How bad of an idea would it be to try and powerlevel alchemy and inscription on my druid using my DK as his herber? Like, whats the worst bit of inscription levelling because alchemy is cake.
The engineering wormhole generator has already paid for itself in awesomeness.
I haven't had a chance to go out and farm titanium yet to make mine on my rogue. But, just how awesome is it?
In other news, I did just happened to have mats for Jeeves on my rogue. Except the 2 gems, but my warlock can xmute them. Anyway, Jeeves makes me feel like I am a rich person who has a butler. Not just any butler, but a damn robot butler.
Wow-heroes.com says that nitro boosts is a bad enchant. I guess all that crit is terrible on a rogue.
The engineering wormhole generator has already paid for itself in awesomeness.
I haven't had a chance to go out and farm titanium yet to make mine on my rogue. But, just how awesome is it?
The tooltip doesn't quite make it clear, but it summons a portal which gives you the option of portaling to any Northrend zone of your choice. The random factor presumably comes in the fact that you won't know WHERE in the zone you'll pop, but the few times I've used it I've always come up in the same place (mountains overlooking the tourny grounds in Icecrown, 500 feet up over the lake in Borean, and Utgarde keep in Fjord, those are the ones I've seen).
The awesomness comes into play when you're doing heroics with your friends and have to go across the world. Like for instance, we just finished up CoT and planned on doing Utgarde next, and the portal put me literally on top of the place. Still had to wait for everybody else though...
It would have been that much more awesome while leveling, but a free port to any zone of your choice is definately worth the price.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
How tough / expensive is it to raise Tailoring? I've got Enchanting / Mining on my Warlock now, and Mining is nice but its really not much more than a money making trade for me. I've saved up 20k in gold so far and I don't really have any alts I spend on (I havea DK I play rarely) so I was flirting with the idea of picking up another profession that would help out my DPS a bit. Blacksmithing / Engineering would be great for those extra sockets and toys, but I imagine would be very expensive to level using just the AH. Thoughts?
Elessar Elfstone on
Tobias: Or it could be your colon. I'd want to get in there and find some answers.
How tough / expensive is it to raise Tailoring? I've got Enchanting / Mining on my Warlock now, and Mining is nice but its really not much more than a money making trade for me. I've saved up 20k in gold so far and I don't really have any alts I spend on (I havea DK I play rarely) so I was flirting with the idea of picking up another profession that would help out my DPS a bit. Blacksmithing / Engineering would be great for those extra sockets and toys, but I imagine would be very expensive to level using just the AH. Thoughts?
Enchanting will help with the later levels of tailoring because of all the fucking dust you'll need. It gets pretty bad when you near 450, like any other prof. I'd say tailoring is the least expensive of the other crafting ones. When the xpac first came out, I was one of the few to get the deathchill cloak first, so I just kept making em and selling them to offset the cost of leveling it. Obviously, that cloak is not really in demand right now, but the specialty cloths are, because of the new patterns. They've made em easier to make and closer too. Fucking having to go all the way to the nexus just to make one sucked nuts. Now you make em all in one zone.
Also, Lightweave is really nice to have, and the pant threads are practically free.
Cool but a tad annoying: the new Flask will alternate itself on hybrid classes. While flexibility is nice, I wish the buff itself was colored based on stat boost. It's a minor thing, but I wouldn't have to hover over the tooltip each time its used.
The engineering wormhole generator has already paid for itself in awesomeness.
Seconded. I love the worm hole generator. I've only used it to port to Stormpeaks twice, both times it put me up on a ledge near Ulduar. Haven't had the need to use it to port anywhere else yet. From what I've read though, if you don't have a flying mount or a parachute, you may find yourself in a tight spot.
* Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
* Gathering should be a little more fun.
* Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
* Fishing will also have some big changes, no details yet but it's going to be more fun.
Logged onto my rogue today (engineer) and looked at how many engineer items he has on his bars. Gloves, boots, cloak, belt, Jeeves, saronite bombs, explosive critters (fun to kill lowbies), my mote extractor and of course my worm hole generator. Took my teleporters off my bars because I haven't used them in a long time. Just funny to see the difference in my professions and how much one can be clicked to use.
It's sort of like gay sex in prison. You shut your mouth and just grit your teeth and hope you don't come out with a torn rectum.
Limed for great truth.
I lol'd hard because it is so true...
