Cast one or two spells and then hid. Maybe tossed some rocks. (Wizard)
Healed one or two people then hid. (Soft cleric)
Healed one or two people then flailed at something with a crappy weapon. (Hard cleric)
Stood around and then flailed at something with a crappy weapon. (All other classes)
i had a magic short sword we stole off a death knight actually, the life stealing one. and chainmail. i still think he completely made up everything for dice roles.
I still like 3.5 better. I actually don't get the whole 'streamlined' thing people say about 4e. 3.5's spells that last minutes or rounds (ie, an entire fight) seem way easier to manage than 4e's 'every attack has an effect, and they all last one round-ish' way of doing things. Is there something I'm missing?
edit:: I will say one thing 4e did better - giving monsters a short list of very distinct powers, as opposed to a giant list of spell-like abilities and crap. Much easier to manage.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Every time I open a fourth edition book, I just can't get past it looking like it wants to be tabletop World of Warcraft
right down to having designated tanks and dps and healers and crap
Those roles existed before in previous editions, only there was a lot of ambiguity. Now it's a clear-cut "This class excels at this role, if you like doing X, Y, and Z, pick this class." I think that's very helpful to newcomers.
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
I still like 3.5 better. I actually don't get the whole 'streamlined' thing people say about 4e. 3.5's spells that last minutes or rounds (ie, an entire fight) seem way easier to manage than 4e's 'every attack has an effect, and they all last one round-ish' way of doing things. Is there something I'm missing?
edit:: I will say one thing 4e did better - giving monsters a short list of very distinct powers, as opposed to a giant list of spell-like abilities and crap. Much easier to manage.
Well let's just talk spells and their streamlining. Here are your options for 3.5
1 round. 2 rounds. 3 rounds. Rounds equal to half level. Rounds equal to level. Rounds equal to twice level. Minutes equal to level.
And for 4e:
Until beginning of your next turn. Until end of your next turn. Until saved against (a simple d20 roll, 10+ saves). Until end of encounter.
4e seems more 'we made some mechanics and tailored a class to them' instead of 'we came up with an idea and derived mechanics from the idea', which I think is what lots of people want to say, but don't know how to.
straightzi:: not really sure what your point is here.
Eh, maybe it's just the whole having it named makes people feel confined? like why they left out the pacts warlock powers best fit with in Arcane power. I don't know, I'm just typing to read my own words.
The map of Khorvaire that comes with it has two battle maps on the back, a tower with a dragon mark on the floor and surrounding countryside and a street battle scene for use in Sharn.
The only thing I miss are some of the more obscure deities, but since I'm, you know, the Master of My Own Universe, I just add them back in as exarchs and avatars and whatnot.
Eh, maybe it's just the whole having it named makes people feel confined? like why they left out the pacts warlock powers best fit with in Arcane power. I don't know, I'm just typing to read my own words.
I've never actually played the game, but after reading a few books it seems much more to me like the class roles are entirely guidelines to help the player and the DM. It seems like it would be pretty easy to modify a class any way you want to play it within reason.
I'm still not sure what to think about the Powers system, because it still strikes me as a little too homogeneous, but every time I hear about someone's game I become convinced it's because you have to play the game to see otherwise.
Every time I open a fourth edition book, I just can't get past it looking like it wants to be tabletop World of Warcraft
right down to having designated tanks and dps and healers and crap
Those roles existed before in previous editions, only there was a lot of ambiguity. Now it's a clear-cut "This class excels at this role, if you like doing X, Y, and Z, pick this class." I think that's very helpful to newcomers.
The roles existed, but the roles didn't define the characters. People picked wizard to have a character that was literate and wore a pointy hat, not to be dps.
They even gave abilities cooldowns. Soon WotC will release "Book of 25-man Raids." There will be monsters that have a 0.1% chance to drop a Vorpal Longsword, and can only be encountered once in a month of playsessions.
The only thing I miss are some of the more obscure deities, but since I'm, you know, the Master of My Own Universe, I just add them back in as exarchs and avatars and whatnot.
I tired reading the FRCS for 3.5
I haven't touched anything FR since.
