Anyone else run into the problem where you can't make the offering to Halcyon? I did the quest, fixed the altar and all that, but I can't open the altar or read the statue...
Anyone else run into the problem where you can't make the offering to Halcyon? I did the quest, fixed the altar and all that, but I can't open the altar or read the statue...
Sorry, haven't started working on the shrines yet. Let me know if you figure it out.
Anyone else run into the problem where you can't make the offering to Halcyon? I did the quest, fixed the altar and all that, but I can't open the altar or read the statue...
It's very possible that you have to sac to all the minor gods first.
Aren't there major gods and minor gods, or different rings or something, I think I read something like that in a walkthrough. I'll have to see though, I've only found maybe 4 altars so far
Aren't there major gods and minor gods, or different rings or something, I think I read something like that in a walkthrough. I'll have to see though, I've only found maybe 4 altars so far
Yeah, that's your problem.
There are 4 circles of minor gods, 2 or 3 a piece, that you have to sac to before you can sac to the 2 major gods, one of which is Halycon.
Then, there's the All-Father, who you can't sac to unless you sac all of them in an exact order. The All-Farther bonus is ridiculously powerful.
There was a full list/order earlier in this thread, circa page 5.
So I really need to get back to this game. I had the unfortunate realization with my friend this week that Supreme Commander is actually a retarded amount of fun on a LAN network...yes, we even have a table set up in our living room.
That...and have been playing Civ 4...so it might be a bit.
I haven't seen much in terms of character creation guides, though I suppose if you google about a bit there'll no doubt be some forum posts about new characters and stuff.
I wish my thief could branch out into tech a bit more. Gonna have to level him carefully so I don't waste too much.
Wrapped this up last night. By the end of the game, my character was just disgustingly powerful. Droch's Warbringer with maxed out firearms skill, and a kind of ludicrously large party. Gar, Jayna, Magnus, Smythe, Sebastian, Dog, and then a character who is a massive spoiler. My party was so big that my framerate was actually suffering in the final dungeon. Oh, and I gave Sebastian the other Warbringer, Gar had a Pyrotechnic Axe - the final battle took 30 seconds.
I really wish more games (RPGs in particular) had those vignette-style endings, where you see how you impacted everything. Feels very rewarding.
Well, I played around with black necromancy. It's satisfying to click on something and watch it die. Maybe I'll do a magic playthrough.
Take magic levels in something like this order for the first few levels:
+ Black Necromancy 1 - Basic damage spell. Strength varies based on your magic aptitude, so this will get more powerful as you learn more magic.
+ Conveyance 2 - Open locks. Sweet spell, and Conveyance is good.
+ Mental 2 - Stun, key to surviving a lot of encounters.
After that, level what you like for a while. The only restriction is that, by level 15, you should have your Willpower at 18.
Depending on your character's race and background, this will either be really easy, or it will require you to sink most of your points into WP. (A good race/background combo is Elf/Dark Elf Follower, which starts you at 11 WP off the bat.)
The reason you need 18 WP is to buy Conveyance 5, Teleport. Once you have that, you can really branch out into whatever you like. I recommend putting more points into various branches of magic since this will make all of your spells stronger.
I've always wanted to make a 5 point summoner though.
Strangely enough, it's the elemental pools that suck the most... Fire is decent, but not as strong as Dark Necro or Force.
Stay away from Divination at all costs... poorly thought out tree.
I believe several of the magic pools (and even some of the tech ones) were designed for a theoretical multiplayer community al a Neverwinter Nights that just never materialized.
Example: The Tempus pool... has a spell that locks something like a window or door.
I have a little dilemma. The first time I played Arcanum it was very hard but very satisfying as a gun character. This time I'm playing as a mage/melee, but it's incredibly easy. I have a part of five or six, all in their 30's (level wise, that is) and combat is a breeze. I know that if I skip some stuff and dive deeper into the main quest (I just finished Quintara) the game will get more challenging...but that's not really my style. I like to take my time, do side quests and that sort of thing...the problem is doing things like that level your character up...and I can already tell my character is way too strong for where I'm at in the game right now. I'm afraid that if I keep this pace up, I'll just continue to get stronger, as the level disparity between my party and my enemies gets larger.
