Yeah, I for one am completely comfortable with unvoiced dialog, or maybe just the most critical lines of dialog being voiced and everything else just being unvoiced.
But I guess I'm a minority. I'd rather read a ton of text than hear a tiny amount of dialog.
Yeah, usually when I'm done with reading what they have to say they've only said a few words and it's in the same voice I've heard a billion times before.
"Okay Mr Neeson, great take...now lets try it as if your son was retarded."
:^:
Best part would be during the opening sequence
if they let you do your stats before you are born, then playing with 1int would result in daddy picking up the baby to show the mother, only to drop the baby on its head. That'd be fucking great
"Okay Mr Neeson, great take...now lets try it as if your son was retarded."
:^:
Best part would be during the opening sequence
if they let you do your stats before you are born, then playing with 1int would result in daddy picking up the baby to show the mother, only to drop the baby on its head. That'd be fucking great
right as I zoned in, this Talon merc comes flying through the air, already dead, and slams into the wall. There was no reason for it to happen.
I often see a random creature flying through the air outside. Usually they seem to be protectrons though.
Once I was super lucky when I shot a YaoGuai from the side in the head as it was charging full speed. In slow-mo the head came off and flew hundreds of feet into the air and thousands horizontally. Wish I had a video of it.
One thing I do have video of is popping someone's head off and the body slumps to the ground then the brain, eyes, and jaw bits all fall down directly onto the body in a nice pile from somewhere above.
Also: I remember someone saying something about a mod or utility that helps organize and optimize fallout 3 to work with many mods, but it wasn't Fallout Mod Manager. Anyone help me out?
"Okay Mr Neeson, great take...now lets try it as if your son was retarded."
:^:
Best part would be during the opening sequence
if they let you do your stats before you are born, then playing with 1int would result in daddy picking up the baby to show the mother, only to drop the baby on its head. That'd be fucking great
:^::^::^::^::^:
oh god yes
and the learning to walk sequence would be delayed until you were 7
Nuzak on
0
Options
valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
The quest where you save her rangers gets you some pimping armour, or an awesome unique minigun.
So are the two obvious solutions the only ones?
I think so, yeah. You don't have to do it but bring a fission battery for that quest too. That should help without spoiling anything.
You don't have to wake Riley to do the rangers quest,
you can activate it by stumbling past the right building and picking up their distress signal on your pipboy radio. You then have the option of going to find riley or just wading in and saving the rangers while she slumbers. Both lead to the same conclusion although waking Riley first does give you the opportunity to get their base of weapons and ammo while there is no one around to stop you. With permission, even.
, trying to get the damn thing to work as intended
i recently found out that its also supposed to arc from person to person, and also destroy a vertibird s in one hit
anyway, trying to correct this, i fired up the game with the latest build and tested it. i got it to continually shock the anyone in its area of effect until they die or use a healing item. which is great for enclave and things of that nature
i fired this same device on Fawkes (after giving him stimpaks, thining he would heal himself like the enclave do). what i got was a statically charged super mutantchasing chasing me around and shocking me with bolts of lightning. i wish i had video of it
Well, excuse me if this has already been posted, I couldn't find anything via search.
I just found the most authentic fallout game since fallout 2 i think
You might balk when I mention it's an mmo. I discovered it about 15 minutes ago, so far it seems great.
great = fallout art + fo2 combat + fo style music + feels very authentic overall .. if you can excuse the abominable translation.
looks like its been around awhile, so forgive me if this is common knowledge to you.
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
The whole point of a retard run is you cant do 90% of the quests
But then you guys would be bitching about how Bethesda is lazy and took out 90% of the quests from the retard run. You guys always find lots of things to bitch about.
The point is that Retard Runthroughs are a tradition established in FO 1 + 2. The lack of dumbass motherfucker conversation options in FO3 was probably done for PR and money issues, but some of us feel the lack.
