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McGibs seyz: DEAMONETTE PAINTING VID page 5 (nsfw)

24

Posts

  • McGibsMcGibs TorontoRegistered User regular
    edited July 2009
    my dick is in way too many peoples mouths at the moment...

    McGibs on
    website_header.jpg
  • MaximasXXZMaximasXXZ Registered User regular
    edited July 2009
    You should draw that.

    MaximasXXZ on
    zombiegirl8ki.gif
    TL_Sigblock.jpg
    PSN: MaximasXXZ XBOX Live: SneakyMcSnipe
  • LoomdunLoomdun Registered User regular
    edited July 2009
    was I the last straw that broke the dick

    Loomdun on
    splat
  • TamTam Registered User regular
    edited July 2009
    Well the crash burn on the metal in the first one is kinda bad- you can see all the individual strokes

    and the ribbing on the yellow plant looks haphazard and rushed

    how's that

    are you using the sharpen filter?

    Tam on
  • LoomdunLoomdun Registered User regular
    edited July 2009
    om nom nom nom my criticism sucks

    edit: I mean my criticism, not yours. In case that sounded like me speaking as if I was someone else

    Loomdun on
    splat
  • McGibsMcGibs TorontoRegistered User regular
    edited July 2009
    Tam wrote: »
    Well the crash burn on the metal in the first one is kinda bad- you can see all the individual strokes

    and the ribbing on the yellow plant looks haphazard and rushed

    how's that

    are you using the sharpen filter?

    Hey, I didn't say stop!

    McGibs on
    website_header.jpg
  • TamTam Registered User regular
    edited July 2009
    McGibs wrote: »
    Tam wrote: »
    Well the crash burn on the metal in the first one is kinda bad- you can see all the individual strokes

    and the ribbing on the yellow plant looks haphazard and rushed

    how's that

    are you using the sharpen filter?

    Hey, I didn't say stop!

    Oh I'm just gettin' started!

    The environment in the Chasm is made up of waaayyyy too many tiny particles. Even if the whole thing is made up of accumulated pollen, there need to be larger chunks that are more obviously defined than their constituent particles.

    Also, while this gritty texture you've got going is pretty cool, it's on everything. Make the glass and metal just a mite smoother.

    Oh, also, on the first one his right hand- is the glove too big for him or something, because it looks like it's webbed between the forefinger and thumb.

    I dunno if this is older art, but the card illustrations are better, Gibs.

    that's all I got. for now

    Tam on
  • LoomdunLoomdun Registered User regular
    edited July 2009
    no no he meant the dick sucking

    edit: But thats good to

    Loomdun on
    splat
  • TamTam Registered User regular
    edited July 2009
    Actually, I was never really sucking Gibs' dong over the game, just the card illustration

    Tam on
  • McGibsMcGibs TorontoRegistered User regular
    edited July 2009
    Tam wrote: »
    McGibs wrote: »
    Tam wrote: »
    Well the crash burn on the metal in the first one is kinda bad- you can see all the individual strokes

    and the ribbing on the yellow plant looks haphazard and rushed

    how's that

    are you using the sharpen filter?

    Hey, I didn't say stop!

    Oh I'm just gettin' started!

    The environment in the Chasm is made up of waaayyyy too many tiny particles. Even if the whole thing is made up of accumulated pollen, there need to be larger chunks that are more obviously defined than their constituent particles.

    Also, while this gritty texture you've got going is pretty cool, it's on everything. Make the glass and metal just a mite smoother.

    Oh, also, on the first one his right hand- is the glove too big for him or something, because it looks like it's webbed between the forefinger and thumb.

    I dunno if this is older art, but the card illustrations are better, Gibs.

    that's all I got. for now

    Thankyou Tam :p

    The particle system I use for the levels isn't going to change much (due to the system of generation I use), but I still have a big list of doodads I have yet to add (really big rocks, alien huts, etc etc) that should break it up a bit. Theyre tiny rocks, not pollen. And as long as the player can easily tell what they can land on, its doing its job.

    I need to give the menu splash another pass, as it was a bit rushed.

    McGibs on
    website_header.jpg
  • TamTam Registered User regular
    edited July 2009
    Well as long as you're going to be breaking it up

    because all those little colored particles could be kind of distracting

    Tam on
  • McGibsMcGibs TorontoRegistered User regular
    edited July 2009
    holycrap, baddies!

    priest.jpg
    priest-3.gif

    urchin-still.jpg
    urchin-2.gif
    (I rendered this one at twice the actual framerate...)

    McGibs on
    website_header.jpg
  • LoomdunLoomdun Registered User regular
    edited July 2009
    do you intend to have the arms/legs move that fast in the game? They feel wayyy to fast

    Loomdun on
    splat
  • bombardierbombardier Moderator mod
    edited July 2009
    Sea urchins have freaky teeth:

    2622826026_713ffe17eb.jpg

    bombardier on
  • McGibsMcGibs TorontoRegistered User regular
    edited July 2009
    They can play at whatever speed we set. But is IS only 8 frames, so it cant go too slow or it starts chopping.

    Plus he's fat. it takes a lot of effort to keep himself airborne.

    McGibs on
    website_header.jpg
  • TamTam Registered User regular
    edited July 2009
    Okay, they both look like they're involved in some sort of sex

    Tam on
  • LoomdunLoomdun Registered User regular
    edited July 2009
    that is one dirty space urchin

    Loomdun on
    splat
  • MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited July 2009
    Jesus Bombs, I'm eating here.