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Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
My character mumbles all the time so nobody actually knows his name, not to mention his filth is so strong that he can actually avoid being burned because of the pervasive funk around his body
Rachel's character is a radioactive electric violinist named Nagi Hiroshima who is a bit of a dominatrix
And Dubh's character is named Gizzy Moonrock and is basically an even more androgynous David Bowie
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Every time I open a fourth edition book, I just can't get past it looking like it wants to be tabletop World of Warcraft
right down to having designated tanks and dps and healers and crap
Those roles existed before in previous editions, only there was a lot of ambiguity. Now it's a clear-cut "This class excels at this role, if you like doing X, Y, and Z, pick this class." I think that's very helpful to newcomers.
The roles existed, but the roles didn't define the characters. People picked wizard to have a character that was literate and wore a pointy hat, not to be dps.
They even gave abilities cooldowns. Soon WotC will release "Book of 25-man Raids." There will be monsters that have a 0.1% chance to drop a Vorpal Longsword, and can only be encountered once in a month of playsessions.
maybe they made the game a tad bit more like mmorpg style gameplay because
The only thing I miss are some of the more obscure deities, but since I'm, you know, the Master of My Own Universe, I just add them back in as exarchs and avatars and whatnot.
They kept Red Knight, which I was absurdly happy about. Best deity no one has heard of ever.
Posts
Cast one or two spells and then hid. Maybe tossed some rocks. (Wizard)
Healed one or two people then hid. (Soft cleric)
Healed one or two people then flailed at something with a crappy weapon. (Hard cleric)
Stood around and then flailed at something with a crappy weapon. (All other classes)
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
right down to having designated tanks and dps and healers and crap
not if you've got a spare $5. the character builder with updates makes all that academic
edit:: I will say one thing 4e did better - giving monsters a short list of very distinct powers, as opposed to a giant list of spell-like abilities and crap. Much easier to manage.
You really can't get past that?
Are you touched or something?
Those roles existed before in previous editions, only there was a lot of ambiguity. Now it's a clear-cut "This class excels at this role, if you like doing X, Y, and Z, pick this class." I think that's very helpful to newcomers.
Well let's just talk spells and their streamlining. Here are your options for 3.5
1 round. 2 rounds. 3 rounds. Rounds equal to half level. Rounds equal to level. Rounds equal to twice level. Minutes equal to level.
And for 4e:
Until beginning of your next turn. Until end of your next turn. Until saved against (a simple d20 roll, 10+ saves). Until end of encounter.
straightzi:: not really sure what your point is here.
nothing new here.
I am playing an absolutely disgusting drummer
He is incredibly filthy to the point where when a dude punched him his fist got stuck in his beard
said beard also eats people
and I made a guy throw up just by opening my mouth, since I imagine he looks like shane macgowan
The Eberron Campaign Guide is so awesome.
how did you get it
Still, I am hell of jealous.
this shit is hilariously awesome
But I hates it.
Have you read up on the changes made for 4e?
The only thing I miss are some of the more obscure deities, but since I'm, you know, the Master of My Own Universe, I just add them back in as exarchs and avatars and whatnot.
I'm still not sure what to think about the Powers system, because it still strikes me as a little too homogeneous, but every time I hear about someone's game I become convinced it's because you have to play the game to see otherwise.
The roles existed, but the roles didn't define the characters. People picked wizard to have a character that was literate and wore a pointy hat, not to be dps.
They even gave abilities cooldowns. Soon WotC will release "Book of 25-man Raids." There will be monsters that have a 0.1% chance to drop a Vorpal Longsword, and can only be encountered once in a month of playsessions.
I tired reading the FRCS for 3.5
I haven't touched anything FR since.
There are a few things but the biggest complaint I've heard around is that it makes the players feel irrelevant.
Rachel's character is a radioactive electric violinist named Nagi Hiroshima who is a bit of a dominatrix
And Dubh's character is named Gizzy Moonrock and is basically an even more androgynous David Bowie
maybe they made the game a tad bit more like mmorpg style gameplay because
gasp
there are some good mechanics there