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
The whole point of a retard run is you cant do 90% of the quests
But then you guys would be bitching about how Bethesda is lazy and took out 90% of the quests from the retard run. You guys always find lots of things to bitch about.
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
The whole point of a retard run is you cant do 90% of the quests
But then you guys would be bitching about how Bethesda is lazy and took out 90% of the quests from the retard run. You guys always find lots of things to bitch about.
noone bitched about that in fo1 and 2.
Becuase for some reason, people were less dickish about the games they played in the mid 90's... Youngsters these days, just a bunch of whiney ingrates. :P
To many games these days are afraid of cutting off certain paths becuase of base character builds. Every one wants to be able to do every quest in every way with every combination. Sometimes, the mayor of a town just doesn't want to put the fate of his people in the hands of a dip-shit.
err- may look like an asshole immediately after all that, but I kinda wish that Companions had more of a presence. I wish they would react to the quests, and I mean just like a single line of dialogue or whatever, just something to tell me they aren't just mindless husks who kill what I tell them to. Maybe i've been playing too much Mass Effect.
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
The whole point of a retard run is you cant do 90% of the quests
But then you guys would be bitching about how Bethesda is lazy and took out 90% of the quests from the retard run. You guys always find lots of things to bitch about.
noone bitched about that in fo1 and 2.
Becuase for some reason, people were less dickish about the games they played in the mid 90's... Youngsters these days, just a bunch of whiney ingrates. :P
To many games these days are afraid of cutting off certain paths becuase of base character builds. Every one wants to be able to do every quest in every way with every combination. Sometimes, the mayor of a town just doesn't want to put the fate of his people in the hands of a dip-shit.
Simms: Can you disarm that bomb?
PC: Wubba harrrrglb
Simms: Good enough for me, Disarm it and i'll pay you.
PC: JAMBAAGLR
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
The whole point of a retard run is you cant do 90% of the quests
But then you guys would be bitching about how Bethesda is lazy and took out 90% of the quests from the retard run. You guys always find lots of things to bitch about.
noone bitched about that in fo1 and 2.
Becuase for some reason, people were less dickish about the games they played in the mid 90's... Youngsters these days, just a bunch of whiney ingrates. :P
To many games these days are afraid of cutting off certain paths becuase of base character builds. Every one wants to be able to do every quest in every way with every combination. Sometimes, the mayor of a town just doesn't want to put the fate of his people in the hands of a dip-shit.
Simms: Can you disarm that bomb?
PC: Wubba harrrrglb
Simms: Good enough for me, Disarm it and i'll pay you.
PC: JAMBAAGLR
Yea, that one in particular would not be handed out.
If I could put one thing into FO3 other than greatly expanded quest options and dialog choices, it would be a viable stupid playthrough.
Eh they did have a valid excuse for not putting it in, having to record unique dialog for every NPC you can interact with would be terribly expensive.
They just hire the same fucking five guys for an extra day?
...
Okay first they have to rewrite almost every single line of dialog. This is significant work for the writers and would effectively close to double the time it takes to write any quest. Then they have to record all these new lines, which pretty much doubles the time it takes to record everything. Keep in mind voice actors also entail a writer sitting there coaching the actors, and studio time for the microphones, and audio engineers to clean up the files, and then someone has to get the sound file into the game and clip it to the right length and stuff, and then this all has to go on the disc which perhaps becomes troublesome.
Then they have to have different facial expressions in each conversation because of course when talking to an idiot the NPC will often get angry, so the scripter or coder or animator or whoever does that gets twice as much work for every conversation, and finally they get to write all new lines for the player in every case.
And this is IGNORING the IMMENSE work it takes to make the game function so that a mildy retarded PC could realistically accept and subsequently complete the more complex quests.
It was really more of a cheap shot at the VA than actually being an argument for more dialogue.
Honestly I think the idea of going full VA was a bad one for the series because it forces stuff like this.
