with the rules, but I find being too "tournament-esqe" to have too many drawbacks.
the campaign I'm in right now has had numerous PCs get dropped in one hit by crits (3.5 crits, by the way) while my cleric has maybe taken 20 points of damage over five levels, so far
when I DM, I dunno, I like it when characters get knocked out, but I don't want to see anyone die, at least not really early into the campaign
the first campaign I ever played in, the DM had a rule for when PCs died; it was that all the other characters had until the dying PCs next round of initiative to bring that character back before they officially died, which not only kept players alive, it helped make battles more intense with people racing against time to save their fallen comrade
I tend through rules out the window when something more fun suits my fancy.
Such as:
Every alignment exists in 4th edition, screw that jazz.
We are in Eberron, why don't we have an Engineering skill? HAY GUYS YOU CAN NOW TRY AND BUILD MAGITECH, READ THIS BOOK TO GAIN POINTS IN ENGINNEERING AND BUILD MAGITECH GRENADES AND BLOW SHIT UP.
Action Points are so limited. I know! Lets have them also able to restore Dailys instead of just granting standard actions! (choose one or the other)
It's possible to play a chaotic neutral character as someone not an annoying prick. The trick is to write "Chaotic Neutral" on your character sheet but play as a True Neutral character with a reasonable dose of skepticism towards authority.
See, that's what I was going to aim for, but neutral is cool with me
Then just do that, no one's going to tell you you are roleplaying wrong.
I consider Unaligned to include Lawful and Chaotic versions of neutrality anyway, same thing for good also meaning chaotic good and evil meaning lawful evil in addition to the neutral varieties. Tying evil to chaoticism and good to lawability was a silly thing.
I tend through rules out the window when something more fun suits my fancy.
Such as:
Every alignment exists in 4th edition, screw that jazz.
We are in Eberron, why don't we have an Engineering skill? HAY GUYS YOU CAN NOW TRY AND BUILD MAGITECH, READ THIS BOOK TO GAIN POINTS IN ENGINNEERING AND BUILD MAGITECH GRENADES AND BLOW SHIT UP.
Action Points are so limited. I know! Lets have them also able to restore Dailys instead of just granting standard actions! (choose one or the other)
I tend through rules out the window when something more fun suits my fancy.
Such as:
Every alignment exists in 4th edition, screw that jazz.
We are in Eberron, why don't we have an Engineering skill? HAY GUYS YOU CAN NOW TRY AND BUILD MAGITECH, READ THIS BOOK TO GAIN POINTS IN ENGINNEERING AND BUILD MAGITECH GRENADES AND BLOW SHIT UP.
Action Points are so limited. I know! Lets have them also able to restore Dailys instead of just granting standard actions! (choose one or the other)
that seems a bit...overpowered
As long as it's fun...
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
edited July 2009
Death list for this campaign:
Dusty Brown Mark I- insisted on riding his horse across the continent rather than taking the lightning rail (which did not support horses, one of his few sticking points as a character) and was mauled by a dire lion (and not actually killed, he just left the party)
Brent Wellington Barker the Third- joined the party when they tried to beat up Dusty in a hotel, because they thought he was a changeling because they're metagamings SOBs. Killed in the same session he joined when he charged a group of enemy zombies which the party ignored in favor of the changeling in question, hiding in the background.
Drunken Master?- Only half counts, this character was created just as we switched over to 4e, and thus was rendered not very viable at all. Reports very as to whether or not he was retconned into Reed or killed in the train accident that was the first encounter Reed appeared in.
Reed Thinwhistle- aforementioned halfling wizard, who proceeded to watch his entire race get massacred by an undead army. Slowly developed suicidal urges, and when killed by an undead monstrosity, refused a resurrection from the party cleric.
Bear (and Hans)- Bear the dwarf ranger, who fought with his bear Hans, joined the party while exploring a dungeon just 'cause he liked exploring dungeons. He eventually martyred himself when a teleport spell was capable of taking eight people out of a high level enemy infested room, and was eaten by a mind flayer.
Mord Kangoli- Ace airship captain, had his girlfriend and first mate (and incarnation of the goddess of Travel) assassinated in front of him by a Rakshasa. He refused to flee the dock area when an advancing army of godslayers showed up, insisting on killing every Rakshasa in the area, and then almost managing to grab his girlfriend's corpse and grapple gun his way out before being hacked to death.
Captain Dustin Brown Mark II- After spending some time in the army, Dusty became super badass and is currently still alive, advising the party in combat situations and tactical maneuvers and expertise.
I tend through rules out the window when something more fun suits my fancy.
Such as:
Every alignment exists in 4th edition, screw that jazz.
We are in Eberron, why don't we have an Engineering skill? HAY GUYS YOU CAN NOW TRY AND BUILD MAGITECH, READ THIS BOOK TO GAIN POINTS IN ENGINNEERING AND BUILD MAGITECH GRENADES AND BLOW SHIT UP.