I bet you didn't even give him the courtesy of a reach around!
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reVerseAttack and Dethrone GodRegistered Userregular
edited August 2009
They're planning to beef up all the trade skill racials to +15 and maybe some added bonus like the Goblin's more health/mana from your own pots or the Worgen's faster skinning, no knife needed.
Wow Note to self: Stop selling belt buckles on any old day and stockpile them for raiding days. The price is triple what it was this afternoon and I just sold 3 instantly.
Cool but a tad annoying: the new Flask will alternate itself on hybrid classes. While flexibility is nice, I wish the buff itself was colored based on stat boost. It's a minor thing, but I wouldn't have to hover over the tooltip each time its used.
This bugs me on my shaman too. It should just detect your spec and give you the right one! We don't need the extra flexibility, we have dual spec for that.
It would be nice if the buff didn't have a duration either, it's supposed to be akin to the passive effects from other professions yet it needs to be refreshed every hour...
When you choose Armoursmith / Weaponsmith nowadays is there still a quest or something to do? Just hit 200 on my DK and was wondering whats up in that regard.
Elessar Elfstone on
Tobias: Or it could be your colon. I'd want to get in there and find some answers.
When you choose Armoursmith / Weaponsmith nowadays is there still a quest or something to do? Just hit 200 on my DK and was wondering whats up in that regard.
There is, but they're not worth it in the least (in terms of material cost to reward).
It alternates between 40 str and 80 Spell Power. For ferals, 40str = 80 AP + heart of the wild and whatever other bonuses.
edit: So it isn't detecting anything. It just goes back and forth.
I believe there was some point when cat didn't get 2 AP per strength so AP was better than strength which is where the confusion comes in. I'm pretty sure you're right and that 1 str = 2 AP for all feral forms now, which is why the flask only alternates between those two.
I agree with the others though, that it should have a different icon or different buff name for each type so I can glance to see which buff I have rather than having to hover.
When you choose Armoursmith / Weaponsmith nowadays is there still a quest or something to do? Just hit 200 on my DK and was wondering whats up in that regard.
There is, but they're not worth it in the least (in terms of material cost to reward).
Oh ok, good to know. Thanks
Elessar Elfstone on
Tobias: Or it could be your colon. I'd want to get in there and find some answers.
It alternates between 40 str and 80 Spell Power. For ferals, 40str = 80 AP + heart of the wild and whatever other bonuses.
edit: So it isn't detecting anything. It just goes back and forth.
I believe there was some point when cat didn't get 2 AP per strength so AP was better than strength which is where the confusion comes in. I'm pretty sure you're right and that 1 str = 2 AP for all feral forms now, which is why the flask only alternates between those two.
I agree with the others though, that it should have a different icon or different buff name for each type so I can glance to see which buff I have rather than having to hover.
I didn't even remember that about strength (since I don't spec for it intentionally as a cat). The flask is supposed to be 40 str/80 AP/47 SP, but 40 str is the same as 80 AP, so I guess it doesn't matter...still it's kind of ridiculous to list it as a 3 function flask and only let you see 2.
The engineering wormhole generator has already paid for itself in awesomeness.
After making 8 army knives without a skill up I finally broke down and used the 8 titanium and made this to get to 450.... and all I can say is why did I bother with the knives.. this thing is super awesome.
I'm going to start tonight by hitting the wormhole and attempting to level in the zone it lands me in. Pally is 73 now, so it could be interesting.
Gnutson on
Erai - Operative <--Imperial Double Agent--> Sniper - Eari
SW:Tor - Tao - Kryatt Dragon Server
No.. king's is only a 10% attribute buff giving 2.1 AP per strength instead. I was pretty sure there was a feral talent affecting strength making it yield more AP.
Base, without talents or buffs, 1 strength gives 2 AP to warriors, DKs, druids in feral forms, and paladins, and 1 AP to all others. So if you're in the former category and have 10 strength, you'd get 20 AP from that. But if you get BoK, you'd go up to 11 strength and 22 AP. That's still 2 AP per buffed strength, but if you're counting from the original base + gear value, that's 2.2 AP per unbuffed strength.
No.. king's is only a 10% attribute buff giving 2.1 AP per strength instead. I was pretty sure there was a feral talent affecting strength making it yield more AP.
