I've been farting around with 3d modeling for a bit but never really tried any organic modeling.. Untill Now!
So I figured I'd start a thread and post my work as I go and hopefully you nice folks will pick it apart and offer some helpful criticism.
I figure I'd start with a human head so here's what I've put together so far this weekend.
I think the eye shape is a bit off and I think they may be too far apart also think the mouth is far too wide.
HELP! (feel free to draw all over the images).
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
It may be a good idea to set up some image planes with a picture of a face on each (front-view on one, profile view on another), so you can get a more accurate head-shape. The face is also incredibly flat right now - there is no indication of any underlying bone or muscle structure. Take a look at a skull, and really study it from different angles. Try looking up muscles of the head in google, too (as well as looking at your own face in the mirror)...and study where the flesh rises and falls.
It looks like you did this out of your head, and if you want it to look realistic, you're probably going to need a lot of reference (to help you understand the structure of the head).
There's a little button on the mirror modifier you can press to make sure each side sticks together when you move stuff around or use the smooth modifier.
There's a little button on the mirror modifier you can press to make sure each side sticks together when you move stuff around or use the smooth modifier.
Yeah, I having clipping on but on open edges the subsurf bends the edge, so the mirror modifier things it's clipped at 0 but it's really not. It's not a big deal and really easy to fix when you apply the mirror modifier.
I went out and got some reference photos and I made a bit of progress, hopefully in the right direction.
Well, I certainly think that's an improvement. Good good!
Keep at it. If you could post a profile of what you have so far, I think that'd be good. It still feels like some of the features on your face are a little too flat - mainly around the eyes, and the lips and chin. The bridge of the nose also looks like it me be a bit too thin.
The second attempt is a much larger improvement over the first indeed.
As said, definitely try pulling some of the geometry further back to give the face a natural "round" shape. Try inserting a light source into your workspace, it will help in showing the depth of the facial features and give you a better idea on how and where you should be sculpting.
Would you mind posting a couple wire-frames of your face? They could aid us better in critique your work
Nudge the vertice(s) toward the reflection until the edges stick.
Heh, I sat here and nudged, pushed and pulled that vert and couldn't get it to stick, then I saw that my mirror modifier was after the subsurf in the stack. I switched their order and it stitched right up :P
Here are the profile and wire frame shots to help with the crits. I haven't changed anything since yesterday. Going to start working on rounding the face out more in a bit.
Check out my sweet placeholder ears.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Ears were always the hardest to wrap my head around geometry wise. Thankfully with invention of Zbrush I can now just sculpt away at them as if they were clay.
Thicken-up the outer edge of the ear and add a little more geometric shape inside and I think you'll be golden!
Posts
It looks like you did this out of your head, and if you want it to look realistic, you're probably going to need a lot of reference (to help you understand the structure of the head).
That is a possibility.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Yeah, I having clipping on but on open edges the subsurf bends the edge, so the mirror modifier things it's clipped at 0 but it's really not. It's not a big deal and really easy to fix when you apply the mirror modifier.
I went out and got some reference photos and I made a bit of progress, hopefully in the right direction.
EDIT:
I should probably post my reference:
http://s235.photobucket.com/albums/ee40/littleboots_photos/DDD/?action=view¤t=man-profile.jpg
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Keep at it. If you could post a profile of what you have so far, I think that'd be good. It still feels like some of the features on your face are a little too flat - mainly around the eyes, and the lips and chin. The bridge of the nose also looks like it me be a bit too thin.
Nudge the vertice(s) toward the reflection until the edges stick.
As said, definitely try pulling some of the geometry further back to give the face a natural "round" shape. Try inserting a light source into your workspace, it will help in showing the depth of the facial features and give you a better idea on how and where you should be sculpting.
Would you mind posting a couple wire-frames of your face? They could aid us better in critique your work
Heh, I sat here and nudged, pushed and pulled that vert and couldn't get it to stick, then I saw that my mirror modifier was after the subsurf in the stack. I switched their order and it stitched right up :P
Here are the profile and wire frame shots to help with the crits. I haven't changed anything since yesterday. Going to start working on rounding the face out more in a bit.
Check out my sweet placeholder ears.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Thicken-up the outer edge of the ear and add a little more geometric shape inside and I think you'll be golden!