I'd never played the first two games and I've been spending some time on Youtube... and all I can say is that their soundtracks are at least ten times better than the shit we got in FO3. I mean it never really bothered me before but damn, now that I know what we could (should) have had in this game it makes me a little bit pissed off.
The only real standout tracks were the opening and Citadel themes. On the older games they're all that good.
I'd never played the first two games and I've been spending some time on Youtube... and all I can say is that their soundtracks are at least ten times better than the shit we got in FO3. I mean it never really bothered me before but damn, now that I know what we could (should) have had in this game it makes me a little bit pissed off.
They certainly were better at getting music to set a local than it seems they have in FO3. Then again, they couldn't do as much with the look of the place, so they had the oprotunity to focus on the bacground sounds and music.
I'd never played the first two games and I've been spending some time on Youtube... and all I can say is that their soundtracks are at least ten times better than the shit we got in FO3. I mean it never really bothered me before but damn, now that I know what we could (should) have had in this game it makes me a little bit pissed off.
They certainly were better at getting music to set a local than it seems they have in FO3. Then again, they couldn't do as much with the look of the place, so they had the oprotunity to focus on the bacground sounds and music.
Doesn't work like that. 2d graphics take just as much time/effort as 3d.
I'd never played the first two games and I've been spending some time on Youtube... and all I can say is that their soundtracks are at least ten times better than the shit we got in FO3. I mean it never really bothered me before but damn, now that I know what we could (should) have had in this game it makes me a little bit pissed off.
The only real standout tracks were the opening and Citadel themes. On the older games they're all that good.
Rivet City has an excellent theme, I think.
But when I wander around the wasteland, I swear I hear the first few bars of an Oblivion song.
I'd never played the first two games and I've been spending some time on Youtube... and all I can say is that their soundtracks are at least ten times better than the shit we got in FO3. I mean it never really bothered me before but damn, now that I know what we could (should) have had in this game it makes me a little bit pissed off.
They certainly were better at getting music to set a local than it seems they have in FO3. Then again, they couldn't do as much with the look of the place, so they had the oprotunity to focus on the bacground sounds and music.
Doesn't work like that. 2d graphics take just as much time/effort as 3d.
Eh, while I'm not a programer, I'm certain that it took more hours and man power to take care of all the non music portions of Fallout 3 than it did for the non music parts of Fallout 1 or 2.
I'd never played the first two games and I've been spending some time on Youtube... and all I can say is that their soundtracks are at least ten times better than the shit we got in FO3. I mean it never really bothered me before but damn, now that I know what we could (should) have had in this game it makes me a little bit pissed off.
They certainly were better at getting music to set a local than it seems they have in FO3. Then again, they couldn't do as much with the look of the place, so they had the oprotunity to focus on the bacground sounds and music.
Doesn't work like that. 2d graphics take just as much time/effort as 3d.
Eh, while I'm not a programer, I'm certain that it took more hours and man power to take care of all the non music portions of Fallout 3 than it did for the non music parts of Fallout 1 or 2.
Games are bigger productions these days. Fallout 3 is a bigger game than Fallout, by far. What I'm getting at is, they have more resources in fallout 3. And actually, some of Fallout 3's music is actually really good. Its just the overworld and battle themes that are generic, and you hear them the most.
Frankly I don't even remember the soundtracks, aside from the songs that played during the intro credits (both awesome.) Aside from that it was mostly just 'ambiance' music, iirc.
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it was the smallest on the list but
Pluto was a planet and I'll never forget
Frankly I don't even remember the soundtracks, aside from the songs that played during the intro credits (both awesome.) Aside from that it was mostly just 'ambiance' music, iirc.
Just as a note, the Fallout soundtack is easily acquired, and can be played on either the PC or Console version of Fallout 3. On the latter, just put it on a flashdrive and plug it in to the USB port.
Yea, technically FO3 does have mongoloid characters. I think you’re just using the term wrong. Stupid does not make mongoloid. :P
Well, "mongoloid" is an archaic term (no longer used for obvious reasons) to describe a mentally challenged person.
On the other hand, no respectable sociologists or anthropologists would use "mongoloid" in the sense it used to be used (someone with stereotypically Asiatic features); the old trichotomy of Mongoloid/Caucasoid/Negroid has fallen into disuse because there's very few ethnicities that fit into such narrow categories.
Do I have to wake her to get into the Reilly's Ranger compound, or is there another way in?
And a little south of that:
Crazy guy on loud speaker, talking about his sun and the worm. Is there a way to do anything about it? Aside from telling that poor wastelander to run into a minefield?
A thought occurred to me regarding the plasma weapons in Fallout 3. Now, although some designs of weaponry were kept from Fallout 1 and 2, the plasma weapons are dramatically different. They look like experimental prototypes rather than the finished product we see in Fallout 1 and 2. Though the Enclave could certainly design such a weapon, the Institute that Dr. Zimmer hails from seems to make the same type of plasma weapon.
Replicated Man spoilers;
Obviously I'm talking about AR-21's Plasma Rifle.
Could it be that the Enclave and the Institute worked together either overtly or covertly to design far more portable plasma weaponry? I for one think it could make for some really neat DLC or perhaps a tale to be told in a future Fallout. The Institute has been mentioned plenty of times in Fallout 3, and to think that they're somehow involved with the Enclave would be an interesting touch.
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A thought occurred to me regarding the plasma weapons in Fallout 3. Now, although some designs of weaponry were kept from Fallout 1 and 2, the plasma weapons are dramatically different. They look like experimental prototypes rather than the finished product we see in Fallout 1 and 2. Though the Enclave could certainly design such a weapon, the Institute that Dr. Zimmer hails from seems to make the same type of plasma weapon.