    Mustang on
  • McGibsMcGibs TorontoRegistered User regular
    edited July 2009
    ...
    SQQQUEEEEEEEEEEEEEE!!
    urchin_mouth.jpg
    2394147896_aab873704c.jpg?v=0

    McGibs on
    website_header.jpg
  • LeggraphicsLeggraphics Registered User regular
    edited July 2009
    looks cool man. I like your evil character drawings as well

    Leggraphics on
  • TamTam Registered User regular
    edited July 2009
    McGibs wrote: »
    ...
    SQQQUEEEEEEEEEEEEEE!!
    urchin_mouth.jpg
    2394147896_aab873704c.jpg?v=0

    Ahahahahaha

    Oh, Gibs, you and your Chrono Trigger references

    Tam on
  • McGibsMcGibs TorontoRegistered User regular
    edited September 2009
    Aight, not really work related stuff, but I'm reviving this thread for my own shit.

    Here's a sketch for the pinup challenge. Whatchall think?
    daemonette-antlers.jpg

    McGibs on
    website_header.jpg
  • D-RobeD-Robe Registered User regular
    edited September 2009
    Long time no see. I like it! 'Cept the antlers. That's not something I think I'd be into.
    Don't get me wrong, it wouldn't be a dealbreaker; I just prefer my ladies without razor sharp horns.

    D-Robe on
    Cheese.
  • earthwormadamearthwormadam ancient crust Registered User regular
    edited September 2009
    I'm like a deer in her headlights...

    earthwormadam on
  • McGibsMcGibs TorontoRegistered User regular
    edited September 2009
    It's in this series. Mainly because I like the colour scheme of red and blue.
    http://mcgibs.com/images/gallery/fantasy/demonbums.jpg
    http://mcgibs.com/images/gallery/fantasy/demonette.jpg
    http://mcgibs.com/images/gallery/fantasy/fatale.jpg (the last one is much more pin-uppy, but its old and not applicable)

    on a side note, I'm also recording the drawing/painting of this, so I'll put that up when its done.

    McGibs on
    website_header.jpg
  • GodfatherGodfather Registered User regular
    edited September 2009
    Something is off with her lower torso. She's too thick in the pelvis area, and it's flattened out like a hieroglyphic.

    Check your box forms to see what I mean.

    Godfather on
  • PROXPROX Registered User regular
    edited September 2009
    These are awesome gibs. Looks like gonna be a cool game.

    PROX on
  • KendeathwalkerKendeathwalker Registered User regular
    edited September 2009
    Godfather wrote: »
    Something is off with her lower torso. She's too thick in the pelvis area, and it's flattened out like a hieroglyphic.

    Check your box forms to see what I mean.

    The only issue I see is he has the indication of the middle line (after the belly button) continuing in the same movement as the ribcage when it belongs more to the movement of the pelvis.

    Kendeathwalker on
  • NightDragonNightDragon 6th Grade Username Registered User regular
    edited September 2009
    Godfather wrote: »
    Something is off with her lower torso. She's too thick in the pelvis area, and it's flattened out like a hieroglyphic.

    Check your box forms to see what I mean.

    The only issue I see is he has the indication of the middle line (after the belly button) continuing in the same movement as the ribcage when it belongs more to the movement of the pelvis.

    That's the only thing I noticed, too.

    NightDragon on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited September 2009
    It's a cute pose though.

    surrealitycheck on
    obF2Wuw.png
  • GodfatherGodfather Registered User regular
    edited September 2009
    Godfather wrote: »
    Something is off with her lower torso. She's too thick in the pelvis area, and it's flattened out like a hieroglyphic.

    Check your box forms to see what I mean.

    The only issue I see is he has the indication of the middle line (after the belly button) continuing in the same movement as the ribcage when it belongs more to the movement of the pelvis.

    That's part of the problem.

    The other is that the hips are too far out. The human pelvis cannot thrust that far out comfortably unless the box form is in check. It's like she has two interior base forms fused together instead of one solid one.

    Bridgeman has some excellent examples of proper cube studies.

    Godfather on
  • McGibsMcGibs TorontoRegistered User regular
    edited September 2009
    ...thems fancy art wurds.

    McGibs on
    website_header.jpg
  • McGibsMcGibs TorontoRegistered User regular
    edited September 2009
    NEW CAPSIZED GAMEPLAY TRAILER!

    Watch it now bitches. Before it starts circulating the Internets.

    ps: After Effects can blow me. Unstable piece of junk.

    McGibs on
    website_header.jpg
  • rtsrts Registered User regular
    edited September 2009
    The gameplay looks pretty good but I have to say that it would look a lot more interesting if there was a wider variety of environments.

    rts on
    skype: rtschutter
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited September 2009
    but you can use the flashlight and shoot at the same time. Already better than doom 3

    Metalbourne on
  • McGibsMcGibs TorontoRegistered User regular
    edited September 2009
    McGibs wrote: »
    NEW CAPSIZED GAMEPLAY TRAILER!

    Watch it now bitches. Before it starts circulating the Internets.

    ps: After Effects can blow me. Unstable piece of junk.

    More environments are definitely planned (youll notice that the planet at the start deliberately has like... a desert and ice cap and stuff), but we're really concentrating on finishing off the first zone.

    McGibs on
    website_header.jpg
  • earthwormadamearthwormadam ancient crust Registered User regular
    edited September 2009
    Doesn't run right in Windows Media Player. It plays the music, but gave me the awful default psychedelic visuals to look at. Unless the game is some sort of low resolution throwback to Frequency or something. On top of that it took awhile to load too.

    Youuuutube that sheeeit.

    earthwormadam on
  • MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited September 2009
    Looks pretty freakin cool gibs, I hate platformers though, mainly because I'm rubbish at them.

    Mustang on
  • PROXPROX Registered User regular
    edited September 2009
    Looking sweet!

    PROX on
  • FlayFlay Registered User regular
    edited September 2009
    Trailer works fine for me; I'm using VLC.

    This game looks great, but hard as hell. How are you going to distribute it?

    Flay on
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