Well, I played around with black necromancy. It's satisfying to click on something and watch it die. Maybe I'll do a magic playthrough.
Take magic levels in something like this order for the first few levels:
+ Black Necromancy 1 - Basic damage spell. Strength varies based on your magic aptitude, so this will get more powerful as you learn more magic.
+ Conveyance 2 - Open locks. Sweet spell, and Conveyance is good.
+ Mental 2 - Stun, key to surviving a lot of encounters.
After that, level what you like for a while. The only restriction is that, by level 15, you should have your Willpower at 18.
Depending on your character's race and background, this will either be really easy, or it will require you to sink most of your points into WP. (A good race/background combo is Elf/Dark Elf Follower, which starts you at 11 WP off the bat.)
The reason you need 18 WP is to buy Conveyance 5, Teleport. Once you have that, you can really branch out into whatever you like. I recommend putting more points into various branches of magic since this will make all of your spells stronger.
Woo! Thanks!
Yeah, I'm probably gonna pick a female (for the slight con bonus) Elf, with the dark elf background. It's really just a sweet deal. Only Child and Sheltered Childhood also looked interesting, but they have daunting draw backs.
Conveyance looks really cool, so I have no problem picking up all of it.
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I suppose I could do that...but if you give me a shitty game, and add skill points to it, it instantly becomes a not-shitty game for me. They're my cocaine.
I'm level 37 or so now, and I feel like, yea I'm pretty powerful, but I wish I had the points to make all of the tech things, but still be effective with them, and it doesn't seem like I'll be able to. Maybe once my intellect hits 19, one more level I think, but then I still need to raise skills and perception if I want to make some machine guns and such, and add points to all my techs... Damn it all!
Maybe I could do an evil playthrough and check out some of the magic stuff, but it's always so difficult to choose your skills and such.
Hey, I'm getting together with a group to play Catan tomorrow night, though. Never played before, but I'm pretty stoked. Anything I should keep in mind so I can play somewhat competently?
I suppose I could do that...but if you give me a shitty game, and add skill points to it, it instantly becomes a not-shitty game for me. They're my cocaine.
Besides, your party members will level anyway, so they'll end up slaughtering everything without your help.
Because I didn't say the exact right thing to the dwarf king's son in the beginning, I can't get the king as a follower at the end? Seriously?!
He's a shitty follower anyway, and he ends up leaving you for some scripted event.
I thought only Virgil left for something. Loghaire is pretty good, he starts with 20STR, so he's a decent fighter.
I could have sworn he leaves.
Yeah he starts with 20 STR, but so do plenty of other followers.
Anyway, I started playing an evil, slightly magic thief, and it's been fun. Backstab is soooo OP. The only problem is when you critically fail on a backstab, you hit yourself for backstab damage.. and when you only have 5 str... it sucks.
ps: about Catan, if you've never played before, just remember that the goal is to get points, not just to build stuff. Watch out for other players doing sneaky things like getting three Soldiers fast...you'll see what I mean pretty quick.
(I love that game so much, but it seems like getting three or four people together to play it is harder than setting up a goddamn raid was in WoW.)
Oh man. I killed Applebee, used a stick of dynamite on his safe... what do I find?
Sword of Derian-Ka, 20 speed sword! I hope it triggers a special dialog in Tsen-Ang.
P.S. 22-26 damage backstabs at level 14? Yes plz.
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited July 2009
oh jesus christ
i just got to the glimmering forest, right?
and now i have to head back to the hall of records in tarant to find out about what's-his-name that knows about the dark elves. i ran into the orc revolt at the factory, and agreed to trick the orc leader into surrendering, thinking that I could bring about some peaceful resolution. I tried every solution I could and failed... but when I convinced them to burn tarant to the ground, I, uh... I kind of saved afterwards. Over my old one. And all my other saves are like, barely after the BMC caves part of the game. The thing is that everyone in Tarant is hostile to me... I managed to get out of the city unseen and ran around the map a bit, hoping that they would forget about it or something, but to no avail. Am.... am I completely fucked? Is this ever going to blow over?
