I think the faces in these are the weakest part. Like Cake said, it seems like you're trying too hard to "draw" the faces than fleshing them out by identifying the individual planes.
Edit: Also, maybe the portrait dude had a tiny face in relation to his head, but it looks like maybe you focused on drawing his individual features before actually getting accurate proportions. If you block everything in first lightly in pencil, the proportions will usually come out better. If I had to guess, I'd say you started at the eyes and worked your way through the nose and mouth before moving on to the rest of the skull and head. That's just a guess though.
Heh Cake. You should be teaching, that was the same thing I heard from them except the hands and feet. No one mentioned that.
Clumsy.. everything. Im still breaking charcoal pencils left and right.
They probably want to focus one on thing at a time with you which is generally a good idea. Sometimes proportional issues like that can be solved by solving the shape analysis issue first.
Breaking pencils is annoying, especially because it takes so long to sharpen the buggers, but you will get a feel for the pressure sensitivity of those things pretty quick.
Everything you've done has a distinct style about it that I really like. I can't believe it's taken me this long to finally say this. As for crits, I'm not sure yet.
MustangArbiter of Unpopular OpinionsRegistered Userregular
edited July 2009
Jesus I love these things, I could fill a house with your art.
My only beef with this one is the robots right swatting arm (his right, your left), the hand is reading "palm down" and the structure is very flat. So it looks as though the arm is rotated around the wrong way.
Also there is a lot of disparity between the thickness of the wrist of the left arm, in comparison with the right. But that's more of a nit-pick than a stand out issue.
Your figures still seem a lot more focused on contour than forms. It's not something you can expect to fix overnight but good contour comes from good forms. Once you get the big shapes working you can easily lay the muscles and fat on top of it.
I am talking mostly just about your figure drawings. Whenever I comment you can expect that is mostly what I am talking about unless I say otherwise. I rarely comment on anything but figure drawings on this forum since that is my primary knowledge base.
Sorry you had to learn the hard way that messaging with me is anything but instant.
rts on
skype: rtschutter
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NappuccinoSurveyor of Things and StuffRegistered Userregular
Ahh nice! Been AWOL for awhile always nice to come back and see what you're up to Ken.
I really loved the life drawing sketches you've been doing. Great job establishing the planes with differing values. Gave the faces a good amount of depth and structure. One crit would be to maybe try and loosen up those lines tad? I'm nitpicking though.
The paintings are always tops, man do you have a knack for the narrative.
Keep it up!
t i m on
God put me on this earth to accomplish a certain number of things. Right now I am so far behind that I will never die.†Bill Watterson
NappuccinoSurveyor of Things and StuffRegistered Userregular
edited August 2009
I like it, but in my opinion the gears get too blurry and his shirt could use a more distinct pattern of lines. Right now they look like brush strokes which is very strange. It makes the shirt seem like an odd shapeless blob in places. However, in other spots on the shirt, the texture is done well (the collar and the right (his left) shoulder)
Failed? I think this is your most successful piece yet honestly. I love the color and it feels a lot less 'random because I don't know what I am doing' and much more 'random because I know what I am doing'.
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edit: and the thumbs are a little weak in both drawings but thats something really really minor just pointing it out
Also that is pricey.
e: then again, is this supposed to be a charicature? Seems like a cross over been one and an accurate portrait.
Edit: Also, maybe the portrait dude had a tiny face in relation to his head, but it looks like maybe you focused on drawing his individual features before actually getting accurate proportions. If you block everything in first lightly in pencil, the proportions will usually come out better. If I had to guess, I'd say you started at the eyes and worked your way through the nose and mouth before moving on to the rest of the skull and head. That's just a guess though.
PSN: MaximasXXZ XBOX Live: SneakyMcSnipe
They probably want to focus one on thing at a time with you which is generally a good idea. Sometimes proportional issues like that can be solved by solving the shape analysis issue first.
Breaking pencils is annoying, especially because it takes so long to sharpen the buggers, but you will get a feel for the pressure sensitivity of those things pretty quick.
Everything you've done has a distinct style about it that I really like. I can't believe it's taken me this long to finally say this. As for crits, I'm not sure yet.
My only beef with this one is the robots right swatting arm (his right, your left), the hand is reading "palm down" and the structure is very flat. So it looks as though the arm is rotated around the wrong way.
Also there is a lot of disparity between the thickness of the wrist of the left arm, in comparison with the right. But that's more of a nit-pick than a stand out issue.
Holy crap that does kinda look like me! Except my mullet is about 10 times longer!
Sorry you had to learn the hard way that messaging with me is anything but instant.
Is... is that Nineteenhundred?
INSTAGRAM
you would either have to change the hand orrrrr... Change the hand
I really loved the life drawing sketches you've been doing. Great job establishing the planes with differing values. Gave the faces a good amount of depth and structure. One crit would be to maybe try and loosen up those lines tad? I'm nitpicking though.
The paintings are always tops, man do you have a knack for the narrative.
Keep it up!