There is a talent in the Feral tree increasing all stats by 6% and a talent in the first tier of the Resto tree increasing all stats by 2%. Since all sane Ferals will take both of these talents, that's a 8% mini-Kings Ferals get from talents.
And your math for Kings is wrong. Yes, it gives 10% to all attributes, making 1 str into 1.1 str, and since 1 str gives 2 AP, 1.1 str gives 2.2.
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The harder the rain, honey, the sweeter the sun.
I haven't had a chance to go out and farm titanium yet to make mine on my rogue. But, just how awesome is it?
In other news, I did just happened to have mats for Jeeves on my rogue. Except the 2 gems, but my warlock can xmute them. Anyway, Jeeves makes me feel like I am a rich person who has a butler. Not just any butler, but a damn robot butler.
Wow-heroes.com says that nitro boosts is a bad enchant. I guess all that crit is terrible on a rogue.
The tooltip doesn't quite make it clear, but it summons a portal which gives you the option of portaling to any Northrend zone of your choice. The random factor presumably comes in the fact that you won't know WHERE in the zone you'll pop, but the few times I've used it I've always come up in the same place (mountains overlooking the tourny grounds in Icecrown, 500 feet up over the lake in Borean, and Utgarde keep in Fjord, those are the ones I've seen).
The awesomness comes into play when you're doing heroics with your friends and have to go across the world. Like for instance, we just finished up CoT and planned on doing Utgarde next, and the portal put me literally on top of the place. Still had to wait for everybody else though...
It would have been that much more awesome while leveling, but a free port to any zone of your choice is definately worth the price.
Forsake, Warlock of Stonemaul
Enchanting will help with the later levels of tailoring because of all the fucking dust you'll need. It gets pretty bad when you near 450, like any other prof. I'd say tailoring is the least expensive of the other crafting ones. When the xpac first came out, I was one of the few to get the deathchill cloak first, so I just kept making em and selling them to offset the cost of leveling it. Obviously, that cloak is not really in demand right now, but the specialty cloths are, because of the new patterns. They've made em easier to make and closer too. Fucking having to go all the way to the nexus just to make one sucked nuts. Now you make em all in one zone.
Also, Lightweave is really nice to have, and the pant threads are practically free.
Xbox Live: Kunohara
Ps4 : Gigawatt666
Steam I.D. : Gigawatt666
LoL : GiG4W4TT
Seconded. I love the worm hole generator. I've only used it to port to Stormpeaks twice, both times it put me up on a ledge near Ulduar. Haven't had the need to use it to port anywhere else yet. From what I've read though, if you don't have a flying mount or a parachute, you may find yourself in a tight spot.
What's this "The Underground" option?
Fun!
God, discombobulators when Warsong was new... christ those things were amazing/horrifying.
Okay, the DPS tinkers don't hurt, they're very nice, but toys, yay.
This bugs me on my shaman too. It should just detect your spec and give you the right one! We don't need the extra flexibility, we have dual spec for that.
It would be nice if the buff didn't have a duration either, it's supposed to be akin to the passive effects from other professions yet it needs to be refreshed every hour...
Forsake, Warlock of Stonemaul
edit: So it isn't detecting anything. It just goes back and forth.
I agree with the others though, that it should have a different icon or different buff name for each type so I can glance to see which buff I have rather than having to hover.
Oh ok, good to know. Thanks
Forsake, Warlock of Stonemaul
I didn't even remember that about strength (since I don't spec for it intentionally as a cat). The flask is supposed to be 40 str/80 AP/47 SP, but 40 str is the same as 80 AP, so I guess it doesn't matter...still it's kind of ridiculous to list it as a 3 function flask and only let you see 2.
After making 8 army knives without a skill up I finally broke down and used the 8 titanium and made this to get to 450.... and all I can say is why did I bother with the knives.. this thing is super awesome.
I'm going to start tonight by hitting the wormhole and attempting to level in the zone it lands me in. Pally is 73 now, so it could be interesting.
SW:Tor - Tao - Kryatt Dragon Server
So 40 STR = 88 AP
There is a talent in the Feral tree increasing all stats by 6% and a talent in the first tier of the Resto tree increasing all stats by 2%. Since all sane Ferals will take both of these talents, that's a 8% mini-Kings Ferals get from talents.
And your math for Kings is wrong. Yes, it gives 10% to all attributes, making 1 str into 1.1 str, and since 1 str gives 2 AP, 1.1 str gives 2.2.