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Speaking of which, I am aware that Castroville is ridiculously out of the way - so if'd help I could always meet you guys half-way.
Sorry, haven't started working on the shrines yet. Let me know if you figure it out.
It's very possible that you have to sac to all the minor gods first.
Yeah, that's your problem.
There are 4 circles of minor gods, 2 or 3 a piece, that you have to sac to before you can sac to the 2 major gods, one of which is Halycon.
Then, there's the All-Father, who you can't sac to unless you sac all of them in an exact order. The All-Farther bonus is ridiculously powerful.
There was a full list/order earlier in this thread, circa page 5.
That...and have been playing Civ 4...so it might be a bit.
Previous account
Does anybody know some good character creation guides? I don't wanna make a dud.
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I wish my thief could branch out into tech a bit more. Gonna have to level him carefully so I don't waste too much.
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Twitter (mean leftist discourse)
I really wish more games (RPGs in particular) had those vignette-style endings, where you see how you impacted everything. Feels very rewarding.
Take magic levels in something like this order for the first few levels:
+ Black Necromancy 1 - Basic damage spell. Strength varies based on your magic aptitude, so this will get more powerful as you learn more magic.
+ Conveyance 2 - Open locks. Sweet spell, and Conveyance is good.
+ Mental 2 - Stun, key to surviving a lot of encounters.
After that, level what you like for a while. The only restriction is that, by level 15, you should have your Willpower at 18.
Depending on your character's race and background, this will either be really easy, or it will require you to sink most of your points into WP. (A good race/background combo is Elf/Dark Elf Follower, which starts you at 11 WP off the bat.)
The reason you need 18 WP is to buy Conveyance 5, Teleport. Once you have that, you can really branch out into whatever you like. I recommend putting more points into various branches of magic since this will make all of your spells stronger.
You really can't go wrong with Dark Necro either.
I've always wanted to make a 5 point summoner though.
Strangely enough, it's the elemental pools that suck the most... Fire is decent, but not as strong as Dark Necro or Force.
Stay away from Divination at all costs... poorly thought out tree.
I believe several of the magic pools (and even some of the tech ones) were designed for a theoretical multiplayer community al a Neverwinter Nights that just never materialized.
Example: The Tempus pool... has a spell that locks something like a window or door.
Really?
Previous account
Woo! Thanks!
Yeah, I'm probably gonna pick a female (for the slight con bonus) Elf, with the dark elf background. It's really just a sweet deal. Only Child and Sheltered Childhood also looked interesting, but they have daunting draw backs.
Conveyance looks really cool, so I have no problem picking up all of it.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I suppose I could do that...but if you give me a shitty game, and add skill points to it, it instantly becomes a not-shitty game for me. They're my cocaine.
Previous account
Maybe I could do an evil playthrough and check out some of the magic stuff, but it's always so difficult to choose your skills and such.
Previous account
Besides, your party members will level anyway, so they'll end up slaughtering everything without your help.
Not attacking will make you level slower. You get XP for damage done, so not doing any will help.
But you are 10 levels ahead of the curve, it's going to get easier and easier until the 40's. (which for you will probably be the high 40's)
He's a shitty follower anyway, and he ends up leaving you for some scripted event.
I could have sworn he leaves.
Yeah he starts with 20 STR, but so do plenty of other followers.
Anyway, I started playing an evil, slightly magic thief, and it's been fun. Backstab is soooo OP. The only problem is when you critically fail on a backstab, you hit yourself for backstab damage.. and when you only have 5 str... it sucks.
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Twitter (mean leftist discourse)
(I love that game so much, but it seems like getting three or four people together to play it is harder than setting up a goddamn raid was in WoW.)
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P.S. 22-26 damage backstabs at level 14? Yes plz.
i just got to the glimmering forest, right?
edit: Or rather, a tiny group of orcs...
Until you come back for vengeance.