Well the crash burn on the metal in the first one is kinda bad- you can see all the individual strokes
and the ribbing on the yellow plant looks haphazard and rushed
how's that
are you using the sharpen filter?
Hey, I didn't say stop!
Oh I'm just gettin' started!
The environment in the Chasm is made up of waaayyyy too many tiny particles. Even if the whole thing is made up of accumulated pollen, there need to be larger chunks that are more obviously defined than their constituent particles.
Also, while this gritty texture you've got going is pretty cool, it's on everything. Make the glass and metal just a mite smoother.
Oh, also, on the first one his right hand- is the glove too big for him or something, because it looks like it's webbed between the forefinger and thumb.
I dunno if this is older art, but the card illustrations are better, Gibs.
Well the crash burn on the metal in the first one is kinda bad- you can see all the individual strokes
and the ribbing on the yellow plant looks haphazard and rushed
how's that
are you using the sharpen filter?
Hey, I didn't say stop!
Oh I'm just gettin' started!
The environment in the Chasm is made up of waaayyyy too many tiny particles. Even if the whole thing is made up of accumulated pollen, there need to be larger chunks that are more obviously defined than their constituent particles.
Also, while this gritty texture you've got going is pretty cool, it's on everything. Make the glass and metal just a mite smoother.
Oh, also, on the first one his right hand- is the glove too big for him or something, because it looks like it's webbed between the forefinger and thumb.
I dunno if this is older art, but the card illustrations are better, Gibs.
that's all I got. for now
Thankyou Tam
The particle system I use for the levels isn't going to change much (due to the system of generation I use), but I still have a big list of doodads I have yet to add (really big rocks, alien huts, etc etc) that should break it up a bit. Theyre tiny rocks, not pollen. And as long as the player can easily tell what they can land on, its doing its job.
I need to give the menu splash another pass, as it was a bit rushed.
Long time no see. I like it! 'Cept the antlers. That's not something I think I'd be into.
Don't get me wrong, it wouldn't be a dealbreaker; I just prefer my ladies without razor sharp horns.
Something is off with her lower torso. She's too thick in the pelvis area, and it's flattened out like a hieroglyphic.
Check your box forms to see what I mean.
The only issue I see is he has the indication of the middle line (after the belly button) continuing in the same movement as the ribcage when it belongs more to the movement of the pelvis.
Something is off with her lower torso. She's too thick in the pelvis area, and it's flattened out like a hieroglyphic.
Check your box forms to see what I mean.
The only issue I see is he has the indication of the middle line (after the belly button) continuing in the same movement as the ribcage when it belongs more to the movement of the pelvis.
That's the only thing I noticed, too.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
Something is off with her lower torso. She's too thick in the pelvis area, and it's flattened out like a hieroglyphic.
Check your box forms to see what I mean.
The only issue I see is he has the indication of the middle line (after the belly button) continuing in the same movement as the ribcage when it belongs more to the movement of the pelvis.
That's part of the problem.
The other is that the hips are too far out. The human pelvis cannot thrust that far out comfortably unless the box form is in check. It's like she has two interior base forms fused together instead of one solid one.
Bridgeman has some excellent examples of proper cube studies.
Watch it now bitches. Before it starts circulating the Internets.
ps: After Effects can blow me. Unstable piece of junk.
More environments are definitely planned (youll notice that the planet at the start deliberately has like... a desert and ice cap and stuff), but we're really concentrating on finishing off the first zone.
Doesn't run right in Windows Media Player. It plays the music, but gave me the awful default psychedelic visuals to look at. Unless the game is some sort of low resolution throwback to Frequency or something. On top of that it took awhile to load too.
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PSN: MaximasXXZ XBOX Live: SneakyMcSnipe
and the ribbing on the yellow plant looks haphazard and rushed
how's that
are you using the sharpen filter?
edit: I mean my criticism, not yours. In case that sounded like me speaking as if I was someone else
Hey, I didn't say stop!
Oh I'm just gettin' started!
The environment in the Chasm is made up of waaayyyy too many tiny particles. Even if the whole thing is made up of accumulated pollen, there need to be larger chunks that are more obviously defined than their constituent particles.
Also, while this gritty texture you've got going is pretty cool, it's on everything. Make the glass and metal just a mite smoother.
Oh, also, on the first one his right hand- is the glove too big for him or something, because it looks like it's webbed between the forefinger and thumb.
I dunno if this is older art, but the card illustrations are better, Gibs.
that's all I got. for now
edit: But thats good to
Thankyou Tam
The particle system I use for the levels isn't going to change much (due to the system of generation I use), but I still have a big list of doodads I have yet to add (really big rocks, alien huts, etc etc) that should break it up a bit. Theyre tiny rocks, not pollen. And as long as the player can easily tell what they can land on, its doing its job.
I need to give the menu splash another pass, as it was a bit rushed.
because all those little colored particles could be kind of distracting
(I rendered this one at twice the actual framerate...)
Plus he's fat. it takes a lot of effort to keep himself airborne.
Ahahahahaha
Oh, Gibs, you and your Chrono Trigger references
Here's a sketch for the pinup challenge. Whatchall think?
Don't get me wrong, it wouldn't be a dealbreaker; I just prefer my ladies without razor sharp horns.
INSTAGRAM
http://mcgibs.com/images/gallery/fantasy/demonbums.jpg
http://mcgibs.com/images/gallery/fantasy/demonette.jpg
http://mcgibs.com/images/gallery/fantasy/fatale.jpg (the last one is much more pin-uppy, but its old and not applicable)
on a side note, I'm also recording the drawing/painting of this, so I'll put that up when its done.
Check your box forms to see what I mean.
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
The only issue I see is he has the indication of the middle line (after the belly button) continuing in the same movement as the ribcage when it belongs more to the movement of the pelvis.
That's the only thing I noticed, too.
That's part of the problem.
The other is that the hips are too far out. The human pelvis cannot thrust that far out comfortably unless the box form is in check. It's like she has two interior base forms fused together instead of one solid one.
Bridgeman has some excellent examples of proper cube studies.
Watch it now bitches. Before it starts circulating the Internets.
ps: After Effects can blow me. Unstable piece of junk.
More environments are definitely planned (youll notice that the planet at the start deliberately has like... a desert and ice cap and stuff), but we're really concentrating on finishing off the first zone.
Youuuutube that sheeeit.
INSTAGRAM
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
This game looks great, but hard as hell. How are you going to distribute it?