Replicated Man spoilers;
Obviously I'm talking about AR-21's Plasma Rifle.
Could it be that the Enclave and the Institute worked together either overtly or covertly to design far more portable plasma weaponry? I for one think it could make for some really neat DLC or perhaps a tale to be told in a future Fallout. The Institute has been mentioned plenty of times in Fallout 3, and to think that they're somehow involved with the Enclave would be an interesting touch.
I think you're reading too much into the reuse of a game model.
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
A thought occurred to me regarding the plasma weapons in Fallout 3. Now, although some designs of weaponry were kept from Fallout 1 and 2, the plasma weapons are dramatically different. They look like experimental prototypes rather than the finished product we see in Fallout 1 and 2. Though the Enclave could certainly design such a weapon, the Institute that Dr. Zimmer hails from seems to make the same type of plasma weapon.
Replicated Man spoilers;
Obviously I'm talking about AR-21's Plasma Rifle.
Could it be that the Enclave and the Institute worked together either overtly or covertly to design far more portable plasma weaponry? I for one think it could make for some really neat DLC or perhaps a tale to be told in a future Fallout. The Institute has been mentioned plenty of times in Fallout 3, and to think that they're somehow involved with the Enclave would be an interesting touch.
I think you're reading too much into the reuse of a game model.
Probably. It just seems to me it would be a neat excuse to have the Enclave involved with the Institute somehow.
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
Yeah, I for one am completely comfortable with unvoiced dialog, or maybe just the most critical lines of dialog being voiced and everything else just being unvoiced.
But I guess I'm a minority. I'd rather read a ton of text than hear a tiny amount of dialog.
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
The whole point of a retard run is you cant do 90% of the quests
I'd never played the first two games and I've been spending some time on Youtube... and all I can say is that their soundtracks are at least ten times better than the shit we got in FO3. I mean it never really bothered me before but damn, now that I know what we could (should) have had in this game it makes me a little bit pissed off.
The only real standout tracks were the opening and Citadel themes. On the older games they're all that good.
Hopefully they will get the original soundtrack artist back for New Vegas. Though honestly, the fallout 1 music has more then a passing resemblance to some of aphex twin's ambient work.
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The only real standout tracks were the opening and Citadel themes. On the older games they're all that good.
They certainly were better at getting music to set a local than it seems they have in FO3. Then again, they couldn't do as much with the look of the place, so they had the oprotunity to focus on the bacground sounds and music.
Doesn't work like that. 2d graphics take just as much time/effort as 3d.
Rivet City has an excellent theme, I think.
But when I wander around the wasteland, I swear I hear the first few bars of an Oblivion song.
The Pitt was fun, and has great loot. Some of the stuff you've got to do to get it is obnoxious, though.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Eh, while I'm not a programer, I'm certain that it took more hours and man power to take care of all the non music portions of Fallout 3 than it did for the non music parts of Fallout 1 or 2.
No.
You don't even say wubba for christ sake. You just talk normal except for a very few rare instances where something might come of it.
Games are bigger productions these days. Fallout 3 is a bigger game than Fallout, by far. What I'm getting at is, they have more resources in fallout 3. And actually, some of Fallout 3's music is actually really good. Its just the overworld and battle themes that are generic, and you hear them the most.
This is what happens when you come back with the waterchip with a retard in F1
Pluto was a planet and I'll never forget
http://www.youtube.com/watch?v=Y5RsgMo_i3A
http://www.youtube.com/watch?v=T6suxMoU7_M
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Fuck it I'm getting FO2 off GOG. God fucking dammit Fallout is eating my goddamn soul. Shitcocks.
Yea, technically FO3 does have mongoloid characters. I think you’re just using the term wrong. Stupid does not make mongoloid. :P
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Well, "mongoloid" is an archaic term (no longer used for obvious reasons) to describe a mentally challenged person.
On the other hand, no respectable sociologists or anthropologists would use "mongoloid" in the sense it used to be used (someone with stereotypically Asiatic features); the old trichotomy of Mongoloid/Caucasoid/Negroid has fallen into disuse because there's very few ethnicities that fit into such narrow categories.
And a little south of that:
So are the two obvious solutions the only ones?
I think so, yeah. You don't have to do it but bring a fission battery for that quest too. That should help without spoiling anything.
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Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
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Good to know, thank you
Replicated Man spoilers;
Could it be that the Enclave and the Institute worked together either overtly or covertly to design far more portable plasma weaponry? I for one think it could make for some really neat DLC or perhaps a tale to be told in a future Fallout. The Institute has been mentioned plenty of times in Fallout 3, and to think that they're somehow involved with the Enclave would be an interesting touch.
They just hire the same fucking five guys for an extra day?
Well when you already record 20 hours of dialog for old guy #6 another 20 and I'd be asking for a raise too.
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I think you're reading too much into the reuse of a game model.
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
Probably. It just seems to me it would be a neat excuse to have the Enclave involved with the Institute somehow.
i'm sure its tough to record retard specific lines for the 3 voice actors they used for everything not counting the father.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
But I guess I'm a minority. I'd rather read a ton of text than hear a tiny amount of dialog.
The whole point of a retard run is you cant do 90% of the quests
Hopefully they will get the original soundtrack artist back for New Vegas. Though honestly, the fallout 1 music has more then a passing resemblance to some of aphex twin's ambient work.
Also, the pistol idle animation is badass.