The whole point of a retard run is you cant do 90% of the quests
But then you guys would be bitching about how Bethesda is lazy and took out 90% of the quests from the retard run. You guys always find lots of things to bitch about.
noone bitched about that in fo1 and 2.
Becuase for some reason, people were less dickish about the games they played in the mid 90's... Youngsters these days, just a bunch of whiney ingrates. :P
To many games these days are afraid of cutting off certain paths becuase of base character builds. Every one wants to be able to do every quest in every way with every combination. Sometimes, the mayor of a town just doesn't want to put the fate of his people in the hands of a dip-shit.
Simms: Can you disarm that bomb?
PC: Wubba harrrrglb
Simms: Good enough for me, Disarm it and i'll pay you.
PC: JAMBAAGLR
PC: Dur bomb dur
Simms: You stay the fuck away from that thing, you'll get us all killed.
Simms: Can you disarm that bomb?
PC: Wubba harrrrglb
Simms: Good enough for me, Disarm it and i'll pay you.
PC: JAMBAAGLR
It would be funny if they replaced all of the text that shows what you are supposed to say with "HURGABURGAH" while leaving everything, including reactions, the same.
The quest where you save her rangers gets you some pimping armour, or an awesome unique minigun.
So are the two obvious solutions the only ones?
I think so, yeah. You don't have to do it but bring a fission battery for that quest too. That should help without spoiling anything.
You don't have to wake Riley to do the rangers quest,
you can activate it by stumbling past the right building and picking up their distress signal on your pipboy radio. You then have the option of going to find riley or just wading in and saving the rangers while she slumbers. Both lead to the same conclusion although waking Riley first does give you the opportunity to get their base of weapons and ammo while there is no one around to stop you. With permission, even.
I got the signal, too, but I don't see any Rangers around the base.
The quest where you save her rangers gets you some pimping armour, or an awesome unique minigun.
So are the two obvious solutions the only ones?
I think so, yeah. You don't have to do it but bring a fission battery for that quest too. That should help without spoiling anything.
You don't have to wake Riley to do the rangers quest,
you can activate it by stumbling past the right building and picking up their distress signal on your pipboy radio. You then have the option of going to find riley or just wading in and saving the rangers while she slumbers. Both lead to the same conclusion although waking Riley first does give you the opportunity to get their base of weapons and ammo while there is no one around to stop you. With permission, even.
I got the signal, too, but I don't see any Rangers around the base.
They won't be, they'll all be at the <quest location>.
So I'm just wraping up this first play through I suppose I really do enjoy the game but I think its time for a change of pace.
i want to play a evil character but I really can't see the purpose behind it so I think I'll just mod the shit out of the game instead basically MMM and what else?
So I'm just wraping up this first play through I suppose I really do enjoy the game but I think its time for a change of pace.
i want to play a evil character but I really can't see the purpose behind it so I think I'll just mod the shit out of the game instead basically MMM and what else?
Classic Fallout Weapons, Alternate start, FOSE, Sprint Mod, Sharing and Caring Companions, FOMM, Killable kids are all standard recommendations.
Not needed but welcome is the Power Armor weight mod.
Posts
Yeah, usually when I'm done with reading what they have to say they've only said a few words and it's in the same voice I've heard a billion times before.
:^:
Best part would be during the opening sequence
:^::^::^::^::^:
http://img.photobucket.com/albums/v690/Hesh1990/ScreenShot6.jpg
right as I zoned in, this Talon merc comes flying through the air, already dead, and slams into the wall. There was no reason for it to happen.
What you didn't see was the Behemoth he encountered earlier.
Think of it as "Mutie Baseball".
I often see a random creature flying through the air outside. Usually they seem to be protectrons though.
Once I was super lucky when I shot a YaoGuai from the side in the head as it was charging full speed. In slow-mo the head came off and flew hundreds of feet into the air and thousands horizontally. Wish I had a video of it.
One thing I do have video of is popping someone's head off and the body slumps to the ground then the brain, eyes, and jaw bits all fall down directly onto the body in a nice pile from somewhere above.