Action Points are so limited. I know! Lets have them also able to restore Dailys instead of just granting standard actions! (choose one or the other)
that seems a bit...overpowered
As long as it's fun...
Well, the action point thing prevents the characters from trying to rest between every encounter. This way they can reach a milestone and restore one of thier powers so they dont feel so exposed.
The Engineering skill is one I designed myself and it costs gold. Alot of gold. You first need the blueprints, then the components, and then you have to take some time to built it as well as a check at the end to see if you fail or not.
It works alot like rituals except for tinkering with tinkery stuff that the arcane skill cant encompass.
Also, the warforged of the group, once he gets high enough in the skill, can start modding himself (which costs gold and also his own "blood"). Essentially I am letting him become a multiclass artificer without having to multiclass.
Astral Riding Plank Level 11 Wondrous Item 9,000 gp Power (At-Will): Move Action. A character on an Astral Riding Plank can mentally command it to fly 6 squares. When not within the Astral Sea, the plank has a maximum altitude of 1 square. If no rider is upon it, it hovers in place 1 foot above the ground. If the plank is raised higher than 1 square, it drops at a rate of 1 square a round until it reaches its maximum altitude.
The plank can carry one Medium or Small character of no more than 300 pounds. If more than 300 pounds are placed on it, the plank (and all it carries) falls to the ground, and the character and all objects the board plank holding take falling damage.
Astral Riding Plank Level 11 Wondrous Item 9,000 gp Power (At-Will): Move Action. A character on an Astral Riding Plank can mentally command it to fly 6 squares. When not within the Astral Sea, the plank has a maximum altitude of 1 square. If no rider is upon it, it hovers in place 1 foot above the ground. If the plank is raised higher than 1 square, it drops at a rate of 1 square a round until it reaches its maximum altitude.
The plank can carry one Medium or Small character of no more than 300 pounds. If more than 300 pounds are placed on it, the plank (and all it carries) falls to the ground, and the character and all objects the board plank holding take falling damage.
Sounds balanced.
I may be a dick about it, but it sounds good, so far.
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That table was awesome and probably crazy expensive.
Also firetruck should be back from Mongolia soon and we will be able to start up a D&D campaign again. I'm looking forward to trying out a Deva Warden.
I have an idea for a halfling Storm Magic sorceror, who really doesn't "generate" magic per say. He is from a long line of halfling rogues who have pilfered their way through history. His father, unfortunately, pissed off a rather powerful storm giant lord, who cursed him. The father, thinking the curse was nothing since he was unaffected went on with his life. When his son was born, a dark cloud materialized in the birth room. It followed the boy around, and the second he was out of anyone's arms struck him with a bolt of lightning.
Long story short, the cloud zaps him, it won't kill him, but it hurts a bit. He learns to channel it into specific things that he wants. The cloud also communicated with him, but no one else, and is his familiar.
Posts
I'm not seeing it.
There is an ornithopter though!
Well, it is hard for me to play an altruistic character. It's a philosophy that's particularly hard for me to deal with. A GOOD character is something I haven't attempted in a while.
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But he felt the rest of the party was at least partially responsible for massive halfling genocide by an opposing army, and had no desire to keep going in the world.
He actually did have a bit of a death wish. It was fun to play the degrading mental state and suicidal tendencies. I don't think anyone noticed it, but still, I enjoyed it.
I'm glad you could enjoy that. I always feel crushed as a DM when a player refused resurrection. A part of me always feels that it's totally my fault.
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I don't know about you, but it makes me so sad when another player willingly sacrifices his or her character.
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In the end an NPC did it.
Let it be noted, my DM runs a particularly brutal game. We're just about to the final encounter, and he's expecting it to be a TPK.
Mannnnnnnn
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Unaligned is so much better. Trust me.
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Chaotic Neutral is the alignment for high school drama fags
as in "LOL I AM RANDOM! MONKEY CHEESE PURPLE BUTT! THIS IS OKAY BECAUSE I AM CHAOTIC NEUTRAL"
it's got like flames shooting up and a golden thing on the base and a blood red top and I think I'm going to keep modifying it anyways but still I need more legos with flame pieces why are the dragons so expensive
I tend to be that too
I'll fuck them up and make them lose fights and all that
But very rarely do I kill players
Unless you want to play Planescape.
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Behold the annhilation of the extraterrestrial and the rise of the machines.
Hail Satan!
WISHLIST
In our 4e campaign, I pretty much had to say "Make your alignment whatever the fuck you want it to be."
The alignment stuff about planescape can be dodged if you don't care a whole lot about it.
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Of course none of them know this.
I find my style as a DM (I've only been doing it for a couple months) is very fast and loose with the rules, but I find being too "tournament-esqe" to have too many drawbacks.
Edit: Beaten by two other DMs. I am not alone!
hmm, maybe you're right...
True but it actually meant something/was relevant/was more than just a label and had an important role especially in the outer planes. Towns could slide into a new plane of existence if you could effect the alignment of its inhabitants enough.
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Behold the annhilation of the extraterrestrial and the rise of the machines.
Hail Satan!
WISHLIST
but that is what most people take Chaotic Neutral to mean
See, that's what I was going to aim for, but neutral is cool with me
the campaign I'm in right now has had numerous PCs get dropped in one hit by crits (3.5 crits, by the way) while my cleric has maybe taken 20 points of damage over five levels, so far
when I DM, I dunno, I like it when characters get knocked out, but I don't want to see anyone die, at least not really early into the campaign
the first campaign I ever played in, the DM had a rule for when PCs died; it was that all the other characters had until the dying PCs next round of initiative to bring that character back before they officially died, which not only kept players alive, it helped make battles more intense with people racing against time to save their fallen comrade
Such as:
Every alignment exists in 4th edition, screw that jazz.
We are in Eberron, why don't we have an Engineering skill? HAY GUYS YOU CAN NOW TRY AND BUILD MAGITECH, READ THIS BOOK TO GAIN POINTS IN ENGINNEERING AND BUILD MAGITECH GRENADES AND BLOW SHIT UP.
Action Points are so limited. I know! Lets have them also able to restore Dailys instead of just granting standard actions! (choose one or the other)
Then just do that, no one's going to tell you you are roleplaying wrong.
I consider Unaligned to include Lawful and Chaotic versions of neutrality anyway, same thing for good also meaning chaotic good and evil meaning lawful evil in addition to the neutral varieties. Tying evil to chaoticism and good to lawability was a silly thing.
that seems a bit...overpowered
As long as it's fun...
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Dusty Brown Mark I- insisted on riding his horse across the continent rather than taking the lightning rail (which did not support horses, one of his few sticking points as a character) and was mauled by a dire lion (and not actually killed, he just left the party)
Brent Wellington Barker the Third- joined the party when they tried to beat up Dusty in a hotel, because they thought he was a changeling because they're metagamings SOBs. Killed in the same session he joined when he charged a group of enemy zombies which the party ignored in favor of the changeling in question, hiding in the background.
Drunken Master?- Only half counts, this character was created just as we switched over to 4e, and thus was rendered not very viable at all. Reports very as to whether or not he was retconned into Reed or killed in the train accident that was the first encounter Reed appeared in.
Reed Thinwhistle- aforementioned halfling wizard, who proceeded to watch his entire race get massacred by an undead army. Slowly developed suicidal urges, and when killed by an undead monstrosity, refused a resurrection from the party cleric.
Bear (and Hans)- Bear the dwarf ranger, who fought with his bear Hans, joined the party while exploring a dungeon just 'cause he liked exploring dungeons. He eventually martyred himself when a teleport spell was capable of taking eight people out of a high level enemy infested room, and was eaten by a mind flayer.
Mord Kangoli- Ace airship captain, had his girlfriend and first mate (and incarnation of the goddess of Travel) assassinated in front of him by a Rakshasa. He refused to flee the dock area when an advancing army of godslayers showed up, insisting on killing every Rakshasa in the area, and then almost managing to grab his girlfriend's corpse and grapple gun his way out before being hacked to death.
Captain Dustin Brown Mark II- After spending some time in the army, Dusty became super badass and is currently still alive, advising the party in combat situations and tactical maneuvers and expertise.
Well, the action point thing prevents the characters from trying to rest between every encounter. This way they can reach a milestone and restore one of thier powers so they dont feel so exposed.
The Engineering skill is one I designed myself and it costs gold. Alot of gold. You first need the blueprints, then the components, and then you have to take some time to built it as well as a check at the end to see if you fail or not.
It works alot like rituals except for tinkering with tinkery stuff that the arcane skill cant encompass.
Also, the warforged of the group, once he gets high enough in the skill, can start modding himself (which costs gold and also his own "blood"). Essentially I am letting him become a multiclass artificer without having to multiclass.
Wondrous Item 9,000 gp
Power (At-Will): Move Action. A character on an Astral Riding Plank can mentally command it to fly 6 squares. When not within the Astral Sea, the plank has a maximum altitude of 1 square. If no rider is upon it, it hovers in place 1 foot above the ground. If the plank is raised higher than 1 square, it drops at a rate of 1 square a round until it reaches its maximum altitude.
The plank can carry one Medium or Small character of no more than 300 pounds. If more than 300 pounds are placed on it, the plank (and all it carries) falls to the ground, and the character and all objects the board plank holding take falling damage.
Sounds balanced.
I may be a dick about it, but it sounds good, so far.
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you guys are in Lafyett right?
Long story short, the cloud zaps him, it won't kill him, but it hurts a bit. He learns to channel it into specific things that he wants. The cloud also communicated with him, but no one else, and is his familiar.
tl;dr:
I blame you Marsh