Also: I remember someone saying something about a mod or utility that helps organize and optimize fallout 3 to work with many mods, but it wasn't Fallout Mod Manager. Anyone help me out?
oh god yes
and the learning to walk sequence would be delayed until you were 7
http://www.youtube.com/watch?v=urkJzClByHs
You don't have to wake Riley to do the rangers quest,
adorable!
so i was experimenting in geck with the
anyway, trying to correct this, i fired up the game with the latest build and tested it. i got it to continually shock the anyone in its area of effect until they die or use a healing item. which is great for enclave and things of that nature
i fired this same device on Fawkes (after giving him stimpaks, thining he would heal himself like the enclave do). what i got was a statically charged super mutantchasing chasing me around and shocking me with bolts of lightning. i wish i had video of it
I just found the most authentic fallout game since fallout 2 i think
You might balk when I mention it's an mmo. I discovered it about 15 minutes ago, so far it seems great.
great = fallout art + fo2 combat + fo style music + feels very authentic overall .. if you can excuse the abominable translation.
looks like its been around awhile, so forgive me if this is common knowledge to you.
Krai Mira <- weird name
free to play, near as I can tell. Account creation instant etc.
http://crimeagame.com/index_en.php
seems to include pvp and some kind of territory warfare..
quests at first glance are looking very boring mmo-ish but we'll see.
doesn't seem to suffer from any sort of latency or anything annoying like most flash mmos.
only thing I really hate so far is the movement speed.
I assume ghould, but I don't knwo what the wires are for.
No, the last picture.
The one with the six-wheeled vehicle that appears to be spraying mountain dew out of water cannons and some sort of robotic crab vehicle.
I think it's just a "war zone" lego set some one has done or is available. The plan is probably to use it without the various non fallout stuff .
But then you guys would be bitching about how Bethesda is lazy and took out 90% of the quests from the retard run. You guys always find lots of things to bitch about.
noone bitched about that in fo1 and 2.
Becuase for some reason, people were less dickish about the games they played in the mid 90's... Youngsters these days, just a bunch of whiney ingrates. :P
To many games these days are afraid of cutting off certain paths becuase of base character builds. Every one wants to be able to do every quest in every way with every combination. Sometimes, the mayor of a town just doesn't want to put the fate of his people in the hands of a dip-shit.
Simms: Can you disarm that bomb?
PC: Wubba harrrrglb
Simms: Good enough for me, Disarm it and i'll pay you.
PC: JAMBAAGLR
Yea, that one in particular would not be handed out.
Simms: You stay the fuck away from that thing, you'll get us all killed.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Also, the interactions with Fawkes would make the game the best ever.
Fawkes: Elliot, the poet.
PC: Wubba harrglb?
Fawkes: Truly this is ironic, the beast teaches the man the lost treasures of civilization.
PC: JAMBAAGLR
some folks call it a kaiser blade
AHAHAHAHAHA
Do want this playthrough.
how dare you brutalize that quote.
Its " Some folks call it a sling blade, I call it a kaiser blade. "
JAMBAAGLR
Simms: *usual speech*
PC: durr...
>blow bubble
Simms: Uhm, okay
PC: SQUEE
>tug at badge
Simms: Get the hell outta my town!
On another note, played through OA, don't get the OA hate.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
maybe I was channeling my own inner retard when I remembered it?
Then I forgive you with the power and grace of JAMBAAGLR
I got the signal, too, but I don't see any Rangers around the base.
They won't be, they'll all be at the <quest location>.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
i want to play a evil character but I really can't see the purpose behind it so I think I'll just mod the shit out of the game instead basically MMM and what else?
Classic Fallout Weapons, Alternate start, FOSE, Sprint Mod, Sharing and Caring Companions, FOMM, Killable kids are all standard recommendations.
Not needed but welcome is the Power Armor weight mod.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!